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using UnityEngine;
public class PlayerWeaponVisuals : MonoBehaviour, DayNightCycle.IDaytimeSensitive
{
private GameObject visuals;
public void Init(GameObject _visuals, ManualAttack _attack)
{
visuals = _visuals;
DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
visuals.GetComponent<PlayerAttackAnimator>().AssignAttack(_attack);
if (TutorialManager.instance != null)
{
visuals.SetActive(value: true);
}
}
public void OnDawn_AfterSunrise()
{
visuals.SetActive(value: false);
}
public void OnDawn_BeforeSunrise()
{
}
public void OnDusk()
{
visuals.SetActive(value: true);
}
}
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