diff options
author | chai <chaifix@163.com> | 2020-10-13 10:33:05 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-13 10:33:05 +0800 |
commit | fc6de82e75310b4c007d80753a5f58e6692f4855 (patch) | |
tree | e6d8d9226595a6727d43f18a218f53533101a4e0 /Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor | |
parent | 8cd16fb71177bb61a9475284d944bc6aba30740e (diff) |
+misc
Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor')
3 files changed, 273 insertions, 273 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/AnimationCurveUtilityRecent.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/AnimationCurveUtilityRecent.cs index 0b44b879..d3238362 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/AnimationCurveUtilityRecent.cs +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/AnimationCurveUtilityRecent.cs @@ -1,105 +1,105 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Reflection; - -namespace UMotionEditor -{ - public static class AnimationCurveUtilityRecent - { - //******************************************************************************** - // Public Properties - //******************************************************************************** - - public static bool WeightedTangentsImplemented - { - get - { - #if UNITY_2018_1_OR_NEWER - return true; - #else - return false; - #endif - } - } - - //******************************************************************************** - // Private Properties - //******************************************************************************** - - //---------------------- - // Inspector - //---------------------- - - //---------------------- - // Internal - //---------------------- - - //******************************************************************************** - // Public Methods - //******************************************************************************** - - public static void SetKeyWeightedMode(ref Keyframe key, int weightedMode) - { - #if UNITY_2018_1_OR_NEWER - key.weightedMode = (WeightedMode)weightedMode; - #endif - } - - public static int GetKeyWeightedMode(Keyframe key) - { - #if UNITY_2018_1_OR_NEWER - return (int)key.weightedMode; - #else - return 0; - #endif - } - - public static void SetKeyLeftWeight(ref Keyframe key, float weight) - { - #if UNITY_2018_1_OR_NEWER - key.inWeight = weight; - #endif - } - - public static float GetKeyLeftWeight(Keyframe key) - { - #if UNITY_2018_1_OR_NEWER - return key.inWeight; - #else - return 1f / 3f; - #endif - } - - public static void SetKeyRightWeight(ref Keyframe key, float weight) - { - #if UNITY_2018_1_OR_NEWER - key.outWeight = weight; - #endif - } - - public static float GetKeyRightWeight(Keyframe key) - { - #if UNITY_2018_1_OR_NEWER - return key.outWeight; - #else - return 1f / 3f; - #endif - } - - public static void InitializeKeyframe(int frame, float value, float inTangent, float outTangent, int weightedMode, float leftWeight, float rightWeight, out Keyframe key) - { - key = new Keyframe(frame, value, inTangent, outTangent); - - #if UNITY_2018_1_OR_NEWER - key.weightedMode = (WeightedMode)weightedMode; - key.inWeight = leftWeight; - key.outWeight = rightWeight; - #endif - } - - //******************************************************************************** - // Private Methods - //******************************************************************************** - } -} +using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using System.Reflection;
+
+namespace UMotionEditor
+{
+ public static class AnimationCurveUtilityRecent
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ public static bool WeightedTangentsImplemented
+ {
+ get
+ {
+ #if UNITY_2018_1_OR_NEWER
+ return true;
+ #else
+ return false;
+ #endif
+ }
+ }
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ //----------------------
+ // Inspector
+ //----------------------
+
+ //----------------------
+ // Internal
+ //----------------------
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ public static void SetKeyWeightedMode(ref Keyframe key, int weightedMode)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ key.weightedMode = (WeightedMode)weightedMode;
+ #endif
+ }
+
+ public static int GetKeyWeightedMode(Keyframe key)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ return (int)key.weightedMode;
+ #else
+ return 0;
+ #endif
+ }
+
+ public static void SetKeyLeftWeight(ref Keyframe key, float weight)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ key.inWeight = weight;
+ #endif
+ }
+
+ public static float GetKeyLeftWeight(Keyframe key)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ return key.inWeight;
+ #else
+ return 1f / 3f;
+ #endif
+ }
+
+ public static void SetKeyRightWeight(ref Keyframe key, float weight)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ key.outWeight = weight;
+ #endif
+ }
+
+ public static float GetKeyRightWeight(Keyframe key)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ return key.outWeight;
