diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs | 25 |
1 files changed, 4 insertions, 21 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs index a0cfe52..df924ca 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs @@ -8,37 +8,20 @@ public partial class PlayerManager : Singleton<PlayerManager> public List<ItemBase> items { get { return m_Items; } } private List<ItemBase> m_Items = new List<ItemBase>(); - // 当前选中的物品 - ItemBase m_CurrentItem = null; - void InitItems() { m_Items.Add(new Item_B2Phone()); m_Items.Add(new Item_SpaceBeamer()); } - /// <summary> - /// 选中物品 - /// </summary> - public void SetCurrentItem(ItemBase item) + public void UseItem(ItemBase item) { - if (!items.Contains(item)) + if(!items.Contains(item)) { - Debug.LogError("No such item"); + Debug.LogError("No such item, name=" + item.name); return; } - m_CurrentItem = item; - } - - /// <summary> - /// 使用当前道具 - /// </summary> - public void UseCurrentItem() - { - if (m_CurrentItem == null) - return; - - m_CurrentItem.OnUse(m_Crew.gameObject); + item.OnUse(m_Crew.gameObject); } void UpdateItems() |