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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs')
-rw-r--r--Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs b/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs
new file mode 100644
index 0000000..51e2415
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+
+public class TitleScreenUIHelper : MonoBehaviour
+{
+ [SerializeField]
+ private Equippable tutorialWeapon;
+
+ public void ClickPlay()
+ {
+ if (LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").highscoreBest > 0 || LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").beatenBest)
+ {
+ Debug.Log("Start game in level select as tutorial has already been played.");
+ SceneTransitionManager.instance.TransitionFromNullToLevelSelect();
+ return;
+ }
+ Debug.Log("Start it tutorial!");
+ PerkManager.instance.CurrentlyEquipped.Clear();
+ PerkManager.instance.CurrentlyEquipped.Add(tutorialWeapon);
+ SceneTransitionManager.instance.TransitionFromNullToLevel("Neuland(Tutorial)");
+ }
+}