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author | chai <chaifix@163.com> | 2018-10-23 12:45:19 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-23 12:45:19 +0800 |
commit | c13f78a4a7b66ffdd597d27656569684d079baab (patch) | |
tree | e158ddeadd033eb08721fb62108428f9c6dd8802 /src/libjin/Graphics/je_bitmap.h | |
parent | 600e6bf8405c761cbf27122e1615e2ca701681e1 (diff) |
*增加guide line
Diffstat (limited to 'src/libjin/Graphics/je_bitmap.h')
-rw-r--r-- | src/libjin/Graphics/je_bitmap.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/libjin/Graphics/je_bitmap.h b/src/libjin/Graphics/je_bitmap.h index ae97d0d..8f0c30d 100644 --- a/src/libjin/Graphics/je_bitmap.h +++ b/src/libjin/Graphics/je_bitmap.h @@ -17,7 +17,9 @@ namespace JinEngine /// /// A RGBA32 bitmap. /// - /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. + /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A + /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl + /// create texture and store it in GPU memory for rendering them onto hdc. /// class Bitmap { |