diff options
Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj')
-rw-r--r-- | Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj b/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj new file mode 100644 index 0000000..7f3a47b --- /dev/null +++ b/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>9.0.30729</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{10E97B21-AEA1-4E95-BC6B-717815F18EBE}</ProjectGuid> + <OutputType>Library</OutputType> + <RootNamespace>UnityEngine.Graphs</RootNamespace> + <AssemblyName>UnityEngine.Graphs</AssemblyName> + <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + <FileUpgradeFlags> + </FileUpgradeFlags> + <OldToolsVersion>3.5</OldToolsVersion> + <UpgradeBackupLocation /> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>bin\Debug\</OutputPath> + <DefineConstants>TRACE;DEBUG</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>bin\Release\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <ItemGroup> + <Reference Include="System" /> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\..\..\Projects\CSharp\UnityEngine.csproj"> + <Project>{F0499708-3EB6-4026-8362-97E6FFC4E7C8}</Project> + <Name>UnityEngine</Name> + </ProjectReference> + </ItemGroup> + <ItemGroup> + <Compile Include="AnimationNodeLibrary.cs" /> + <Compile Include="Attributes.cs" /> + <Compile Include="DefaultValueAttribute.cs" /> + <Compile Include="GraphBehaviour.cs" /> + <Compile Include="LogicNodeLibrary\Animation\AnimationNodes.cs" /> + <Compile Include="LogicNodeLibrary\Animation\SimpleAnimationPlayer.cs" /> + <Compile Include="LogicNodeLibrary\AudioSource\AudioSourceNodes.cs" /> + <Compile Include="LogicNodeLibrary\CharacterController\SimpleCharacterControllerNodes.cs" /> + <Compile Include="LogicNodeLibrary\Collections\CollectionsNodes.cs" /> + <Compile Include="LogicNodeLibrary\Collider\OnCollisionEvent.cs" /> + <Compile Include="LogicNodeLibrary\Collider\OnMouseEvent.cs" /> + <Compile Include="LogicNodeLibrary\Collider\OnTriggerEvent.cs" /> + <Compile Include="LogicNodeLibrary\Component\ComponentNodes.cs" /> + <Compile Include="LogicNodeLibrary\Input\InputNodes.cs" /> + <Compile Include="LogicNodeLibrary\Input\OnAxis.cs" /> + <Compile Include="LogicNodeLibrary\Input\OnButton.cs" /> + <Compile Include="LogicNodeLibrary\Input\OnInputNode.cs" /> + <Compile Include="LogicNodeLibrary\Input\OnKey.cs" /> + <Compile Include="LogicNodeLibrary\Input\OnMouseButton.cs" /> + <Compile Include="LogicNodeLibrary\LogicNodeUtility.cs" /> + <Compile Include="LogicNodeLibrary\Material\MaterialNodes.cs" /> + <Compile Include="LogicNodeLibrary\NodeLibrary.cs" /> + <Compile Include="LogicNodeLibrary\Rigidbody\RigidbodyNodes.cs" /> + <Compile Include="LogicNodeLibrary\Transform\LookAt.cs" /> + <Compile Include="LogicNodeLibrary\Transform\MoveTo.cs" /> + <Compile Include="LogicNodeLibrary\Transform\RotateTo.cs" /> + <Compile Include="LogicNodeLibrary\Transform\TransformNodes.cs" /> + <Compile Include="LogicNodeLibrary\Transform\YieldedTransformNodeBase.cs" /> + <Compile Include="LogicNodeLibrary\YieldedNodeBase.cs" /> + <Compile Include="LogicNodeTestLibrary.cs" /> + <Compile Include="MonoBehaviourEventDummies\ColliderDummyBase.cs" /> + <Compile Include="MonoBehaviourEventDummies\OnAnimationEventDummy.cs" /> + <Compile Include="MonoBehaviourEventDummies\OnCollisionEventDummy.cs" /> + <Compile Include="MonoBehaviourEventDummies\OnMouseEventDummy.cs" /> + <Compile Include="MonoBehaviourEventDummies\OnTriggerEventDummy.cs" /> + <Compile Include="TestHelpers.cs" /> + </ItemGroup> + <ItemGroup /> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <!-- To modify your build process, add your task inside one of the targets below and uncomment it. + Other similar extension points exist, see Microsoft.Common.targets. + <Target Name="BeforeBuild"> + </Target> + <Target Name="AfterBuild"> + </Target> + --> +</Project>
\ No newline at end of file |