summaryrefslogtreecommitdiff
path: root/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-08-14 22:50:43 +0800
committerchai <chaifix@163.com>2019-08-14 22:50:43 +0800
commit15740faf9fe9fe4be08965098bbf2947e096aeeb (patch)
treea730ec236656cc8cab5b13f088adfaed6bb218fb /Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj
+Unity Runtime codeHEADmaster
Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj')
-rw-r--r--Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj92
1 files changed, 92 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj b/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj
new file mode 100644
index 0000000..7f3a47b
--- /dev/null
+++ b/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj
@@ -0,0 +1,92 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>9.0.30729</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{10E97B21-AEA1-4E95-BC6B-717815F18EBE}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <RootNamespace>UnityEngine.Graphs</RootNamespace>
+ <AssemblyName>UnityEngine.Graphs</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <FileUpgradeFlags>
+ </FileUpgradeFlags>
+ <OldToolsVersion>3.5</OldToolsVersion>
+ <UpgradeBackupLocation />
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>TRACE;DEBUG</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\Projects\CSharp\UnityEngine.csproj">
+ <Project>{F0499708-3EB6-4026-8362-97E6FFC4E7C8}</Project>
+ <Name>UnityEngine</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="AnimationNodeLibrary.cs" />
+ <Compile Include="Attributes.cs" />
+ <Compile Include="DefaultValueAttribute.cs" />
+ <Compile Include="GraphBehaviour.cs" />
+ <Compile Include="LogicNodeLibrary\Animation\AnimationNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Animation\SimpleAnimationPlayer.cs" />
+ <Compile Include="LogicNodeLibrary\AudioSource\AudioSourceNodes.cs" />
+ <Compile Include="LogicNodeLibrary\CharacterController\SimpleCharacterControllerNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Collections\CollectionsNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Collider\OnCollisionEvent.cs" />
+ <Compile Include="LogicNodeLibrary\Collider\OnMouseEvent.cs" />
+ <Compile Include="LogicNodeLibrary\Collider\OnTriggerEvent.cs" />
+ <Compile Include="LogicNodeLibrary\Component\ComponentNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Input\InputNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Input\OnAxis.cs" />
+ <Compile Include="LogicNodeLibrary\Input\OnButton.cs" />
+ <Compile Include="LogicNodeLibrary\Input\OnInputNode.cs" />
+ <Compile Include="LogicNodeLibrary\Input\OnKey.cs" />
+ <Compile Include="LogicNodeLibrary\Input\OnMouseButton.cs" />
+ <Compile Include="LogicNodeLibrary\LogicNodeUtility.cs" />
+ <Compile Include="LogicNodeLibrary\Material\MaterialNodes.cs" />
+ <Compile Include="LogicNodeLibrary\NodeLibrary.cs" />
+ <Compile Include="LogicNodeLibrary\Rigidbody\RigidbodyNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Transform\LookAt.cs" />
+ <Compile Include="LogicNodeLibrary\Transform\MoveTo.cs" />
+ <Compile Include="LogicNodeLibrary\Transform\RotateTo.cs" />
+ <Compile Include="LogicNodeLibrary\Transform\TransformNodes.cs" />
+ <Compile Include="LogicNodeLibrary\Transform\YieldedTransformNodeBase.cs" />
+ <Compile Include="LogicNodeLibrary\YieldedNodeBase.cs" />
+ <Compile Include="LogicNodeTestLibrary.cs" />
+ <Compile Include="MonoBehaviourEventDummies\ColliderDummyBase.cs" />
+ <Compile Include="MonoBehaviourEventDummies\OnAnimationEventDummy.cs" />
+ <Compile Include="MonoBehaviourEventDummies\OnCollisionEventDummy.cs" />
+ <Compile Include="MonoBehaviourEventDummies\OnMouseEventDummy.cs" />
+ <Compile Include="MonoBehaviourEventDummies\OnTriggerEventDummy.cs" />
+ <Compile Include="TestHelpers.cs" />
+ </ItemGroup>
+ <ItemGroup />
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project> \ No newline at end of file