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authorchai <215380520@qq.com>2024-06-03 10:15:45 +0800
committerchai <215380520@qq.com>2024-06-03 10:15:45 +0800
commitacea7b2e728787a0d83bbf83c8c1f042d2c32e7e (patch)
tree0bfec05c1ca2d71be2c337bcd110a0421f19318b /Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs
parent88febcb02bf127d961c6471d9e846c0e1315f5c3 (diff)
+ plugins project
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs')
-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs
new file mode 100644
index 0000000..1bbb770
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.ObjectModel;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace MonoGame.Extended.Tiled
+{
+ public class TiledMapTilesetAnimatedTile : TiledMapTilesetTile
+ {
+ private TimeSpan _timer = TimeSpan.Zero;
+ private int _frameIndex;
+
+ public ReadOnlyCollection<TiledMapTilesetTileAnimationFrame> AnimationFrames { get; }
+ public TiledMapTilesetTileAnimationFrame CurrentAnimationFrame { get; private set; }
+
+ public TiledMapTilesetAnimatedTile(int localTileIdentifier,
+ TiledMapTilesetTileAnimationFrame[] frames, string type = null, TiledMapObject[] objects = null, Texture2D texture = null)
+ : base(localTileIdentifier, type, objects, texture)
+ {
+ if (frames.Length == 0) throw new InvalidOperationException("There must be at least one tileset animation frame");
+
+ AnimationFrames = new ReadOnlyCollection<TiledMapTilesetTileAnimationFrame>(frames);
+ CurrentAnimationFrame = AnimationFrames[0];
+ }
+
+ public void CreateTextureRotations(TiledMapTileset tileset, TiledMapTileFlipFlags flipFlags)
+ {
+ for (int i = 0; i < AnimationFrames.Count; i++)
+ {
+ AnimationFrames[i].CreateTextureRotations(tileset, flipFlags);
+ }
+ }
+
+ public void Update(GameTime gameTime)
+ {
+ _timer += gameTime.ElapsedGameTime;
+
+ if (_timer <= CurrentAnimationFrame.Duration)
+ return;
+
+ _timer -= CurrentAnimationFrame.Duration;
+ _frameIndex = (_frameIndex + 1) % AnimationFrames.Count;
+ CurrentAnimationFrame = AnimationFrames[_frameIndex];
+ }
+ }
+}