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namespace UniGLTF.ShaderPropExporter
{
public static partial class PreExportShaders
{
const string GLTF_FOLDER = "GLTF";
#pragma warning disable 414
[PreExportShaders]
static SupportedShader[] SupportedShaders = new SupportedShader[]
{
new SupportedShader(GLTF_FOLDER, "Standard"),
new SupportedShader(GLTF_FOLDER, "Unlit/Color"),
new SupportedShader(GLTF_FOLDER, "Unlit/Texture"),
new SupportedShader(GLTF_FOLDER, "Unlit/Transparent"),
new SupportedShader(GLTF_FOLDER, "Unlit/Transparent Cutout"),
new SupportedShader(GLTF_FOLDER, "UniGLTF/UniUnlit"),
};
#pragma warning restore 414
}
}
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