diff options
Diffstat (limited to 'Client/Project/VisualStudio/PND_LIB')
-rw-r--r-- | Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj | 25 | ||||
-rw-r--r-- | Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj.filters | 79 |
2 files changed, 91 insertions, 13 deletions
diff --git a/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj b/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj index f8241bc..e3748f7 100644 --- a/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj +++ b/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj @@ -39,13 +39,13 @@ <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
+ <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
@@ -69,7 +69,12 @@ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
- <PropertyGroup />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <OutDir>$(SolutionDir)..\..\Build</OutDir>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <OutDir>$(SolutionDir)..\..\Build</OutDir>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -78,6 +83,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty;$(SolutionDir)..\..\ThirdParty\imgui;$(SolutionDir)..\..\ThirdParty\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -100,8 +106,9 @@ <ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
+ <SDLCheck>false</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\ThirdParty;$(SolutionDir)..\..\ThirdParty\imgui;$(SolutionDir)..\..\ThirdParty\SDL2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -123,6 +130,16 @@ </Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\Source\PND\Animation\Animation.h" />
+ <ClInclude Include="..\..\..\Source\PND\Common\Type.h" />
+ <ClInclude Include="..\..\..\Source\PND\GameCode\Component.h" />
+ <ClInclude Include="..\..\..\Source\PND\GameCode\Components\MovementComponent.h" />
+ <ClInclude Include="..\..\..\Source\PND\GameCode\Entity.h" />
+ <ClInclude Include="..\..\..\Source\PND\Math\Vector2.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\PND\GameCode\Component.cpp" />
+ <ClCompile Include="..\..\..\Source\PND\GameCode\Entity.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj.filters b/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj.filters index 6546942..920e301 100644 --- a/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj.filters +++ b/Client/Project/VisualStudio/PND_LIB/PND_LIB.vcxproj.filters @@ -1,17 +1,78 @@ <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <Filter Include="源文件">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ <Filter Include="Animation">
+ <UniqueIdentifier>{73913a85-4152-4ecb-8a2c-3e36849d21ae}</UniqueIdentifier>
</Filter>
- <Filter Include="头文件">
- <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
- <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
+ <Filter Include="Common">
+ <UniqueIdentifier>{c5ed6e67-2e83-4845-97bc-5c013f8bfb7d}</UniqueIdentifier>
</Filter>
- <Filter Include="资源文件">
- <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
- <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ <Filter Include="GameCode">
+ <UniqueIdentifier>{72e20810-8126-4b0f-a36f-32f11b3ac19c}</UniqueIdentifier>
</Filter>
+ <Filter Include="GameCode\Components">
+ <UniqueIdentifier>{2a4fa516-8c89-428b-afcb-aca4806a13e5}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Graphics">
+ <UniqueIdentifier>{bc2c69cb-ebb4-4e55-b0eb-6174efd4e970}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="GUI">
+ <UniqueIdentifier>{e49ff05d-4b4e-433a-a335-683439b65561}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Math">
+ <UniqueIdentifier>{bdc96687-46e3-490a-b612-7b467803bd0f}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Networking">
+ <UniqueIdentifier>{466d0dc0-cd4d-4a68-a37c-b66db796e643}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Phy2D">
+ <UniqueIdentifier>{4812f18a-79bd-4ef3-a6a2-6df76e06ce8e}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Sand2D">
+ <UniqueIdentifier>{3420320a-2fd5-4ae5-bddc-b3190e2be605}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty">
+ <UniqueIdentifier>{185e4d48-3278-408e-8952-9eae4c54e052}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty\json">
+ <UniqueIdentifier>{dd6facc4-308c-4259-a1db-5f2f50ce2f2f}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty\libfixmath">
+ <UniqueIdentifier>{ae16fdbc-3f39-4b3c-b727-e54b65b622c4}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="ThirdParty\glad">
+ <UniqueIdentifier>{1ab66501-f8e9-4d46-883b-43d72d037a2c}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Threading">
+ <UniqueIdentifier>{8b068df4-700c-43c7-875e-38c6e5181d55}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Source\PND\Animation\Animation.h">
+ <Filter>Animation</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\PND\Common\Type.h">
+ <Filter>Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\PND\GameCode\Component.h">
+ <Filter>GameCode</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\PND\GameCode\Entity.h">
+ <Filter>GameCode</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\PND\GameCode\Components\MovementComponent.h">
+ <Filter>GameCode\Components</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\PND\Math\Vector2.h">
+ <Filter>Math</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\PND\GameCode\Component.cpp">
+ <Filter>GameCode</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\PND\GameCode\Entity.cpp">
+ <Filter>GameCode</Filter>
+ </ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file |