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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityQuaternion
{
[TaskCategory("Basic/Quaternion")]
[TaskDescription("Stores the rotation which rotates the specified degrees around the specified axis.")]
public class AngleAxis : Action
{
[Tooltip("The number of degrees")]
public SharedFloat degrees;
[Tooltip("The axis direction")]
public SharedVector3 axis;
[Tooltip("The stored result")]
[RequiredField]
public SharedQuaternion storeResult;
public override TaskStatus OnUpdate()
{
storeResult.Value = Quaternion.AngleAxis(degrees.Value, axis.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
degrees = 0;
axis = Vector3.zero;
storeResult = Quaternion.identity;
}
}
}
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