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using UnityEngine;
public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive
{
public DayNightCycle.Timestate activeTime;
public GameObject target;
public void OnDawn_AfterSunrise()
{
if (activeTime == DayNightCycle.Timestate.Day)
{
target.SetActive(value: true);
}
else
{
target.SetActive(value: false);
}
}
public void OnDawn_BeforeSunrise()
{
}
public void OnDusk()
{
if (activeTime == DayNightCycle.Timestate.Night)
{
target.SetActive(value: true);
}
else
{
target.SetActive(value: false);
}
}
private void Start()
{
DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day)
{
target.SetActive(activeTime == DayNightCycle.Timestate.Day);
}
else
{
target.SetActive(activeTime == DayNightCycle.Timestate.Night);
}
}
}
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