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path: root/Thronefall_v1.0/Decompile/UpgradeCommander.cs
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using UnityEngine;

public class UpgradeCommander : MonoBehaviour
{
	public static UpgradeCommander instance;

	public float moveSpeedMultiplicator = 1.5f;

	public float effectRadius = 12f;

	public float healingInterval = 1f;

	public float healingPerSecond = 1f;

	private float cooldown;

	private TagManager tagManager;

	private Transform playerTransform;

	private void OnEnable()
	{
		tagManager = TagManager.instance;
		instance = this;
		CommandUnits.instance.PlaceCommandedUnitsAndCalculateTargetPositions();
		CommandUnits.instance.commanding = false;
		PlayerUpgradeManager.instance.commander = true;
		playerTransform = PlayerUpgradeManager.instance.transform;
	}

	private void Update()
	{
		cooldown -= Time.deltaTime;
		if (!(cooldown <= 0f))
		{
			return;
		}
		cooldown += healingInterval;
		foreach (TaggedObject playerUnit in tagManager.PlayerUnits)
		{
			if ((playerTransform.position - playerUnit.transform.position).magnitude < effectRadius)
			{
				playerUnit.Hp.Heal(healingPerSecond * healingInterval);
			}
		}
	}
}