diff options
Diffstat (limited to 'Runtime/GfxDevice/opengl')
32 files changed, 18424 insertions, 0 deletions
diff --git a/Runtime/GfxDevice/opengl/ARBVBO.cpp b/Runtime/GfxDevice/opengl/ARBVBO.cpp new file mode 100644 index 0000000..f90415b --- /dev/null +++ b/Runtime/GfxDevice/opengl/ARBVBO.cpp @@ -0,0 +1,611 @@ +#include "UnityPrefix.h" +#include "ARBVBO.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "GLAssert.h" +#include "ChannelsGL.h" +#include "UnityGL.h" +#include "Runtime/GfxDevice/GfxDevice.h" + +#include "Runtime/Misc/Allocator.h" + + +extern GLenum kTopologyGL[kPrimitiveTypeCount]; + + +// ----------------------------------------------------------------------------- + +// 0 = no stats, 1 = overview stats, 2 = detailed stats +#define DEBUG_GL_VBO 0 + +#if DEBUG_GL_VBO == 2 +#define LOGVBO(x) printf_console( "vbo: " x "\n" ) +#else +#define LOGVBO(x) +#endif + + + +#if DEBUG_GL_VBO +static int gActiveVBOs = 0; +static int gActiveVBs = 0; +static int gActiveIBs = 0; +static int gUpdatedVBs = 0; +static int gUpdatedIBs = 0; +#endif + + +// In VBOs, the pointers are just offsets. Just fill start +// of VBO with this number of bytes so that the real offsets are never null. +const int kDummyVBStartBytes = 32; + + +// Cache the current vertex/index buffers. Don't ever call +// glBindBuffer from anywhere, always use these calls! +// Also make sure to call UnbindVertexBuffersGL() whenever you're starting +// immediate mode rendering or drawing from plain arrays. + +static int s_VBOCurrentVB = 0; +static int s_VBOCurrentIB = 0; + +void BindARBVertexBuffer( int id ) +{ + if( s_VBOCurrentVB != id ) + { + OGL_CALL(glBindBufferARB( GL_ARRAY_BUFFER_ARB, id )); + s_VBOCurrentVB = id; + } + + #if GFX_DEVICE_VERIFY_ENABLE + #ifndef DUMMY_OPENGL_CALLS + int glbuffer; + glGetIntegerv( GL_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != id ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, id ) ); + } + #endif + #endif +} + +void BindARBIndexBuffer( int id ) +{ + if( s_VBOCurrentIB != id ) + { + OGL_CALL(glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, id )); + s_VBOCurrentIB = id; + } + + #if GFX_DEVICE_VERIFY_ENABLE + #ifndef DUMMY_OPENGL_CALLS + int glbuffer; + glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != id ) + { + ErrorString( Format( "VBO index buffer binding differs from cache (%i != %i)\n", glbuffer, id ) ); + } + #endif + #endif +} + +void UnbindVertexBuffersGL() +{ + OGL_CALL(glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 )); + OGL_CALL(glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 )); + s_VBOCurrentVB = 0; + s_VBOCurrentIB = 0; +} + + +// ----------------------------------------------------------------------------- + +ARBVBO::ARBVBO() +: m_VertexCount(0) +, m_VertexBindID(0) +, m_IndexBindID(0) +, m_VBSize(0) +, m_IBSize(0) +{ +} + +ARBVBO::~ARBVBO () +{ + if( m_VertexBindID ) + { + if (m_VertexBindID == s_VBOCurrentVB) + s_VBOCurrentVB = 0; + + glDeleteBuffersARB( 1, (GLuint*)&m_VertexBindID ); + } + + if( m_IndexBindID ) + { + if (m_IndexBindID == s_VBOCurrentIB) + s_VBOCurrentIB = 0; + + glDeleteBuffersARB( 1, (GLuint*)&m_IndexBindID ); + } +} + +void ARBVBO::VerifyVertexBuffer() +{ + #if GFX_DEVICE_VERIFY_ENABLE && !defined(DUMMY_OPENGL_CALLS) + int glbuffer; + glGetIntegerv( GL_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != s_VBOCurrentVB ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, s_VBOCurrentVB ) ); + } + glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != s_VBOCurrentIB ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, s_VBOCurrentIB ) ); + } + #endif +} + + +void ARBVBO::UpdateIndexBufferData (const IndexBufferData& sourceData) +{ + if( !sourceData.indices ) + { + return; + } + + LOGVBO( "Update IB" ); + UInt8* buffer = (UInt8*)glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); + if( !buffer ) + { + LOGVBO( "Error mapping IB!" ); + return; // TBD: error! + } + + // Setup index buffer + memcpy (buffer, sourceData.indices, sourceData.count * kVBOIndexSize); + + glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB ); + + #if GFX_DEVICE_VERIFY_ENABLE && !defined(DUMMY_OPENGL_CALLS) + int glbuffer; + glGetIntegerv( GL_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != s_VBOCurrentVB ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, s_VBOCurrentVB ) ); + } + glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != s_VBOCurrentIB ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, s_VBOCurrentIB ) ); + } + #endif +} + +bool ARBVBO::MapVertexStream( VertexStreamData& outData, unsigned stream ) +{ + Assert(stream == 0); + DebugAssertIf( m_VertexBindID == 0 ); + AssertIf( m_IsStreamMapped[stream] ); + m_IsStreamMapped[stream] = true; + const StreamInfo& info = m_Streams[stream]; + int streamSize = m_VertexCount * info.stride; + + LOGVBO( "Map VB" ); + BindARBVertexBuffer( m_VertexBindID ); + + // Check if there are other streams in buffer + bool mapRange = false; + for (int s = 0; s < kMaxVertexStreams && !mapRange; s++) + if (s != stream && m_Streams[s].channelMask) + mapRange = true; + + bool isDynamic = (m_StreamModes[stream] != kStreamModeDynamic); + + UInt8* buffer = NULL; + if (!UNITY_OSX && gGraphicsCaps.gl.hasArbMapBufferRange) + { + GLbitfield access = GL_MAP_WRITE_BIT; + if (isDynamic) + { + // With streams we invalidate the range but preserve the rest of the buffer + access |= mapRange ? GL_MAP_INVALIDATE_RANGE_BIT : GL_MAP_INVALIDATE_BUFFER_BIT; + } + buffer = (UInt8*)glMapBufferRange( GL_ARRAY_BUFFER_ARB, info.offset, streamSize, access ); + } + else + { + // Wipe vertex buffer if we rewrite the whole thing + if (isDynamic && !mapRange) + glBufferDataARB( GL_ARRAY_BUFFER_ARB, m_VBSize, NULL, GL_DYNAMIC_DRAW_ARB ); + + #if UNITY_OSX + // Enable explicit flushing of modified data + if (gGraphicsCaps.gl.hasAppleFlushBufferRange) + glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + #endif + + buffer = (UInt8*)glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); + + // We got the start of the buffer so apply offset + if (buffer) + buffer += info.offset; + } + + if( !buffer ) + { + LOGVBO( "Error mapping VB!" ); + return false; + } + + outData.buffer = buffer; + outData.channelMask = info.channelMask; + outData.stride = info.stride; + outData.vertexCount = m_VertexCount; + + #if GFX_DEVICE_VERIFY_ENABLE && !defined(DUMMY_OPENGL_CALLS) + int glbuffer; + glGetIntegerv( GL_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != s_VBOCurrentVB ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, s_VBOCurrentVB ) ); + } + glGetIntegerv( GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &glbuffer ); + if( glbuffer != s_VBOCurrentIB ) + { + ErrorString( Format( "VBO vertex buffer binding differs from cache (%i != %i)\n", glbuffer, s_VBOCurrentIB ) ); + } + #endif + + GetRealGfxDevice().GetFrameStats().AddUploadVBO( streamSize ); + + return true; +} + +void ARBVBO::UnmapVertexStream( unsigned stream ) +{ + AssertIf( !m_IsStreamMapped[stream] ); + m_IsStreamMapped[stream] = false; + + // Important: bind the needed buffer. Mostly because of multithreaded skinning, the code does not necessarily + // follow the pattern of bind,map,unmap, bind,map,unmap. + BindARBVertexBuffer( m_VertexBindID ); + + #if UNITY_OSX + // We disabled implicit flushing on unmap, explicitly flush the range we wrote to + const StreamInfo& info = m_Streams[stream]; + int streamSize = m_VertexCount * info.stride; + if (gGraphicsCaps.gl.hasAppleFlushBufferRange) + glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, info.offset, streamSize); + #endif + + glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ); +} + + +void ARBVBO::DrawVBO (const ChannelAssigns& channels, UInt32 firstIndexByte, UInt32 indexCount, + GfxPrimitiveType topology, UInt32 firstVertex, UInt32 vertexCount ) +{ + // just return if no indices + if (m_IBSize == 0) + return; + + BindARBIndexBuffer( m_IndexBindID ); + + // With an index buffer bound OpenGL interprets pointer as an offset + DrawInternal(channels, reinterpret_cast<const void*>(firstIndexByte), indexCount, topology, vertexCount); +} + +void ARBVBO::DrawCustomIndexed( const ChannelAssigns& channels, void* indices, UInt32 indexCount, + GfxPrimitiveType topology, UInt32 vertexRangeBegin, UInt32 vertexRangeEnd, UInt32 drawVertexCount ) +{ + BindARBIndexBuffer( 0 ); + + DrawInternal(channels, indices, indexCount, topology, drawVertexCount); +} + +void ARBVBO::DrawInternal( const ChannelAssigns& channels, const void* indices, UInt32 indexCount, + GfxPrimitiveType topology, UInt32 drawVertexCount ) +{ + // setup VBO + DebugAssertIf( IsAnyStreamMapped() ); + DebugAssertIf( m_VertexBindID == 0 || m_IndexBindID == 0 ); + + BindARBVertexBuffer( m_VertexBindID ); + + ClearActiveChannelsGL(); + UInt32 targetMap = channels.GetTargetMap(); + for( int i = 0; i < kVertexCompCount; ++i ) + { + if( !( targetMap & (1<<i) ) ) + continue; + ShaderChannel src = channels.GetSourceForTarget( (VertexComponent)i ); + if( !m_Channels[src].IsValid() ) + continue; + + SetChannelDataGL( m_Channels[src], m_Streams, (VertexComponent)i ); + } + GfxDevice& device = GetRealGfxDevice(); + ActivateChannelsGL(); + device.BeforeDrawCall( false ); + + // draw + UInt16* indices16 = (UInt16*)indices; + static UInt32 maxIndices = 63000/6*6; + // must render in multiples of 3 (triangles) and 2 (tri strips) + UInt32 offset = 0; + while( offset < indexCount ) + { + int drawIndices = std::min( indexCount - offset, maxIndices ); + OGL_CALL(glDrawElements(kTopologyGL[topology], drawIndices, GL_UNSIGNED_SHORT, &indices16[offset] )); + offset += drawIndices; + if (offset < indexCount) + { + if (topology == kPrimitiveTriangleStripDeprecated) + offset -= 2; // primitives overlap by 2 indices + else if (topology == kPrimitiveLineStrip) + offset -= 1; // primitives overlap by 2 indices + } + } + + device.GetFrameStats().AddDrawCall (GetPrimitiveCount(indexCount, topology, true), drawVertexCount); +} + + + +void ARBVBO::UpdateVertexData( const VertexBufferData& buffer ) +{ + std::copy(buffer.channels, buffer.channels + kShaderChannelCount, m_Channels); + std::copy(buffer.streams, buffer.streams + kMaxVertexStreams, m_Streams); + + int bufferMode = GL_STATIC_DRAW_ARB; + // Use dynamic if uploading the second time + // Or when forced to dynamic + if (GetVertexStreamMode(0) == kStreamModeNoAccess && m_VertexBindID) + bufferMode = GL_DYNAMIC_DRAW_ARB; + else if (GetVertexStreamMode(0) == kStreamModeDynamic) + bufferMode = GL_DYNAMIC_DRAW_ARB; + + if( !m_VertexBindID ) + glGenBuffersARB( 1, (GLuint*)&m_VertexBindID ); + + BindARBVertexBuffer( m_VertexBindID ); + glBufferDataARB( GL_ARRAY_BUFFER_ARB, buffer.bufferSize, buffer.buffer, bufferMode ); + GetRealGfxDevice().GetFrameStats().AddUploadVBO( buffer.bufferSize ); + m_VBSize = buffer.bufferSize; + m_VertexCount = buffer.vertexCount; + + VerifyVertexBuffer(); + + DebugAssertIf(m_VertexBindID == 0); +} + +void ARBVBO::UpdateIndexData (const IndexBufferData& buffer) +{ + int buffersize = CalculateIndexBufferSize(buffer); + m_IBSize = buffersize; + + if (m_IBSize == 0) + { + Assert (buffer.count == 0); + return; + } + + if( !m_IndexBindID ) + { + // initially, generate buffer, set its size and static usage + glGenBuffersARB( 1, (GLuint*)&m_IndexBindID ); + BindARBIndexBuffer( m_IndexBindID ); + glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IBSize, NULL, GL_STATIC_DRAW_ARB ); + GetRealGfxDevice().GetFrameStats().AddUploadIB( m_IBSize ); + } + else + { + // discard old and rebuild whole buffer + #if DEBUG_GL_VBO + ++gUpdatedIBs; + #endif + BindARBIndexBuffer( m_IndexBindID ); + glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_IBSize, NULL, GL_DYNAMIC_DRAW_ARB ); // discard old and mark new as dynamic + GetRealGfxDevice().GetFrameStats().AddUploadIB( m_IBSize ); + } + + UpdateIndexBufferData(buffer); + DebugAssertIf(m_IndexBindID == 0); +} + + +// ----------------------------------------------------------------------------- + +#if 0 // see comment in header file + +DynamicARBVBO::DynamicARBVBO( UInt32 vbSize ) +: DynamicVBO() +, m_VBSize(vbSize) +, m_VBUsedBytes(0) +, m_VertexBindID(0) +, m_VBChunkSize(0) +, m_IBChunk(NULL) +, m_IBChunkSize(0) +{ +} + +DynamicARBVBO::~DynamicARBVBO () +{ + if( m_VertexBindID ) + glDeleteBuffersARB( 1, (GLuint*)&m_VertexBindID ); + delete[] m_IBChunk; +} + +void DynamicARBVBO::DrawChunk (const ChannelAssigns& channels) +{ + // just return if nothing to render + if( !m_LastChunkShaderChannelMask ) + return; + + AssertIf( !m_LastChunkShaderChannelMask || !m_LastChunkStride ); + AssertIf( m_LendedChunk ); + + // setup VBO + DebugAssertIf( m_VertexBindID == 0 ); + + BindARBIndexBuffer( 0 ); + BindARBVertexBuffer( m_VertexBindID ); + + ClearActiveChannelsGL(); + UInt32 targetMap = channels.GetTargetMap(); + for( int i = 0; i < kVertexCompCount; ++i ) + { + if( !