diff options
author | chai <chaifix@163.com> | 2021-11-09 19:22:13 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-11-09 19:22:13 +0800 |
commit | d8417b03b9c2a820d3d3be0dfa80841b4d1f4c04 (patch) | |
tree | 7d036d283bd7a626d56c5c5a725733df439c8368 /Runtime | |
parent | 13f477664c07826c92eac774f0035994c460c057 (diff) |
*misc
Diffstat (limited to 'Runtime')
-rw-r--r-- | Runtime/Events/InputEvent.cpp | 262 | ||||
-rw-r--r-- | Runtime/Events/InputEvent.h | 23 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBind.h | 1 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBindInvoker.cpp | 8 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBindInvoker.h | 3 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBindLClass.h | 16 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBindState.cpp | 7 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBindState.h | 4 | ||||
-rw-r--r-- | Runtime/Lua/LuaBind/LuaBindTable.h | 2 | ||||
-rw-r--r-- | Runtime/Lua/LuaHelper.cpp | 29 | ||||
-rw-r--r-- | Runtime/Lua/LuaHelper.h | 7 | ||||
-rw-r--r-- | Runtime/Math/Vector2.h | 27 | ||||
-rw-r--r-- | Runtime/Scripting/Resource/Resource.bind.cpp | 1 |
13 files changed, 377 insertions, 13 deletions
diff --git a/Runtime/Events/InputEvent.cpp b/Runtime/Events/InputEvent.cpp index e062bc2..c5994ef 100644 --- a/Runtime/Events/InputEvent.cpp +++ b/Runtime/Events/InputEvent.cpp @@ -1,11 +1,246 @@ #include "InputEvent.h" +#ifdef GAMELAB_EDITOR +#include "Editor/GUI/WindowUtil.h" +#endif -InputEvent::InputEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +static Vector2f GetInputMousePosition(HWND window) { +#if GAMELAB_EDITOR + POINT mousePos; + ::GetCursorPos(&mousePos); + ::ScreenToClient(window, &mousePos); + int offsetX = 0, offsetY = 0; + HWND offsetWindow; + WindowUtil::GetEditorMouseOffset(&offsetX, &offsetY, &offsetWindow); + if (offsetWindow == window) + { + mousePos.x += offsetX; + mousePos.y += offsetY; + } + return Vector2f(mousePos.x, mousePos.y); +#else + //return GetInputManager().GetMousePosition(); + +#endif } -void InputEvent::CastToTable(LuaBind::State& state) +InputEvent::InputEvent(UINT message, WPARAM wParam, LPARAM lParam, HWND window) +{ + static Vector2f s_LastMousePos(0.0f, 0.0f); + + isMouse = false, isKey = false; + + switch (message) { + case WM_LBUTTONDOWN: + type = InputEvent_MouseDown; + isMouse = true; + button = Mouse_LeftButton; + clickCount = 1; + break; + case WM_RBUTTONDOWN: + type = InputEvent_MouseDown; + isMouse = true; + button = Mouse_RightButton; + clickCount = 1; + break; + case WM_MBUTTONDOWN: + type = InputEvent_MouseDown; + isMouse = true; + button = Mouse_MiddleButton; + clickCount = 1; + break; + case WM_LBUTTONUP: + type = InputEvent_MouseUp; + isMouse = true; + button = Mouse_LeftButton; + clickCount = 1; + break; + case WM_RBUTTONUP: + type = InputEvent_MouseUp; + isMouse = true; + button = Mouse_RightButton; + clickCount = 1; + break; + case WM_MBUTTONUP: + type = InputEvent_MouseUp; + isMouse = true; + button = Mouse_MiddleButton; + clickCount = 1; + break; + case WM_LBUTTONDBLCLK: + type = InputEvent_MouseDown; + isMouse = true; + button = Mouse_LeftButton; + clickCount = 2; + break; + case WM_RBUTTONDBLCLK: + type = InputEvent_MouseDown; + isMouse = true; + button = Mouse_RightButton; + clickCount = 2; + break; + case WM_MBUTTONDBLCLK: + type = InputEvent_MouseDown; + isMouse = true; + button = Mouse_MiddleButton; + clickCount = 2; + break; + case WM_MOUSEMOVE: + type = InputEvent_MouseMove; + isMouse = true; + button = 0; + if (wParam & MK_LBUTTON) + { + type = InputEvent_MouseDrag; + button |= Mouse_LeftButton; + } + if (wParam & MK_RBUTTON) + { + type = InputEvent_MouseDrag; + button |= Mouse_RightButton; + } + if (wParam & MK_MBUTTON) + { + type = InputEvent_MouseDrag; + button |= Mouse_MiddleButton; + } + break; + case WM_KEYUP: + type = InputEvent_KeyUp; + isKey = true; + break; + case WM_KEYDOWN: + type = InputEvent_KeyDown; + isKey = true; + break; + case WM_SYSKEYUP: + type = InputEvent_KeyUp; + isKey = true; + break; + case WM_SYSKEYDOWN: + type = InputEvent_KeyDown; + isKey = true; + break; + case WM_CHAR: + if (!(lParam & (1 << 31))) // key is pressed + { + type = InputEvent_KeyDown; + isKey = true; + } + break; + case WM_MOUSEWHEEL: + mouseDelta.y = -GET_WHEEL_DELTA_WPARAM(wParam) / float(WHEEL_DELTA) * 3.0f; + type = InputEvent_ScrollWheel; + isMouse = true; + button = 0; + break; + case WM_MOUSEHWHEEL: + mouseDelta.x = GET_WHEEL_DELTA_WPARAM(wParam) / float(WHEEL_DELTA) * 3.0f; + type = InputEvent_ScrollWheel; + isMouse = true; + button = 0; + break; + default: + type = InputEvent_Ignore; + break; + } + + // Handle modifiers + modifiers = 0; + if (type != InputEvent_Ignore) + { + if (GetKeyState(VK_SHIFT) < 0) + modifiers |= Modifier_Shift; + if (GetKeyState(VK_CONTROL) < 0) + modifiers |= Modifier_Control; + if (GetKeyState(VK_MENU) < 0) + modifiers |= Modifier_Alt; + if (GetKeyState(VK_LWIN) < 0 || GetKeyState(VK_RWIN) < 0) + modifiers |= Modifier_Command; + if (GetKeyState(VK_CAPITAL) < 0) + modifiers |= Modifier_CapsLock; + } + + if (isMouse) + { + Vector2f p = GetInputMousePosition(window); + mousePosition = p; + + pressure = 1.0f; // TODO ? + + // mouse wheel events already captured scroll distance in delta + if (type == InputEvent_ScrollWheel && message == WM_MOUSEWHEEL) + { + // nothing + } + else + { + mouseDelta = mousePosition - s_LastMousePos; + + //if (type == InputEvent_MouseDrag && s_wantsMouseJumping) + // DoMouseJumpingTroughScreenEdges(window, mousePosition, s_LastMousePos); + //else + s_LastMousePos = mousePosition; + + // We get quite a lot of move/drag events that have delta of zero. Filter those + // out. + if ((type == InputEvent_MouseMove || type == InputEvent_MouseDrag) && mouseDelta.x == 0.0f && mouseDelta.y == 0.0f) + type = InputEvent_Ignore; + + } + } + else + { + Vector2f p = GetInputMousePosition(window); + + button = 0; + pressure = 0.0f; + mouseDelta = Vector2f(0.0f, 0.0f); + clickCount = 0; + mousePosition = p; + } + + // handle keyboard + character = keycode = 0; + + if (isKey) + { + //if (message == WM_CHAR) + //{ + // character = wParam; + // if (character == 127 || character < ' ' && character != 13 && character != 10 && character != 9) // ignore control characters other than Enter or Tab + // type = InputEvent_Ignore; + //} + //else + //{ + // if (wParam == VK_CONTROL) + // { + // wParam = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL; + // } + // if (wParam == VK_MENU) + // { + // wParam = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU; + // } + // keycode = InputKeycodeFromVKEY(wParam); + // if (keycode == SDLK_UNKNOWN) + // type = InputEvent::kIgnore; + // if (((wParam >= VK_F1) || (wParam >= VK_PRIOR && wParam <= VK_HELP)) && (wParam < VK_OEM_1 || wParam > VK_OEM_8)) + // modifiers |= InputEvent::kFunctionKey; + //} + + //// The unity convention is that function keys are anything that requires special handling + //// when dealing with a text entry field. Hence, backspace is + //if (keycode == SDLK_BACKSPACE) + // modifiers |= InputEvent::kFunctionKey; + + //// "Return" gives an ASCII-13 (Carriage return). For sanity, we turn that into ASCII-10(linefeed, \n) + //if (character == 13) + // character = 10; + } +} + +void InputEvent::CastToTable(LuaBind::State& state) const { lua_newtable(state); int table = state.GetTop(); @@ -15,5 +250,28 @@ void InputEvent::CastToTable(LuaBind::State& state) lua_setfield(state, table, "type"); // "mousePosition" + state.PushLuaObject(mousePosition); + lua_setfield(state, table, "mousePosition"); + + if (isMouse) + { + // "mouseDelta" + state.PushLuaObject(mouseDelta); + lua_setfield(state, table, "mouseDelta"); + + // "button" + lua_pushnumber(state, button); + lua_setfield(state, table, "button"); + + // "clickCount" + lua_pushnumber(state, clickCount); + lua_setfield(state, table, "clickCount"); + } + + if (isKey) + { + + } + state.SetTop(table); }
\ No newline at end of file diff --git a/Runtime/Events/InputEvent.h b/Runtime/Events/InputEvent.h index 6069c85..164bfff 100644 --- a/Runtime/Events/InputEvent.h +++ b/Runtime/Events/InputEvent.h @@ -30,6 +30,22 @@ enum EInputEventType InputEvent_RotateGesture = 1002 }; +enum EModifiers { + Modifier_Shift = 1 << 0, + Modifier_Control = 1 << 1, + Modifier_Alt = 1 << 2, + Modifier_Command = 1 << 3, + Modifier_Numeric = 1 << 4, + Modifier_CapsLock = 1 << 5, + Modifier_FunctionKey = 1 << 6 +}; + +enum EMouseButton { + Mouse_LeftButton = 0, + Mouse_RightButton = 1, + Mouse_MiddleButton = 2 +}; + // 输入事件 struct InputEvent : public LuaBind::INativeTable { @@ -50,8 +66,11 @@ struct InputEvent : public LuaBind::INativeTable bool use; - InputEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + InputEvent(UINT message, WPARAM wParam, LPARAM lParam, HWND window); + + void CastToTable(LuaBind::State& state) const override; - void CastToTable(LuaBind::State& state) override; +private: + bool isMouse, isKey; };
\ No newline at end of file diff --git a/Runtime/Lua/LuaBind/LuaBind.h b/Runtime/Lua/LuaBind/LuaBind.h index b6c5870..2a73c98 100644 --- a/Runtime/Lua/LuaBind/LuaBind.h +++ b/Runtime/Lua/LuaBind/LuaBind.h @@ -12,5 +12,6 @@ #include "LuaBindState.inc" #include "LuaBindInvoker.h" #include "LuaBindTable.h" +#include "LuaBindLClass.h" #endif
