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-rw-r--r--Runtime/Scripting/GUI/Font.bind.cpp2
-rw-r--r--Runtime/Scripting/GUI/GUI.bind.cpp25
2 files changed, 23 insertions, 4 deletions
diff --git a/Runtime/Scripting/GUI/Font.bind.cpp b/Runtime/Scripting/GUI/Font.bind.cpp
index 699b97f..7d7e3f2 100644
--- a/Runtime/Scripting/GUI/Font.bind.cpp
+++ b/Runtime/Scripting/GUI/Font.bind.cpp
@@ -137,7 +137,7 @@ LUA_BIND_IMPL_METHOD(Font, _GetCharacters)
WipeGLError();
- UITextMesh* tm = new UITextMesh(str, self, size, size + 3, TextAnchor_UpperLeft, TextAlignment_Left, wordwrap, preferred);
+ UITextMesh* tm = new UITextMesh(str, self, size, size + 3, Color32::white, TextAnchor_UpperLeft, TextAlignment_Left, wordwrap, preferred);
tm->Draw();
return 0;
diff --git a/Runtime/Scripting/GUI/GUI.bind.cpp b/Runtime/Scripting/GUI/GUI.bind.cpp
index fcc2848..a4ee772 100644
--- a/Runtime/Scripting/GUI/GUI.bind.cpp
+++ b/Runtime/Scripting/GUI/GUI.bind.cpp
@@ -3,6 +3,7 @@
#include "Runtime/Common/DataBuffer.h"
#include "Runtime/FileSystem/FileJobs.h"
#include "Runtime/GUI/Font.h"
+#include "Runtime/GUI/UITextMesh.h"
using namespace std;
using namespace LuaBind;
@@ -21,9 +22,27 @@ int luaopen_GameLab_Engine_GUI(lua_State* L)
state.RegisterNativeClass<Font>();
LUA_BIND_REGISTER_ENUM(state, "EEncoding",
- { "ASCII", EEncoding::Encoding_ASCII },
- { "UTF8", EEncoding::Encoding_UTF8 },
- { "UTF16", EEncoding::Encoding_UTF16 }
+ { "ASCII", Encoding_ASCII },
+ { "UTF8", Encoding_UTF8 },
+ { "UTF16", Encoding_UTF16 }
+ );
+
+ LUA_BIND_REGISTER_ENUM(state, "ETextAnchor",
+ { "UpperLeft", TextAnchor_UpperLeft },
+ { "UpperCenter", TextAnchor_UpperCenter },
+ { "UpperRight", TextAnchor_UpperRight },
+ { "MiddleLeft", TextAnchor_MiddleLeft },
+ { "MiddleCenter", TextAnchor_MiddleCenter },
+ { "MiddleRight", TextAnchor_MiddleRight },
+ { "LowerLeft", TextAnchor_LowerLeft },
+ { "LowerCenter", TextAnchor_LowerCenter },
+ { "LowerRight", TextAnchor_LowerRight }
+ );
+
+ LUA_BIND_REGISTER_ENUM(state, "ETextAlignment",
+ { "Left", TextAlignment_Left },
+ { "Center", TextAlignment_Center },
+ { "Right", TextAlignment_Right }
);
return 1;