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using UnityEngine;
public class PlayerInRangeSlow : MonoBehaviour
{
public float slowAmount = 0.1f;
public float maxSlow = 0.5f;
private PlayerInRangeTrigger trigger;
private AttackLevel level;
private void Start()
{
trigger = GetComponent<PlayerInRangeTrigger>();
level = GetComponent<AttackLevel>();
}
private void Update()
{
if (trigger.inRange)
{
trigger.target.data.stats.AddSlowAddative(slowAmount * (float)level.attackLevel, maxSlow + ((float)level.attackLevel - 1f) * 0.25f);
}
}
}
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