diff options
Diffstat (limited to 'Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj')
| -rw-r--r-- | Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj | 92 | 
1 files changed, 92 insertions, 0 deletions
| diff --git a/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj b/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj new file mode 100644 index 0000000..7f3a47b --- /dev/null +++ b/Runtime/Graphs/UnityEngine.Graphs/UnityEngine.Graphs.csproj @@ -0,0 +1,92 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <PropertyGroup> +    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> +    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> +    <ProductVersion>9.0.30729</ProductVersion> +    <SchemaVersion>2.0</SchemaVersion> +    <ProjectGuid>{10E97B21-AEA1-4E95-BC6B-717815F18EBE}</ProjectGuid> +    <OutputType>Library</OutputType> +    <RootNamespace>UnityEngine.Graphs</RootNamespace> +    <AssemblyName>UnityEngine.Graphs</AssemblyName> +    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> +    <FileAlignment>512</FileAlignment> +    <FileUpgradeFlags> +    </FileUpgradeFlags> +    <OldToolsVersion>3.5</OldToolsVersion> +    <UpgradeBackupLocation /> +  </PropertyGroup> +  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> +    <DebugSymbols>true</DebugSymbols> +    <DebugType>full</DebugType> +    <Optimize>false</Optimize> +    <OutputPath>bin\Debug\</OutputPath> +    <DefineConstants>TRACE;DEBUG</DefineConstants> +    <ErrorReport>prompt</ErrorReport> +    <WarningLevel>4</WarningLevel> +  </PropertyGroup> +  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> +    <DebugType>pdbonly</DebugType> +    <Optimize>true</Optimize> +    <OutputPath>bin\Release\</OutputPath> +    <DefineConstants>TRACE</DefineConstants> +    <ErrorReport>prompt</ErrorReport> +    <WarningLevel>4</WarningLevel> +  </PropertyGroup> +  <ItemGroup> +    <Reference Include="System" /> +  </ItemGroup> +  <ItemGroup> +    <ProjectReference Include="..\..\..\Projects\CSharp\UnityEngine.csproj"> +      <Project>{F0499708-3EB6-4026-8362-97E6FFC4E7C8}</Project> +      <Name>UnityEngine</Name> +    </ProjectReference> +  </ItemGroup> +  <ItemGroup> +    <Compile Include="AnimationNodeLibrary.cs" /> +    <Compile Include="Attributes.cs" /> +    <Compile Include="DefaultValueAttribute.cs" /> +    <Compile Include="GraphBehaviour.cs" /> +    <Compile Include="LogicNodeLibrary\Animation\AnimationNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Animation\SimpleAnimationPlayer.cs" /> +    <Compile Include="LogicNodeLibrary\AudioSource\AudioSourceNodes.cs" /> +    <Compile Include="LogicNodeLibrary\CharacterController\SimpleCharacterControllerNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Collections\CollectionsNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Collider\OnCollisionEvent.cs" /> +    <Compile Include="LogicNodeLibrary\Collider\OnMouseEvent.cs" /> +    <Compile Include="LogicNodeLibrary\Collider\OnTriggerEvent.cs" /> +    <Compile Include="LogicNodeLibrary\Component\ComponentNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Input\InputNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Input\OnAxis.cs" /> +    <Compile Include="LogicNodeLibrary\Input\OnButton.cs" /> +    <Compile Include="LogicNodeLibrary\Input\OnInputNode.cs" /> +    <Compile Include="LogicNodeLibrary\Input\OnKey.cs" /> +    <Compile Include="LogicNodeLibrary\Input\OnMouseButton.cs" /> +    <Compile Include="LogicNodeLibrary\LogicNodeUtility.cs" /> +    <Compile Include="LogicNodeLibrary\Material\MaterialNodes.cs" /> +    <Compile Include="LogicNodeLibrary\NodeLibrary.cs" /> +    <Compile Include="LogicNodeLibrary\Rigidbody\RigidbodyNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Transform\LookAt.cs" /> +    <Compile Include="LogicNodeLibrary\Transform\MoveTo.cs" /> +    <Compile Include="LogicNodeLibrary\Transform\RotateTo.cs" /> +    <Compile Include="LogicNodeLibrary\Transform\TransformNodes.cs" /> +    <Compile Include="LogicNodeLibrary\Transform\YieldedTransformNodeBase.cs" /> +    <Compile Include="LogicNodeLibrary\YieldedNodeBase.cs" /> +    <Compile Include="LogicNodeTestLibrary.cs" /> +    <Compile Include="MonoBehaviourEventDummies\ColliderDummyBase.cs" /> +    <Compile Include="MonoBehaviourEventDummies\OnAnimationEventDummy.cs" /> +    <Compile Include="MonoBehaviourEventDummies\OnCollisionEventDummy.cs" /> +    <Compile Include="MonoBehaviourEventDummies\OnMouseEventDummy.cs" /> +    <Compile Include="MonoBehaviourEventDummies\OnTriggerEventDummy.cs" /> +    <Compile Include="TestHelpers.cs" /> +  </ItemGroup> +  <ItemGroup /> +  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> +  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.  +       Other similar extension points exist, see Microsoft.Common.targets. +  <Target Name="BeforeBuild"> +  </Target> +  <Target Name="AfterBuild"> +  </Target> +  --> +</Project>
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