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authorchai <215380520@qq.com>2023-11-26 23:52:30 +0800
committerchai <215380520@qq.com>2023-11-26 23:52:30 +0800
commit626381f061cde0c78564f6336e3131835cf20a5b (patch)
treed9991d6eda6ae5d7649ac91ecaa3b4dc833cd4c3 /Assembly_CSharp/UpgradeManager.cs
parent0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 (diff)
* move
Diffstat (limited to 'Assembly_CSharp/UpgradeManager.cs')
-rw-r--r--Assembly_CSharp/UpgradeManager.cs120
1 files changed, 0 insertions, 120 deletions
diff --git a/Assembly_CSharp/UpgradeManager.cs b/Assembly_CSharp/UpgradeManager.cs
deleted file mode 100644
index 685308e..0000000
--- a/Assembly_CSharp/UpgradeManager.cs
+++ /dev/null
@@ -1,120 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class UpgradeManager : MonoBehaviour
-{
- public static UpgradeManager instance;
-
- public int xp;
-
- public int prestige;
-
- [SerializeField]
- private Text xpText;
-
- [SerializeField]
- private GameObject prestigeDisplay;
-
- [SerializeField]
- private Text prestigeText;
-
- public int unlockedCardCount;
-
- [SerializeField]
- private UpgradeButton[] allButtons;
-
- [SerializeField]
- private List<UpgradeButton> cardsWhichRequireCardCount = new List<UpgradeButton>();
-
- private void Awake()
- {
- instance = this;
- }
-
- private void Start()
- {
- allButtons = Object.FindObjectsOfType<UpgradeButton>();
- UpgradeButton[] array = allButtons;
- foreach (UpgradeButton upgradeButton in array)
- {
- if (upgradeButton.cardCountRequirement > 0)
- {
- cardsWhichRequireCardCount.Add(upgradeButton);
- }
- }
- unlockedCardCount = PlayerPrefs.GetInt("UnlockedCardCount", 0);
- xp = PlayerPrefs.GetInt("XP", 0);
- xpText.text = "XP: " + xp;
- prestige = PlayerPrefs.GetInt("Prestige", 0);
- if (prestige > 0)
- {
- prestigeDisplay.SetActive(value: true);
- prestigeText.text = "Prestige: " + prestige;
- }
- }
-
- public void AddXP(int change)
- {
- xp += change;
- PlayerPrefs.SetInt("XP", xp);
- xpText.text = "XP: " + xp;
- }
-
- public void ResetUpgrades()
- {
- int num = 0;
- UpgradeButton[] array = allButtons;
- foreach (UpgradeButton upgradeButton in array)
- {
- if (upgradeButton.enabled)
- {
- if (upgradeButton.unlocked)
- {
- num += upgradeButton.xpCost;
- }
- upgradeButton.ResetUnlock();
- }
- }
- num += xp / 2;
- Debug.Log("Refunded xp: " + num);
- PlayerPrefs.SetInt("Prestige", prestige + num / 1000);
- xp = 0;
- PlayerPrefs.SetInt("XP", 0);
- PlayerPrefs.SetInt("UnlockedCardCount", 0);
- PlayerPrefs.SetInt("Development", 0);
- PlayerPrefs.SetInt("Record1", 0);
- PlayerPrefs.SetInt("Record2", 0);
- PlayerPrefs.SetInt("Record3", 0);
- LevelLoader.instance.LoadLevel("MainMenu");
- }
-
- public void CountCard(bool countsAsCardUnlock)
- {
- if (countsAsCardUnlock)
- {
- unlockedCardCount++;
- Debug.Log("Number of unlocked cards: " + unlockedCardCount);
- PlayerPrefs.SetInt("UnlockedCardCount", unlockedCardCount);
- CheckCardCount();
- }
- }
-
- public void CountDevelopment(bool value)
- {
- if (value)
- {
- int @int = PlayerPrefs.GetInt("Development", 0);
- PlayerPrefs.SetInt("Development", @int + 1);
- Debug.Log("Development: " + (@int + 1));
- }
- }
-
- public void CheckCardCount()
- {
- foreach (UpgradeButton item in cardsWhichRequireCardCount)
- {
- item.CheckEnabled();
- }
- }
-}