\ No newline at end of file diff --git a/Runtime/Lua/LuaBind/LuaBindInvoker.cpp b/Runtime/Lua/LuaBind/LuaBindInvoker.cpp index debebf8..a95ef5c 100644 --- a/Runtime/Lua/LuaBind/LuaBindInvoker.cpp +++ b/Runtime/Lua/LuaBind/LuaBindInvoker.cpp @@ -76,12 +76,18 @@ namespace LuaBind ++argc; } - void MemberInvoker::AddTable(INativeTable& tb) + void MemberInvoker::AddTable(const INativeTable& tb) { tb.CastToTable(state); ++argc; } + void MemberInvoker::AddLuaObject(const ILuaClass& obj) + { + obj.CastToLuaObject(state); + ++argc; + } + void MemberInvoker::AddMember(MemberRef member) { owner->PushMemberRef(state, member); diff --git a/Runtime/Lua/LuaBind/LuaBindInvoker.h b/Runtime/Lua/LuaBind/LuaBindInvoker.h index 8ea57a2..edb0725 100644 --- a/Runtime/Lua/LuaBind/LuaBindInvoker.h +++ b/Runtime/Lua/LuaBind/LuaBindInvoker.h @@ -56,7 +56,8 @@ namespace LuaBind void AddNil(); void AddBool(bool b); void AddString(const char* str); - void AddTable(INativeTable& tb); + void AddTable(const INativeTable& tb); + void AddLuaObject(const ILuaClass& obj); template<class T> void AddUserdata(NativeClass<T>& udata) { udata.PushUserdata(state); diff --git a/Runtime/Lua/LuaBind/LuaBindLClass.h b/Runtime/Lua/LuaBind/LuaBindLClass.h new file mode 100644 index 0000000..9f4c959 --- /dev/null +++ b/Runtime/Lua/LuaBind/LuaBindLClass.h @@ -0,0 +1,16 @@ +#pragma once
+
+namespace LuaBind
+{
+
+ class State;
+
+ // 需要转成lua class对象的实现这个接口,创建一个lua的对象,放在栈顶
+ class ILuaClass
+ {
+ public:
+ virtual void CastToLuaObject(State&) const = 0 ;
+
+ };
+
+}
diff --git a/Runtime/Lua/LuaBind/LuaBindState.cpp b/Runtime/Lua/LuaBind/LuaBindState.cpp index 676c19c..92e46cd 100644 --- a/Runtime/Lua/LuaBind/LuaBindState.cpp +++ b/Runtime/Lua/LuaBind/LuaBindState.cpp @@ -196,7 +196,12 @@ namespace LuaBind } } - void State::PushTable(INativeTable& tb) + void State::PushLuaObject(const ILuaClass& lc) + { + lc.CastToLuaObject(*this); + } + + void State::PushTable(const INativeTable& tb) { tb.CastToTable(*this); } diff --git a/Runtime/Lua/LuaBind/LuaBindState.h b/Runtime/Lua/LuaBind/LuaBindState.h index 24bd092..aaad952 100644 --- a/Runtime/Lua/LuaBind/LuaBindState.h +++ b/Runtime/Lua/LuaBind/LuaBindState.h @@ -7,6 +7,7 @@ #include "LuaBindRefTable.h" #include "LuaBindGlobalState.h" #include "LuaBindTable.h" +#include "LuaBindLClass.h" namespace LuaBind { @@ -101,7 +102,8 @@ namespace LuaBind bool HasField(int idx, int name, int type); bool HasKeys(int idx); - void PushTable(INativeTable& tb); + void PushLuaObject(const ILuaClass& lc); + void PushTable(const INativeTable& tb); void PushNil(); void Push(bool value); void Push(cc8* value); diff --git a/Runtime/Lua/LuaBind/LuaBindTable.h b/Runtime/Lua/LuaBind/LuaBindTable.h index 3a6ec6c..a3822d3 100644 --- a/Runtime/Lua/LuaBind/LuaBindTable.h +++ b/Runtime/Lua/LuaBind/LuaBindTable.h @@ -9,7 +9,7 @@ namespace LuaBind struct INativeTable { // 将结构转换为table并留在栈顶 - virtual void CastToTable(State& state) = 0; + virtual void CastToTable(State& state) const = 0; }; }
\ No newline at end of file diff --git a/Runtime/Lua/LuaHelper.cpp b/Runtime/Lua/LuaHelper.cpp index f1dc349..71fe782 100644 --- a/Runtime/Lua/LuaHelper.cpp +++ b/Runtime/Lua/LuaHelper.cpp @@ -5,6 +5,7 @@ #include "Runtime/Graphics/Color.h"
using namespace LuaBind;
+using namespace std;
template <>
