diff options
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs | 2 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/AbilitySystem.cs | 17 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs | 11 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs | 40 | ||||
-rw-r--r-- | Assets/Scripts/ApplicationMain.cs | 3 | ||||
-rw-r--r-- | Assets/Scripts/GUI.meta | 8 | ||||
-rw-r--r-- | Assets/Scripts/Input/InputManager.cs | 7 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript.cs | 4 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Ability.cs | 52 | ||||
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_Anim.cs | 6 |
13 files changed, 149 insertions, 17 deletions
diff --git a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs index a3cda9c9..85a5a0a6 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/AttackAbility.cs @@ -2,6 +2,7 @@ using System.Collections.Generic;
using UnityEngine;
+// 单独的一个招式
public class AttackAbility : AbilityBase
{
Animator m_Animator;
@@ -43,7 +44,7 @@ public class AttackAbility : AbilityBase public override void OnEnter()
{
m_TimeCount = 0;
- m_Animator.CrossFade(m_AnimHash, 0f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnExit()
diff --git a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs index dfd9478d..0a59419f 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/IdleAbility.cs @@ -23,7 +23,7 @@ public class IdleAbility : AbilityBase public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0.3f);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.25f);
}
public override void OnInit()
diff --git a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs index eadee433..139325b6 100644 --- a/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs +++ b/Assets/Scripts/AbilitySystem/Abilities/MoveAbility.cs @@ -30,7 +30,7 @@ public class MoveAbility : AbilityBase public override void OnEnter()
{
- m_Animator.CrossFade(m_AnimHash, 0);
+ m_Animator.CrossFadeInFixedTime(m_AnimHash, 0.1f);
}
public override void OnExit()
diff --git a/Assets/Scripts/AbilitySystem/AbilitySystem.cs b/Assets/Scripts/AbilitySystem/AbilitySystem.cs index b9b2b9ee..0441e813 100644 --- a/Assets/Scripts/AbilitySystem/AbilitySystem.cs +++ b/Assets/Scripts/AbilitySystem/AbilitySystem.cs @@ -7,10 +7,12 @@ using UnityEngine; /// </summary> public class AbilitySystem { + private static List<AbilitySystem> AbilitySystems = new List<AbilitySystem>(); + /// <summary> /// 当前执行的ability /// </summary> - private AbilityBase m_Currrent; + private AbilityBase m_Currrent; public AbilityBase Current { @@ -22,6 +24,19 @@ public class AbilitySystem private List<AbilityBase> m_Abilities = new List<AbilityBase>(); + public AbilitySystem() + { + AbilitySystems.Add(this); + } + + public static void Update() + { + foreach(var systems in AbilitySystems) + { + systems.OnUpdate(); + } + } + public void ForceStart(AbilityBase ability) { if (ability == null) diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs new file mode 100644 index 00000000..b3bdd3fa --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ActionWipeCmdRecord : ActionBase +{ + public override void Execute() + { + InputManager.Instance.CommandRecord.Clear(); + } +}
\ No newline at end of file diff --git a/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta new file mode 100644 index 00000000..86c5ec59 --- /dev/null +++ b/Assets/Scripts/AbilitySystem/Actions/ActionWipeCmdRecord.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6124291d136fa604bafde35cb10af76b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs index 8c955400..71a7dbf3 100644 --- a/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs +++ b/Assets/Scripts/AbilitySystem/Conditions/ConditionCommandSeq.cs @@ -7,14 +7,48 @@ using UnityEngine; /// </summary>
public class ConditionCommandSeq : ConditionBase
{
+ List<GamepadButton> m_CommandSeq = new List<GamepadButton>();
+ float m_DeltaTime = 0;
+ List<int> m_LastCmdID = new List<int>();
- public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
- {
+ List<int> id = new List<int>();
+ public ConditionCommandSeq(List<GamepadButton> commandSeq, float maxDeltaTime)
+ {
+ m_CommandSeq.AddRange(commandSeq);
+ m_DeltaTime = maxDeltaTime;
}
public override bool Evaluate()
{
- throw new System.NotImplementedException();
+ List<Command> commandRecord = InputManager.Instance.CommandRecord;
+ if (commandRecord == null || commandRecord.Count < m_CommandSeq.Count)
+ return false;
+ id.Clear();
+ for (int i = 1; i < m_CommandSeq.Count; ++i)
+ {
+ GamepadButton button = m_CommandSeq[i];
