diff options
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation')
10 files changed, 0 insertions, 776 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs deleted file mode 100644 index 29caab7b..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class DroneAnimation : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta deleted file mode 100644 index 219b76ff..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 352eb281e97bf67499a8a85ab013f0f0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs deleted file mode 100644 index ee111f73..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterAnimation : UnitAnimation -{ - public enum ELayer - { - Basic = 0, - - Count, - } - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - - HitLight, - HitAir, - HitInAir, - HitBackHeavy, -
- Rise, - } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - m_Animator.speed = 1; - m_Animator.Update(Time.deltaTime); - m_Animator.speed = 0; - } - - void UpdateRootMotion() - { - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - public void AnimIdle() - { - this.CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimHitLight() - { - this.Play(EAnimState.HitLight, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitAir() - { - this.Play(EAnimState.HitAir, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitInAir()
- {
- this.Play(EAnimState.HitInAir, 0, 0); - } - - public void AnimHitBackHeavy()
- {
- this.Play(EAnimState.HitBackHeavy, 0, 0); - } - - public void AnimRise() - { - this.CrossFade(EAnimState.Rise, 0); - } - - private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnPlay(animState.ToString(), normalizedTime); - } - - public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); - } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta deleted file mode 100644 index 448e6a1a..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cfaa5c94122a41d4f8fa844112514102 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs deleted file mode 100644 index f80a8312..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ /dev/null @@ -1,255 +0,0 @@ -#define ANIM_CROSS_FADE -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PCAnimation : UnitAnimation -{ - -#if !ANIM_CROSS_FADE - // 切换动画 - public enum ETrigger - { - ToIdle, - ToMove, - ToJump, - ToAttack, - ToAirAttack, - ToLanding, - } -#endif - - public enum ELayer - { - Basic = 0, - Attack, - SwordAttack, - GunAttack, - UpperBody, - LowerBody, - Count, - } - - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - Hit, - Attack, - Rise, - Stinger, - Turn, - Landing, - - Attack0, - Attack1, - Attack2, - Attack3,
-
- AttackToAir,
-
- AirAttack0, - AirAttack1, - AirAttack2, - AirAttack3,
- AirAttack4,
-
- AirDash, - - LandingGround, - } - - public override AnimatorLayerInfo baseLayer
- {
- get { return layers[(int)ELayer.Basic]; }
- } - - private UnitActionData m_ActionData; - - public bool applyRootMotion { get; set; } - public bool applyRootCurve { get; set; } // 程序生成的root motion - - public bool updateAnimationAuto { get; private set; } // 自动更新动画 - - private AnimatorOverrideController controller
- {
- get
- {
- Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
- return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
- }
- } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - applyRootMotion = true; - - updateAnimationAuto = true; - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - UpdateRootCurve(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - if(updateAnimationAuto)
- {
- m_Animator.speed = 1;
- m_Animator.Update(Time.deltaTime);
- m_Animator.speed = 0; - }
- } - - void UpdateRootMotion() - { - if (!applyRootMotion) - return; - - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - void UpdateRootCurve() - { - if (!applyRootCurve) - return; - }
-
- AnimationData GetAnimationDataOfState(string name)
- {
- string animName = controller[name].name;
- string path = owner.folder + "AnimationData/" + animName + ".asset";
- AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
- return data;
- }
-
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public void AnimIdle() - { - CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimMove() - { - CrossFade(EAnimState.Move, 0.01f, 0); - } - - public void AnimJump() - { - CrossFade(EAnimState.Jump, 0.01f); - } - - public void AnimAirAttack(int id) - { - m_Owner.unitCollider.OnAnimationChange(); - EAnimState state = EAnimState.AirAttack0; - if (id == 1) state = EAnimState.AirAttack1; - else if (id == 2) state = EAnimState.AirAttack2; - else if (id == 3) state = EAnimState.AirAttack3;
- else if (id == 4) state = EAnimState.AirAttack4;
-
- AnimationData data = GetAnimationDataOfState(state.ToString());
- Debug.Assert(data != null);
- float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
- float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
- CrossFade(state, duration, offset); - } - - public void AnimAttackToAir(float offset)
- {
- m_Owner.unitCollider.OnAnimationChange();
- Play(EAnimState.AttackToAir, offset);
- } -
- public void AnimAttack(int id) - { - m_Owner.unitCollider.OnAnimationChange(); - switch (id) - { - case 0: - CrossFade(EAnimState.Attack0, 0.02f); - break; - case 1: - CrossFade(EAnimState.Attack1, 0.02f); - break; - case 2: - CrossFade(EAnimState.Attack2, 0.02f); - break; - case 3: - CrossFade(EAnimState.Attack3, 0.02f); - break; - } - } - - public void AnimAirDash() - { - AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString()); - if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString())) - { - float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0); - this.Play(EAnimState.AirDash, offset); - } - else - { - CrossFade(EAnimState.AirDash, 0.02f); - } - } - - public void AnimLanding() - { - CrossFade(EAnimState.Landing, 0.05f); - } - - public void AnimLandingGround() - { - CrossFade(EAnimState.LandingGround, 0.00f); - } - - private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0) - { - base.Play(animState.ToString(), layerIndex, normalizedTime); - } - - private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0) - { - base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime); - } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta deleted file mode 100644 index 6999e268..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f844378e1edf4b249b3b2f9a8e4a6842 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs deleted file mode 100644 index a25f453e..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class RobotAnimation : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta deleted file mode 100644 index f1cbe366..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1f127e594317b84478999dccd109e5bf -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs deleted file mode 100644 index 1d407fc2..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ /dev/null @@ -1,302 +0,0 @@ -#define ANIM_CROSS_FADE -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -#if UNITY_EDITOR -using UnityEditor; -#endif - -// 单独一层动画 -public class AnimatorLayerInfo -{ - public int layer; - - public int layerIndex { get { return (int)layer; } } - - public string name { get { return m_Animator.GetLayerName(layerIndex); } } - - public bool isBaseLayer { get { return layerIndex == 0; } } - - private Animator m_Animator; - - // 当前动作的animation data,如果是blendtree选第一个动作 - private AnimationData m_AnimationData; - public AnimationData animationData - { - get - { - AnimatorClipInfo[] clipInfos = clipsInfo; - if (clipInfos == null || clipInfos.Length == 0) - return null; - var clip = clipInfos[0]; //选第一个 - string folder = m_UnitAnimation.owner.folder; - string name = clip.clip.name; - if (m_AnimationData != null && m_AnimationData.animationName == name) - return m_AnimationData; - string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面 - m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path); - return m_AnimationData; - } - } - - // 当前在播放的动作 - // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) - public AnimatorStateInfo stateInfo - { - get - { - AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex); - if (isInTransition) // 过渡中的动作认为当前动作是下一个动作 - { - stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex); - } - // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState)); - return stateInfo; - } - } - - private int preStateHash = -1; - - // 当前正在播放和融合的片段信息 - public AnimatorClipInfo[] clipsInfo - { - get - { - AnimatorClipInfo[] clips = null; - if (!isInTransition)
- {
- clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
- if (clips.Length == 0)
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- } - } - else // 过渡中的动作认为当前动作是下一个动作
- {
- clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
- } - return clips; - } - } - - public AnimatorClipInfo clipInfo
- {
- get
- {
- return clipsInfo[0];
- }
- } - - public int stateHash - { - get - { - return stateInfo.shortNameHash; - } - } - - // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速 - public float playbackTimeInSeconds - { - get - { - return playbackNormalizedTime * clipInfo.clip.length; - } - } - - // 这个是真实世界的时间 - private float m_PlaybackRealTime; - public float playbackRealTimeInSeconds - { - get - { - return m_PlaybackRealTime; - } - } - - // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1 - public float playbackNormalizedTime - { - get - { - AnimatorStateInfo state = stateInfo; - if (!state.loop && state.normalizedTime > 1) - return 1; - //if (state.IsName("Attack0"))
- //{
- // Debug.Log("normalizedTime=" + state.normalizedTime); - // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length); - //} - return state.normalizedTime % 1f; - } - } - - public float playbackSpeed - { - get - { - return m_Animator.GetFloat("PlaybackSpeed" + layerIndex); - } - set - { - float v = Mathf.Clamp(value, 0, 10); - m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v); - } - } - - public float weight - { - get - { - return m_Animator.GetLayerWeight(layerIndex); - } - } - - public int nextStateHash - { - get - { - AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex); - int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0 - return hash; - } - } - - public bool isInTransition - { - get - { - return m_Animator.IsInTransition(layerIndex); - } - } - - public bool applySpeedCurve { get; set; } - - UnitAnimation m_UnitAnimation; - - Coroutine m_CalcPlaybackTimeCoroutine; - - TimelineEventProxy m_TimelineEventProxy; - - public string m_CurrentState; - - public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer) - { - this.m_UnitAnimation = unitAnimation; - this.m_Animator = animator; - this.layer = layer; - m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine()); - m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner); - applySpeedCurve = true; - } - - IEnumerator CalcPlaybackRealTimeCoroutine() - { - while (true) - { - if(preStateHash != stateHash) - { - m_PlaybackRealTime = 0; - } - m_PlaybackRealTime += Time.deltaTime; - preStateHash = stateHash; - yield return null; - } - } - - public bool IsToggleOpen(EAnimationToogle toggle) - { - if (m_AnimationData == null) - return false; - return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime); - } - - public void OnUpdate() - { - // 执行事件 - m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS); - - // 播放速度控制 - if (applySpeedCurve && animationData != null && animationData.speedCurve != null) - { - playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime); - } - } - - public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime ) - { - m_CurrentState = animState;
- m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
- m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- }
-
- public void OnPlay(string animState, float normalizedTime) - { - m_CurrentState = animState; - m_Animator.Play(animState, layerIndex, normalizedTime); - m_TimelineEventProxy.ResetPrevAnimationData();
-
- playbackSpeed = 1;
- } - -} - -[DisallowMultipleComponent] -public class UnitAnimation : UnitComponent -{ - public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } } - protected AnimatorLayerInfo[] m_LayerInfo; - - public Animator animator { get { return m_Animator; } } - protected Animator m_Animator;
-
- public virtual AnimatorLayerInfo baseLayer
- {
- get { return layers[0]; }
- } - - public bool isInTransition - { - get - { - return m_Animator.IsInTransition(0); - } - }
-
- public override void OnUpdate()
- {
- base.OnUpdate();
- }
-
- public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnPlay(animState, normalizedTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if(rm)
- {
- rm.OnAnimationChange();
- }
- }
-
- public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
- {
- AnimatorLayerInfo layer = this.layers[layerIndex];
- if (layer == null)
- return;
- layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
-
- UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
- if (rm)
- {
- rm.OnAnimationChange();
- }
- } - -} diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta deleted file mode 100644 index 75ce33fe..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4af875f33239ebf409f3e4954c0ee0cb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: |