diff options
author | chai <chaifix@163.com> | 2022-04-06 02:50:00 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-06 02:50:00 +0800 |
commit | 680b483c63b02a45d24d6537c9f6c0cdb8e3365b (patch) | |
tree | c0c543e4a84e236471a0ae31678edf89f3a5ac0e | |
parent | 109cf871ccd809cc38927a6b068a080ec9fd52a1 (diff) |
*玩法
27 files changed, 1448 insertions, 14 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics.meta b/AlienSurvival/Assets/Scripts/Physics.meta new file mode 100644 index 0000000..cfe079d --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7e5fc1a856751be4286cf39720d597cb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Scripts/Physics/README.txt b/AlienSurvival/Assets/Scripts/Physics/README.txt new file mode 100644 index 0000000..759fc01 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/README.txt @@ -0,0 +1 @@ +topdown physics module
\ No newline at end of file diff --git a/AlienSurvival/Assets/Scripts/Physics/README.txt.meta b/AlienSurvival/Assets/Scripts/Physics/README.txt.meta new file mode 100644 index 0000000..c7df70e --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/README.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3b644e307740eba429bf19c41ea90b36 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs b/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs new file mode 100644 index 0000000..813b0c6 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs @@ -0,0 +1,123 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// Topdownרõtransform +public class Transform2D : MonoBehaviour +{ + public const float ORTHO_FACTOR = 1f; // 45 + + public float alias_x + { + get + { + return z; + } + } + + public float alias_y + { + get + { + return -x; + } + } + + public float alias_h + { + get + { + return y; + } + } + + public float x + { + get + { + return 0; + } + } + + public float y + { + get + { + return 0; + } + set + { + + } + } + + public float z + { + get + { + return 0; + } + set + { + + } + } + + private Vector3 m_InnerPosition; // x, y, h + + public Vector3 position // + { + get + { + return m_InnerPosition; + } + } + + public float angle + { + get + { + return 0; + } + set + { + + } + } + + public Vector3 forward + { + get + { + return Vector3.zero; + } + } + + public Vector3 up + { + get + { + return Vector3.zero; + } + } + + public Vector3 right + { + get + { + return Vector3.zero; + } + } + + public Vector2 orthocoord + { + get + { + Vector2 ortho = new Vector2(); + ortho.x = x; + ortho.y = y + ORTHO_FACTOR * z; + return ortho; + } + } + +}
\ No newline at end of file diff --git a/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs.meta b/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs.meta new file mode 100644 index 0000000..ee1038d --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2b1fbd797bf03674e9d1b81edc11e3f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Scripts/Test/TestCannon.cs b/AlienSurvival/Assets/Scripts/Test/TestCannon.cs index e68186f..22b168b 100644 --- a/AlienSurvival/Assets/Scripts/Test/TestCannon.cs +++ b/AlienSurvival/Assets/Scripts/Test/TestCannon.cs @@ -17,7 +17,7 @@ public class TestCannon : MonoBehaviour { sprite = GetComponent<SpriteRenderer>(); - StartCoroutine(coFire()); + StartCoroutine(coFire(1f)); } // Update is called once per frame @@ -26,7 +26,7 @@ public class TestCannon : MonoBehaviour } - IEnumerator coFire() + IEnumerator coFire(float interval) { while (true) { @@ -37,7 +37,7 @@ public class TestCannon : MonoBehaviour b.direction = -transform.right; - yield return new WaitForSeconds(0.5f); + yield return new WaitForSeconds(interval); } } diff --git a/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs b/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs new file mode 100644 index 0000000..a1434d8 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs @@ -0,0 +1,107 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestPseudoVec3 +{ + public float x; + public float y; + public float h; + public TestPseudoVec3(float x, float y, float h) + { + this.x = x; + this.y = y; + this.h = h; + } +} + +public class TestGrenade : MonoBehaviour +{ + public bool useGravity; + + public float gravity = -9.8f; + + public TestPseudoVec3 velocity; + public TestPseudoVec3 pseudoPos; + + public Transform shadow; + + private bool m_IsGround + { + get + { + return pseudoPos.h <= 0; + } + } + + // Start is called before the first frame update + void Start() + { + //Invoke("Dead", 3); + } + + void Dead() + { + if (this.gameObject) + { + GameObject.Destroy(this.gameObject); + } + } + + // Update is called once per frame + void Update() + { + if(useGravity && !m_IsGround) + { + velocity.h += gravity * Time.deltaTime; + } + + pseudoPos.x += velocity.x * Time.deltaTime; + pseudoPos.y += velocity.y * Time.deltaTime; + pseudoPos.h += velocity.h * Time.deltaTime; + + if(m_IsGround) + { + velocity.h = -velocity.h; + pseudoPos.h = 0; + } + + Vector3 position = transform.position; + + position.x = pseudoPos.x; + position.y = pseudoPos.y + pseudoPos.h; + + transform.position = position; + + if (shadow) + { + // shadow position + shadow.rotation = Quaternion.identity; + Vector3 shadowPos = Vector3.zero; + shadowPos.x = pseudoPos.x; + shadowPos.y = pseudoPos.y; + shadowPos.z = 0; + shadow.position = shadowPos; + } + } + + private void OnTriggerEnter2D(Collider2D collision) + { + //GameObject go = collision.gameObject; + + //if (!go.CompareTag("enemy")) + //{ + // return; + //} + + //GameObject.Destroy(collision.gameObject); + + ////this.gameObject.SetActive(false); + + //if (this.gameObject) + //{ + // GameObject.Destroy(this.gameObject); + //} + } + +} diff --git a/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta new file mode 100644 index 0000000..f5d87e9 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76da92161ea22274996c5bc1d0bdea94 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs new file mode 100644 index 0000000..91fb9e9 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs @@ -0,0 +1,67 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestLauncher : MonoBehaviour +{ + public TestGrenade bullet; + + public Transform shadow; + + public Transform start; + + public float speed = 1; + + SpriteRenderer sprite; + + // Start is called before the first frame update + void Start() + { + sprite = GetComponent<SpriteRenderer>(); + } + + // Update is called once per frame + void Update() + { + + Vector3 screenPos = Input.mousePosition; + + Vector2 target = Camera.main.ScreenToWorldPoint(screenPos); + + Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); + Vector3 move = dir * speed * Time.deltaTime; + + float x = move.x; + if (x > 0) + { + sprite.flipY = false; + } + else if (x < 0) + { + sprite.flipY = true; + } + + transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x)); + + Shot(); + } + + void Shot() + { + if (Input.GetButtonDown("Fire1")) + { + //Debug.Log("Shoot"); + + TestGrenade b = TestGrenade.Instantiate(bullet); + b.gameObject.SetActive(true); + + b.transform.position = start.position; + + b.pseudoPos = new TestPseudoVec3(start.position.x, start.position.y, 0.1f); + + float speed = 5; + b.velocity = new TestPseudoVec3(transform.right.x * speed, transform.right.y * speed, 1f); + } + } + +} diff --git a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta new file mode 100644 index 0000000..8688fc3 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45111da1fa00b2a4192afc01c5be0873 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs b/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs new file mode 100644 index 0000000..acfac68 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestTopDown2DTransform : MonoBehaviour +{ + public bool useGravity = false; + + public Vector3 position // x, y, h + { + get + { + Vector3 topdownPos = transform.position; + topdownPos.y -= h; + topdownPos.z = h; + return topdownPos; + } + set + { + h = value.z; + Vector3 realPos = transform.position; + realPos.y = value.y + h; + transform.position = realPos; + } + } + + public float x + { + get + { + return position.x; + } + } + + public float y + { + get + { + return position.y; + } + } + + public float h = 0; + + public float z + { + get + { + return transform.position.z; + } + } + + public float depth + { + get + { + return this.z; + } + } + + private float vy = 0; + + private void Update() + { + if (useGravity) + { + Vector3 pos = position; + vy += -9.8f * Time.deltaTime; + pos.z = Mathf.Max(pos.z + vy * Time.deltaTime, 0f); + if(pos.z == 0) + { + vy = 0; + } + position = pos; + } + } + +} diff --git a/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta new file mode 100644 index 0000000..b8279be --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65a986ca41323a44c910b7d7660abf9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Test.meta b/AlienSurvival/Assets/Test.meta new file mode 100644 index 0000000..1e3cc76 --- /dev/null +++ b/AlienSurvival/Assets/Test.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 25be7fd700f897e4caf676b346383136 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/WorkArt/Effect/Free Pixel Effects Pack/Free Pixel Effects Pack.unity b/AlienSurvival/Assets/WorkArt/Effect/Free Pixel Effects Pack/Free Pixel Effects Pack.unity index d30f47b..3486b52 100644 --- a/AlienSurvival/Assets/WorkArt/Effect/Free Pixel Effects Pack/Free Pixel Effects Pack.unity +++ b/AlienSurvival/Assets/WorkArt/Effect/Free Pixel Effects Pack/Free Pixel Effects Pack.unity @@ -399,7 +399,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 50490714} m_LocalRotation: {x: -0, y: -0, z: 1, w: 0} - 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