diff options
Diffstat (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs')
-rw-r--r-- | Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs new file mode 100644 index 0000000..1bbb770 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Tiled/TiledMapTilesetAnimatedTile.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.ObjectModel; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace MonoGame.Extended.Tiled +{ + public class TiledMapTilesetAnimatedTile : TiledMapTilesetTile + { + private TimeSpan _timer = TimeSpan.Zero; + private int _frameIndex; + + public ReadOnlyCollection<TiledMapTilesetTileAnimationFrame> AnimationFrames { get; } + public TiledMapTilesetTileAnimationFrame CurrentAnimationFrame { get; private set; } + + public TiledMapTilesetAnimatedTile(int localTileIdentifier, + TiledMapTilesetTileAnimationFrame[] frames, string type = null, TiledMapObject[] objects = null, Texture2D texture = null) + : base(localTileIdentifier, type, objects, texture) + { + if (frames.Length == 0) throw new InvalidOperationException("There must be at least one tileset animation frame"); + + AnimationFrames = new ReadOnlyCollection<TiledMapTilesetTileAnimationFrame>(frames); + CurrentAnimationFrame = AnimationFrames[0]; + } + + public void CreateTextureRotations(TiledMapTileset tileset, TiledMapTileFlipFlags flipFlags) + { + for (int i = 0; i < AnimationFrames.Count; i++) + { + AnimationFrames[i].CreateTextureRotations(tileset, flipFlags); + } + } + + public void Update(GameTime gameTime) + { + _timer += gameTime.ElapsedGameTime; + + if (_timer <= CurrentAnimationFrame.Duration) + return; + + _timer -= CurrentAnimationFrame.Duration; + _frameIndex = (_frameIndex + 1) % AnimationFrames.Count; + CurrentAnimationFrame = AnimationFrames[_frameIndex]; + } + } +} |