( targetMap & (1<<i) ) ) + continue; + ShaderChannel src = channels.GetSourceForTarget( (VertexComponent)i ); + if( !( m_LastChunkShaderChannelMask & (1<<src) ) ) + continue; + + SetChannelDataGL( src, (VertexComponent)i, reinterpret_cast<const void*>(m_BufferChannelOffsets[src]), m_LastChunkStride ); + } + GfxDevice& device = GetRealGfxDevice(); + ActivateChannelsGL(); + device.BeforeDrawCall( false ); + + // draw + GfxDeviceStats& stats = device.GetFrameStats(); + int primCount = 0; + if( m_LastRenderMode == kDrawTriangleStrip ) + { + OGL_CALL(glDrawArrays( GL_TRIANGLE_STRIP, 0, m_LastChunkVertices )); + primCount = m_LastChunkVertices-2; + } + else if (m_LastRenderMode == kDrawQuads) + { + OGL_CALL(glDrawArrays( GL_QUADS, 0, m_LastChunkVertices )); + primCount = m_LastChunkVertices/2; + } + else + { + DebugAssertIf( !m_IBChunk ); + OGL_CALL(glDrawElements( GL_TRIANGLES, m_LastChunkIndices, GL_UNSIGNED_SHORT, m_IBChunk )); + primCount = (m_LastRenderMode == kDrawIndexedTriangleStrip) ? m_LastChunkIndices-2 : m_LastChunkIndices/3; + } + stats.AddDrawCall (primCount, m_LastChunkVertices); + + GLAssert(); +} + +bool DynamicARBVBO::GetChunk( UInt32 shaderChannelMask, UInt32 maxVertices, UInt32 maxIndices, RenderMode renderMode, void** outVB, void** outIB ) +{ + AssertIf( m_LendedChunk ); + AssertIf( maxVertices >= 65536 || maxIndices >= 65536*3 ); + DebugAssertIf( renderMode == kDrawIndexedTriangles && outIB == NULL ); + DebugAssertIf( renderMode != kDrawIndexedTriangles && (maxIndices != 0 || outIB != NULL) ); + + m_LendedChunk = true; + m_LastChunkShaderChannelMask = shaderChannelMask; + m_LastRenderMode = renderMode; + if( maxVertices == 0 ) + maxVertices = 8; + + m_LastChunkStride = 0; + for( int i = 0; i < kShaderChannelCount; ++i ) { + if( shaderChannelMask & (1<<i) ) + m_LastChunkStride += VBO::GetChannelByteSize(i); + } + + DebugAssertIf( !outVB ); + UInt32 vbCapacity = maxVertices * m_LastChunkStride; + + bool resizeVB = false; + if( !m_VertexBindID ) { + // generate buffer + glGenBuffersARB( 1, (GLuint*)&m_VertexBindID ); + resizeVB = true; + m_VBUsedBytes = 0; + } + + // check if requested chunk is larger than current buffer + if( vbCapacity > m_VBSize ) { + m_VBSize = vbCapacity * 2; // allocate more up front + resizeVB = true; + m_VBUsedBytes = 0; + } + + // if we'll be past the end of buffer, restart from beginning and discard the old one + if( m_VBUsedBytes + vbCapacity > m_VBSize ) { + resizeVB = true; + } + + // initialize or resize or discard the buffer + BindARBVertexBuffer( m_VertexBindID ); + if( resizeVB ) { + glBufferDataARB( GL_ARRAY_BUFFER_ARB, m_VBSize + kDummyVBStartBytes, NULL, GL_DYNAMIC_DRAW_ARB ); + #if UNITY_OSX + if (gGraphicsCaps.gl.hasAppleFlushBufferRange) { + glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + } + #endif + m_VBUsedBytes = 0; + } + + // map the buffer + UInt8* buffer = (UInt8*)glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); + if( !buffer ) { + LOGVBO( "Error mapping VB!" ); + *outVB = NULL; + m_LendedChunk = false; + return false; + } + + *outVB = buffer + kDummyVBStartBytes + m_VBUsedBytes; + + if( maxIndices && renderMode == kDrawIndexedTriangles ) + { + UInt32 ibCapacity = maxIndices * kVBOIndexSize; + if( ibCapacity > m_IBChunkSize ) + { + delete[] m_IBChunk; + m_IBChunk = new UInt8[ ibCapacity ]; + m_IBChunkSize = ibCapacity; + } + *outIB = m_IBChunk; + } + return true; +} + +void DynamicARBVBO::ReleaseChunk( UInt32 actualVertices, UInt32 actualIndices ) +{ + AssertIf( !m_LendedChunk ); + AssertIf( actualIndices % 3 != 0 ); + m_LendedChunk = false; + + m_LastChunkVertices = actualVertices; + m_LastChunkIndices = actualIndices; + + AssertIf (!m_VertexBindID); + BindARBVertexBuffer( m_VertexBindID ); + + UInt32 actualVBSize = actualVertices * m_LastChunkStride; + #if UNITY_OSX + if (gGraphicsCaps.gl.hasAppleFlushBufferRange) { + glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, kDummyVBStartBytes + m_VBUsedBytes, actualVBSize); + } + #endif + + glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ); + + if( !actualVertices || (m_LastRenderMode == kDrawIndexedTriangles && !actualIndices) ) { + m_LastChunkShaderChannelMask = 0; + return; + } + + // -------- Vertex buffer + + size_t channelOffset = kDummyVBStartBytes + m_VBUsedBytes; + for( int i = 0; i < kShaderChannelCount; ++i ) { + if( m_LastChunkShaderChannelMask & (1<<i) ) { + m_BufferChannelOffsets[i] = channelOffset; + channelOffset += VBO::GetChannelByteSize(i); + } + } + m_VBUsedBytes += actualVBSize; + + GLAssert(); +} + +#endif diff --git a/Runtime/GfxDevice/opengl/ARBVBO.h b/Runtime/GfxDevice/opengl/ARBVBO.h new file mode 100644 index 0000000..f9513f4 --- /dev/null +++ b/Runtime/GfxDevice/opengl/ARBVBO.h @@ -0,0 +1,75 @@ +#pragma once + +#include "Runtime/Shaders/VBO.h" + +void BindARBVertexBuffer( int id ); +void BindARBIndexBuffer( int id ); + +// Implements VBO through ARB_vertex_buffer_object. +class ARBVBO : public VBO { +public: + ARBVBO(); + virtual ~ARBVBO(); + + virtual void UpdateVertexData( const VertexBufferData& buffer ); + virtual void UpdateIndexData (const IndexBufferData& buffer); + virtual void DrawVBO (const ChannelAssigns& channels, UInt32 firstIndexByte, UInt32 indexCount, + GfxPrimitiveType topology, UInt32 firstVertex, UInt32 vertexCount); + virtual void DrawCustomIndexed( const ChannelAssigns& channels, void* indices, UInt32 indexCount, + GfxPrimitiveType topology, UInt32 vertexRangeBegin, UInt32 vertexRangeEnd, UInt32 drawVertexCount ); + virtual int GetRuntimeMemorySize() const { return m_VBSize + m_IBSize; } + + virtual bool MapVertexStream( VertexStreamData& outData, unsigned stream ); + virtual void UnmapVertexStream( unsigned stream ); + virtual bool IsVertexBufferLost() const { return false; } + + +private: + void DrawInternal( const ChannelAssigns& channels, const void* indices, UInt32 indexCount, + GfxPrimitiveType topology, UInt32 drawVertexCount ); + void VerifyVertexBuffer(); + void UpdateIndexBufferData (const IndexBufferData& sourceData); + +private: + ChannelInfoArray m_Channels; + int m_VertexCount; + int m_VertexBindID; + int m_IndexBindID; + int m_VBSize; + int m_IBSize; +}; + + +#if 0 + +// Ok, dynamic VBOs with updating just the chunks with BufferSubData seem to be slower (by 30% - 50%) +// than just rendering from memory arrays. This is on MacBook Pro RX1600 (10.4.9), MBP GeForce8600 (10.5.7) +// and PC GeForce 6800 (93.xx). Using APPLE_flush_buffer_range does not help with performance. +// So we just don't use them for now! + +// This is dynamic vertex buffer, with index buffer just fed from memory. +// The reason is that BufferSubData on index buffers is really buggy on some drivers +// (e.g. Mac OS X 10.4.8/10.4.9 on X1600). +class DynamicARBVBO : public DynamicVBO { +public: + DynamicARBVBO( UInt32 vbSize ); + virtual ~DynamicARBVBO(); + + virtual bool GetChunk( UInt32 shaderChannelMask, UInt32 maxVertices, UInt32 maxIndices, RenderMode renderMode, void** outVB, void** outIB ); + virtual void ReleaseChunk( UInt32 actualVertices, UInt32 actualIndices ); + virtual void DrawChunk (const ChannelAssigns& channels); + +private: + size_t m_BufferChannelOffsets[kShaderChannelCount]; + + UInt32 m_VBSize; + UInt32 m_VBUsedBytes; + + int m_VertexBindID; + UInt32 m_VBChunkSize; + UInt8* m_IBChunk; + UInt32 m_IBChunkSize; +}; + +#endif + diff --git a/Runtime/GfxDevice/opengl/ArbGpuProgamGL.cpp b/Runtime/GfxDevice/opengl/ArbGpuProgamGL.cpp new file mode 100644 index 0000000..18a5e10 --- /dev/null +++ b/Runtime/GfxDevice/opengl/ArbGpuProgamGL.cpp @@ -0,0 +1,458 @@ +#include "UnityPrefix.h" +#include "ArbGpuProgamGL.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "Runtime/Math/Vector4.h" +#include "UnityGL.h" +#include "GLAssert.h" +#include "External/shaderlab/Library/texenv.h" +#include "Runtime/Utilities/Word.h" + +unsigned int GetGLShaderImplTarget( ShaderImplType implType ); // GfxDeviceGL.cpp +void InvalidateActiveShaderStateGL( ShaderType type ); // GfxDeviceGL.cpp + + +/* +For ARB fragment programs on OS X, Intel, ATI cards, cache some first parameter values and +use Env paramters instead of Local ones. +Otherwise OS X 10.4.10 will insist on recompiling some shaders behind the scenes, or +some other funky stuff - which will make shadows be extremely slow: + + From: Aras Pranckevicius <aras@otee.dk> + To: Michel Castejon <mcast@apple.com> + Date: Jul 3, 2007 11:35 AM + <...> + On my MacBookPro/X1600 it gives 14 FPS with the glProgramLocalParameter4fv call, and 77 FPS + without the call. That call is the only difference between the two cases - when drawing the + objects receiving the shadow, the call sets the [1] local parameter (and the parameter is not + actually used anywhere). The call does not actually change the value, i.e. it always sets it to + {0.3, 0.7, 0.05, -4}. + + So, issuing this glProgramLocalParameter4fv that does not change the value of a local parameter + that is not actually used, makes each glDrawElements take about 1.3 milliseconds (from GL profiler + trace). If this call is not made, then each glDrawElements takes about 0.025 milliseconds (after + the first draw with the shader one which is longer). I can't really tell what's happening from + the Shark profile, as the difference is somewhere in the driver where I have no symbols. + <...