Rect State::GetValue < Rect >(int idx, const Rect value)
@@ -207,4 +208,32 @@ bool LuaHelper::IsType(LuaBind::State& state, const char* typeName, int idx) bool LuaHelper::InstantiateClass(LuaBind::State& state, const char* classFullName)
{
return false;
+}
+
+bool LuaHelper::GetLuaClass(LuaBind::State& state, const char* fullName)
+{
+ if (fullName == NULL || strlen(fullName) == 0)
+ return false;
+ int top = state.GetTop();
+ lua_pushvalue(state, LUA_GLOBALSINDEX); + string name = fullName; + while (name.size() > 0) + { + int dot = name.find('.'); + dot = dot != string::npos ? dot : name.size(); + string pkg = name.substr(0, dot); + if (dot < name.size()) + name = name.substr(dot + 1, name.size() - dot - 1); + else + name = ""; + lua_getfield(state, -1, pkg.c_str()); + if (lua_isnil(state, -1)) + { + lua_settop(state, top); + return false; + } + } + lua_replace(state, top + 1); + lua_settop(state, top + 1); + return true; }
\ No newline at end of file diff --git a/Runtime/Lua/LuaHelper.h b/Runtime/Lua/LuaHelper.h index c3cd70e..79cab29 100644 --- a/Runtime/Lua/LuaHelper.h +++ b/Runtime/Lua/LuaHelper.h @@ -1,6 +1,4 @@ #pragma once
-#include "Runtime/Math/Rect.h"
-#include "Runtime/Math/Vector2.h"
#include "./LuaBind/LuaBind.h"
// lua 5.1 doc: https://www.lua.org/manual/5.1/
@@ -14,5 +12,8 @@ public: static void OnRegisterNativeClass(LuaBind::State& state, int cls, std::string clsName, std::string pkgName);
// 创建lua类的实例并留在栈顶,如果失败返回false且不压栈
static bool InstantiateClass(LuaBind::State& state, const char* classFullName);
-
+
+ // 找到类table,并留在栈顶,如果返回false表示没有找到,栈顶无值
+ static bool GetLuaClass(LuaBind::State& state, const char* fullName);
+
};
\ No newline at end of file diff --git a/Runtime/Math/Vector2.h b/Runtime/Math/Vector2.h index 7c519b8..31098ab 100644 --- a/Runtime/Math/Vector2.h +++ b/Runtime/Math/Vector2.h @@ -1,11 +1,12 @@ #pragma once #include "MathHelper.h" #include "Runtime/Utilities/Assert.h" +#include "Runtime/Lua/LuaHelper.h" namespace Internal { template<typename T> - struct Vector2T + struct Vector2T : public LuaBind::ILuaClass { Vector2T(T x = 0, T y = 0) { @@ -43,6 +44,30 @@ namespace Internal return v.x != x || v.y != y; } + Vector2T<T> operator - (const Vector2T& v) const + { + Vector2T<T> res = Vector2T<T>(x - v.x, y - v.y); + return res; + } + + void CastToLuaObject(LuaBind::State& state) const override + { + int top = state.GetTop(); + if (LuaHelper::GetLuaClass(state, "GameLab.Engine.Math.Vector2")) + { + lua_getfield(state, -1, "New"); + lua_pushnumber(state, (float)x); + lua_pushnumber(state, (float)y); + state.Call(2, 1); + lua_replace(state, top + 1); + lua_settop(state, top + 1); + } + else + { + lua_pushnil(state); + } + } + T x, y; static Vector2T<T> zero; diff --git a/Runtime/Scripting/Resource/Resource.bind.cpp b/Runtime/Scripting/Resource/Resource.bind.cpp index a10ed69..2f63951 100644 --- a/Runtime/Scripting/Resource/Resource.bind.cpp +++ b/Runtime/Scripting/Resource/Resource.bind.cpp @@ -4,6 +4,7 @@ #include "Runtime/Graphics/ImageData.h" #define STB_IMAGE_IMPLEMENTATION #include "ThirdParty/stb/stb_image.h" +#include "Runtime/Utilities/Assert.h" using namespace LuaBind; |