diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs b/Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs new file mode 100644 index 0000000..0e5aa6f --- /dev/null +++ b/Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + private GameObject visuals; + + public void Init(GameObject _visuals, ManualAttack _attack) + { + visuals = _visuals; + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack); + if (TutorialManager.instance != null) + { + visuals.SetActive(value: true); + } + } + + public void OnDawn_AfterSunrise() + { + visuals.SetActive(value: false); + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + visuals.SetActive(value: true); + } +} |