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Diffstat (limited to 'Thronefall_v1.0/Decompile/UpgradeCommander.cs')
-rw-r--r--Thronefall_v1.0/Decompile/UpgradeCommander.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/UpgradeCommander.cs b/Thronefall_v1.0/Decompile/UpgradeCommander.cs
new file mode 100644
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+++ b/Thronefall_v1.0/Decompile/UpgradeCommander.cs
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+using UnityEngine;
+
+public class UpgradeCommander : MonoBehaviour
+{
+ public static UpgradeCommander instance;
+
+ public float moveSpeedMultiplicator = 1.5f;
+
+ public float effectRadius = 12f;
+
+ public float healingInterval = 1f;
+
+ public float healingPerSecond = 1f;
+
+ private float cooldown;
+
+ private TagManager tagManager;
+
+ private Transform playerTransform;
+
+ private void OnEnable()
+ {
+ tagManager = TagManager.instance;
+ instance = this;
+ CommandUnits.instance.PlaceCommandedUnitsAndCalculateTargetPositions();
+ CommandUnits.instance.commanding = false;
+ PlayerUpgradeManager.instance.commander = true;
+ playerTransform = PlayerUpgradeManager.instance.transform;
+ }
+
+ private void Update()
+ {
+ cooldown -= Time.deltaTime;
+ if (!(cooldown <= 0f))
+ {
+ return;
+ }
+ cooldown += healingInterval;
+ foreach (TaggedObject playerUnit in tagManager.PlayerUnits)
+ {
+ if ((playerTransform.position - playerUnit.transform.position).magnitude < effectRadius)
+ {
+ playerUnit.Hp.Heal(healingPerSecond * healingInterval);
+ }
+ }
+ }
+}