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path: root/Thronefall_v1.0/Decompile/TitleScreenUIHelper.cs
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using UnityEngine;

public class TitleScreenUIHelper : MonoBehaviour
{
	[SerializeField]
	private Equippable tutorialWeapon;

	public void ClickPlay()
	{
		if (LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").highscoreBest > 0 || LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").beatenBest)
		{
			Debug.Log("Start game in level select as tutorial has already been played.");
			SceneTransitionManager.instance.TransitionFromNullToLevelSelect();
			return;
		}
		Debug.Log("Start it tutorial!");
		PerkManager.instance.CurrentlyEquipped.Clear();
		PerkManager.instance.CurrentlyEquipped.Add(tutorialWeapon);
		SceneTransitionManager.instance.TransitionFromNullToLevel("Neuland(Tutorial)");
	}
}