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authorchai <chaifix@163.com>2022-06-28 09:40:37 +0800
committerchai <chaifix@163.com>2022-06-28 09:40:37 +0800
commit49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch)
tree3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
parentc92269331692feca2c276649f6c4ee8911f1f859 (diff)
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs')
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs517
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diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
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+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeEditorGUILayout.cs
@@ -0,0 +1,517 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEditorInternal;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
+ public static class NodeEditorGUILayout {
+
+ private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
+ private static int reorderableListIndex = -1;
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, (GUIContent) null, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+ XNode.Node node = property.serializedObject.targetObject as XNode.Node;
+ XNode.NodePort port = node.GetPort(property.name);
+ PropertyField(property, label, port, includeChildren);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ PropertyField(property, null, port, includeChildren, options);
+ }
+
+ /// <summary> Make a field for a serialized property. Manual node port override. </summary>
+ public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
+ if (property == null) throw new NullReferenceException();
+
+ // If property is not a port, display a regular property field
+ if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ else {
+ Rect rect = new Rect();
+
+ List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Get data from [Input] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.InputAttribute inputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
+ dynamicPortList = inputAttribute.dynamicPortList;
+ showBacking = inputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, -spacePadding);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ // Get data from [Output] attribute
+ XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
+ XNode.Node.OutputAttribute outputAttribute;
+ bool dynamicPortList = false;
+ if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
+ dynamicPortList = outputAttribute.dynamicPortList;
+ showBacking = outputAttribute.backingValue;
+ }
+
+ bool usePropertyAttributes = dynamicPortList ||
+ showBacking == XNode.Node.ShowBackingValue.Never ||
+ (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
+
+ float spacePadding = 0;
+ foreach (var attr in propertyAttributes) {
+ if (attr is SpaceAttribute) {
+ if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
+ else spacePadding += (attr as SpaceAttribute).height;
+ } else if (attr is HeaderAttribute) {
+ if (usePropertyAttributes) {
+ //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
+ Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
+ position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
+ position = EditorGUI.IndentedRect(position);
+ GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
+ } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
+ }
+ }
+
+ if (dynamicPortList) {
+ Type type = GetType(property);
+ XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
+ DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
+ return;
+ }
+ switch (showBacking) {
+ case XNode.Node.ShowBackingValue.Unconnected:
+ // Display a label if port is connected
+ if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ // Display an editable property field if port is not connected
+ else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Never:
+ // Display a label
+ EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
+ break;
+ case XNode.Node.ShowBackingValue.Always:
+ // Display an editable property field
+ EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
+ break;
+ }
+
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, spacePadding);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+ }
+
+ private static System.Type GetType(SerializedProperty property) {
+ System.Type parentType = property.serializedObject.targetObject.GetType();
+ System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
+ return fi.FieldType;
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
+ PortField(null, port, options);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
+ if (port == null) return;
+ if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
+ Vector2 position = Vector3.zero;
+ GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ // Display a label
+ EditorGUILayout.LabelField(content, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position - new Vector2(16, 0);
+ }
+ // If property is an output, display a text label and put a port handle on the right side
+ else if (port.direction == XNode.NodePort.IO.Output) {
+ // Display a label
+ EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
+
+ Rect rect = GUILayoutUtility.GetLastRect();
+ position = rect.position + new Vector2(rect.width, 0);
+ }
+ PortField(position, port);
+ }
+
+ /// <summary> Make a simple port field. </summary>
+ public static void PortField(Vector2 position, XNode.NodePort port) {
+ if (port == null) return;
+
+ Rect rect = new Rect(position, new Vector2(16, 16));
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Add a port field to previous layout element. </summary>
+ public static void AddPortField(XNode.NodePort port) {
+ if (port == null) return;
+ Rect rect = new Rect();
+
+ // If property is an input, display a regular property field and put a port handle on the left side
+ if (port.direction == XNode.NodePort.IO.Input) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position - new Vector2(16, 0);
+ // If property is an output, display a text label and put a port handle on the right side
+ } else if (port.direction == XNode.NodePort.IO.Output) {
+ rect = GUILayoutUtility.GetLastRect();
+ rect.position = rect.position + new Vector2(rect.width, 0);
+ }
+
+ rect.size = new Vector2(16, 16);
+
+ NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
+ Color backgroundColor = editor.GetTint();
+ Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
+ DrawPortHandle(rect, backgroundColor, col);
+
+ // Register the handle position
+ Vector2 portPos = rect.center;
+ NodeEditor.portPositions[port] = portPos;
+ }
+
+ /// <summary> Draws an input and an output port on the same line </summary>
+ public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
+ GUILayout.BeginHorizontal();
+ NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
+ NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
+ GUILayout.EndHorizontal();
+ }
+
+ public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
+ Color col = GUI.color;
+ GUI.color = backgroundColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
+ GUI.color = typeColor;
+ GUI.DrawTexture(rect, NodeEditorResources.dot);
+ GUI.color = col;
+ }
+
+#region Obsolete
+ [Obsolete("Use IsDynamicPortListPort instead")]
+ public static bool IsInstancePortListPort(XNode.NodePort port) {
+ return IsDynamicPortListPort(port);
+ }
+
+ [Obsolete("Use DynamicPortList instead")]
+ public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ }
+#endregion
+
+ /// <summary> Is this port part of a DynamicPortList? </summary>
+ public static bool IsDynamicPortListPort(XNode.NodePort port) {
+ string[] parts = port.fieldName.Split(' ');
+ if (parts.Length != 2) return false;
+ Dictionary<string, ReorderableList> cache;
+ if (reorderableListCache.TryGetValue(port.node, out cache)) {
+ ReorderableList list;
+ if (cache.TryGetValue(parts[0], out list)) return true;
+ }
+ return false;
+ }
+
+ /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
+ /// <param name="fieldName">Supply a list for editable values</param>
+ /// <param name="type">Value type of added dynamic ports</param>
+ /// <param name="serializedObject">The serializedObject of the node</param>
+ /// <param name="connectionType">Connection type of added dynamic ports</param>
+ /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
+ public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ node.UpdatePorts();
+
+ ReorderableList list = null;
+ Dictionary<string, ReorderableList> rlc;
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
+ if (!rlc.TryGetValue(fieldName, out list)) list = null;
+ }
+ // If a ReorderableList isn't cached for this array, do so.