+ GamepadButton preButton = m_CommandSeq[i-1];
+ int j = commandRecord.Count - m_CommandSeq.Count + i;
+ Command cmd = commandRecord[j];
+ Command preCmd = commandRecord[j-1];
+ if (preCmd.code != preButton || cmd.code != button)
+ return false;
+ if (cmd.time - preCmd.time > m_DeltaTime)
+ return false;
+ id.Add(preCmd.id);
+ if (j == commandRecord.Count - 1)
+ id.Add(cmd.id);
+ }
+
+ //for (int i = 0; i < id.Count; ++i)
+ //{
+ // if (m_LastCmdID.Contains(id[i]))
+ // return false;
+ //}
+ //m_LastCmdID.Clear();
+ //m_LastCmdID.AddRange(id);
+
+ return true;
}
}
diff --git a/Assets/Scripts/ApplicationMain.cs b/Assets/Scripts/ApplicationMain.cs index 04648edf..7bee23a5 100644 --- a/Assets/Scripts/ApplicationMain.cs +++ b/Assets/Scripts/ApplicationMain.cs @@ -14,7 +14,8 @@ public class ApplicationMain : MonoBehaviour // Update is called once per frame void Update() { - InputManager.Instance.Update(); + InputManager.Instance.Update();
+ AbilitySystem.Update(); } private void LateUpdate()
diff --git a/Assets/Scripts/GUI.meta b/Assets/Scripts/GUI.meta new file mode 100644 index 00000000..649b12c1 --- /dev/null +++ b/Assets/Scripts/GUI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 452d3a87e77cbe642b89b8cdd976ddaf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs index 771032a8..f24a3efa 100644 --- a/Assets/Scripts/Input/InputManager.cs +++ b/Assets/Scripts/Input/InputManager.cs @@ -5,6 +5,13 @@ using UnityEngine; public class InputManager : Singleton<InputManager>
{
private List<Command> m_CommandRecord;
+ public List<Command> CommandRecord
+ {
+ get
+ {
+ return m_CommandRecord;
+ }
+ }
private readonly int kCommandRecords = 10;
// 本帧内的指令,会在下一帧被清空
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs index 0ea5f003..6b3f983e 100644 --- a/Assets/Scripts/Test/SaionjiScript.cs +++ b/Assets/Scripts/Test/SaionjiScript.cs @@ -35,8 +35,8 @@ public partial class SaionjiScript : MonoBehaviour private void Update()
{
- if (EnableAbilitySystem)
- m_AbilitySystem.OnUpdate();
+ //if (EnableAbilitySystem)
+ // m_AbilitySystem.OnUpdate();
}
// 更新顺序:
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs index 375dc631..bd62c138 100644 --- a/Assets/Scripts/Test/SaionjiScript_Ability.cs +++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs @@ -29,17 +29,22 @@ public partial class SaionjiScript : MonoBehaviour /// </summary>
void SetupAbilities()
{
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// abilities
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
IdleAbility idle = new IdleAbility(animator, Anim_Idle);
MoveAbility move = new MoveAbility(animator, Anim_Run);
- MoveAbility dash = new MoveAbility(animator, Anim_Run);
+ MoveAbility dash = new MoveAbility(animator, Anim_DashWithSword);
AttackAbility attk1 = new AttackAbility(animator, Anim_LightAttack1);
AttackAbility attk2 = new AttackAbility(animator, Anim_LightAttack2);
AttackAbility attk3 = new AttackAbility(animator, Anim_LightAttack3);
AttackAbility attk4 = new AttackAbility(animator, Anim_LightAttack4);
AttackAbility attk5 = new AttackAbility(animator, Anim_LightAttack5);
+ AttackAbility sideKick = new AttackAbility(animator, Anim_SideKick);
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// actions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ActionTurn180 turn180 = new ActionTurn180(this.transform);
ActionTowardLeft towardLeft = new ActionTowardLeft(this.transform);
ActionTowardRight towardRight = new ActionTowardRight(this.transform);
@@ -51,44 +56,75 @@ public partial class SaionjiScript : MonoBehaviour ActionSwitchAbility switchToAttk3 = new ActionSwitchAbility(m_AbilitySystem, attk3);
ActionSwitchAbility switchToAttk4 = new ActionSwitchAbility(m_AbilitySystem, attk4);
ActionSwitchAbility switchToAttk5 = new ActionSwitchAbility(m_AbilitySystem, attk5);
+ ActionSwitchAbility switchToSideKick = new ActionSwitchAbility(m_AbilitySystem, sideKick);
+ ActionSwitchAbility switchToDash = new ActionSwitchAbility(m_AbilitySystem, dash);
+ ActionWipeCmdRecord wipeCmdRecord = new ActionWipeCmdRecord();
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// conditions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ConditionCommand condLeftCmd = new ConditionCommand(GamepadButton.Left);
ConditionCommand condRightCmd = new ConditionCommand(GamepadButton.Right);
ConditionNoMoveButtonHold condNoMoveButtonHold = new ConditionNoMoveButtonHold();
ConditionButtonHold condRightButtonHold = new ConditionButtonHold(GamepadButton.Right);
ConditionButtonHold condLeftButtonHold = new ConditionButtonHold(GamepadButton.Left);
