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authorchai <chaifix@163.com>2021-04-02 19:07:01 +0800
committerchai <chaifix@163.com>2021-04-02 19:07:01 +0800
commit6b25723ca33a657882588b2cc3a58101bb9d33e6 (patch)
treefa79c1e553f58586e4c659d0e71933f9f6ae3894 /Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
parentb1276a1b76ac3b87add90e0c6b887d5afea1cfea (diff)
+misc
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
index 7b5a60d..ecc94aa 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventData/BaseEventData.cs
@@ -2,7 +2,7 @@ namespace UnityEngine.EventSystems
{
public abstract class AbstractEventData
{
- protected bool m_Used; // 当前事件是否被吞(被处理)
+ protected bool m_Used; // 当前事件是否被处理(被吞)
public virtual void Reset()
{