> + +BUT do not do this on PPC Macs, Windows or other cards on Intel Macs. On PPC Macs using Env paramters +will make shadows completely randomly disappear. Oh the joy! +*/ + +const int kFPParamCacheSize = 32; // don't make this larger than 32 (won't fit into s_FPParamCacheValid mask) +UInt32 s_FPParamCacheValid = 0; +Vector4f s_FPParamCache[kFPParamCacheSize]; + +void InvalidateFPParamCacheGL() +{ + s_FPParamCacheValid = 0; +} + + +ArbGpuProgram::ArbGpuProgram( const std::string& source, ShaderType type, ShaderImplType implType ) +{ + for (int i = 0; i < kFogModeCount; ++i) + m_FogFailed[i] = false; + m_ImplType = implType; + if( !Create(source,type) ) + m_NotSupported = true; +} + +ArbGpuProgram::~ArbGpuProgram () +{ + for (int i = 0; i < kFogModeCount; ++i) + { + if (m_Programs[i] != 0) + { + glDeleteProgramsARB (1, &m_Programs[i]); + } + } +} + + +static std::string PreprocessARBShader( const std::string& source, ShaderImplType implType ) +{ + std::string processed; + processed = source; + + // Remove ARB precision hint if it's broken on this GPU + if( gGraphicsCaps.gl.buggyArbPrecisionHint ) + { + std::string::size_type pos; + while ((pos = processed.find ("OPTION ARB_precision_hint_fastest")) != std::string::npos) + { + std::string::size_type end = processed.find ("\n", pos); + if (end != std::string::npos) + processed.erase (pos, end - pos); + } + } + + // In fragment programs on hardware where we have to use&cache Env params instead of Local + // ones, do replacement in the shader. + if( implType == kShaderImplFragment && gGraphicsCaps.gl.cacheFPParamsWithEnvs ) + { + std::string kProgramLocal( "program.local" ); + std::string kProgramEnv( "program.env" ); + size_t pos = processed.find( kProgramLocal ); + while( pos != std::string::npos ) + { + processed.erase( pos, kProgramLocal.size() ); + processed.insert( pos, kProgramEnv ); + pos = processed.find( kProgramLocal, pos ); + } + } + + return processed; +} + + +bool ArbGpuProgram::Create( const std::string& source, ShaderType type ) +{ + // We specially prefix ARB shaders that are compiled for SM3.0-like limits. If a shader is + // prefixed this way, we can quickly skip loading & compiling it by just checking graphics caps. + // Saves from weird driver bugs, does not spam the log and is faster. + bool isShaderModel3 = false; + if( !strncmp (source.c_str(), "3.0-!!", 6) ) + { + if( gGraphicsCaps.shaderCaps < kShaderLevel3 ) + return false; + isShaderModel3 = true; + } + + m_GpuProgramLevel = isShaderModel3 ? kGpuProgramSM3 : kGpuProgramSM2; + + GLAssert(); // Clear any GL errors + + GLenum target = GetGLShaderImplTarget( m_ImplType ); + glGenProgramsARB (1, &m_Programs[0]); + glBindProgramARB (target, m_Programs[0]); + InvalidateActiveShaderStateGL( type ); + std::string processed = PreprocessARBShader( source, m_ImplType ); + + glProgramStringARB( target, GL_PROGRAM_FORMAT_ASCII_ARB, processed.size() - (isShaderModel3?4:0), processed.c_str() + (isShaderModel3?4:0) ); + + // Check for errors + GLint errorPos; + glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errorPos ); + if( errorPos != -1 ) + { + printf_console( "ARB shader compile error: %s for %s\n", glGetString (GL_PROGRAM_ERROR_STRING_ARB), processed.c_str() ); + int errorCounter = 0; + while( errorCounter < 10 && glGetError () != GL_NO_ERROR ) // prevent infinite loops for bad drivers + { + ++errorCounter; + } + + glDeleteProgramsARB (1, &m_Programs[0]); + m_Programs[0] = 0; + return false; + } + + m_SourceForFog = processed.c_str() + (isShaderModel3?4:0); + + return true; +} + +void ArbGpuProgram::ApplyGpuProgram (const GpuProgramParameters& params, const UInt8* buffer) +{ + GLenum target = GetGLShaderImplTarget( m_ImplType ); + + if( m_ImplType == kShaderImplFragment && gGraphicsCaps.gl.cacheFPParamsWithEnvs ) + { + // If we are fragment program and have to cache parameters, do that + // Apply vector and matrix parameters with cache + const GpuProgramParameters::ValueParameterArray& valueParams = params.GetValueParams(); + GpuProgramParameters::ValueParameterArray::const_iterator valueParamsEnd = valueParams.end(); + for( GpuProgramParameters::ValueParameterArray::const_iterator i = valueParams.begin(); i != valueParamsEnd; ++i ) + { + if (i->m_RowCount == 1 && i->m_ArraySize == 1) + { + const Vector4f& val = *reinterpret_cast<const Vector4f*>(buffer); + int idx = i->m_Index; + UInt32 mask = 1 << idx; + if( idx >= kFPParamCacheSize ) + { + OGL_CALL(glProgramEnvParameter4fvARB( target, idx, val.GetPtr() )); + } + else + { + if( !(s_FPParamCacheValid & mask) || s_FPParamCache[idx] != val ) + { + OGL_CALL(glProgramEnvParameter4fvARB( target, idx, val.GetPtr() )); + s_FPParamCache[idx] = val; + } + s_FPParamCacheValid |= mask; + #if GFX_DEVICE_VERIFY_ENABLE + Vector4f testVal; + OGL_CALL(glGetProgramEnvParameterfvARB( target, idx, testVal.GetPtr() )); + if( s_FPParamCache[idx] != testVal ) + ErrorString( Format("FP local cache mismatch at index %i", idx) ); + #endif + } + buffer += sizeof(Vector4f); + } + else + { + // Apply matrix parameters, with cache + DebugAssert(i->m_RowCount == 4); + int size = *reinterpret_cast<const int*> (buffer); buffer += sizeof(int); + DebugAssert (size == 16); + const Matrix4x4f* val = reinterpret_cast<const Matrix4x4f*>(buffer); + const float *ptr = val->GetPtr(); + int idx = i->m_Index; + s_FPParamCacheValid &= ~(15 << idx); // mark 4 consecutive parameters as invalid in the cache + OGL_CALL(glProgramEnvParameter4fARB( target, idx+0, ptr[0], ptr[4], ptr[8], ptr[12] )); + OGL_CALL(glProgramEnvParameter4fARB( target, idx+1, ptr[1], ptr[5], ptr[9], ptr[13] )); + OGL_CALL(glProgramEnvParameter4fARB( target, idx+2, ptr[2], ptr[6], ptr[10], ptr[14] )); + OGL_CALL(glProgramEnvParameter4fARB( target, idx+3, ptr[3], ptr[7], ptr[11], ptr[15] )); + buffer += size * sizeof(float); + } + } + } + else + { + // Otherwise we are not FP or we don't have to cache - do the usual code path + + // Apply vector and matrix parameters + const GpuProgramParameters::ValueParameterArray& valueParams = params.GetValueParams(); + GpuProgramParameters::ValueParameterArray::const_iterator valueParamsEnd = valueParams.end(); + for( GpuProgramParameters::ValueParameterArray::const_iterator i = valueParams.begin(); i != valueParamsEnd; ++i ) + { + if( i->m_RowCount == 1 ) + { + const Vector4f& val = *reinterpret_cast<const Vector4f*>(buffer); + OGL_CALL(glProgramLocalParameter4fvARB( target, i->m_Index, val.GetPtr() )); + buffer += sizeof(Vector4f); + } + else + { + DebugAssert(i->m_RowCount == 4); + int size = *reinterpret_cast<const int*> (buffer); buffer += sizeof(int); + DebugAssert (size == 16); + const Matrix4x4f* val = reinterpret_cast<const Matrix4x4f*>(buffer); + const float *ptr = val->GetPtr(); + OGL_CALL(glProgramLocalParameter4fARB( target, i->m_Index+0, ptr[0], ptr[4], ptr[8], ptr[12] )); + OGL_CALL(glProgramLocalParameter4fARB( target, i->m_Index+1, ptr[1], ptr[5], ptr[9], ptr[13] )); + OGL_CALL(glProgramLocalParameter4fARB( target, i->m_Index+2, ptr[2], ptr[6], ptr[10], ptr[14] )); + OGL_CALL(glProgramLocalParameter4fARB( target, i->m_Index+3, ptr[3], ptr[7], ptr[11], ptr[15] )); + buffer += size * sizeof(float); + } + } + } + + // Apply textures for fragment programs + if (m_ImplType == kShaderImplFragment) + { + const GpuProgramParameters::TextureParameterList& textureParams = params.GetTextureParams(); + const GpuProgramParameters::TextureParameterList::const_iterator textureParamsEnd = textureParams.end(); + for( GpuProgramParameters::TextureParameterList::const_iterator i = textureParams.begin(); i != textureParamsEnd; ++i ) + { + const GpuProgramParameters::TextureParameter& t = *i; + const TexEnvData* texdata = reinterpret_cast<const TexEnvData*>(buffer); + ApplyTexEnvData (t.m_Index, t.m_SamplerIndex, *texdata); + buffer += sizeof(*texdata); + } + } +} + + + +// -------------------------------------------------------------------------- +// ARB patching for fog + +#define DEBUG_FOG_PATCHING 0 + +static inline bool IsNewline( char c ) { return c == '\n' || c == '\r'; } + +bool PatchVertexShaderFogARB (std::string& src) +{ + #if DEBUG_FOG_PATCHING + printf_console ("ARB fog patching: original vertex shader:\n%s\n", src.c_str()); + #endif + + if (src.find("result.fogcoord") != std::string::npos) + return false; // already has hardcoded fog mode + + // find write to result.position, and do the same for result.fogcoord + size_t posWrite = src.find ("result.position.z"); + bool writesFullPos = false; + if (posWrite == std::string::npos) + { + posWrite = src.find ("result.position"); + if (posWrite == std::string::npos) + { + DebugAssert (!"couldn't find write to result.position"); + return false; + } + writesFullPos = true; + } + + // get whole line + size_t n = src.size(); + size_t posWriteStart = posWrite, posWriteEnd = posWrite; + while (posWriteStart > 0 && !IsNewline(src[posWriteStart])) --posWriteStart; + ++posWriteStart; + while (posWriteEnd < n && !IsNewline(src[posWriteEnd])) ++posWriteEnd; + + std::string instr = src.substr (posWriteStart, posWriteEnd-posWriteStart); + if (writesFullPos) + { + replace_string (instr, "result.position", "result.fogcoord", 0); + instr.resize(instr.size()-1); + instr += ".z;"; + } + else + { + replace_string (instr, "result.position.z", "result.fogcoord", 0); + } + instr += '\n'; + + // insert fog code just after write to position + src.insert (posWriteEnd+1, instr); + + #if DEBUG_FOG_PATCHING + printf_console ("ARB fog patching: after patching:\n%s\n", src.c_str()); + #endif + return true; +} + +bool PatchPixelShaderFogARB (std::string& src, FogMode fog) +{ + #if DEBUG_FOG_PATCHING + printf_console ("ARB fog patching: original pixel shader:\n%s\n", src.c_str()); + #endif + + if (src.find("OPTION ARB_fog_") != std::string::npos) + return false; // already has hardcoded fog mode + + // skip until next line after !!ARBfp1.0 + size_t pos = src.find("!!ARBfp1.0"); + if (pos == std::string::npos) + return false; // something is wrong + pos += 10; // skip !!ARBfp1.0 + + size_t n = src.size(); + while (pos < n && !IsNewline(src[pos])) ++pos; // skip until newline + while (pos < n && IsNewline(src[pos])) ++pos; // skip newlines + if (pos >= n) + return false; + + // insert fog option + static const char* kFogOptions[kFogModeCount] = {"", "OPTION ARB_fog_linear;\n", "OPTION ARB_fog_exp;\n", "OPTION ARB_fog_exp2;\n"}; + src.insert (pos, kFogOptions[fog]); + + #if DEBUG_FOG_PATCHING + printf_console ("ARB fog patching: after patching, fog mode %d:\n%s\n", fog, src.c_str()); + #endif + return true; +} + +GLShaderID ArbGpuProgram::GetGLProgram (FogMode fog) +{ + int index = 0; + if (fog > kFogDisabled && !m_SourceForFog.empty() && !m_FogFailed[fog]) + { + index = fog; + Assert (index >= 0 && index < kFogModeCount); + + // create patched fog program if needed + if (!m_Programs[index]) + { + std::string src = m_SourceForFog; + if (m_ImplType == kShaderImplFragment && PatchPixelShaderFogARB (src, fog)) + { + // create program + glGenProgramsARB (1, &m_Programs[index]); + glBindProgramARB (GL_FRAGMENT_PROGRAM_ARB, m_Programs[index]); + InvalidateActiveShaderStateGL (kShaderFragment); + glProgramStringARB (GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, src.size(), src.c_str()); + GLint errorPos; + glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errorPos ); + if (errorPos != -1) + { + glDeleteProgramsARB (1, &m_Programs[index]); + m_Programs[index] = 0; + m_FogFailed[index] = true; + index = 0; + } + } + else if (m_ImplType == kShaderImplVertex && PatchVertexShaderFogARB (src)) + { + // create program + glGenProgramsARB (1, &m_Programs[index]); + glBindProgramARB (GL_VERTEX_PROGRAM_ARB, m_Programs[index]); + InvalidateActiveShaderStateGL (kShaderVertex); + glProgramStringARB (GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, src.size(), src.c_str()); + GLint errorPos; + glGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errorPos ); + if (errorPos != -1) + { + glDeleteProgramsARB (1, &m_Programs[index]); + m_Programs[index] = 0; + m_FogFailed[index] = true; + index = 0; + } + } + else + { + m_FogFailed[index] = true; + index = 0; + } + } + } + return m_Programs[index]; +} + +// -------------------------------------------------------------------------- + +#if ENABLE_UNIT_TESTS + +#include "External/UnitTest++/src/UnitTest++.h" + +SUITE (ShaderPatchingARBTests) +{ + TEST(PatchVSZWrite) + { + std::string s; + s = "!!ARBvp1.0\n" + "DP4 result.position.z, vertex.position, c[0];\n" + "END"; + CHECK (PatchVertexShaderFogARB(s)); + CHECK_EQUAL( + "!!ARBvp1.0\n" + "DP4 result.position.z, vertex.position, c[0];\n" + "DP4 result.fogcoord, vertex.position, c[0];\n" + "END", s); + } + TEST(PatchVSFullWrite) + { + std::string s; + s = "!!ARBvp1.0\n" + "MOV result.position, vertex.position;\n" + "END"; + CHECK (PatchVertexShaderFogARB(s)); + CHECK_EQUAL( + "!!ARBvp1.0\n" + "MOV result.position, vertex.position;\n" + "MOV result.fogcoord, vertex.position.z;\n" + "END", s); + } + TEST(PatchVSWriteNotAtEnd) + { + std::string s; + s = "!!ARBvp1.0\n" + "MOV result.position, R0;\n" + "MOV R0, R1;\n" + "END"; + CHECK (PatchVertexShaderFogARB(s)); + CHECK_EQUAL( + "!!ARBvp1.0\n" + "MOV result.position, R0;\n" + "MOV result.fogcoord, R0.z;\n" + "MOV R0, R1;\n" + "END", s); + } + +} // SUITE + +#endif // ENABLE_UNIT_TESTS diff --git a/Runtime/GfxDevice/opengl/ArbGpuProgamGL.h b/Runtime/GfxDevice/opengl/ArbGpuProgamGL.h new file mode 100644 index 0000000..404c3e7 --- /dev/null +++ b/Runtime/GfxDevice/opengl/ArbGpuProgamGL.h @@ -0,0 +1,19 @@ +#pragma once + +#include "Runtime/GfxDevice/GpuProgram.h" + +class ArbGpuProgram : public GpuProgramGL { +public: + ArbGpuProgram( const std::string& source, ShaderType type, ShaderImplType implType ); + virtual ~ArbGpuProgram(); + + virtual void ApplyGpuProgram (const GpuProgramParameters& params, const UInt8* buffer); + + GLShaderID GetGLProgram(FogMode fog); + +private: + bool Create( const std::string& source, ShaderType type ); + +private: + bool m_FogFailed[kFogModeCount]; +}; diff --git a/Runtime/GfxDevice/opengl/ChannelsGL.cpp b/Runtime/GfxDevice/opengl/ChannelsGL.cpp new file mode 100644 index 0000000..3b4f275 --- /dev/null +++ b/Runtime/GfxDevice/opengl/ChannelsGL.cpp @@ -0,0 +1,252 @@ +#include "UnityPrefix.h" +#include "ChannelsGL.h" +#include "Runtime/GfxDevice/ChannelAssigns.h" +#include "UnityGL.