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using UnityEngine;

public class PerkDamageModifyerPlayerunitAuto : MonoBehaviour
{
	private void Start()
	{
		PerkManager instance = PerkManager.instance;
		if (instance.WarriorModeActive)
		{
			AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				componentsInChildren[i].DamageMultiplyer *= instance.warriorModeAllyDmgMulti;
			}
		}
		if (instance.CommanderModeActive)
		{
			AutoAttack[] componentsInChildren = GetComponentsInChildren<AutoAttack>(includeInactive: true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				componentsInChildren[i].DamageMultiplyer *= instance.commanderModeAllyDmgMulti;
			}
		}
		Object.Destroy(this);
	}
}