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-rw-r--r--Assets/Scripts/Unit/Controller/MonsterController.cs27
-rw-r--r--Assets/Scripts/Unit/Controller/MonsterController.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Controller/PCController.cs11
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs11
4 files changed, 50 insertions, 10 deletions
diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs b/Assets/Scripts/Unit/Controller/MonsterController.cs
new file mode 100644
index 00000000..ba738dfc
--- /dev/null
+++ b/Assets/Scripts/Unit/Controller/MonsterController.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterController : UnitController
+{
+
+ public override void Initialize(GameObject obj, string folder)
+ {
+ base.Initialize(obj, folder);
+
+ unitState = gameObject.GetOrAddComponent<MonsterState>();
+ unitState.Initialize();
+
+ unitAnimation = gameObject.GetOrAddComponent<MonsterAnimation>();
+ unitAnimation.Initialize();
+ }
+
+ public override void Update()
+ {
+ base.Update();
+
+
+ }
+
+
+}
diff --git a/Assets/Scripts/Unit/Controller/MonsterController.cs.meta b/Assets/Scripts/Unit/Controller/MonsterController.cs.meta
new file mode 100644
index 00000000..4762487a
--- /dev/null
+++ b/Assets/Scripts/Unit/Controller/MonsterController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ba16c8e0e6cac0c43b8a80d13dafdda1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Controller/PCController.cs b/Assets/Scripts/Unit/Controller/PCController.cs
index 5834470a..5ad3abc1 100644
--- a/Assets/Scripts/Unit/Controller/PCController.cs
+++ b/Assets/Scripts/Unit/Controller/PCController.cs
@@ -17,13 +17,16 @@ public class PCController : UnitController
{
base.Initialize(obj, folder);
- }
+ unitState = gameObject.GetOrAddComponent<PCState>();
+ unitState.Initialize();
+
+ unitAnimation = gameObject.GetOrAddComponent<PCAnimation>();
+ unitAnimation.Initialize();
+ }
- public override void Update()
+ public override void Update()
{
base.Update();
-
-
}
}
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index 5523f256..b1db29d4 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -16,8 +16,13 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public UnitRender unitRender;
public UnitState unitState;
+ public PCState pcState { get { return unitState as PCState; } }
+ public MonsterState monsterState { get { return unitState as MonsterState; } }
+
public UnitAnimation unitAnimation;
+ public PCAnimation pcAnimation { get { return unitAnimation as PCAnimation; } }
+ public MonsterAnimation monsterAnimation { get { return unitAnimation as MonsterAnimation; } }
public UnitSkill unitSkill;
@@ -78,12 +83,6 @@ public class UnitController : MonoBehaviour/*, Interactable*/
unitRender = gameObject.GetOrAddComponent<UnitRender>();
unitRender.Initialize();
- unitState = gameObject.GetOrAddComponent<UnitState>();
- unitState.Initialize();
-
- unitAnimation = gameObject.GetOrAddComponent<UnitAnimation>();
- unitAnimation.Initialize();
-
unitSkill = gameObject.GetOrAddComponent<UnitSkill>();
unitSkill.Initialize();