diff options
Diffstat (limited to 'Projects/VisualStudio/Runtime/Runtime.vcxproj')
-rw-r--r-- | Projects/VisualStudio/Runtime/Runtime.vcxproj | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj b/Projects/VisualStudio/Runtime/Runtime.vcxproj index c0179de..5ce1d52 100644 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj +++ b/Projects/VisualStudio/Runtime/Runtime.vcxproj @@ -50,20 +50,20 @@ <ClInclude Include="..\..\..\Runtime\Physics\Rigidbody.h" /> <ClInclude Include="..\..\..\Runtime\Profiler\FrameStats.h" /> <ClInclude Include="..\..\..\Runtime\Profiler\Profiler.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_cfunctions.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_class.hpp" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_config.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_enum.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_globalstate.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_internal.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_memberref.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_ref.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_reftable.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_state.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_utility.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_vm.h" /> - <ClInclude Include="..\..\..\Runtime\Scripting\luax_watchdog.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBind.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindCFunctions.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindClass.hpp" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindConfig.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindEnum.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindGlobalState.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindInternal.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindMemberRef.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindRef.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindRefTable.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindState.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindUtility.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindVM.h" /> + <ClInclude Include="..\..\..\Runtime\Scripting\LuaBindWatchDog.h" /> <ClInclude Include="..\..\..\Runtime\Shaders\ShaderChannel.h" /> <ClInclude Include="..\..\..\Runtime\Shaders\ShaderDefine.h" /> <ClInclude Include="..\..\..\Runtime\Shaders\ShaderUniform.h" /> @@ -107,15 +107,15 @@ <ClCompile Include="..\..\..\Runtime\Mesh\Font.cpp" /> <ClCompile Include="..\..\..\Runtime\Mesh\Mesh.cpp" /> <ClCompile Include="..\..\..\Runtime\Physics\Scripting\wrap_Joint.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_cfunctions.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_class.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_enum.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_memberref.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_ref.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_reftable.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_state.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_vm.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\luax_watchdog.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindCFunctions.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindClass.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindEnum.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindMemberRef.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindRef.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindRefTable.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindState.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindVM.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\LuaBindWatchDog.cpp" /> <ClCompile Include="..\..\..\Runtime\Shaders\ShaderDefine.cpp" /> <ClCompile Include="..\..\..\Runtime\Threads\Mutex.cpp" /> <ClCompile Include="..\..\..\Runtime\Threads\Semaphore.cpp" /> @@ -134,8 +134,8 @@ </ProjectReference> </ItemGroup> <ItemGroup> - <None Include="..\..\..\Runtime\Scripting\luax_class.inc" /> - <None Include="..\..\..\Runtime\Scripting\luax_state.inc" /> + <None Include="..\..\..\Runtime\Scripting\LuaBindClass.inc" /> + <None Include="..\..\..\Runtime\Scripting\LuaBindState.inc" /> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>15.0</VCProjectVersion> |