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using System;
using System.Collections.ObjectModel;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Extended.Tiled
{
public class TiledMapTilesetAnimatedTile : TiledMapTilesetTile
{
private TimeSpan _timer = TimeSpan.Zero;
private int _frameIndex;
public ReadOnlyCollection<TiledMapTilesetTileAnimationFrame> AnimationFrames { get; }
public TiledMapTilesetTileAnimationFrame CurrentAnimationFrame { get; private set; }
public TiledMapTilesetAnimatedTile(int localTileIdentifier,
TiledMapTilesetTileAnimationFrame[] frames, string type = null, TiledMapObject[] objects = null, Texture2D texture = null)
: base(localTileIdentifier, type, objects, texture)
{
if (frames.Length == 0) throw new InvalidOperationException("There must be at least one tileset animation frame");
AnimationFrames = new ReadOnlyCollection<TiledMapTilesetTileAnimationFrame>(frames);
CurrentAnimationFrame = AnimationFrames[0];
}
public void CreateTextureRotations(TiledMapTileset tileset, TiledMapTileFlipFlags flipFlags)
{
for (int i = 0; i < AnimationFrames.Count; i++)
{
AnimationFrames[i].CreateTextureRotations(tileset, flipFlags);
}
}
public void Update(GameTime gameTime)
{
_timer += gameTime.ElapsedGameTime;
if (_timer <= CurrentAnimationFrame.Duration)
return;
_timer -= CurrentAnimationFrame.Duration;
_frameIndex = (_frameIndex + 1) % AnimationFrames.Count;
CurrentAnimationFrame = AnimationFrames[_frameIndex];
}
}
}
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