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path: root/Thronefall_v1.0/Decompile/PerkDamageModifyerPlayerunitAuto.cs
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Diffstat (limited to 'Thronefall_v1.0/Decompile/PerkDamageModifyerPlayerunitAuto.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PerkDamageModifyerPlayerunitAuto.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PerkDamageModifyerPlayerunitAuto.cs b/Thronefall_v1.0/Decompile/PerkDamageModifyerPlayerunitAuto.cs
new file mode 100644
index 0000000..fe8a9de
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PerkDamageModifyerPlayerunitAuto.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class PerkDamageModifyerPlayerunitAuto : MonoBehaviour
+{
+ private void Start()
+ {
+ PerkManager instance = PerkManager.instance;
+ if (instance.WarriorModeActive)
+ {
+ AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true);
+ for (int i = 0; i < componentsInChildren.Length; i++)
+ {
+ componentsInChildren[i].DamageMultiplyer *= instance.warriorModeAllyDmgMulti;
+ }
+ }
+ if (instance.CommanderModeActive)
+ {
+ AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true);
+ for (int i = 0; i < componentsInChildren.Length; i++)
+ {
+ componentsInChildren[i].DamageMultiplyer *= instance.commanderModeAllyDmgMulti;
+ }
+ }
+ Object.Destroy(this);
+ }
+}