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "GLAssert.h" + +// dimensionality of the different channels (element count) +static const int kDefaultChannelSizes[kShaderChannelCount] = { + 3, // pos + 3, // normal + 4, // color + 2, // uv + 2, // uv2 + 4, // tangent +}; + +static const GLenum kDefaultChannelTypes[kShaderChannelCount] = { + GL_FLOAT, // pos + GL_FLOAT, // normal + GL_UNSIGNED_BYTE, // color + GL_FLOAT, // UV0 + GL_FLOAT, // UV1 + GL_FLOAT, // tangent +}; + + +static void SetVertexComponentData( VertexComponent comp, int size, unsigned int type, int stride, const void *pointer ) +{ + // We allow pointer to be used as an offset + //DebugAssertIf( !pointer ); + + switch (comp) { + case kVertexCompColor: + OGL_CALL(glColorPointer (size, type, stride, pointer)); + break; + case kVertexCompVertex: + OGL_CALL(glVertexPointer (size, type, stride, pointer)); + break; + case kVertexCompNormal: + DebugAssert( size >= 3 ); + OGL_CALL(glNormalPointer (type, stride, pointer)); + break; + case kVertexCompTexCoord0: + case kVertexCompTexCoord1: + case kVertexCompTexCoord2: + case kVertexCompTexCoord3: + case kVertexCompTexCoord4: + case kVertexCompTexCoord5: + case kVertexCompTexCoord6: + case kVertexCompTexCoord7: + if (gGraphicsCaps.maxTexCoords > 1) { + OGL_CALL(glClientActiveTextureARB( GL_TEXTURE0_ARB + comp - kVertexCompTexCoord0 )); + } + OGL_CALL(glTexCoordPointer (size, type, stride, pointer)); + break; + case kVertexCompTexCoord: + printf_console( "Warning: unspecified texcoord bound\n" ); + break; + case kVertexCompAttrib0: case kVertexCompAttrib1: case kVertexCompAttrib2: case kVertexCompAttrib3: + case kVertexCompAttrib4: case kVertexCompAttrib5: case kVertexCompAttrib6: case kVertexCompAttrib7: + case kVertexCompAttrib8: case kVertexCompAttrib9: case kVertexCompAttrib10: case kVertexCompAttrib11: + case kVertexCompAttrib12: case kVertexCompAttrib13: case kVertexCompAttrib14: case kVertexCompAttrib15: + OGL_CALL(glVertexAttribPointerARB( comp - kVertexCompAttrib0, size, type, true, stride, pointer )); + break; + } +} + +static signed char s_EnabledVertexComps[kVertexCompCount]; // 0/1 or -1 if unknown +static unsigned int s_EnabledTargetsMask; // Bitfield of which targets are currently valid + +void ClearActiveChannelsGL() +{ + s_EnabledTargetsMask = 0; +} + +static UInt32 GetGLType(const ChannelInfo& source) +{ + switch (source.format) + { + case kChannelFormatFloat: return GL_FLOAT; + case kChannelFormatFloat16: return GL_HALF_FLOAT_ARB; + case kChannelFormatColor: return GL_UNSIGNED_BYTE; + case kChannelFormatByte: return GL_BYTE; + } + ErrorString("Unknown channel format!"); + return 0; +} + +static int GetGLDimension(const ChannelInfo& source) +{ + return (source.format == kChannelFormatColor) ? 4 : source.dimension; +} + +void SetChannelDataGL( const ChannelInfo& source, const StreamInfoArray streams, VertexComponent target, const UInt8* buffer ) +{ + AssertIf( target == kVertexCompNone || target == kVertexCompTexCoord ); + int stride = source.CalcStride( streams ); + int offset = source.CalcOffset( streams ); + SetVertexComponentData( target, GetGLDimension(source), GetGLType(source), stride, buffer + offset ); + s_EnabledTargetsMask |= (1 << target); +} + +void SetChannelDataGL( ShaderChannel source, VertexComponent target, const void *pointer, int stride ) +{ + AssertIf( source == kShaderChannelNone ); + if( !pointer ) + return; + + DebugAssertIf( target == kVertexCompNone || target == kVertexCompTexCoord ); + SetVertexComponentData( target, kDefaultChannelSizes[source], kDefaultChannelTypes[source], stride, pointer ); + s_EnabledTargetsMask |= (1 << target); +} + +#if UNITY_EDITOR +// only used by GizmoUtil in the editor +void SetChannelDataGL( ShaderChannel source, const ChannelAssigns& channels, const void *pointer, int stride ) +{ + AssertIf( source == kShaderChannelNone ); + if( !pointer ) + return; + + for( int i = 0; i < kVertexCompCount; ++i ) + { + if( channels.GetSourceForTarget( (VertexComponent)i ) == source ) + { + AssertIf( i == kVertexCompNone || i == kVertexCompTexCoord ); + SetVertexComponentData( (VertexComponent)i, kDefaultChannelSizes[source], kDefaultChannelTypes[source], stride, pointer ); + s_EnabledTargetsMask |= (1 << i); + } + } +} + +#endif + + +void ActivateChannelsGL() +{ + unsigned int compMask = s_EnabledTargetsMask; + int i; + + // fetch now to prevent aliasing + GLint vaCount = gGraphicsCaps.gl.vertexAttribCount; + //GLint texUnitCount = gGraphicsCaps.maxTexUnits; + GLint texCoordCount = gGraphicsCaps.maxTexCoords; + + static GLenum gltargets[] = { 0, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_NORMAL_ARRAY }; + + // There's a dark corner of GL spec that says that generic and conventional vertex + // attributes (and arrays) may be aliased (most decent drivers don't alias them). + // http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_program.txt + // + // So we first disable all vertex components that we don't use; then enable all + // that we do use. This should work both in aliased and non-aliased implementations. + // + // On some systems (XP, Catalyst 5.7, R9600) this makes a difference! + // Without it e.g. a single GUIText is not visible. + + // -------------------------------- + // First disable components we don't use + + for( i = kVertexCompVertex; i <= kVertexCompNormal; ++i ) + { + if( !(compMask & (1<<i)) ) + { + if( s_EnabledVertexComps[i] != 0 ) + { + OGL_CALL(glDisableClientState( gltargets[i] )); + s_EnabledVertexComps[i] = 0; + } + } + } + + for( i = 0; i < texCoordCount; ++i ) + { + int compIndex = kVertexCompTexCoord0 + i; + if( !(compMask & (1 << compIndex)) ) + { + if( s_EnabledVertexComps[compIndex] != 0 ) + { + if( texCoordCount > 1 ) + OGL_CALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + i)); + OGL_CALL(glDisableClientState (GL_TEXTURE_COORD_ARRAY)); + s_EnabledVertexComps[compIndex] = 0; + } + } + } + + for( i = 0; i < vaCount; ++i ) + { + int compIndex = kVertexCompAttrib0 + i; + if( !(compMask & (1 << compIndex)) ) + { + if( s_EnabledVertexComps[compIndex] != 0 ) + { + OGL_CALL(glDisableVertexAttribArrayARB (i)); + s_EnabledVertexComps[compIndex] = 0; + } + } + } + + // -------------------------------- + // Then enable components we use + + for( i = kVertexCompVertex; i <= kVertexCompNormal; ++i ) + { + if( compMask & (1<<i) ) + { + if( s_EnabledVertexComps[i] != 1 ) + { + OGL_CALL(glEnableClientState( gltargets[i] )); + s_EnabledVertexComps[i] = 1; + } + } + } + + for( i = 0; i < texCoordCount; ++i ) + { + int compIndex = kVertexCompTexCoord0 + i; + if( compMask & (1 << compIndex) ) + { + if( s_EnabledVertexComps[compIndex] != 1 ) + { + if( texCoordCount > 1 ) + OGL_CALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + i)); + OGL_CALL(glEnableClientState (GL_TEXTURE_COORD_ARRAY)); + s_EnabledVertexComps[compIndex] = 1; + } + } + } + + for( i = 0; i < vaCount; ++i ) + { + int compIndex = kVertexCompAttrib0 + i; + if( compMask & (1 << compIndex) ) + { + if( s_EnabledVertexComps[compIndex] != 1 ) + { + OGL_CALL(glEnableVertexAttribArrayARB( i )); + s_EnabledVertexComps[compIndex] = 1; + } + } + } + + GLAssert(); +} + +void InvalidateChannelStateGL() +{ + for( int i = 0; i < kVertexCompCount; ++i ) + s_EnabledVertexComps[i] = -1; +} diff --git a/Runtime/GfxDevice/opengl/ChannelsGL.h b/Runtime/GfxDevice/opengl/ChannelsGL.h new file mode 100644 index 0000000..43e7cad --- /dev/null +++ b/Runtime/GfxDevice/opengl/ChannelsGL.h @@ -0,0 +1,17 @@ +#ifndef __CHANNELS_GL_H__ +#define __CHANNELS_GL_H__ + +#include "Runtime/GfxDevice/GfxDeviceTypes.h" +#include "Runtime/GfxDevice/ChannelAssigns.h" +#include "Runtime/Filters/Mesh/VertexData.h" + +void ClearActiveChannelsGL(); +void SetChannelDataGL( const ChannelInfo& source, const StreamInfoArray streams, VertexComponent target, const UInt8* buffer = NULL ); +void SetChannelDataGL( ShaderChannel source, VertexComponent target, const void *pointer, int stride ); +#if UNITY_EDITOR +void SetChannelDataGL( ShaderChannel source, const ChannelAssigns& channels, const void *pointer, int stride ); +#endif +void ActivateChannelsGL(); +void InvalidateChannelStateGL(); + +#endif diff --git a/Runtime/GfxDevice/opengl/CombinerGL.cpp b/Runtime/GfxDevice/opengl/CombinerGL.cpp new file mode 100644 index 0000000..4ed2ab9 --- /dev/null +++ b/Runtime/GfxDevice/opengl/CombinerGL.cpp @@ -0,0 +1,201 @@ +#include "UnityPrefix.h" +#include "CombinerGL.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "UnityGL.h" +#include "GLAssert.h" +#include "External/shaderlab/Library/pass.h" +#include "External/shaderlab/Library/texenv.h" +#include "External/shaderlab/Library/TextureBinding.h" +#include "Runtime/GfxDevice/GfxDeviceTypes.h" + +static const unsigned int kCombinerFuncTable[] = { + GL_REPLACE, GL_MODULATE, GL_ADD, GL_ADD_SIGNED_ARB, GL_SUBTRACT_ARB, GL_INTERPOLATE_ARB, GL_DOT3_RGB_ARB, GL_DOT3_RGBA_ARB +}; +static const unsigned int kCombinerBlendFuncTableATI[4] = { + GL_INTERPOLATE_ARB, GL_MODULATE_ADD_ATI, GL_MODULATE_SIGNED_ADD_ATI, GL_MODULATE_SUBTRACT_ATI +}; +static const unsigned int kCombinerBlendFuncTableNV[4] = { + GL_INTERPOLATE_ARB, GL_ADD, GL_ADD_SIGNED_EXT, 0 +}; +static const unsigned int kCombinerSourceTable[4] = { + GL_PREVIOUS_ARB, GL_TEXTURE, GL_CONSTANT_ARB, GL_PRIMARY_COLOR_ARB +}; +static const unsigned int kCombinerOperandTable[4] = { + GL_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_ALPHA +}; + + +bool TextureCombinersGL::IsCombineModeSupported( unsigned int combiner ) +{ + int cf = COMBINER_GET_FUNC(combiner); + if( cf & combiner::kBlendFuncMask ) + { + int blendF = COMBINER_GET_BLEND_FUNC_INDEX(cf); + if( blendF != 0 ) // anything other than GL_INTERPOLATE_ARB requires extension + { + if( gGraphicsCaps.gl.hasTextureEnvCombine3ATI ) + return true; + if( gGraphicsCaps.gl.hasTextureEnvCombine3NV && blendF != 3 ) // NV fallback can't do a*b-c + return true; + return false; + } + } + + return true; +} + +void ApplyCombinerGL( unsigned int& currentCombColor, unsigned int& currentCombAlpha, unsigned int combcolor, unsigned int combalpha ) +{ + // only change combiner color setup if different from the cached version. + if( currentCombColor != combcolor ) + { + // Handle RGB + int s0 = (combcolor >> combiner::kSrcZeroShift) & 0xFF; + int cf = COMBINER_GET_FUNC(combcolor); + int s1 = (combcolor) & 0xFF; + + GLint source0 = kCombinerSourceTable[s0 & combiner::kSourceMask]; + GLint oper0 = kCombinerOperandTable[s0 >> combiner::kOperandShift]; + GLint source1 = kCombinerSourceTable[s1 & combiner::kSourceMask]; + GLint oper1 = kCombinerOperandTable[s1 >> combiner::kOperandShift]; + + OGL_CALL(glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB)); + if( !