+ #else
+ return 1f / 3f;
+ #endif
+ }
+
+ public static void InitializeKeyframe(int frame, float value, float inTangent, float outTangent, int weightedMode, float leftWeight, float rightWeight, out Keyframe key)
+ {
+ key = new Keyframe(frame, value, inTangent, outTangent);
+
+ #if UNITY_2018_1_OR_NEWER
+ key.weightedMode = (WeightedMode)weightedMode;
+ key.inWeight = leftWeight;
+ key.outWeight = rightWeight;
+ #endif
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+ }
+}
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs index 318bd59e..567b7a0e 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs @@ -1,67 +1,67 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Collections.Generic; -using System.Collections.ObjectModel; -using UnityEditor.Compilation; -#if UNITY_2018_3_OR_NEWER -using UnityEditor.Experimental.SceneManagement; -#endif - -namespace UMotionEditor -{ - public static class EditorVersionCompatibilityUtility - { - //******************************************************************************** - // Public Properties - //******************************************************************************** - - //******************************************************************************** - // Private Properties - //******************************************************************************** - - //---------------------- - // Inspector - //---------------------- - - //---------------------- - // Internal - //---------------------- - - //******************************************************************************** - // Public Methods - //******************************************************************************** - - public static bool IsModelPrefab(GameObject gameObject) - { - #if UNITY_2018_3_OR_NEWER - return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model); - #else - return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab); - #endif - } - - public static bool IsPrefab(GameObject gameObject) - { - #if UNITY_2018_3_OR_NEWER - return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab); - #else - return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None); - #endif - } - - public static bool IsInPrefabStage() - { - #if UNITY_2018_3_OR_NEWER - return (PrefabStageUtility.GetCurrentPrefabStage() != null); - #else - return false; - #endif - } - - //******************************************************************************** - // Private Methods - //******************************************************************************** - - } -} +using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using System.Collections.Generic;
+using System.Collections.ObjectModel;
+using UnityEditor.Compilation;
+#if UNITY_2018_3_OR_NEWER
+using UnityEditor.Experimental.SceneManagement;
+#endif
+
+namespace UMotionEditor
+{
+ public static class EditorVersionCompatibilityUtility
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ //----------------------
+ // Inspector
+ //----------------------
+
+ //----------------------
+ // Internal
+ //----------------------
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ public static bool IsModelPrefab(GameObject gameObject)
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
+ #else
+ return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
+ #endif
+ }
+
+ public static bool IsPrefab(GameObject gameObject)
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
+ #else
+ return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
+ #endif
+ }
+
+ public static bool IsInPrefabStage()
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabStageUtility.GetCurrentPrefabStage() != null);
+ #else
+ return false;
+ #endif
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ }
+}
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs index 73a44bd4..2b9c1775 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs @@ -1,102 +1,102 @@ -using System; -using System.Reflection; -using UnityEngine; -using UnityEditor; - -namespace UMotionEditor -{ - public static class GUICompatibilityUtility - { - //******************************************************************************** - // Public Properties - //******************************************************************************** - - public static event System.Action<SceneView> OnSceneGui - { - add - { - #if UNITY_2019_1_OR_NEWER - SceneView.duringSceneGui += value; - #else - legacySceneViewGUI += value; - if (!initialized) - { - // Doing this in a static constructor instead caused an exception in Unity 2017.4 - SceneView.onSceneGUIDelegate += delegate(SceneView sceneView) { legacySceneViewGUI(sceneView); }; - initialized = true; - } - #endif - } - remove - { - #if UNITY_2019_1_OR_NEWER - SceneView.duringSceneGui -= value; - #else - legacySceneViewGUI -= value; - #endif - } - } - - //******************************************************************************** - // Private Properties - //******************************************************************************** - - //---------------------- - // Inspector - //---------------------- - - //---------------------- - // Internal - //---------------------- - #if !UNITY_2019_1_OR_NEWER - private static event System.Action<SceneView> legacySceneViewGUI; - private static bool initialized = false; - #endif - - //******************************************************************************** - // Public Methods - //******************************************************************************** - - [MenuItem("Window/UMotion Editor/Contact Support", true, 1232)] - public static bool UMotionSupportMenuItemValidate() - { - CheckCurrentAssembly(); - return true; - } - - [MenuItem("Window/UMotion Editor/Contact Support", false, 1232)] - public static void UMotionSupportMenuItem() - { - Help.BrowseURL("https://support.soxware.com"); - } - - public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options) - { - #if UNITY_2018_1_OR_NEWER - return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, options); - #else - return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, null, options); - #endif - } - - //******************************************************************************** - // Private Methods - //******************************************************************************** - - private static bool CheckCurrentAssembly() - { - string applicationAssemblyName = VersionCompatibilityUtility.GetCurrentAssemblyName(); - string editorAssemblyName = Assembly.GetExecutingAssembly().GetName().Name; - - bool assemblyOk = (applicationAssemblyName == "UMotionSourceApplication") && (editorAssemblyName == "UMotionSourceEditor"); - - if (!assemblyOk) - { - string message = string.Format("The UMotion script files are not compiled to the correct assembly:\r\n\r\n\"{0}\"\r\n(should be \"UMotionSourceApplication\")\r\n\r\n\"{1}\"\r\n(should be \"UMotionSourceEditor\")\r\n\r\nMake sure that you haven't deleted or re-named the assembly definition files inside the UMotion folder.", applicationAssemblyName, editorAssemblyName); - EditorUtility.DisplayDialog("UMotion - Invalid Assembly", message, "OK"); - } - - return assemblyOk; - } - } +using System;
+using System.Reflection;
+using UnityEngine;
+using UnityEditor;
+
+namespace UMotionEditor
+{
+ public static class GUICompatibilityUtility
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ public static event System.Action<SceneView> OnSceneGui
+ {
+ add
+ {
+ #if UNITY_2019_1_OR_NEWER
+ SceneView.duringSceneGui += value;
+ #else
+ legacySceneViewGUI += value;
+ if (!initialized)
+ {
+ // Doing this in a static constructor instead caused an exception in Unity 2017.4
+ SceneView.onSceneGUIDelegate += delegate(SceneView sceneView) { legacySceneViewGUI(sceneView); };
+ initialized = true;
+ }
+ #endif
+ }
+ remove
+ {
+ #if UNITY_2019_1_OR_NEWER
+ SceneView.duringSceneGui -= value;
+ #else
+ legacySceneViewGUI -= value;
+ #endif
+ }
+ }
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ //----------------------
+ // Inspector
+ //----------------------
+
+ //----------------------
+ // Internal
+ //----------------------
+ #if !UNITY_2019_1_OR_NEWER
+ private static event System.Action<SceneView> legacySceneViewGUI;
+ private static bool initialized = false;
+ #endif
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ [MenuItem("Window/UMotion Editor/Contact Support", true, 1232)]
+ public static bool UMotionSupportMenuItemValidate()
+ {
+ CheckCurrentAssembly();
+ return true;
+ }
+
+ [MenuItem("Window/UMotion Editor/Contact Support", false, 1232)]
+ public static void UMotionSupportMenuItem()
+ {
+ Help.BrowseURL("https://support.soxware.com");
+ }
+
+ public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, options);
+ #else
+ return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, null, options);
+ #endif
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ private static bool CheckCurrentAssembly()
+ {
+ string applicationAssemblyName = VersionCompatibilityUtility.GetCurrentAssemblyName();
+ string editorAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
+
+ bool assemblyOk = (applicationAssemblyName == "UMotionSourceApplication") && (editorAssemblyName == "UMotionSourceEditor");
+
+ if (!assemblyOk)
+ {
+ string message = string.Format("The UMotion script files are not compiled to the correct assembly:\r\n\r\n\"{0}\"\r\n(should be \"UMotionSourceApplication\")\r\n\r\n\"{1}\"\r\n(should be \"UMotionSourceEditor\")\r\n\r\nMake sure that you haven't deleted or re-named the assembly definition files inside the UMotion folder.", applicationAssemblyName, editorAssemblyName);
+ EditorUtility.DisplayDialog("UMotion - Invalid Assembly", message, "OK");
+ }
+
+ return assemblyOk;
+ }
+ }
}
\ No newline at end of file |