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-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs3
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs2
-rw-r--r--Assets/Scripts/AbilitySystem/AbilitySystem.cs17
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs11
-rw-r--r--Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta11
-rw-r--r--Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs40
7 files changed, 79 insertions, 7 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
index a3cda9c9..85a5a0a6 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
+// 单独的一个招式
public class AttackAbility : AbilityBase
{
Animator m_Animator;
@@ -43,7 +44,7 @@ public class AttackAbility : AbilityBase
public override void OnEnter()
{
m_TimeCount = 0;
- m_Animator.CrossFade(m_AnimHash, 0f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnExit()
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
index dfd9478d..0a59419f 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs
@@ -23,7 +23,7 @@ public class IdleAbility : AbilityBase
public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0.3f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnInit()
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
index eadee433..139325b6 100644
--- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
+++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs
@@ -30,7 +30,7 @@ public class MoveAbility : AbilityBase
public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f);
}
public override void OnExit()
diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs
index b9b2b9ee..0441e813 100644
--- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs
+++ b/Assets/Scripts/AbilitySystem/AbilitySystem.cs
@@ -7,10 +7,12 @@ using UnityEngine;
/// </summary>
public class AbilitySystem
{
+ private static List<AbilitySystem> AbilitySystems = new List<AbilitySystem>();
+
/// <summary>
/// 当前执行的ability
/// </summary>
- private AbilityBase m_Currrent;
+ private AbilityBase m_Currrent;
public AbilityBase Current
{
@@ -22,6 +24,19 @@ public class AbilitySystem
private List<AbilityBase> m_Abilities = new List<AbilityBase>();
+ public AbilitySystem()
+ {
+ AbilitySystems.Add(this);
+ }
+
+ public static void Update()
+ {
+ foreach(var systems in AbilitySystems)
+ {
+ systems.OnUpdate();
+ }
+ }
+
public void ForceStart(AbilityBase ability)
{
if (ability == null)
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs
new file mode 100644
index 00000000..b3bdd3fa
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ActionWipeCmdRecord : ActionBase
+{
+ public override void Execute()
+ {
+ InputManager.Instance.CommandRecord.Clear();
+ }
+} \ No newline at end of file
diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta
new file mode 100644
index 00000000..86c5ec59
--- /dev/null
+++ b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6124291d136fa604bafde35cb10af76b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
index 8c955400..71a7dbf3 100644
--- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
+++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs
@@ -7,14 +7,48 @@ using UnityEngine;
/// </summary>
public class ConditionCommandSeq : ConditionBase
{
+ List<GamepadButton> m_CommandSeq = new List<GamepadButton>();
+ float m_DeltaTime = 0;
+ List<int> m_LastCmdID = new List<int>();
- public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
- {
+ List<int> id = new List<int>();
+ public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
+ {
+ m_CommandSeq.AddRange(commandSeq);
+ m_DeltaTime = maxDeltaTime;
}
public override bool Evaluate()
{
- throw new System.NotImplementedException();
+ List<Command> commandRecord = InputManager.Instance.CommandRecord;
+ if (commandRecord == null || commandRecord.Count < m_CommandSeq.Count)
+ return false;
+ id.Clear();
+ for (int i = 1; i < m_CommandSeq.Count; ++i)
+ {
+ GamepadButton button = m_CommandSeq[i];
+ GamepadButton preButton = m_CommandSeq[i-1];
+ int j = commandRecord.Count - m_CommandSeq.Count + i;
+ Command cmd = commandRecord[j];
+ Command preCmd = commandRecord[j-1];
+ if (preCmd.code != preButton || cmd.code != button)
+ return false;
+ if (cmd.time - preCmd.time > m_DeltaTime)
+ return false;
+ id.Add(preCmd.id);
+ if (j == commandRecord.Count - 1)
+ id.Add(cmd.id);
+ }
+
+ //for (int i = 0; i < id.Count; ++i)
+ //{
+ // if (m_LastCmdID.Contains(id[i]))
+ // return false;
+ //}
+ //m_LastCmdID.Clear();
+ //m_LastCmdID.AddRange(id);
+
+ return true;
}
}