(cf & combiner::kBlendFuncMask) ) + { + OGL_CALL(glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, kCombinerFuncTable[cf])); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, source0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, oper0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, source1 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, oper1 )); + } + else + { + int blendF = COMBINER_GET_BLEND_FUNC_INDEX(cf); + int src2 = cf & combiner::kSourceMask; + int oper2 = ((cf & combiner::kOperandTwo) >> combiner::kOperandShift) | 1; + if( blendF == 0 || gGraphicsCaps.gl.hasTextureEnvCombine3ATI ) + { + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, source0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, oper0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, source1 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, oper1 )); + + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, kCombinerBlendFuncTableATI[blendF] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, kCombinerSourceTable[src2] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, kCombinerOperandTable[oper2] )); + } + else + { + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV )); + + // TNT combiners use a different argument order than ARB/ATI combiners... + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, source0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, oper0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, source1 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, oper1 )); + + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, kCombinerBlendFuncTableNV[blendF] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, kCombinerSourceTable[src2] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, kCombinerOperandTable[oper2] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR )); + } + } + OGL_CALL(glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (combcolor >> combiner::kScaleShift) )); + + currentCombColor = combcolor; + } + + // only change combiner alpha setup if different from the cached version. + if( currentCombAlpha != combalpha ) + { + // Handle alpha + int s0 = (combalpha >> combiner::kSrcZeroShift) & 0xFF; + int cf = COMBINER_GET_FUNC(combalpha); + int s1 = (combalpha) & 0xFF; + if ((cf & 7) == 6) // dot3 combiner doesn't touch alpha, so use just source0 + cf = 0; + + GLint source0 = kCombinerSourceTable[s0 & combiner::kSourceMask]; + GLint oper0 = kCombinerOperandTable[(s0 >> combiner::kOperandShift)|1]; + GLint source1 = kCombinerSourceTable[s1 & combiner::kSourceMask]; + GLint oper1 = kCombinerOperandTable[(s1 >> combiner::kOperandShift)|1]; + + if (!(cf & combiner::kBlendFuncMask)) + { + OGL_CALL(glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, kCombinerFuncTable[cf])); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, source0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, oper0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, source1 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, oper1 )); + } + else + { + int blendF = COMBINER_GET_BLEND_FUNC_INDEX(cf); + int src2 = cf & combiner::kSourceMask; + int oper2 = ((cf & combiner::kOperandTwo) >> combiner::kOperandShift) | 1; + if( blendF == 0 || gGraphicsCaps.gl.hasTextureEnvCombine3ATI ) + { + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, source0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, oper0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, source1 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, oper1 )); + + OGL_CALL(glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, kCombinerBlendFuncTableATI[blendF])); + OGL_CALL(glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, kCombinerSourceTable[src2])); + OGL_CALL(glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, kCombinerOperandTable[oper2])); + } + else + { + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV )); + + // TNT combiners use a different argument order than ARB/ATI combiners... + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, source0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, oper0 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, source1 )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, oper1 )); + + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, kCombinerBlendFuncTableNV[blendF] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, kCombinerSourceTable[src2] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, kCombinerOperandTable[oper2] )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO )); + OGL_CALL(glTexEnvi( GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_ONE_MINUS_SRC_ALPHA )); + } + } + OGL_CALL(glTexEnvf( GL_TEXTURE_ENV, GL_ALPHA_SCALE, (combalpha >> combiner::kScaleShift))); + + currentCombAlpha = combalpha; + } + GLAssert(); +} + + +TextureCombinersGL* TextureCombinersGL::Create( int count, const ShaderLab::TextureBinding* texEnvs, const ShaderLab::PropertySheet* props ) +{ + // check if supported + if( count > gGraphicsCaps.maxTexUnits ) + return NULL; + + // TODO: move this to client thread for threaded rendering + for( int i = 0; i < count; ++i ) + if( !IsCombineModeSupported( texEnvs[i].m_CombColor ) ) + return NULL; + + // For threaded rendering this check is done on the client side (and we get NULL here) + if( props ) { + for( int i = 0; i < count; ++i ) { + TextureDimension texDim; + TexGenMode texGen; + GetTexEnvInfoFromName( texEnvs[i].m_TextureName, texDim, texGen, props ); + if( !ShaderLab::IsTexEnvSupported( texEnvs[i].m_TextureName, texDim, texGen ) ) + return NULL; + } + } + + // create + TextureCombinersGL* combiners = new TextureCombinersGL(); + combiners->count = count; + combiners->texEnvs = texEnvs; + return combiners; +} + diff --git a/Runtime/GfxDevice/opengl/CombinerGL.h b/Runtime/GfxDevice/opengl/CombinerGL.h new file mode 100644 index 0000000..fcc1307 --- /dev/null +++ b/Runtime/GfxDevice/opengl/CombinerGL.h @@ -0,0 +1,18 @@ +#pragma once + +namespace ShaderLab { + struct TextureBinding; + class PropertySheet; +} + + +struct TextureCombinersGL +{ + static bool IsCombineModeSupported( unsigned int combiner ); + static TextureCombinersGL* Create( int count, const ShaderLab::TextureBinding* texEnvs, const ShaderLab::PropertySheet* props ); + + int count; + const ShaderLab::TextureBinding* texEnvs; +}; + +void ApplyCombinerGL( unsigned int& currentCombColor, unsigned int& currentCombAlpha, unsigned int combcolor, unsigned int combalpha ); diff --git a/Runtime/GfxDevice/opengl/GLAssert.cpp b/Runtime/GfxDevice/opengl/GLAssert.cpp new file mode 100644 index 0000000..4f3501d --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLAssert.cpp @@ -0,0 +1,42 @@ +#include "UnityPrefix.h" +#include "GLAssert.h" +#include "UnityGL.h" + +#if UNITY_WIN || UNITY_LINUX +#include <GL/glu.h> +#else +#include <OpenGL/glu.h> +#endif + +using namespace std; + +void CheckOpenGLError (const char *prefix, const char* file, long line) +{ + const int kMaxErrors = 10; + int counter = 0; + + GLenum glerr; + while( (glerr = glGetError ()) != GL_NO_ERROR ) + { + if (prefix) + { + string errorString = prefix; + errorString += ": "; + const char* gluMsg = reinterpret_cast<const char*>(gluErrorString (glerr)); + errorString += gluMsg ? gluMsg : Format("unknown error 0x%x", glerr); + DebugStringToFile (errorString.c_str(), 0, file, line, kAssert); + } + else + { + const char* gluMsg = reinterpret_cast<const char*>(gluErrorString (glerr)); + string errorString = gluMsg ? gluMsg : Format("unknown error 0x%x", glerr); + DebugStringToFile (errorString.c_str(), 0, file, line, kAssert); + } + ++counter; + if( counter > kMaxErrors ) + { + printf_console( "GL: error count exceeds %i, stop reporting errors\n", kMaxErrors ); + return; + } + } +} diff --git a/Runtime/GfxDevice/opengl/GLAssert.h b/Runtime/GfxDevice/opengl/GLAssert.h new file mode 100644 index 0000000..7693012 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLAssert.h @@ -0,0 +1,25 @@ +#ifndef GLASSERT_H +#define GLASSERT_H + +#include "Runtime/Utilities/LogAssert.h" + +void CheckOpenGLError (const char *prefix, const char* file, long line); + +#if !UNITY_RELEASE + #ifndef GLAssert + /// Asserts for checking the OpenGL error state + #define GLAssert() { CheckOpenGLError (NULL, __FILE__, __LINE__); } + #endif + #define GLAssertString(x) { CheckOpenGLError (x, __FILE__, __LINE__); } + #define GL_CHK(x) do { {x;} GLAssert(); } while(0) +#else + + #ifndef GLAssert + #define GLAssert() + #endif + #define GLAssertString(x) + #define GL_CHK(x) x + +#endif + +#endif diff --git a/Runtime/GfxDevice/opengl/GLContext.cpp b/Runtime/GfxDevice/opengl/GLContext.cpp new file mode 100644 index 0000000..047bc26 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLContext.cpp @@ -0,0 +1,506 @@ +#include "UnityPrefix.h" +#include "GLContext.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "Runtime/GfxDevice/GfxDeviceSetup.h" +#include <set> +#include "UnityGL.h" +#include "Runtime/Misc/SystemInfo.h" +#include "Runtime/Threads/Thread.h" +#if UNITY_WIN +#include "PlatformDependent/Win/WinUtils.h" +#endif +#if UNITY_OSX +#if SUPPORT_AGL +#include <AGL/agl.h> +#endif +#include <OpenGL/OpenGL.h> +#include "Runtime/Graphics/ScreenManager.h" +#elif UNITY_LINUX +#include <X11/X.h> +#include <X11/Xlib.h> +#include <GL/glx.h> +#endif + + +// define to 1 to print lots of context info +#define DEBUG_GL_CONTEXT 0 + +#if UNITY_OSX +void CleanupMasterContextOSX (GraphicsContextGL* context); // GLContextOSX.cpp +#endif + + +static GraphicsContextHandle gMainGraphicsContext; +static GraphicsContextHandle gMasterGraphicsContext; +static GraphicsContexts gContexts; + + +GraphicsContexts& GetGLContexts() +{ + return gContexts; +} + +GraphicsContextHandle GetMainGraphicsContext() +{ + return gMainGraphicsContext; +} + +void SetMainGraphicsContext( GraphicsContextHandle context ) +{ + Assert(context.IsValid()); + gMainGraphicsContext = context; +} + +GraphicsContextHandle GetMasterGraphicsContext() +{ + #if UNITY_WIN + Assert(gMasterGraphicsContext.IsValid()); + #elif UNITY_OSX || UNITY_LINUX + if( !gMasterGraphicsContext.IsValid() ) + MakeMasterGLContext(); + #else + #error "Unknown platform" + #endif + + return gMasterGraphicsContext; +} + +bool IsMasterGraphicsContextValid() +{ + return gMasterGraphicsContext.IsValid(); +} + +void PresentContextGL( GraphicsContextHandle contextHandle ) +{ + AutoGfxDeviceAcquireThreadOwnership autoOwn; + if( !contextHandle.IsValid() ) + return; + + GraphicsContextGL* context = OBJECT_FROM_HANDLE(contextHandle,GraphicsContextGL); + +#if UNITY_WIN + BOOL ok = ::SwapBuffers( context->hdc ); + if( !ok ) { + DWORD err = GetLastError(); + } +#elif UNITY_LINUX + if (gGraphicsCaps.gl.hasArbSync) + { + if (context->presentSync) + { + OGL_CALL(glClientWaitSync(static_cast<GLsync> (context->presentSync), 0, GL_TIMEOUT_IGNORED)); + OGL_CALL(glDeleteSync(static_cast<GLsync> (context->presentSync))); + } + context->presentSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + } + + #if !WEBPLUG && !UNITY_EDITOR + GLint curFBO; + glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &curFBO); + GetScreenManager().PreBlit(); + #endif + + glXSwapBuffers(reinterpret_cast<Display*> (context->display), context->window); + + #if !WEBPLUG && !UNITY_EDITOR + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, curFBO); + #endif +#elif UNITY_OSX + if (gGraphicsCaps.gl.hasAppleFence) + { + if (!context->appleFenceValid) + { + OGL_CALL(glGenFencesAPPLE(1, &context->appleFence)); + context->appleFenceValid = true; + } + else + OGL_CALL(glFinishFenceAPPLE(context->appleFence)); + + OGL_CALL(glSetFenceAPPLE(context->appleFence)); + } + + + #if WEBPLUG + // No need to swap in this case. + if ( GetScreenManager().IsUsingCoreAnimation() && !GetScreenManager().IsFullScreen() ) + return; + #endif + + #if !WEBPLUG && !UNITY_EDITOR + GLint curFBO; + glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &curFBO); + GetScreenManager().PreBlit(); + #endif + + CGLFlushDrawable( context->cgl ); + #if !WEBPLUG && !UNITY_EDITOR + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, curFBO); + #endif +#else + #error "Unknown platform" +#endif +} + +#if UNITY_OSX +void CleanupPresentSync (GraphicsContextGL* context) +{ + if (context == NULL) + return; + + if (context->presentSync) + { + glDeleteSync(static_cast<GLsync> (context->presentSync)); + context->presentSync = NULL; + } + + if (context->appleFenceValid) + { + glDeleteFencesAPPLE(1, &context->appleFence); + context->appleFenceValid = false; + context->appleFence = 0; + } +} +#endif + +#if UNITY_LINUX +void CleanupPresentSync (GraphicsContextGL* context) +{ + if (context && context->presentSync) + { + glDeleteSync(static_cast<GLsync> (context->presentSync)); + context->presentSync = NULL; + } +} +#endif + +void DestroyContextGL( GraphicsContextHandle& contextHandle ) +{ + AutoGfxDeviceAcquireThreadOwnership autoOwn; + ErrorIf( GetMasterGraphicsContext () == contextHandle ); + if ( !contextHandle.IsValid() ) + return; + + // prevent stale pointer to main context + if( contextHandle == GetMainGraphicsContext() ) + { + SetMainGraphicsContext( GetMasterGraphicsContext() ); + } + + GraphicsContextGL* context = OBJECT_FROM_HANDLE(contextHandle, GraphicsContextGL); + + gContexts.erase( *context ); + + #if UNITY_WIN + + #if DEBUG_GL_CONTEXT + printf_console( "CTX: destroy context %p\n", (DWORD)context->hglrc ); + #endif + + if (IsGfxDevice()) + { + HGLRC curGL = wglGetCurrentContext (); + HDC curDC = wglGetCurrentDC (); + wglMakeCurrent (context->hdc, context->hglrc); + GetRealGfxDevice().UnbindObjects(); + wglMakeCurrent (curDC, curGL); + } + + wglDeleteContext( context->hglrc ); + ReleaseDC( context->hwnd, context->hdc ); + + #elif UNITY_OSX + + CleanupPresentSync(context); + + #if DEBUG_GL_CONTEXT + printf_console( "CTX: destroy context %p\n", context->cgl ); + #endif + + if (IsGfxDevice()) + { + CGLContextObj currentCtx = CGLGetCurrentContext(); + CGLSetCurrentContext(context->cgl); + GetRealGfxDevice().UnbindObjects(); + CGLSetCurrentContext (currentCtx); + } + +#if SUPPORT_AGL + if (context->agl) + { + if( aglDestroyContext(context->agl)==GL_FALSE ) + printf_console( "aglDestroyContext failed!