diff options
author | chai <chaifix@163.com> | 2020-02-11 11:29:07 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-02-11 11:29:07 +0800 |
commit | 160e1299ef3d95f8e8c48706d7f61dd3dc6c6b60 (patch) | |
tree | abe5ae5242d9cc6caf6edf103e662c44e978fca0 /src/libjin/graphics/animations/animation.h | |
parent | e095043485d1d298571af6d9eca7f0db9009ea7a (diff) |
Diffstat (limited to 'src/libjin/graphics/animations/animation.h')
-rw-r--r-- | src/libjin/graphics/animations/animation.h | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/libjin/graphics/animations/animation.h b/src/libjin/graphics/animations/animation.h index 72565fc..f48ff33 100644 --- a/src/libjin/graphics/animations/animation.h +++ b/src/libjin/graphics/animations/animation.h @@ -10,50 +10,50 @@ namespace JinEngine { - namespace Graphics - { - namespace Animations - { + namespace Graphics + { + namespace Animations + { - /// - /// Animation clip with key. - /// - class Animation : public Object - { - public: - Animation(); - - void addFrame(const Sprite* frame); + /// + /// Animation clip with key. + /// + class Animation : public Object + { + public: + Animation(); + + void addFrame(const Sprite* frame); - void addFrames(const std::vector<Sprite*>& frames); + void addFrames(const std::vector<Sprite*>& frames); - void setLoop(bool loop); + void setLoop(bool loop); - void setSpeed(float speed); + void setSpeed(float speed); - bool isLoop() const; + bool isLoop() const; - float getSpeed() const; + float getSpeed() const; - uint getFrameCount() const; + uint getFrameCount() const; - const Sprite* getFrame(uint index) const; + const Sprite* getFrame(uint index) const; - private: + private: - std::vector<const Sprite*> mFrames; + std::vector<const Sprite*> mFrames; - /// - /// Frame per second. - /// - float mSpeed; + /// + /// Frame per second. + /// + float mSpeed; - float mLoop; - - }; + float mLoop; + + }; - } // namespace Animations - } // namespace Graphics + } // namespace Animations + } // namespace Graphics } // namespace JinEngine #endif
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