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using System;
using UnityEngine;
public class Orbit : MonoBehaviour
{
public GameObject[] objectsPerLevel;
private void Start()
{
AttackLevel component = GetComponent<AttackLevel>();
component.LevelUpAction = (Action<int>)Delegate.Combine(component.LevelUpAction, new Action<int>(UpdateLevel));
}
private void UpdateLevel(int newLevel)
{
for (int i = 0; i < objectsPerLevel.Length; i++)
{
if (i <= newLevel - 1)
{
objectsPerLevel[i].SetActive(value: true);
}
}
}
}
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