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author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs')
-rw-r--r-- | Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs deleted file mode 100644 index aa5b342d..00000000 --- a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System.Collections.Generic; - - -namespace UniGLTF.ShaderPropExporter -{ - public static partial class PreShaderPropExporter - { - [PreExportShader] - static KeyValuePair<string, ShaderProps> Standard - { - get - { - return new KeyValuePair<string, ShaderProps>( - "Standard", - new ShaderProps - { - Properties = new ShaderProperty[]{ -new ShaderProperty("_Color", ShaderPropertyType.Color) -,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv) -,new ShaderProperty("_Cutoff", ShaderPropertyType.Range) -,new ShaderProperty("_Glossiness", ShaderPropertyType.Range) -,new ShaderProperty("_GlossMapScale", ShaderPropertyType.Range) -,new ShaderProperty("_SmoothnessTextureChannel", ShaderPropertyType.Float) -,new ShaderProperty("_Metallic", ShaderPropertyType.Range) -,new ShaderProperty("_MetallicGlossMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_SpecularHighlights", ShaderPropertyType.Float) -,new ShaderProperty("_GlossyReflections", ShaderPropertyType.Float) -,new ShaderProperty("_BumpScale", ShaderPropertyType.Float) -,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_Parallax", ShaderPropertyType.Range) -,new ShaderProperty("_ParallaxMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_OcclusionStrength", ShaderPropertyType.Range) -,new ShaderProperty("_OcclusionMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color) -,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_DetailMask", ShaderPropertyType.TexEnv) -,new ShaderProperty("_DetailAlbedoMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_DetailNormalMapScale", ShaderPropertyType.Float) -,new ShaderProperty("_DetailNormalMap", ShaderPropertyType.TexEnv) -,new ShaderProperty("_UVSec", ShaderPropertyType.Float) -,new ShaderProperty("_Mode", ShaderPropertyType.Float) -,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float) -,new ShaderProperty("_DstBlend", ShaderPropertyType.Float) -,new ShaderProperty("_ZWrite", ShaderPropertyType.Float) - - } - } - ); - } - } - } -} |