summaryrefslogtreecommitdiff
path: root/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-06-28 09:40:37 +0800
committerchai <chaifix@163.com>2022-06-28 09:40:37 +0800
commit49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch)
tree3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
parentc92269331692feca2c276649f6c4ee8911f1f859 (diff)
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs')
-rw-r--r--Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs237
1 files changed, 237 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
new file mode 100644
index 00000000..01de70e4
--- /dev/null
+++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs
@@ -0,0 +1,237 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
+ [CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
+ public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
+ [Obsolete("Use window.position instead")]
+ public Rect position { get { return window.position; } set { window.position = value; } }
+ /// <summary> Are we currently renaming a node? </summary>
+ protected bool isRenaming;
+
+ public virtual void OnGUI() { }
+
+ /// <summary> Called when opened by NodeEditorWindow </summary>
+ public virtual void OnOpen() { }
+
+ /// <summary> Called when NodeEditorWindow gains focus </summary>
+ public virtual void OnWindowFocus() { }
+
+ /// <summary> Called when NodeEditorWindow loses focus </summary>
+ public virtual void OnWindowFocusLost() { }
+
+ public virtual Texture2D GetGridTexture() {
+ return NodeEditorPreferences.GetSettings().gridTexture;
+ }
+
+ public virtual Texture2D GetSecondaryGridTexture() {
+ return NodeEditorPreferences.GetSettings().crossTexture;
+ }
+
+ /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
+ public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
+ return new NodeEditorPreferences.Settings();
+ }
+
+ /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
+ public virtual string GetNodeMenuName(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.menuName;
+ else // Return generated path
+ return NodeEditorUtilities.NodeDefaultPath(type);
+ }
+
+ /// <summary> The order by which the menu items are displayed. </summary>
+ public virtual int GetNodeMenuOrder(Type type) {
+ //Check if type has the CreateNodeMenuAttribute
+ XNode.Node.CreateNodeMenuAttribute attrib;
+ if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
+ return attrib.order;
+ else
+ return 0;
+ }
+
+ /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
+ public virtual void AddContextMenuItems(GenericMenu menu) {
+ Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
+ var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
+ for (int i = 0; i < nodeTypes.Length; i++) {
+ Type type = nodeTypes[i];
+
+ //Get node context menu path
+ string path = GetNodeMenuName(type);
+ if (string.IsNullOrEmpty(path)) continue;
+
+ // Check if user is allowed to add more of given node type
+ XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
+ bool disallowed = false;
+ if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
+ int typeCount = target.nodes.Count(x => x.GetType() == type);
+ if (typeCount >= disallowAttrib.max) disallowed = true;
+ }
+
+ // Add node entry to context menu
+ if (disallowed) menu.AddItem(new GUIContent(path), false, null);
+ else menu.AddItem(new GUIContent(path), false, () => {
+ XNode.Node node = CreateNode(type, pos);
+ NodeEditorWindow.current.AutoConnect(node);
+ });
+ }
+ menu.AddSeparator("");
+ if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
+ else menu.AddDisabledItem(new GUIContent("Paste"));
+ menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
+ menu.AddCustomContextMenuItems(target);
+ }
+
+ /// <summary> Returned gradient is used to color noodles </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
+ Gradient grad = new Gradient();
+
+ // If dragging the noodle, draw solid, slightly transparent
+ if (input == null) {
+ Color a = GetTypeColor(output.ValueType);
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) }
+ );
+ }
+ // If normal, draw gradient fading from one input color to the other
+ else {
+ Color a = GetTypeColor(output.ValueType);
+ Color b = GetTypeColor(input.ValueType);
+ // If any port is hovered, tint white
+ if (window.hoveredPort == output || window.hoveredPort == input) {
+ a = Color.Lerp(a, Color.white, 0.8f);
+ b = Color.Lerp(b, Color.white, 0.8f);
+ }
+ grad.SetKeys(
+ new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) },
+ new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }
+ );
+ }
+ return grad;
+ }
+
+ /// <summary> Returned float is used for noodle thickness </summary>
+ /// <param name="output"> The output this noodle comes from. Never null. </param>
+ /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
+ public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
+ return 5f;
+ }
+
+ public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodlePath;
+ }
+
+ public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
+ return NodeEditorPreferences.GetSettings().noodleStroke;
+ }
+
+ /// <summary> Returned color is used to color ports </summary>
+ public virtual Color GetPortColor(XNode.NodePort port) {
+ return GetTypeColor(port.ValueType);
+ }
+
+ /// <summary> Returns generated color for a type. This color is editable in preferences </summary>
+ public virtual Color GetTypeColor(Type type) {
+ return NodeEditorPreferences.GetTypeColor(type);
+ }
+
+ /// <summary> Override to display custom tooltips </summary>
+ public virtual string GetPortTooltip(XNode.NodePort port) {
+ Type portType = port.ValueType;
+ string tooltip = "";
+ tooltip = portType.PrettyName();
+ if (port.IsOutput) {
+ object obj = port.node.GetValue(port);
+ tooltip += " = " + (obj != null ? obj.ToString() : "null");
+ }
+ return tooltip;
+ }
+
+ /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
+ public virtual void OnDropObjects(UnityEngine.Object[] objects) {
+ if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
+ }
+
+ /// <summary> Create a node and save it in the graph asset </summary>
+ public virtual XNode.Node CreateNode(Type type, Vector2 position) {
+ Undo.RecordObject(target, "Create Node");
+ XNode.Node node = target.AddNode(type);
+ Undo.RegisterCreatedObjectUndo(node, "Create Node");
+ node.position = position;
+ if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
+ if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ NodeEditorWindow.RepaintAll();
+ return node;
+ }
+
+ /// <summary> Creates a copy of the original node in the graph </summary>
+ public virtual XNode.Node CopyNode(XNode.Node original) {
+ Undo.RecordObject(target, "Duplicate Node");
+ XNode.Node node = target.CopyNode(original);
+ Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
+ node.name = original.name;
+ AssetDatabase.AddObjectToAsset(node, target);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ return node;
+ }
+
+ /// <summary> Return false for nodes that can't be removed </summary>
+ public virtual bool CanRemove(XNode.Node node) {
+ // Check graph attributes to see if this node is required
+ Type graphType = target.GetType();
+ XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
+ graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
+ if (attribs.Any(x => x.Requires(node.GetType()))) {
+ if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /// <summary> Safely remove a node and all its connections. </summary>
+ public virtual void RemoveNode(XNode.Node node) {
+ if (!CanRemove(node)) return;
+
+ // Remove the node
+ Undo.RecordObject(node, "Delete Node");
+ Undo.RecordObject(target, "Delete Node");
+ foreach (var port in node.Ports)
+ foreach (var conn in port.GetConnections())
+ Undo.RecordObject(conn.node, "Delete Node");
+ target.RemoveNode(node);
+ Undo.DestroyObjectImmediate(node);
+ if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
+ }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeGraphEditorAttribute : Attribute,
+ XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
+ private Type inspectedType;
+ public string editorPrefsKey;
+ /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
+ /// <param name="inspectedType">Type that this editor can edit</param>
+ /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
+ this.inspectedType = inspectedType;
+ this.editorPrefsKey = editorPrefsKey;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+ }
+}