diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/UpgradeCommander.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/UpgradeCommander.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/UpgradeCommander.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UpgradeCommander.cs b/Thronefall_v1.0/Decompile/UpgradeCommander.cs new file mode 100644 index 0000000..015f31b --- /dev/null +++ b/Thronefall_v1.0/Decompile/UpgradeCommander.cs @@ -0,0 +1,47 @@ +using UnityEngine; + +public class UpgradeCommander : MonoBehaviour +{ + public static UpgradeCommander instance; + + public float moveSpeedMultiplicator = 1.5f; + + public float effectRadius = 12f; + + public float healingInterval = 1f; + + public float healingPerSecond = 1f; + + private float cooldown; + + private TagManager tagManager; + + private Transform playerTransform; + + private void OnEnable() + { + tagManager = TagManager.instance; + instance = this; + CommandUnits.instance.PlaceCommandedUnitsAndCalculateTargetPositions(); + CommandUnits.instance.commanding = false; + PlayerUpgradeManager.instance.commander = true; + playerTransform = PlayerUpgradeManager.instance.transform; + } + + private void Update() + { + cooldown -= Time.deltaTime; + if (!(cooldown <= 0f)) + { + return; + } + cooldown += healingInterval; + foreach (TaggedObject playerUnit in tagManager.PlayerUnits) + { + if ((playerTransform.position - playerUnit.transform.position).magnitude < effectRadius) + { + playerUnit.Hp.Heal(healingPerSecond * healingInterval); + } + } + } +} |