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authorchai <chaifix@163.com>2018-10-23 12:45:19 +0800
committerchai <chaifix@163.com>2018-10-23 12:45:19 +0800
commitc13f78a4a7b66ffdd597d27656569684d079baab (patch)
treee158ddeadd033eb08721fb62108428f9c6dd8802 /src/libjin/Graphics/je_bitmap.h
parent600e6bf8405c761cbf27122e1615e2ca701681e1 (diff)
*增加guide line
Diffstat (limited to 'src/libjin/Graphics/je_bitmap.h')
-rw-r--r--src/libjin/Graphics/je_bitmap.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/libjin/Graphics/je_bitmap.h b/src/libjin/Graphics/je_bitmap.h
index ae97d0d..8f0c30d 100644
--- a/src/libjin/Graphics/je_bitmap.h
+++ b/src/libjin/Graphics/je_bitmap.h
@@ -17,7 +17,9 @@ namespace JinEngine
///
/// A RGBA32 bitmap.
///
- /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required.
+ /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A
+ /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl
+ /// create texture and store it in GPU memory for rendering them onto hdc.
///
class Bitmap
{