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-rw-r--r--SurvivalTest/Assets/Scripts/Equips/EquipBase.cs28
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs2
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs18
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber.meta8
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs63
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta (renamed from SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs.meta)0
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs18
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta11
8 files changed, 127 insertions, 21 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
index 334609d..ff8a198 100644
--- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
@@ -16,6 +16,7 @@ public abstract class EquipBase
{
Interval, // 按时连发,需要设置Interval
Condition, // 按条件触发,需要重写CheckCondition
+ Always, // 常驻
}
public abstract AutoMode autoMode { get; }
@@ -26,6 +27,21 @@ public abstract class EquipBase
public virtual float interval { get; }
/// <summary>
+ /// 初始化
+ /// </summary>
+ public virtual void OnInitialize(GameObject owner)
+ {
+ }
+
+ /// <summary>
+ /// 销毁
+ /// </summary>
+ /// <param name="owner"></param>
+ public virtual void OnDestroy(GameObject owner)
+ {
+ }
+
+ /// <summary>
/// 使用装备
/// </summary>
public abstract void OnTrigger(GameObject owner);
@@ -33,9 +49,17 @@ public abstract class EquipBase
public virtual bool CheckCondition(GameObject owner)
{
return false;
- }
+ }
+
+ /// <summary>
+ /// 停止开火
+ /// </summary>
+ /// <param name="owner"></param>
+ public virtual void OnStop(GameObject owner)
+ {
+ }
- public virtual void Update()
+ public virtual void Update(GameObject owner)
{
}
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
index 7ee6a3b..8e3d917 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
@@ -27,7 +27,7 @@ public class Equip_Boomerang : EquipBase
{
}
- public override void Update()
+ public override void Update(GameObject owner)
{
}
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs
deleted file mode 100644
index a82ddc7..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Equip_LightSaber : EquipBase
-{
- public override string name => "光剑";
-
- public override string iconPath => "art/ui/equipicon/light_saber";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override float interval => 5f;
-
- public override void OnTrigger(GameObject owner)
- {
- }
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta
new file mode 100644
index 0000000..1920297
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 253a4032920545c4488fd1eeedac07e3
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs
new file mode 100644
index 0000000..9066884
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs
@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Equip_LightSaber : EquipBase
+{
+ public override string name => "光剑";
+
+ public override string iconPath => "art/ui/equipicon/light_saber";
+
+ public override AutoMode autoMode => AutoMode.Condition;
+
+ private string lightSaberPrefabPath = "prefabs/weapon/light_saber";
+
+ private bool isWielding = false;
+
+ private LightSaber m_LightSaber;
+
+ private TopDownTransform m_TopDownTransform;
+
+ private float m_Dist = 0.2f;
+
+ public override void OnInitialize(GameObject owner)
+ {
+ m_LightSaber = UnityEngine.Object.Instantiate<LightSaber>(ResourceManager.Instance.Load<LightSaber>(lightSaberPrefabPath));
+ m_TopDownTransform = m_LightSaber.gameObject.GetComponent<TopDownTransform>();
+ SetLightSaberPositionAndRotation(owner.GetComponent<CrewScript>());
+ m_LightSaber.gameObject.SetActive(false);
+ }
+
+ public override bool CheckCondition(GameObject owner)
+ {
+ return true;
+ }
+
+ public override void OnTrigger(GameObject owner)
+ {
+ if (isWielding)
+ return;
+ isWielding = true;
+
+ m_LightSaber.gameObject.SetActive(true);
+ }
+
+ public override void OnStop(GameObject owner)
+ {
+ isWielding = false;
+ m_LightSaber.gameObject.SetActive(false);
+ }
+
+ public override void Update(GameObject owner)
+ {
+ CrewScript crew = owner.GetComponent<CrewScript>();
+ SetLightSaberPositionAndRotation(crew);
+ }
+
+ void SetLightSaberPositionAndRotation(CrewScript crew)
+ {
+ m_LightSaber.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * m_Dist;
+ m_LightSaber.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(crew.aimDirection.y, crew.aimDirection.x) * Mathf.Rad2Deg);
+ }
+
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta
index dcc1028..dcc1028 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs.meta
+++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs
new file mode 100644
index 0000000..4db08ee
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class LightSaber : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta
new file mode 100644
index 0000000..e8200d8
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 72f3d28485a45ba4b8906603b170f9fa
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: