diff options
author | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
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committer | chai <chaifix@163.com> | 2022-06-28 09:40:37 +0800 |
commit | 49b25e755b70ec412feaaf0b898d6f7e09d2bea6 (patch) | |
tree | 3c5f4260f30d1c2d7196db93153700d7ddec3157 /Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs | |
parent | c92269331692feca2c276649f6c4ee8911f1f859 (diff) |
+node example
Diffstat (limited to 'Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs')
-rw-r--r-- | Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs new file mode 100644 index 00000000..01de70e4 --- /dev/null +++ b/Other/NodeEditorExamples/Assets/xNode-examples/Scripts/Editor/NodeGraphEditor.cs @@ -0,0 +1,237 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace XNodeEditor { + /// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary> + [CustomNodeGraphEditor(typeof(XNode.NodeGraph))] + public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> { + [Obsolete("Use window.position instead")] + public Rect position { get { return window.position; } set { window.position = value; } } + /// <summary> Are we currently renaming a node? </summary> + protected bool isRenaming; + + public virtual void OnGUI() { } + + /// <summary> Called when opened by NodeEditorWindow </summary> + public virtual void OnOpen() { } + + /// <summary> Called when NodeEditorWindow gains focus </summary> + public virtual void OnWindowFocus() { } + + /// <summary> Called when NodeEditorWindow loses focus </summary> + public virtual void OnWindowFocusLost() { } + + public virtual Texture2D GetGridTexture() { + return NodeEditorPreferences.GetSettings().gridTexture; + } + + public virtual Texture2D GetSecondaryGridTexture() { + return NodeEditorPreferences.GetSettings().crossTexture; + } + + /// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary> + public virtual NodeEditorPreferences.Settings GetDefaultPreferences() { + return new NodeEditorPreferences.Settings(); + } + + /// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary> + public virtual string GetNodeMenuName(Type type) { + //Check if type has the CreateNodeMenuAttribute + XNode.Node.CreateNodeMenuAttribute attrib; + if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path + return attrib.menuName; + else // Return generated path + return NodeEditorUtilities.NodeDefaultPath(type); + } + + /// <summary> The order by which the menu items are displayed. </summary> + public virtual int GetNodeMenuOrder(Type type) { + //Check if type has the CreateNodeMenuAttribute + XNode.Node.CreateNodeMenuAttribute attrib; + if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path + return attrib.order; + else + return 0; + } + + /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary> + public virtual void AddContextMenuItems(GenericMenu menu) { + Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition); + var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray(); + for (int i = 0; i < nodeTypes.Length; i++) { + Type type = nodeTypes[i]; + + //Get node context menu path + string path = GetNodeMenuName(type); + if (string.IsNullOrEmpty(path)) continue; + + // Check if user is allowed to add more of given node type + XNode.Node.DisallowMultipleNodesAttribute disallowAttrib; + bool disallowed = false; + if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) { + int typeCount = target.nodes.Count(x => x.GetType() == type); + if (typeCount >= disallowAttrib.max) disallowed = true; + } + + // Add node entry to context menu + if (disallowed) menu.AddItem(new GUIContent(path), false, null); + else menu.AddItem(new GUIContent(path), false, () => { + XNode.Node node = CreateNode(type, pos); + NodeEditorWindow.current.AutoConnect(node); + }); + } + menu.AddSeparator(""); + if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos)); + else menu.AddDisabledItem(new GUIContent("Paste")); + menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences()); + menu.AddCustomContextMenuItems(target); + } + + /// <summary> Returned gradient is used to color noodles </summary> + /// <param name="output"> The output this noodle comes from. Never null. </param> + /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param> + public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) { + Gradient grad = new Gradient(); + + // If dragging the noodle, draw solid, slightly transparent + if (input == null) { + Color a = GetTypeColor(output.ValueType); + grad.SetKeys( + new GradientColorKey[] { new GradientColorKey(a, 0f) }, + new GradientAlphaKey[] { new GradientAlphaKey(0.6f, 0f) } + ); + } + // If normal, draw