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authorchai <chaifix@163.com>2021-04-25 19:09:43 +0800
committerchai <chaifix@163.com>2021-04-25 19:09:43 +0800
commitaa8d381cd3265b8b99d27afc33c35f5779f39484 (patch)
tree93512821ec58a34b8a0c5a80b9f23f8692781e87
parent09a01ad69d8cb9a837f299ec085fef3802438f30 (diff)
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diff --git a/Assets/Presets/UtilityTexture.preset.meta b/Assets/Presets/UtilityTexture.preset.meta
deleted file mode 100644
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--- a/Assets/Presets/UtilityTexture.preset.meta
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diff --git a/Assets/ProFlares/DemoScripts/CopyRotationValue.cs b/Assets/ProFlares/DemoScripts/CopyRotationValue.cs
deleted file mode 100644
index f42b896..0000000
--- a/Assets/ProFlares/DemoScripts/CopyRotationValue.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-//// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
-
-
-/// CopyRotationValue.cs
-/// Copy the targets transforms rotational value.
-
-using UnityEngine;
-using System.Collections;
-
-namespace ProFlares {
- public class CopyRotationValue : MonoBehaviour {
- public Transform target;
-
- Transform thisTrans;
- void Start () {
- thisTrans = transform;
- if(target == null)
- this.enabled = false;
- }
-
- void LateUpdate () {
-
- thisTrans.localRotation = target.rotation;
- }
- }
-}
diff --git a/Assets/ProFlares/DemoScripts/CopyRotationValue.cs.meta b/Assets/ProFlares/DemoScripts/CopyRotationValue.cs.meta
deleted file mode 100644
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diff --git a/Assets/ProFlares/DemoScripts/RotateTransform.cs b/Assets/ProFlares/DemoScripts/RotateTransform.cs
deleted file mode 100644
index 2f54743..0000000
--- a/Assets/ProFlares/DemoScripts/RotateTransform.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
-
-using UnityEngine;
-using System.Collections;
-
-public class RotateTransform : MonoBehaviour {
-
- Transform thisTransform;
-
- public Vector3 Speed = new Vector3(0,20f,0);
-
- void Start () {
- thisTransform = transform;
- }
-
- void Update () {
- Quaternion offset = Quaternion.Euler(Speed * Time.deltaTime);
- thisTransform.localRotation = thisTransform.localRotation*offset;
- }
-
-}
diff --git a/Assets/ProFlares/DemoScripts/RotateTransform.cs.meta b/Assets/ProFlares/DemoScripts/RotateTransform.cs.meta
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diff --git a/Assets/ProFlares/DemoScripts/SpinInput.cs b/Assets/ProFlares/DemoScripts/SpinInput.cs
deleted file mode 100644
index 195917f..0000000
--- a/Assets/ProFlares/DemoScripts/SpinInput.cs
+++ /dev/null
@@ -1,129 +0,0 @@
-/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
-
-
-/// <summary>
-/// SpinInput.cs
-/// Rotates a transform based on click dragging. Works on ether X or Y Axis. Y Axis can be limited.
-/// </summary>
-
-using UnityEngine;
-using System.Collections;
-
-namespace ProFlares {
-public class SpinInput : MonoBehaviour {
-
- private Transform thisTransform;
-
- float xVerlo;
-
- float targetVerloX;
- float lastX;
- float currentX;
-
- float offsetX;
-
- float finalVeloX;
-
- float tempVeloX;
-
- float YVerlo;
-
- float targetVerloY;
- float lastY;
- float currentY;
-
- float offsetY;
-
- float finalVeloY;
-
- float tempVeloY;
-
- public int cropDist = 180;
-
- public float ResponseTime = 0.2f;
-
- public bool touchMode = true;
- void Start () {
- thisTransform = transform;
- }
-
- public bool X;
-
- public bool Y;
-
-
- void LateUpdate () {
-
-
- if(X){
-
- if(Input.GetMouseButtonDown(0)){
- // print("MouseDown");
- lastX = 0;
- currentX = 0;
- offsetX = Input.mousePosition.x;
- }
-
-
- if(Input.GetMouseButton(0)){
-
- lastX = currentX;
- currentX = Input.mousePosition.x-offsetX;
-
- targetVerloX = (currentX-lastX)*2;
-
- if((currentX-lastX > 1)||(currentX-lastX < -1)){
-
- }
- targetVerloX = targetVerloX*3.5f;
-
- }else{
-
- targetVerloX = targetVerloX*0.95f;
- }
- finalVeloX = Mathf.Lerp(finalVeloX,targetVerloX,20*Time.deltaTime);
-
- thisTransform.Rotate(0,finalVeloX*Time.deltaTime,0);
- }
-
-
-
- if(Y){
- if(Input.GetMouseButtonDown(0)){
- // print("MouseDown");
- lastY = 0;
- currentY = 0;
- offsetY = Input.mousePosition.y;
- }
-
- if(Input.GetMouseButton(0)){
-
- lastY = currentY;
- currentY = Input.mousePosition.y-offsetY;
-
- targetVerloY = (currentY-lastY)*-2;
- targetVerloY = targetVerloY*1.5f;
-
- }else{
-
- targetVerloY = targetVerloY*0.95f;
- }
-
-
- finalVeloY = Mathf.Lerp(finalVeloY,targetVerloY,20*Time.deltaTime);
-
-
- thisTransform.Rotate(finalVeloY*Time.deltaTime,0,0);
-
-
- Quaternion newrotation = thisTransform.rotation;
-
- newrotation.x = Mathf.Clamp(newrotation.x,-0.1f,0.3f);
-
- thisTransform.rotation = newrotation;
-
- }
-
- }
- }
-} \ No newline at end of file
diff --git a/Assets/ProFlares/DemoScripts/SpinInput.cs.meta b/Assets/ProFlares/DemoScripts/SpinInput.cs.meta
deleted file mode 100644
index 682d0ba..0000000
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diff --git a/Assets/ProFlares/DemoScripts/Zoom.cs b/Assets/ProFlares/DemoScripts/Zoom.cs
deleted file mode 100644
index 5caece9..0000000
--- a/Assets/ProFlares/DemoScripts/Zoom.cs
+++ /dev/null
@@ -1,47 +0,0 @@
-/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
-
-/// <summary>
-/// Zoom.cs
-/// Attach to a transform, which will then move in on the Z Axis when the mouse wheel is used.
-/// </summary>
-using UnityEngine;
-using System.Collections;
-
-namespace ProFlares{
- public class Zoom : MonoBehaviour {
-
- Transform thisTrans;
-
- public float current;
-
- public float prev;
-
- void Start () {
- thisTrans = transform;
- }
-
- public float pos = 0;
-
- public float dif;
-
- public float offset;
-
- void Update () {
- prev = current;
- current = Input.GetAxis("Mouse ScrollWheel");
-
- if(Input.GetKey(KeyCode.UpArrow))
- current = 0.1f;
-
- if(Input.GetKey(KeyCode.DownArrow))
- current = -0.1f;
-
- dif = (prev-current)*-0.3f;
- pos = Mathf.Clamp(pos + dif,-1f,1f);
-
- Vector3 newPos = thisTrans.localPosition;
- newPos.z = Mathf.Clamp(thisTrans.localPosition.z+current,-2f,3f);
- thisTrans.localPosition = newPos;
- }
- }
-}
diff --git a/Assets/ProFlares/DemoScripts/Zoom.cs.meta b/Assets/ProFlares/DemoScripts/Zoom.cs.meta
deleted file mode 100644
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deleted file mode 100644
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diff --git a/Assets/Scripts/SimpleCameraController.cs b/Assets/Scripts/SimpleCameraController.cs
deleted file mode 100644
index cde98a8..0000000
--- a/Assets/Scripts/SimpleCameraController.cs
+++ /dev/null
@@ -1,182 +0,0 @@
-#if ENABLE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM_PACKAGE
-#define USE_INPUT_SYSTEM
- using UnityEngine.InputSystem;
- using UnityEngine.InputSystem.Controls;
-#endif
-
-using UnityEngine;
-
-namespace UnityTemplateProjects
-{
- public class SimpleCameraController : MonoBehaviour
- {
- class CameraState
- {
- public float yaw;
- public float pitch;
- public float roll;
- public float x;
- public float y;
- public float z;
-
- public void SetFromTransform(Transform t)
- {
- pitch = t.eulerAngles.x;
- yaw = t.eulerAngles.y;
- roll = t.eulerAngles.z;
- x = t.position.x;
- y = t.position.y;
- z = t.position.z;
- }
-
- public void Translate(Vector3 translation)
- {
- Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
-
- x += rotatedTranslation.x;
- y += rotatedTranslation.y;
- z += rotatedTranslation.z;
- }
-
- public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
- {
- yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
- pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
- roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
-
- x = Mathf.Lerp(x, target.x, positionLerpPct);
- y = Mathf.Lerp(y, target.y, positionLerpPct);
- z = Mathf.Lerp(z, target.z, positionLerpPct);
- }
-
- public void UpdateTransform(Transform t)
- {
- t.eulerAngles = new Vector3(pitch, yaw, roll);
- t.position = new Vector3(x, y, z);
- }
- }
-
- CameraState m_TargetCameraState = new CameraState();
- CameraState m_InterpolatingCameraState = new CameraState();
-
- [Header("Movement Settings")]
- [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
- public float boost = 3.5f;
-
- [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
- public float positionLerpTime = 0.2f;
-
- [Header("Rotation Settings")]
- [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
- public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