ConditionCommand condCircleCmd = new ConditionCommand(GamepadButton.Circle);
+ ConditionCommand condCrossCmd = new ConditionCommand(GamepadButton.Cross);
ConditionTowardLeft condTowardLeft = new ConditionTowardLeft(this.transform);
ConditionTowardRight condTowardRight = new ConditionTowardRight(this.transform);
+ ConditionCommandSeq condRight2Cmd = new ConditionCommandSeq(new List<GamepadButton>{GamepadButton.Right, GamepadButton.Right }, 1f);
+ ConditionCommandSeq condLeft2Cmd = new ConditionCommandSeq(new List<GamepadButton>{GamepadButton.Left, GamepadButton.Left }, 1f);
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// common triggers
- Trigger triggerTurnRight = new Trigger(condRightCmd, towardRight);
- Trigger triggerTurnLeft = new Trigger(condLeftCmd, towardLeft);
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ Trigger triggerTurnRight = new Trigger(And(condRightButtonHold, Not(condTowardRight)), towardRight);
+ Trigger triggerTurnLeft = new Trigger(And(condLeftButtonHold, Not(condTowardLeft)), towardLeft);
Trigger trigger = null;
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // ability setup
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
// idle ability
- trigger = new Trigger(condRightCmd, new List<ActionBase> { switchToMove, towardRight});
+ trigger = new Trigger(And(condTowardRight, And(condRightCmd, condRight2Cmd)), new List<ActionBase> { wipeCmdRecord , switchToDash });
+ idle.AddTrigger(trigger);
+ trigger = new Trigger(And(condTowardLeft, And(condLeftCmd, condLeft2Cmd)), new List<ActionBase> { wipeCmdRecord , switchToDash });
idle.AddTrigger(trigger);
- trigger = new Trigger(condLeftCmd, new List<ActionBase> { switchToMove, towardLeft});
+ trigger = new Trigger(And(condRightButtonHold, Not(condRight2Cmd)), new List<ActionBase> { switchToMove, towardRight });
+ idle.AddTrigger(trigger);
+ trigger = new Trigger(And(condLeftButtonHold, Not(condLeft2Cmd)), new List<ActionBase> { switchToMove, towardLeft });
idle.AddTrigger(trigger);
trigger = new Trigger(condCircleCmd, switchToAttk1);
idle.AddTrigger(trigger);
+ trigger = new Trigger(condCrossCmd, switchToSideKick);
+ idle.AddTrigger(trigger);
trigger = new Trigger(condLeftCmd, turn180);
idle.AddTrigger(trigger);
// move ability
+ trigger = new Trigger(And(condTowardRight, And(condRightCmd, condRight2Cmd)), new List<ActionBase> { wipeCmdRecord, switchToDash, });
+ move.AddTrigger(trigger);
+ trigger = new Trigger(And(condTowardLeft, And(condLeftCmd, condLeft2Cmd)), new List<ActionBase> { wipeCmdRecord, switchToDash });
+ move.AddTrigger(trigger);
trigger = new Trigger(And(condTowardRight, Not(condRightButtonHold)), switchToIdle);
move.AddTrigger(trigger);
trigger = new Trigger(And(condTowardLeft, Not(condLeftButtonHold)), switchToIdle);
move.AddTrigger(trigger);
trigger = new Trigger(condCircleCmd, switchToAttk1);
move.AddTrigger(trigger);
+ trigger = new Trigger(condCrossCmd, switchToSideKick);
+ move.AddTrigger(trigger);
+
+ // dash ability
+ trigger = new Trigger(new ConditionAnimAtEnd(animator, Anim_DashWithSword), switchToIdle);
+ dash.AddTrigger(trigger);
// attack abilities
float expireTime = 0.3f;
-
+
ConditionAnimAtEnd condAttk1AtEnd = new ConditionAnimAtEnd(animator, Anim_LightAttack1);
trigger = new Trigger(And(condAttk1AtEnd, condCircleCmd), switchToAttk2);
attk1.AddTrigger(trigger);
@@ -134,6 +170,10 @@ public partial class SaionjiScript : MonoBehaviour attk5.AddTrigger(triggerTurnRight);
attk5.AddTrigger(triggerTurnLeft);
+ ConditionAttkExpireTime condSideKickExpireTime = new ConditionAttkExpireTime(sideKick, expireTime);
+ trigger = new Trigger(condSideKickExpireTime, switchToIdle);
+ sideKick.AddTrigger(trigger);
+
m_AbilitySystem.ForceStart(idle);
}
diff --git a/Assets/Scripts/Test/SaionjiScript_Anim.cs b/Assets/Scripts/Test/SaionjiScript_Anim.cs index c0ebb95f..03d1671a 100644 --- a/Assets/Scripts/Test/SaionjiScript_Anim.cs +++ b/Assets/Scripts/Test/SaionjiScript_Anim.cs @@ -11,7 +11,9 @@ public partial class SaionjiScript : MonoBehaviour int Anim_LightAttack2; int Anim_LightAttack3; int Anim_LightAttack4; - int Anim_LightAttack5; + int Anim_LightAttack5; + int Anim_SideKick; + int Anim_DashWithSword; void GetAnimHash() { @@ -23,6 +25,8 @@ public partial class SaionjiScript : MonoBehaviour Anim_LightAttack3 = Animator.StringToHash("Light_Attk_3"); Anim_LightAttack4 = Animator.StringToHash("Light_Attk_4"); Anim_LightAttack5 = Animator.StringToHash("Light_Attk_5"); + Anim_SideKick = Animator.StringToHash("SideKick"); + Anim_DashWithSword = Animator.StringToHash("Dash_With_Sword"); } } |