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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs')
-rw-r--r--Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs52
1 files changed, 0 insertions, 52 deletions
diff --git a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs
deleted file mode 100644
index aa5b342d..00000000
--- a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System.Collections.Generic;
-
-
-namespace UniGLTF.ShaderPropExporter
-{
- public static partial class PreShaderPropExporter
- {
- [PreExportShader]
- static KeyValuePair<string, ShaderProps> Standard
- {
- get
- {
- return new KeyValuePair<string, ShaderProps>(
- "Standard",
- new ShaderProps
- {
- Properties = new ShaderProperty[]{
-new ShaderProperty("_Color", ShaderPropertyType.Color)
-,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
-,new ShaderProperty("_Glossiness", ShaderPropertyType.Range)
-,new ShaderProperty("_GlossMapScale", ShaderPropertyType.Range)
-,new ShaderProperty("_SmoothnessTextureChannel", ShaderPropertyType.Float)
-,new ShaderProperty("_Metallic", ShaderPropertyType.Range)
-,new ShaderProperty("_MetallicGlossMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_SpecularHighlights", ShaderPropertyType.Float)
-,new ShaderProperty("_GlossyReflections", ShaderPropertyType.Float)
-,new ShaderProperty("_BumpScale", ShaderPropertyType.Float)
-,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_Parallax", ShaderPropertyType.Range)
-,new ShaderProperty("_ParallaxMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_OcclusionStrength", ShaderPropertyType.Range)
-,new ShaderProperty("_OcclusionMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color)
-,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_DetailMask", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_DetailAlbedoMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_DetailNormalMapScale", ShaderPropertyType.Float)
-,new ShaderProperty("_DetailNormalMap", ShaderPropertyType.TexEnv)
-,new ShaderProperty("_UVSec", ShaderPropertyType.Float)
-,new ShaderProperty("_Mode", ShaderPropertyType.Float)
-,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float)
-,new ShaderProperty("_DstBlend", ShaderPropertyType.Float)
-,new ShaderProperty("_ZWrite", ShaderPropertyType.Float)
-
- }
- }
- );
- }
- }
- }
-}