+ if (list == null) {
+ SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
+ list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
+ if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
+ else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
+ }
+ list.list = dynamicPorts;
+ list.DoLayoutList();
+
+ }
+
+ private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
+ bool hasArrayData = arrayData != null && arrayData.isArray;
+ XNode.Node node = serializedObject.targetObject as XNode.Node;
+ ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
+ string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
+
+ list.drawElementCallback =
+ (Rect rect, int index, bool isActive, bool isFocused) => {
+ XNode.NodePort port = node.GetPort(fieldName + " " + index);
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
+ return;
+ }
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ EditorGUI.PropertyField(rect, itemData, true);
+ } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
+ if (port != null) {
+ Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
+ NodeEditorGUILayout.PortField(pos, port);
+ }
+ };
+ list.elementHeightCallback =
+ (int index) => {
+ if (hasArrayData) {
+ if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
+ SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
+ return EditorGUI.GetPropertyHeight(itemData);
+ } else return EditorGUIUtility.singleLineHeight;
+ };
+ list.drawHeaderCallback =
+ (Rect rect) => {
+ EditorGUI.LabelField(rect, label);
+ };
+ list.onSelectCallback =
+ (ReorderableList rl) => {
+ reorderableListIndex = rl.index;
+ };
+ list.onReorderCallback =
+ (ReorderableList rl) => {
+ bool hasRect = false;
+ bool hasNewRect = false;
+ Rect rect = Rect.zero;
+ Rect newRect = Rect.zero;
+ // Move up
+ if (rl.index > reorderableListIndex) {
+ for (int i = reorderableListIndex; i < rl.index; ++i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Move down
+ else {
+ for (int i = reorderableListIndex; i > rl.index; --i) {
+ XNode.NodePort port = node.GetPort(fieldName + " " + i);
+ XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
+ port.SwapConnections(nextPort);
+
+ // Swap cached positions to mitigate twitching
+ hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
+ hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
+ NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
+ NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
+ }
+ }
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+
+ // Move array data if there is any
+ if (hasArrayData) {
+ arrayData.MoveArrayElement(reorderableListIndex, rl.index);
+ }
+
+ // Apply changes
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ NodeEditorWindow.current.Repaint();
+ EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
+ };
+ list.onAddCallback =
+ (ReorderableList rl) => {
+ // Add dynamic port postfixed with an index number
+ string newName = fieldName + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = fieldName + " " + (++i);
+
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ if (hasArrayData) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ };
+ list.onRemoveCallback =
+ (ReorderableList rl) => {
+
+ var indexedPorts = node.DynamicPorts.Select(x => {
+ string[] split = x.fieldName.Split(' ');
+ if (split != null && split.Length == 2 && split[0] == fieldName) {
+ int i = -1;
+ if (int.TryParse(split[1], out i)) {
+ return new { index = i, port = x };
+ }
+ }
+ return new { index = -1, port = (XNode.NodePort) null };
+ }).Where(x => x.port != null);
+ dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
+
+ int index = rl.index;
+
+ if (dynamicPorts[index] == null) {
+ Debug.LogWarning("No port found at index " + index + " - Skipped");
+ } else if (dynamicPorts.Count <= index) {
+ Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
+ } else {
+
+ // Clear the removed ports connections
+ dynamicPorts[index].ClearConnections();
+ // Move following connections one step up to replace the missing connection
+ for (int k = index + 1; k < dynamicPorts.Count(); k++) {
+ for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
+ XNode.NodePort other = dynamicPorts[k].GetConnection(j);
+ dynamicPorts[k].Disconnect(other);
+ dynamicPorts[k - 1].Connect(other);
+ }
+ }
+ // Remove the last dynamic port, to avoid messing up the indexing
+ node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
+ serializedObject.Update();
+ EditorUtility.SetDirty(node);
+ }
+
+ if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
+ if (arrayData.arraySize <= index) {
+ Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
+ Debug.Log(rl.list[0]);
+ return;
+ }
+ arrayData.DeleteArrayElementAtIndex(index);
+ // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
+ if (dynamicPorts.Count <= arrayData.arraySize) {
+ while (dynamicPorts.Count <= arrayData.arraySize) {
+ arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
+ }
+ UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ };
+
+ if (hasArrayData) {
+ int dynamicPortCount = dynamicPorts.Count;
+ while (dynamicPortCount < arrayData.arraySize) {
+ // Add dynamic port postfixed with an index number
+ string newName = arrayData.name + " 0";
+ int i = 0;
+ while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
+ if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
+ else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
+ EditorUtility.SetDirty(node);
+ dynamicPortCount++;
+ }
+ while (arrayData.arraySize < dynamicPortCount) {
+ arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
+ }
+ serializedObject.ApplyModifiedProperties();
+ serializedObject.Update();
+ }
+ if (onCreation != null) onCreation(list);
+ return list;
+ }
+ }
+}