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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs')
-rw-r--r--Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs b/Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs
new file mode 100644
index 0000000..aef1a95
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+
+public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ public DayNightCycle.Timestate activeTime;
+
+ public GameObject target;
+
+ public void OnDawn_AfterSunrise()
+ {
+ if (activeTime == DayNightCycle.Timestate.Day)
+ {
+ target.SetActive(value: true);
+ }
+ else
+ {
+ target.SetActive(value: false);
+ }
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDusk()
+ {
+ if (activeTime == DayNightCycle.Timestate.Night)
+ {
+ target.SetActive(value: true);
+ }
+ else
+ {
+ target.SetActive(value: false);
+ }
+ }
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day)
+ {
+ target.SetActive(activeTime == DayNightCycle.Timestate.Day);
+ }
+ else
+ {
+ target.SetActive(activeTime == DayNightCycle.Timestate.Night);
+ }
+ }
+}