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-rw-r--r--GameCode/PlayerInRangeSlow.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/GameCode/PlayerInRangeSlow.cs b/GameCode/PlayerInRangeSlow.cs
new file mode 100644
index 0000000..dd1f0cf
--- /dev/null
+++ b/GameCode/PlayerInRangeSlow.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class PlayerInRangeSlow : MonoBehaviour
+{
+ public float slowAmount = 0.1f;
+
+ public float maxSlow = 0.5f;
+
+ private PlayerInRangeTrigger trigger;
+
+ private AttackLevel level;
+
+ private void Start()
+ {
+ trigger = GetComponent<PlayerInRangeTrigger>();
+ level = GetComponent<AttackLevel>();
+ }
+
+ private void Update()
+ {
+ if (trigger.inRange)
+ {
+ trigger.target.data.stats.AddSlowAddative(slowAmount * (float)level.attackLevel, maxSlow + ((float)level.attackLevel - 1f) * 0.25f);
+ }
+ }
+}