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authorchai <chaifix@163.com>2018-12-20 18:34:50 +0800
committerchai <chaifix@163.com>2018-12-20 18:34:50 +0800
commitee8ef0433e36bf354a717bd4af679a0a5af2e6be (patch)
tree2fc748510200f8bc24928d1938300eecc0604deb /src/libjin-lua/modules/graphics/je_lua_sprite.cpp
parent7ae40127f15f8f2cb963a7efeb018f7887ebc1ea (diff)
*修改文件结构
Diffstat (limited to 'src/libjin-lua/modules/graphics/je_lua_sprite.cpp')
-rw-r--r--src/libjin-lua/modules/graphics/je_lua_sprite.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/graphics/je_lua_sprite.cpp b/src/libjin-lua/modules/graphics/je_lua_sprite.cpp
new file mode 100644
index 0000000..f1bc6aa
--- /dev/null
+++ b/src/libjin-lua/modules/graphics/je_lua_sprite.cpp
@@ -0,0 +1,66 @@
+#include "common/je_lua_object.h"
+#include "common/je_lua_common.h"
+#include "libjin/jin.h"
+
+#include "je_lua_sprite.h"
+#include "je_lua_canvas.h"
+#include "je_lua_texture.h"
+#include "je_lua_shader.h"
+
+using namespace JinEngine::Math;
+using namespace JinEngine::Graphics;
+using namespace JinEngine::Graphics::Shaders;
+
+namespace JinEngine
+{
+ namespace Lua
+ {
+ const char* Jin_Lua_Sprite = "Sprite";
+
+ LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
+ return luaObj->getObject<Sprite>();
+ }
+
+ LUA_IMPLEMENT int l_gc(lua_State* L)
+ {
+ LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
+ p->release();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_render(lua_State* L)
+ {
+ Sprite* sprite = checkSprite(L);
+ float x = luax_checknumber(L, 2);
+ float y = luax_checknumber(L, 3);
+ float sx = luax_checknumber(L, 4);
+ float sy = luax_checknumber(L, 5);
+ float r = luax_checknumber(L, 6);
+ sprite->render(x, y, sx, sy, r);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getSize(lua_State* L)
+ {
+ Sprite* sprite = checkSprite(L);
+ Vector2<int> size = sprite->getSize();
+ luax_pushinteger(L, size.x);
+ luax_pushinteger(L, size.y);
+ return 1;
+ }
+
+ LUA_EXPORT void luaopen_Sprite(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "__gc", l_gc },
+ { "render", l_render },
+ { "getSize", l_getSize },
+ { 0, 0 }
+ };
+ luax_newtype(L, Jin_Lua_Sprite, methods);
+ }
+
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file