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Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs b/Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs
new file mode 100644
index 0000000..0e5aa6f
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PlayerWeaponVisuals.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ private GameObject visuals;
+
+ public void Init(GameObject _visuals, ManualAttack _attack)
+ {
+ visuals = _visuals;
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack);
+ if (TutorialManager.instance != null)
+ {
+ visuals.SetActive(value: true);
+ }
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ visuals.SetActive(value: false);
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+
+ public void OnDusk()
+ {
+ visuals.SetActive(value: true);
+ }
+}