-
- [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
- public float rotationLerpTime = 0.01f;
-
- [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
- public bool invertY = false;
-
- void OnEnable()
- {
- m_TargetCameraState.SetFromTransform(transform);
- m_InterpolatingCameraState.SetFromTransform(transform);
- }
-
- Vector3 GetInputTranslationDirection()
- {
- Vector3 direction = new Vector3();
- if (Input.GetKey(KeyCode.W))
- {
- direction += Vector3.forward;
- }
- if (Input.GetKey(KeyCode.S))
- {
- direction += Vector3.back;
- }
- if (Input.GetKey(KeyCode.A))
- {
- direction += Vector3.left;
- }
- if (Input.GetKey(KeyCode.D))
- {
- direction += Vector3.right;
- }
- if (Input.GetKey(KeyCode.Q))
- {
- direction += Vector3.down;
- }
- if (Input.GetKey(KeyCode.E))
- {
- direction += Vector3.up;
- }
- return direction;
- }
-
- void Update()
- {
- Vector3 translation = Vector3.zero;
-
-#if ENABLE_LEGACY_INPUT_MANAGER
-
- // Exit Sample
- if (Input.GetKey(KeyCode.Escape))
- {
- Application.Quit();
- #if UNITY_EDITOR
- UnityEditor.EditorApplication.isPlaying = false;
- #endif
- }
- // Hide and lock cursor when right mouse button pressed
- if (Input.GetMouseButtonDown(1))
- {
- Cursor.lockState = CursorLockMode.Locked;
- }
-
- // Unlock and show cursor when right mouse button released
- if (Input.GetMouseButtonUp(1))
- {
- Cursor.visible = true;
- Cursor.lockState = CursorLockMode.None;
- }
-
- // Rotation
- if (Input.GetMouseButton(1))
- {
- var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1));
-
- var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
-
- m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
- m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
- }
-
- // Translation
- translation = GetInputTranslationDirection() * Time.deltaTime;
-
- // Speed up movement when shift key held
- if (Input.GetKey(KeyCode.LeftShift))
- {
- translation *= 10.0f;
- }
-
- // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
- boost += Input.mouseScrollDelta.y * 0.2f;
- translation *= Mathf.Pow(2.0f, boost);
-
-#elif USE_INPUT_SYSTEM
- // TODO: make the new input system work
-#endif
-
- m_TargetCameraState.Translate(translation);
-
- // Framerate-independent interpolation
- // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
- var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
- var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
- m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
-
- m_InterpolatingCameraState.UpdateTransform(transform);
- }
- }
-
-} \ No newline at end of file
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diff --git a/Assets/TutorialInfo.meta b/Assets/TutorialInfo.meta
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diff --git a/Assets/TutorialInfo/Icons.meta b/Assets/TutorialInfo/Icons.meta
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- m_NoCameraWarning: 1
- m_LowResolutionForAspectRatios: 01000000000100000100
---- !u!114 &16
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diff --git a/Assets/TutorialInfo/Layout.wlt.meta b/Assets/TutorialInfo/Layout.wlt.meta
deleted file mode 100644
index ab616cc..0000000
--- a/Assets/TutorialInfo/Layout.wlt.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/TutorialInfo/Scripts.meta b/Assets/TutorialInfo/Scripts.meta
deleted file mode 100644
index 40d7fd3..0000000
--- a/Assets/TutorialInfo/Scripts.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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diff --git a/Assets/TutorialInfo/Scripts/Editor.meta b/Assets/TutorialInfo/Scripts/Editor.meta
deleted file mode 100644
index 758fd63..0000000
--- a/Assets/TutorialInfo/Scripts/Editor.meta
+++ /dev/null
@@ -1,9 +0,0 @@
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diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
deleted file mode 100644
index a89eb2c..0000000
--- a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
+++ /dev/null
@@ -1,158 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-using System;
-using System.IO;
-using System.Reflection;
-
-[CustomEditor(typeof(Readme))]
-[InitializeOnLoad]
-public class ReadmeEditor : Editor {
-
- static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
-
- static float kSpace = 16f;
-
- static ReadmeEditor()
- {
- EditorApplication.delayCall += SelectReadmeAutomatically;
- }
-
- static void SelectReadmeAutomatically()
- {
- if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
- {
- var readme = SelectReadme();
- SessionState.SetBool(kShowedReadmeSessionStateName, true);
-
- if (readme && !readme.loadedLayout)
- {
- LoadLayout();
- readme.loadedLayout = true;
- }
- }
- }
-
- static void LoadLayout()
- {
- var assembly = typeof(EditorApplication).Assembly;
- var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
- var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
- method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
- }
-
- [MenuItem("Tutorial/Show Tutorial Instructions")]
- static Readme SelectReadme()
- {
- var ids = AssetDatabase.FindAssets("Readme t:Readme");
- if (ids.Length == 1)
- {
- var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
-
- Selection.objects = new UnityEngine.Object[]{readmeObject};
-
- return (Readme)readmeObject;
- }
- else
- {
- Debug.Log("Couldn't find a readme");
- return null;
- }
- }
-
- protected override void OnHeaderGUI()
- {
- var readme = (Readme)target;
- Init();
-
- var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
-
- GUILayout.BeginHorizontal("In BigTitle");
- {
- GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
- GUILayout.Label(readme.title, TitleStyle);
- }
- GUILayout.EndHorizontal();
- }
-
- public override void OnInspectorGUI()
- {
- var readme = (Readme)target;
- Init();
-
- foreach (var section in readme.sections)
- {
- if (!string.IsNullOrEmpty(section.heading))
- {
- GUILayout.Label(section.heading, HeadingStyle);
- }
- if (!string.IsNullOrEmpty(section.text))
- {
- GUILayout.Label(section.text, BodyStyle);
- }
- if (!string.IsNullOrEmpty(section.linkText))
- {
- if (LinkLabel(new GUIContent(section.linkText)))
- {
- Application.OpenURL(section.url);
- }
- }
- GUILayout.Space(kSpace);
- }
- }
-
-
- bool m_Initialized;
-
- GUIStyle LinkStyle { get { return m_LinkStyle; } }
- [SerializeField] GUIStyle m_LinkStyle;
-
- GUIStyle TitleStyle { get { return m_TitleStyle; } }
- [SerializeField] GUIStyle m_TitleStyle;
-
- GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
- [SerializeField] GUIStyle m_HeadingStyle;
-
- GUIStyle BodyStyle { get { return m_BodyStyle; } }
- [SerializeField] GUIStyle m_BodyStyle;
-
- void Init()
- {
- if (m_Initialized)
- return;
- m_BodyStyle = new GUIStyle(EditorStyles.label);
- m_BodyStyle.wordWrap = true;
- m_BodyStyle.fontSize = 14;
-
- m_TitleStyle = new GUIStyle(m_BodyStyle);
- m_TitleStyle.fontSize = 26;
-
- m_HeadingStyle = new GUIStyle(m_BodyStyle);
- m_HeadingStyle.fontSize = 18 ;
-
- m_LinkStyle = new GUIStyle(m_BodyStyle);
- m_LinkStyle.wordWrap = false;
- // Match selection color which works nicely for both light and dark skins
- m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
- m_LinkStyle.stretchWidth = false;
-
- m_Initialized = true;
- }
-
- bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
- {
- var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
-
- Handles.BeginGUI ();
- Handles.color = LinkStyle.normal.textColor;
- Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
- Handles.color = Color.white;
- Handles.EndGUI ();
-
- EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
-
- return GUI.Button (position, label, LinkStyle);
- }
-}
-
diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
deleted file mode 100644
index 5e2c66a..0000000
--- a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs
deleted file mode 100644
index f17c0cb..0000000
--- a/Assets/TutorialInfo/Scripts/Readme.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System;
-using UnityEngine;
-
-public class Readme : ScriptableObject {
- public Texture2D icon;
- public string title;
- public Section[] sections;
- public bool loadedLayout;
-
- [Serializable]
- public class Section {
- public string heading, text, linkText, url;
- }
-}
diff --git a/Assets/TutorialInfo/Scripts/Readme.cs.meta b/Assets/TutorialInfo/Scripts/Readme.cs.meta
deleted file mode 100644
index 2912c7b..0000000
--- a/Assets/TutorialInfo/Scripts/Readme.cs.meta
+++ /dev/null
@@ -1,12 +0,0 @@
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