gradient fading from one input color to the other + else { + Color a = GetTypeColor(output.ValueType); + Color b = GetTypeColor(input.ValueType); + // If any port is hovered, tint white + if (window.hoveredPort == output || window.hoveredPort == input) { + a = Color.Lerp(a, Color.white, 0.8f); + b = Color.Lerp(b, Color.white, 0.8f); + } + grad.SetKeys( + new GradientColorKey[] { new GradientColorKey(a, 0f), new GradientColorKey(b, 1f) }, + new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) } + ); + } + return grad; + } + + /// <summary> Returned float is used for noodle thickness </summary> + /// <param name="output"> The output this noodle comes from. Never null. </param> + /// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param> + public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) { + return 5f; + } + + public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) { + return NodeEditorPreferences.GetSettings().noodlePath; + } + + public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) { + return NodeEditorPreferences.GetSettings().noodleStroke; + } + + /// <summary> Returned color is used to color ports </summary> + public virtual Color GetPortColor(XNode.NodePort port) { + return GetTypeColor(port.ValueType); + } + + /// <summary> Returns generated color for a type. This color is editable in preferences </summary> + public virtual Color GetTypeColor(Type type) { + return NodeEditorPreferences.GetTypeColor(type); + } + + /// <summary> Override to display custom tooltips </summary> + public virtual string GetPortTooltip(XNode.NodePort port) { + Type portType = port.ValueType; + string tooltip = ""; + tooltip = portType.PrettyName(); + if (port.IsOutput) { + object obj = port.node.GetValue(port); + tooltip += " = " + (obj != null ? obj.ToString() : "null"); + } + return tooltip; + } + + /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary> + public virtual void OnDropObjects(UnityEngine.Object[] objects) { + if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType()); + } + + /// <summary> Create a node and save it in the graph asset </summary> + public virtual XNode.Node CreateNode(Type type, Vector2 position) { + Undo.RecordObject(target, "Create Node"); + XNode.Node node = target.AddNode(type); + Undo.RegisterCreatedObjectUndo(node, "Create Node"); + node.position = position; + if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type); + if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + NodeEditorWindow.RepaintAll(); + return node; + } + + /// <summary> Creates a copy of the original node in the graph </summary> + public virtual XNode.Node CopyNode(XNode.Node original) { + Undo.RecordObject(target, "Duplicate Node"); + XNode.Node node = target.CopyNode(original); + Undo.RegisterCreatedObjectUndo(node, "Duplicate Node"); + node.name = original.name; + AssetDatabase.AddObjectToAsset(node, target); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + return node; + } + + /// <summary> Return false for nodes that can't be removed </summary> + public virtual bool CanRemove(XNode.Node node) { + // Check graph attributes to see if this node is required + Type graphType = target.GetType(); + XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll( + graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute); + if (attribs.Any(x => x.Requires(node.GetType()))) { + if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) { + return false; + } + } + return true; + } + + /// <summary> Safely remove a node and all its connections. </summary> + public virtual void RemoveNode(XNode.Node node) { + if (!CanRemove(node)) return; + + // Remove the node + Undo.RecordObject(node, "Delete Node"); + Undo.RecordObject(target, "Delete Node"); + foreach (var port in node.Ports) + foreach (var conn in port.GetConnections()) + Undo.RecordObject(conn.node, "Delete Node"); + target.RemoveNode(node); + Undo.DestroyObjectImmediate(node); + if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + } + + [AttributeUsage(AttributeTargets.Class)] + public class CustomNodeGraphEditorAttribute : Attribute, + XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib { + private Type inspectedType; + public string editorPrefsKey; + /// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary> + /// <param name="inspectedType">Type that this editor can edit</param> + /// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param> + public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") { + this.inspectedType = inspectedType; + this.editorPrefsKey = editorPrefsKey; + } + + public Type GetInspectedType() { + return inspectedType; + } + } + } +} |