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-rw-r--r--Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs b/Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs
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+++ b/Thronefall_v1.0/Decompile/DaytimeSensitiveActivation.cs
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+using UnityEngine;
+
+public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ public DayNightCycle.Timestate activeTime;
+
+ public GameObject target;
+
+ public void OnDawn_AfterSunrise()
+ {
+ if (activeTime == DayNightCycle.Timestate.Day)
+ {
+ target.SetActive(value: true);
+ }
+ else
+ {
+ target.SetActive(value: false);
+ }
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDusk()
+ {
+ if (activeTime == DayNightCycle.Timestate.Night)
+ {
+ target.SetActive(value: true);
+ }
+ else
+ {
+ target.SetActive(value: false);
+ }
+ }
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day)
+ {
+ target.SetActive(activeTime == DayNightCycle.Timestate.Day);
+ }
+ else
+ {
+ target.SetActive(activeTime == DayNightCycle.Timestate.Night);
+ }
+ }
+}