\n" ); + } + else +#endif + { + CGLError err = CGLDestroyContext(context->cgl); + if ( err ) + printf_console( "CGLDestroyContext failed: %s!\n", CGLErrorString(err) ); + } + #elif UNITY_LINUX + + CleanupPresentSync(context); + + #if DEBUG_GL_CONTEXT + printf_console( "CTX: destroy context %p\n", context->context); + #endif + + Display *display = reinterpret_cast<Display*> (context->display); + GLXContext glxcontext = reinterpret_cast <GLXContext> (context->context); + if (IsGfxDevice()) + { + GLXContext curGL = glXGetCurrentContext(); + GLXDrawable curDrawable = glXGetCurrentDrawable (); + glXMakeCurrent(display, context->window, glxcontext); + GetRealGfxDevice().UnbindObjects(); + glXMakeCurrent(display, curDrawable, curGL); + } + + glXDestroyContext(display, glxcontext); + + #else + #error "Unknown platform" + #endif + + delete context; + contextHandle.Reset(); +} + +void DestroyMainContextGL() +{ + AutoGfxDeviceAcquireThreadOwnership autoOwn; + GraphicsContextHandle ctx = GetMainGraphicsContext(); + if( ctx == GetMasterGraphicsContext() ) + return; + + if( ctx.IsValid() ) + { + glFinish(); + ActivateGraphicsContext( GetMasterGraphicsContext() ); + DestroyContextGL( ctx ); + } + SetMainGraphicsContext( GetMasterGraphicsContext() ); +} + + +void CleanupMasterContext() +{ + AutoGfxDeviceAcquireThreadOwnership autoOwn; + Assert(gMasterGraphicsContext.IsValid()); + GraphicsContextGL* context = OBJECT_FROM_HANDLE(gMasterGraphicsContext,GraphicsContextGL); + gContexts.erase( *context ); + + #if UNITY_WIN + + #if DEBUG_GL_CONTEXT + printf_console( "GLDebug context: cleanup master context %x %s\n", (DWORD)context->hglrc, GetMasterContextClassName().c_str() ); + #endif + wglMakeCurrent(NULL, NULL); + + wglDeleteContext( context->hglrc ); + #if DEBUG_GL_CONTEXT + printf_console( "GLDebug context: deleted glrc %x\n", context->hglrc ); + #endif + ReleaseDC( context->hwnd, context->hdc ); + #if DEBUG_GL_CONTEXT + printf_console( "GLDebug context: released dc %x for window %x\n", context->hdc, context->hwnd ); + #endif + DestroyWindow( context->hwnd ); + #if DEBUG_GL_CONTEXT + printf_console( "GLDebug context: destroyed window %x\n", context->hwnd ); + #endif + winutils::UnregisterWindowClass( GetMasterContextClassName().c_str() ); + + #elif UNITY_OSX + + CleanupMasterContextOSX (context); + + #elif UNITY_LINUX + Display *display = reinterpret_cast <Display*> (context->display); + glFlush (); + glXMakeCurrent(display, None, NULL); + glXDestroyContext(display, reinterpret_cast<GLXContext> (context->context)); + + #else + #error "Unknown platform" + #endif + + delete context; + gMasterGraphicsContext.Reset(); + + #if !UNITY_EDITOR // editor does not do cleanup + Assert(gContexts.empty()); + #endif +} + + +bool ActivateGraphicsContextGL( const GraphicsContextGL& context, int flags ) +{ + Assert(IsRealGfxDeviceThreadOwner()); + bool result = true; + + // In Web Player, do not unbind GL objects here: + // At least on Chrome/OSX, when switching to fullscreen (sometimes) calls + // into the plugin with an already destroyed + // GL context set as active and so we crash if we use that. + // Instead, unbind happens elsewhere for that case. + // + // However, have to unbind in the editor. Mostly when switching + // graphics emulation, multiple contexts for each view can get old + // stale state and picking would get wrong, case 408464. + #if !WEBPLUG + if( !(flags & kGLContextSkipUnbindObjects) && IsGfxDevice() ) + GetRealGfxDevice().UnbindObjects(); + #endif + + #if UNITY_WIN + Assert(context.hglrc); + + if( !wglMakeCurrent(context.hdc, context.hglrc) ) + { + printf_console( "GLContext: failed to activate %x: %s\n", context.hglrc, WIN_LAST_ERROR_TEXT ); + result = false; + } + + #elif UNITY_OSX + + Assert(context.cgl != NULL); + #if DEBUG_GL_CONTEXT + char const* master = gMasterGraphicsContext.object ? (&context == gMasterGraphicsContext.object ? " (MASTER)" : "") : " (MASTER NULL)"; + printf_console( "CTX: activate %p%s\n", context.cgl, master ); + #endif + // In general the previous context needs to be flushed whenever switching to a new one. + // This is even more important in case of multithreaded GL, where not flushing can + // result in random crashes. + // + // However, don't flush if explicitly told not to. We don't flush when activating context + // at start of web player loop, just after creating web player window, and so on (i.e. whenever + // context activation happens because we initialize something). Skipping flush gets rid of + // "first frame shows garbage or previous game" in most cases. + if( !(flags & kGLContextSkipFlush) && CGLGetCurrentContext() != NULL) + glFlush(); + + CGLError err = CGLSetCurrentContext(context.cgl); + if( err ) + printf_console( "GLContext: CGLSetCurrentContext() failed: %s\n", CGLErrorString(err) ); + + #elif UNITY_LINUX + Assert (context.window); + + if( !(flags & kGLContextSkipFlush) && glXGetCurrentContext() != NULL) + glFlush(); + + glXMakeCurrent(reinterpret_cast<Display*> (context.display), context.window, reinterpret_cast<GLXContext> (context.context)); + + #else + #error "Unknown platform" + #endif + + if( !(flags & kGLContextSkipUnbindObjects) && IsGfxDevice() ) + { + // Must unbind objects otherwise stuff falls apart in other places, like read pixels stop + // to work when OpenGL ES 1.1 is being emulated in the editor. + GetRealGfxDevice().UnbindObjects(); + } + if( !(flags & kGLContextSkipInvalidateState) && IsGfxDevice() ) + { + // In some cases we cannot invalidate, e.g. when destroying render textures (case 490767). + GetRealGfxDevice().InvalidateState(); + } + return result; +} + + +bool ActivateGraphicsContext (GraphicsContextHandle ctx, bool currentThreadOnly, int flags) +{ + bool isMainThread = Thread::CurrentThreadIsMainThread(); + if (isMainThread && IsGfxDevice()) + { + GetGfxDevice().AcquireThreadOwnership(); + } +#if ENABLE_PROFILER + bool activeTimerQueries = false; + if (IsGfxDevice()) + { + activeTimerQueries = GetRealGfxDevice().TimerQueriesIsActive(); + if (activeTimerQueries) + GetRealGfxDevice().EndTimerQueries(); + } +#endif + Assert(isMainThread || IsRealGfxDeviceThreadOwner()); + Assert (gMasterGraphicsContext.IsValid()); + GraphicsContextGL* context = OBJECT_FROM_HANDLE(ctx,GraphicsContextGL); + bool res = ActivateGraphicsContextGL( *context, flags ); +#if ENABLE_PROFILER + if (activeTimerQueries) + GetRealGfxDevice().BeginTimerQueries(); +#endif + if (isMainThread && IsGfxDevice()) + { + GetGfxDevice().ReleaseThreadOwnership(); + } + if (!currentThreadOnly && IsGfxDevice() && isMainThread) + { + GetGfxDevice().SetActiveContext (context); + } + return res; +} + +bool ActivateMasterContextGL() +{ + GraphicsContextHandle ctx = GetMasterGraphicsContext(); + ErrorIf( !ctx.IsValid() ); + return ActivateGraphicsContext (ctx); +} + +bool ActivateMainContextGL () +{ + GraphicsContextHandle ctx = GetMainGraphicsContext(); + if( ctx.IsValid() )return ActivateGraphicsContext (ctx); + return false; +} + +void AssignMasterGraphicsContextGL( GraphicsContextGL* ctx ) +{ + Assert(!gMasterGraphicsContext.IsValid()); + gMasterGraphicsContext.object = ctx; +} + + + +#if UNITY_OSX + +GraphicsContextGL GetCurrentGraphicsContext () +{ + GraphicsContextGL ctx; + ctx.cgl = CGLGetCurrentContext(); +#if SUPPORT_AGL + ctx.agl = aglGetCurrentContext(); +#endif + return ctx; +} + +#elif UNITY_WIN + +GraphicsContextGL GetCurrentGraphicsContext () +{ + GraphicsContextGL ctx; + ctx.hdc = wglGetCurrentDC(); + ctx.hglrc = wglGetCurrentContext(); + return ctx; +} + +#elif UNITY_LINUX + +GraphicsContextGL GetCurrentGraphicsContext () +{ + GraphicsContextGL ctx; + ctx.context = glXGetCurrentContext(); + ctx.window = (Window)glXGetCurrentDrawable(); + ctx.display = GetDisplay(); + return ctx; +} + +#else +#error "Unknown platform" +#endif diff --git a/Runtime/GfxDevice/opengl/GLContext.h b/Runtime/GfxDevice/opengl/GLContext.h new file mode 100644 index 0000000..42e628a --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLContext.h @@ -0,0 +1,195 @@ +#pragma once + +#include "Runtime/GfxDevice/GfxDeviceObjects.h" +#include "Runtime/GfxDevice/GfxDeviceTypes.h" + +#if UNITY_WIN + struct GraphicsContextGL + { + HDC hdc; + HGLRC hglrc; + HWND hwnd; + + GraphicsContextGL() : hdc(NULL), hwnd(NULL), hglrc(NULL) + { + } + ~GraphicsContextGL() + { + hdc = NULL;hwnd = NULL; hglrc = NULL; + } + + bool IsValid()const { return hglrc != NULL; } + friend bool operator == (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.hglrc == rhs.hglrc; } + friend bool operator < (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.hglrc < rhs.hglrc; } + friend bool operator != (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.hglrc != rhs.hglrc; } + }; +#elif UNITY_OSX + #define SUPPORT_AGL (!UNITY_64) + struct __AGLContextRec; + typedef struct __AGLContextRec *AGLContext; + + struct _CGLContextObject; + typedef struct _CGLContextObject *CGLContext; + + struct _CGLPixelFormatObject; + typedef struct _CGLPixelFormatObject *CGLPixelFormatObj; + + // 10.5 SDK defines all CGL functions to use GLint, whereas 10.4 is long. Make this work in both. + #ifndef MAC_OS_X_VERSION_MAX_ALLOWED + #error Fail + #elif MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5 + #define CGLint long + #else + #define CGLint int + #endif + + struct GraphicsContextGL + { + CGLContext cgl; + #if SUPPORT_AGL + AGLContext agl; + #endif + + void* presentSync; + uint appleFence; + bool appleFenceValid; + + GraphicsContextGL() { + cgl = NULL; + #if SUPPORT_AGL + agl = NULL; + #endif + presentSync = 0; + appleFence = 0; + appleFenceValid = false; + } + + friend bool operator == (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.cgl == rhs.cgl; } + friend bool operator < (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.cgl < rhs.cgl; } + friend bool operator != (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.cgl != rhs.cgl; } + }; + + #define CGL_FROM_HANDLE(context) (*OBJECT_FROM_HANDLE(context,GraphicsContextGL)).cgl +#if SUPPORT_AGL + #define AGL_FROM_HANDLE(context) (*OBJECT_FROM_HANDLE(context,GraphicsContextGL)).agl +#endif +#elif UNITY_LINUX + #include "UnityGL.h" + #include "PlatformDependent/Linux/X11Quarantine.h" + + struct GraphicsContextGL + { + NativeDisplayPtr display; + NativeWindow window; + void *context; + void *presentSync; + + GraphicsContextGL() : window(0), context(NULL), presentSync(NULL) + { + } + ~GraphicsContextGL() + { + window = 0; + context = NULL; + } + + bool IsValid()const { return window != 0; } + friend bool operator == (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.context == rhs.context; } + friend bool operator < (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.context < rhs.context; } + friend bool operator != (const GraphicsContextGL& lhs, const GraphicsContextGL& rhs) { return lhs.context != rhs.context; } + }; + #define GLX_FROM_HANDLE(context) (*OBJECT_FROM_HANDLE(context,GraphicsContextGL)).context +#else + #error "Unknown platform" +#endif + +// Returns the master context +// Mac: if necessary creates it +// Windows: explicitly create master context earlier, with CreateMasterGraphicsContext() +GraphicsContextHandle GetMasterGraphicsContext(); +bool IsMasterGraphicsContextValid(); + +void SetMainGraphicsContext( GraphicsContextHandle ctx ); +GraphicsContextHandle GetMainGraphicsContext (); + +void DestroyContextGL( GraphicsContextHandle& context ); +void DestroyMainContextGL(); + +// Makes the context active. And sets up some default state. +bool ActivateGraphicsContext (GraphicsContextHandle ctx, bool currentThreadOnly = false, int flags = 0); +bool ActivateMasterContextGL (); +bool ActivateMainContextGL (); +bool ActivateGraphicsContextGL ( const GraphicsContextGL& ctx, int flags ); +void AssignMasterGraphicsContextGL ( GraphicsContextGL* ctx ); +GraphicsContextGL GetCurrentGraphicsContext (); + +void PresentContextGL ( GraphicsContextHandle ctx ); + +#if UNITY_WIN + void SetMasterContextClassName ( const std::wstring& windowClassName ); + const std::wstring& GetMasterContextClassName (); + + GraphicsContextHandle SetupGraphicsContextFromWindow ( HWND window, int width, int height, int inFSAA, int& outFSAA ); +#endif + + + + +typedef std::set<GraphicsContextGL> GraphicsContexts; +GraphicsContexts& GetGLContexts(); + +enum { + kGLContextSkipInvalidateState = 1 << 0, + kGLContextSkipUnbindObjects = 1 << 1, + kGLContextSkipFlush = 2 << 2, +}; + + +#if UNITY_OSX + void CleanupMasterContext(); + + GraphicsContextHandle MakeNewContext( int width, int height, int fullscreen, bool doubleBuffer, bool pbuffer, DepthBufferFormat depthFormat, int* inoutAA, bool agl); + GraphicsContextHandle MakeOffScreenContext (int width, int height, int depthBits, int stencilBits); + GraphicsContextGL MakeNewContextGL( int width, int height, int fullscreen, bool doubleBuffer, bool pbuffer, bool depthTexture, DepthBufferFormat depthFormat, int* inoutAA, bool agl); + GraphicsContextGL MakeOffScreenContextGL (int width, int height, int depthBits, int stencilBits); + void GeneratePixelAttributes (int bits, int depthBits, int stencilBits, const void* cglPixelFormatAttributes, bool doubleBuffer,bool fullscreen, int supersample, bool pbuffer); + void SetupDefaultContextState( GraphicsContextGL &context, bool setMultiThreaded, int fsaa ); + + void CleanupPresentSync (GraphicsContextGL* context); + + void SetSyncToVBL (GraphicsContextHandle context, int syncCount); + + void SetDisplayID( CGDirectDisplayID display ); + + void MakeMasterGLContext(); + + #if UNITY_EDITOR + void GLFinishAllGraphicsContexts (); + void SetContextDrawable( GraphicsContextHandle context, CGrafPtr port, const float* frame ); + void UpdateContextDrawable( GraphicsContextHandle context, const float* frame ); + #endif +#elif UNITY_LINUX + void CleanupMasterContext(); + void CleanupPresentSync (GraphicsContextGL* context); + + GraphicsContextHandle MakeNewContext( int width, int height, int fullscreen, bool doubleBuffer, bool pbuffer, DepthBufferFormat depthFormat, int antiAlias); + GraphicsContextHandle MakeOffScreenContext (int width, int height, int depthBits, int stencilBits); + GraphicsContextGL MakeNewContextGL (NativeDisplayPtr display, NativeWindow window, int width, int height, int fullscreen, bool doubleBuffer, bool pbuffer, bool depthTexture, DepthBufferFormat depthFormat, int antiAlias); + GraphicsContextGL MakeOffScreenContextGL (int width, int height, int depthBits, int stencilBits); + void SetupDefaultContextState( GraphicsContextGL &context, bool setMultiThreaded, int fsaa ); + + void SetSyncToVBL (GraphicsContextHandle context, int syncCount); + void SetDisplay(NativeDisplayPtr display); + NativeDisplayPtr GetDisplay(); + + void MakeMasterGLContext(); + void MakeMasterGLContext(NativeDisplayPtr display, NativeWindow window); + GraphicsContextGL* MakeGLContextForWindow(NativeDisplayPtr display, NativeWindow window, bool shareWithMaster=true); + VisualInfoPtr CreateVisualInfo (NativeDisplayPtr display, int antialiasingLevel=0); + + #if UNITY_EDITOR + void GLFinishAllGraphicsContexts (); + void UpdateContextDrawable( GraphicsContextHandle context, const float* frame ); + GraphicsContextHandle SetupGraphicsContextFromWindow (NativeWindow window, int width, int height, int inFSAA, int& outFSAA); + #endif +#endif diff --git a/Runtime/GfxDevice/opengl/GLExtensionDefs.h b/Runtime/GfxDevice/opengl/GLExtensionDefs.h new file mode 100644 index 0000000..ba5f055 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLExtensionDefs.h @@ -0,0 +1,247 @@ +// This file is automatically generated with Runtime/GfxDevice/opengl/GenerateGLExtensionDef.pl. +// It is generated from GLExtensionDefs.txt + + +//Tex coords +DEF (PFNGLACTIVETEXTUREPROC, glActiveTextureARB); +#define glActiveTextureARB UNITYGL_glActiveTextureARB +DEF (PFNGLCLIENTACTIVETEXTUREPROC, glClientActiveTextureARB); +#define glClientActiveTextureARB UNITYGL_glClientActiveTextureARB +DEF (PFNGLMULTITEXCOORD3FPROC, glMultiTexCoord3fARB); +#define glMultiTexCoord3fARB UNITYGL_glMultiTexCoord3fARB +DEF (PFNGLMULTITEXCOORD4FPROC, glMultiTexCoord4fARB); +#define glMultiTexCoord4fARB UNITYGL_glMultiTexCoord4fARB +DEF (PFNGLMULTITEXCOORD3FVPROC, glMultiTexCoord3fvARB); +#define glMultiTexCoord3fvARB UNITYGL_glMultiTexCoord3fvARB +DEF (PFNGLMULTITEXCOORD4FVPROC, glMultiTexCoord4fvARB); +#define glMultiTexCoord4fvARB UNITYGL_glMultiTexCoord4fvARB + +//Blending +DEF (PFNGLBLENDCOLORPROC, glBlendColor); +#define glBlendColor UNITYGL_glBlendColor +DEF (PFNGLBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT); +#define glBlendFuncSeparateEXT UNITYGL_glBlendFuncSeparateEXT +DEF (PFNGLBLENDEQUATIONPROC, glBlendEquation); +#define glBlendEquation UNITYGL_glBlendEquation +DEF (PFNGLBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT); +#define glBlendEquationSeparateEXT UNITYGL_glBlendEquationSeparateEXT + +// ARB_VP, ARB FP +DEF (PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); +#define glDeleteProgramsARB UNITYGL_glDeleteProgramsARB +DEF (PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); +#define glGenProgramsARB UNITYGL_glGenProgramsARB +DEF (PFNGLBINDPROGRAMARBPROC, glBindProgramARB); +#define glBindProgramARB UNITYGL_glBindProgramARB +DEF (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); +#define glProgramLocalParameter4fvARB UNITYGL_glProgramLocalParameter4fvARB +DEF (PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); +#define glProgramEnvParameter4fvARB UNITYGL_glProgramEnvParameter4fvARB +DEF (PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB); +#define glProgramLocalParameter4fARB UNITYGL_glProgramLocalParameter4fARB +DEF (PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB); +#define glProgramEnvParameter4fARB UNITYGL_glProgramEnvParameter4fARB +DEF (PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); +#define glProgramStringARB UNITYGL_glProgramStringARB +DEF (PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB); +#define glGetProgramEnvParameterfvARB UNITYGL_glGetProgramEnvParameterfvARB + +// Textures +DEF (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC, glCompressedTexImage2DARB); +#define glCompressedTexImage2DARB UNITYGL_glCompressedTexImage2DARB +DEF (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB); +#define glCompressedTexSubImage2DARB UNITYGL_glCompressedTexSubImage2DARB +DEF (PFNGLTEXIMAGE3DPROC, glTexImage3D); +#define glTexImage3D UNITYGL_glTexImage3D + +#if UNITY_OSX +// Apple fences +DEF (PFNGLGENFENCESAPPLEPROC, glGenFencesAPPLE); +#define glGenFencesAPPLE UNITYGL_glGenFencesAPPLE +DEF (PFNGLDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE); +#define glDeleteFencesAPPLE UNITYGL_glDeleteFencesAPPLE +DEF (PFNGLSETFENCEAPPLEPROC, glSetFenceAPPLE); +#define glSetFenceAPPLE UNITYGL_glSetFenceAPPLE +DEF (PFNGLISFENCEAPPLEPROC, glIsFenceAPPLE); +#define glIsFenceAPPLE UNITYGL_glIsFenceAPPLE +DEF (PFNGLTESTFENCEAPPLEPROC, glTestFenceAPPLE); +#define glTestFenceAPPLE UNITYGL_glTestFenceAPPLE +DEF (PFNGLFINISHFENCEAPPLEPROC, glFinishFenceAPPLE); +#define glFinishFenceAPPLE UNITYGL_glFinishFenceAPPLE +DEF (PFNGLFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE); +#define glFinishObjectAPPLE UNITYGL_glFinishObjectAPPLE +DEF (PFNGLTESTOBJECTAPPLEPROC, glTestObjectAPPLE); +#define glTestObjectAPPLE UNITYGL_glTestObjectAPPLE + +// APPLE_flush_buffer_range +DEF (PFNGLBUFFERPARAMETERIAPPLEPROC, glBufferParameteriAPPLE); +#define glBufferParameteriAPPLE UNITYGL_glBufferParameteriAPPLE +DEF (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC, glFlushMappedBufferRangeAPPLE); +#define glFlushMappedBufferRangeAPPLE UNITYGL_glFlushMappedBufferRangeAPPLE +#endif + +// ARB_vertex_buffer_object +DEF (PFNGLGENBUFFERSARBPROC, glGenBuffersARB); +#define glGenBuffersARB UNITYGL_glGenBuffersARB +DEF (PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB); +#define glDeleteBuffersARB UNITYGL_glDeleteBuffersARB +DEF (PFNGLBUFFERDATAARBPROC, glBufferDataARB); +#define glBufferDataARB UNITYGL_glBufferDataARB +DEF (PFNGLBINDBUFFERARBPROC, glBindBufferARB); +#define glBindBufferARB UNITYGL_glBindBufferARB +DEF (PFNGLMAPBUFFERARBPROC, glMapBufferARB); +#define glMapBufferARB UNITYGL_glMapBufferARB +DEF (PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB); +#define glUnmapBufferARB UNITYGL_glUnmapBufferARB +DEF (PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB); +#define glBufferSubDataARB UNITYGL_glBufferSubDataARB + +// ARB_map_buffer_range +DEF (PFNGLMAPBUFFERRANGEPROC, glMapBufferRange); +#define glMapBufferRange UNITYGL_glMapBufferRange + +// ARB_vertex_program +DEF (PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); +#define glGetProgramivARB UNITYGL_glGetProgramivARB +DEF (PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); +#define glVertexAttribPointerARB UNITYGL_glVertexAttribPointerARB +DEF (PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); +#define glEnableVertexAttribArrayARB UNITYGL_glEnableVertexAttribArrayARB +DEF (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); +#define glDisableVertexAttribArrayARB UNITYGL_glDisableVertexAttribArrayARB + +// ARB_occlusion query +DEF (PFNGLGENQUERIESARBPROC, glGenQueriesARB); +#define glGenQueriesARB UNITYGL_glGenQueriesARB +DEF (PFNGLBEGINQUERYARBPROC, glBeginQueryARB); +#define glBeginQueryARB UNITYGL_glBeginQueryARB +DEF (PFNGLENDQUERYARBPROC, glEndQueryARB); +#define glEndQueryARB UNITYGL_glEndQueryARB +DEF (PFNGLGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB); +#define glGetQueryObjectivARB UNITYGL_glGetQueryObjectivARB +DEF (PFNGLGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB); +#define glGetQueryObjectuivARB UNITYGL_glGetQueryObjectuivARB +DEF (PFNGLDELETEQUERIESARBPROC, glDeleteQueriesARB); +#define glDeleteQueriesARB UNITYGL_glDeleteQueriesARB + +// EXT_timer query +DEF (PFNGLGETQUERYOBJECTI64VEXTPROC, glGetQueryObjecti64vEXT); +#define glGetQueryObjecti64vEXT UNITYGL_glGetQueryObjecti64vEXT +DEF (PFNGLGETQUERYOBJECTUI64VEXTPROC, glGetQueryObjectui64vEXT); +#define glGetQueryObjectui64vEXT UNITYGL_glGetQueryObjectui64vEXT + +// ARB_sync +DEF (PFNGLFENCESYNCPROC, glFenceSync); +#define glFenceSync UNITYGL_glFenceSync +DEF (PFNGLDELETESYNCPROC, glDeleteSync); +#define glDeleteSync UNITYGL_glDeleteSync +DEF (PFNGLCLIENTWAITSYNCPROC, glClientWaitSync); +#define glClientWaitSync UNITYGL_glClientWaitSync + +// GLSL +DEF (PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB); +#define glCreateProgramObjectARB UNITYGL_glCreateProgramObjectARB +DEF (PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB); +#define glCreateShaderObjectARB UNITYGL_glCreateShaderObjectARB +DEF (PFNGLSHADERSOURCEARBPROC, glShaderSourceARB); +#define glShaderSourceARB UNITYGL_glShaderSourceARB +DEF (PFNGLCOMPILESHADERARBPROC, glCompileShaderARB); +#define glCompileShaderARB UNITYGL_glCompileShaderARB +DEF (PFNGLATTACHOBJECTARBPROC, glAttachObjectARB); +#define glAttachObjectARB UNITYGL_glAttachObjectARB +DEF (PFNGLLINKPROGRAMARBPROC, glLinkProgramARB); +#define glLinkProgramARB UNITYGL_glLinkProgramARB +DEF (PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB); +#define glUseProgramObjectARB UNITYGL_glUseProgramObjectARB +DEF (PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB); +#define glDeleteObjectARB UNITYGL_glDeleteObjectARB +DEF (PFNGLGETHANDLEARBPROC, glGetHandleARB); +#define glGetHandleARB UNITYGL_glGetHandleARB +DEF (PFNGLGETINFOLOGARBPROC, glGetInfoLogARB); +#define glGetInfoLogARB UNITYGL_glGetInfoLogARB +DEF (PFNGLGETACTIVEATTRIBARBPROC, glGetActiveAttribARB); +#define glGetActiveAttribARB UNITYGL_glGetActiveAttribARB +DEF (PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB); +#define glGetActiveUniformARB UNITYGL_glGetActiveUniformARB +DEF (PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB); +#define glGetUniformLocationARB UNITYGL_glGetUniformLocationARB +DEF (PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB); +#define glGetAttribLocationARB UNITYGL_glGetAttribLocationARB +DEF (PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB); +#define glGetObjectParameterivARB UNITYGL_glGetObjectParameterivARB +DEF (PFNGLUNIFORM1FVARBPROC, glUniform1fvARB); +#define glUniform1fvARB UNITYGL_glUniform1fvARB +DEF (PFNGLUNIFORM2FVARBPROC, glUniform2fvARB); +#define glUniform2fvARB UNITYGL_glUniform2fvARB +DEF (PFNGLUNIFORM3FVARBPROC, glUniform3fvARB); +#define glUniform3fvARB UNITYGL_glUniform3fvARB +DEF (PFNGLUNIFORM4FVARBPROC, glUniform4fvARB); +#define glUniform4fvARB UNITYGL_glUniform4fvARB +DEF (PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB); +#define glUniformMatrix4fvARB UNITYGL_glUniformMatrix4fvARB +DEF (PFNGLUNIFORM1IVARBPROC, glUniform1ivARB); +#define glUniform1ivARB UNITYGL_glUniform1ivARB +DEF (PFNGLUNIFORM2IVARBPROC, glUniform2ivARB); +#define glUniform2ivARB UNITYGL_glUniform2ivARB +DEF (PFNGLUNIFORM3IVARBPROC, glUniform3ivARB); +#define glUniform3ivARB UNITYGL_glUniform3ivARB +DEF (PFNGLUNIFORM4IVARBPROC, glUniform4ivARB); +#define glUniform4ivARB UNITYGL_glUniform4ivARB + +#if UNITY_WIN +// Windows P-buffers +DEF (PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB); +#define wglChoosePixelFormatARB UNITYGL_wglChoosePixelFormatARB +DEF (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB); +#define wglGetPixelFormatAttribivARB UNITYGL_wglGetPixelFormatAttribivARB +DEF (PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB); +#define wglGetExtensionsStringARB UNITYGL_wglGetExtensionsStringARB +DEF (PFNWGLGETEXTENSIONSSTRINGEXTPROC, wglGetExtensionsStringEXT); +#define wglGetExtensionsStringEXT UNITYGL_wglGetExtensionsStringEXT + +// Windows VSync +DEF (PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT); +#define wglSwapIntervalEXT UNITYGL_wglSwapIntervalEXT +#endif + +// GL_EXT_framebuffer_object +DEF (PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); +#define glGenFramebuffersEXT UNITYGL_glGenFramebuffersEXT +DEF (PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); +#define glBindFramebufferEXT UNITYGL_glBindFramebufferEXT +DEF (PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); +#define glGenRenderbuffersEXT UNITYGL_glGenRenderbuffersEXT +DEF (PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); +#define glBindRenderbufferEXT UNITYGL_glBindRenderbufferEXT +DEF (PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); +#define glRenderbufferStorageEXT UNITYGL_glRenderbufferStorageEXT +DEF (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); +#define glFramebufferRenderbufferEXT UNITYGL_glFramebufferRenderbufferEXT +DEF (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); +#define glFramebufferTexture2DEXT UNITYGL_glFramebufferTexture2DEXT +DEF (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); +#define glCheckFramebufferStatusEXT UNITYGL_glCheckFramebufferStatusEXT +DEF (PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); +#define glDeleteFramebuffersEXT UNITYGL_glDeleteFramebuffersEXT +DEF (PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); +#define glDeleteRenderbuffersEXT UNITYGL_glDeleteRenderbuffersEXT +DEF (PFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); +#define glGenerateMipmapEXT UNITYGL_glGenerateMipmapEXT + +// GL_ARB_draw_buffers +DEF (PFNGLDRAWBUFFERSARBPROC, glDrawBuffersARB); +#define glDrawBuffersARB UNITYGL_glDrawBuffersARB + +// GL_EXT_framebuffer_blit +DEF (PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT); +#define glBlitFramebufferEXT UNITYGL_glBlitFramebufferEXT + +// GL_EXT_framebuffer_multisample +DEF (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT); +#define glRenderbufferStorageMultisampleEXT UNITYGL_glRenderbufferStorageMultisampleEXT + +// Separate stencil in GL2.0 +DEF (PFNGLSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); +#define glStencilFuncSeparate UNITYGL_glStencilFuncSeparate +DEF (PFNGLSTENCILOPSEPARATEPROC, glStencilOpSeparate); +#define glStencilOpSeparate UNITYGL_glStencilOpSeparate diff --git a/Runtime/GfxDevice/opengl/GLExtensionDefs.txt b/Runtime/GfxDevice/opengl/GLExtensionDefs.txt new file mode 100644 index 0000000..6cc3d6d --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLExtensionDefs.txt @@ -0,0 +1,145 @@ + + +//Tex coords +glActiveTextureARB->glActiveTexture +glClientActiveTextureARB->glClientActiveTexture +glMultiTexCoord3fARB->glMultiTexCoord3f +glMultiTexCoord4fARB->glMultiTexCoord4f +glMultiTexCoord3fvARB->glMultiTexCoord3fv +glMultiTexCoord4fvARB->glMultiTexCoord4fv + +//Blending +glBlendColor +glBlendFuncSeparateEXT +glBlendEquation +glBlendEquationSeparateEXT + +// ARB_VP, ARB FP +glDeleteProgramsARB +glGenProgramsARB +glBindProgramARB +glProgramLocalParameter4fvARB +glProgramEnvParameter4fvARB +glProgramLocalParameter4fARB +glProgramEnvParameter4fARB +glProgramStringARB +glGetProgramEnvParameterfvARB + +// Textures +glCompressedTexImage2DARB +glCompressedTexSubImage2DARB +glTexImage3D + +#if UNITY_OSX +// Apple fences +glGenFencesAPPLE +glDeleteFencesAPPLE +glSetFenceAPPLE +glIsFenceAPPLE +glTestFenceAPPLE +glFinishFenceAPPLE +glFinishObjectAPPLE +glTestObjectAPPLE + +// APPLE_flush_buffer_range +glBufferParameteriAPPLE +glFlushMappedBufferRangeAPPLE +#endif + +// ARB_vertex_buffer_object +glGenBuffersARB +glDeleteBuffersARB +glBufferDataARB +glBindBufferARB +glMapBufferARB +glUnmapBufferARB +glBufferSubDataARB + +// ARB_map_buffer_range +glMapBufferRange + +// ARB_vertex_program +glGetProgramivARB +glVertexAttribPointerARB +glEnableVertexAttribArrayARB +glDisableVertexAttribArrayARB + +// ARB_occlusion query +glGenQueriesARB +glBeginQueryARB +glEndQueryARB +glGetQueryObjectivARB +glGetQueryObjectuivARB +glDeleteQueriesARB + +// EXT_timer query +glGetQueryObjecti64vEXT +glGetQueryObjectui64vEXT + +// ARB_sync +glFenceSync +glDeleteSync +glClientWaitSync + +// GLSL +glCreateProgramObjectARB +glCreateShaderObjectARB +glShaderSourceARB +glCompileShaderARB +glAttachObjectARB +glLinkProgramARB +glUseProgramObjectARB +glDeleteObjectARB +glGetHandleARB +glGetInfoLogARB +glGetActiveAttribARB +glGetActiveUniformARB +glGetUniformLocationARB +glGetAttribLocationARB +glGetObjectParameterivARB +glUniform1fvARB +glUniform2fvARB +glUniform3fvARB +glUniform4fvARB +glUniformMatrix4fvARB +glUniform1ivARB +glUniform2ivARB +glUniform3ivARB +glUniform4ivARB + +#if UNITY_WIN +// Windows P-buffers +wglChoosePixelFormatARB +wglGetPixelFormatAttribivARB +wglGetExtensionsStringARB +wglGetExtensionsStringEXT + +// Windows VSync +wglSwapIntervalEXT +#endif + +// GL_EXT_framebuffer_object +glGenFramebuffersEXT +glBindFramebufferEXT +glGenRenderbuffersEXT +glBindRenderbufferEXT +glRenderbufferStorageEXT +glFramebufferRenderbufferEXT +glFramebufferTexture2DEXT +glCheckFramebufferStatusEXT +glDeleteFramebuffersEXT +glDeleteRenderbuffersEXT +glGenerateMipmapEXT + +// GL_ARB_draw_buffers +glDrawBuffersARB + +// GL_EXT_framebuffer_blit +glBlitFramebufferEXT + +// GL_EXT_framebuffer_multisample +glRenderbufferStorageMultisampleEXT + +// Separate stencil in GL2.0 +glStencilFuncSeparate +glStencilOpSeparate diff --git a/Runtime/GfxDevice/opengl/GLWindow.h b/Runtime/GfxDevice/opengl/GLWindow.h new file mode 100644 index 0000000..53f79b9 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GLWindow.h @@ -0,0 +1,29 @@ +#ifndef GLWINDOW_H +#define GLWINDOW_H + +#include "UnityGL.h" +#include "Runtime/GfxDevice/GfxDeviceWindow.h" +#include "GLContext.h" + +class GLWindow : public GfxDeviceWindow +{ +private: + GraphicsContextHandle m_GLContext; + int cc; +public: + GLWindow (NativeWindow window, int width, int height, DepthBufferFormat depthFormat, int antiAlias); + ~GLWindow(); + + bool Reshape( int width, int height, DepthBufferFormat depthFormat, int antiAlias ); + + bool BeginRendering(); + bool EndRendering( bool presentContent ); + +public: + static GLWindow* Current(); + + +}; + + +#endif diff --git a/Runtime/GfxDevice/opengl/GenerateGLExtensionDef.pl b/Runtime/GfxDevice/opengl/GenerateGLExtensionDef.pl new file mode 100644 index 0000000..81310df --- /dev/null +++ b/Runtime/GfxDevice/opengl/GenerateGLExtensionDef.pl @@ -0,0 +1,48 @@ +#!/usr/bin/perl + +use strict; +use warnings; + +open FH, "GLExtensionDefs.txt" or die $_; + +my$ output = "// This file is automatically generated with Runtime/GfxDevice/opengl/GenerateGLExtensionDef.pl.\n// It is generated from GLExtensionDefs.txt\n"; + +LINE: +while (<FH>) +{ + my $line = $_; + chomp ($line); + + if ($line =~ /^\s*\/\/\s*(.*)/) + { + $output = $output . "$line\n"; + } + elsif ($line =~ /^\s*\#\s*(.*)/) + { + $output = $output . "$line\n"; + } + elsif ($line =~ /^\s* s*(.*)/) + { + $output = $output . "$line\n"; + } + elsif ($line =~ /^\s*$/) + { + $output = $output . "$line\n"; + } + else + { + my$ name = $line; + my$ pfn = uc ($line); + if ($line =~ /^(.+)->(.+)/) + { + $name = $1; + $pfn = uc ($2); + } + my $upperLine = uc ($line); + $output = $output . "DEF (PFN" . $pfn . "PROC, $name);\n"; + $output = $output . "#define $name UNITYGL_$name\n"; + } +} + +open OUT, "> GLExtensionDefs.h"; +print OUT $output;
\ No newline at end of file diff --git a/Runtime/GfxDevice/opengl/GfxDeviceGL.cpp b/Runtime/GfxDevice/opengl/GfxDeviceGL.cpp new file mode 100644 index 0000000..dfc2926 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GfxDeviceGL.cpp @@ -0,0 +1,3079 @@ +#include "UnityPrefix.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "Runtime/Shaders/MaterialProperties.h" +#include "UnityGL.h" +#include "GLContext.h" +#include "TexturesGL.h" +#include "TimerQueryGL.h" +#include "ARBVBO.h" +#include "NullVBO.h" +#include "CombinerGL.h" +#include "External/shaderlab/Library/program.h" +#include "External/shaderlab/Library/texenv.h" +#include "External/shaderlab/Library/TextureBinding.h" +#include "ChannelsGL.h" +#include "Runtime/Threads/AtomicOps.h" +#include "Runtime/Allocator/LinearAllocator.h" +#include "GpuProgramsGL.h" +#include "ArbGpuProgamGL.h" +#include "TextureIdMapGL.h" +#include "Runtime/Graphics/GraphicsHelper.h" +#include "Runtime/GfxDevice/GpuProgramParamsApply.h" +#if UNITY_EDITOR && UNITY_WIN +#include "GLWindow.h" +#endif +#include "Runtime/Misc/Plugins.h" + + +void InvalidateChannelStateGL(); // ChannelsGL.cpp +void InvalidateFPParamCacheGL(); // GpuProgramsGL.cpp +bool IsActiveRenderTargetWithColorGL(); // RenderTextureGL.cpp + +namespace ShaderLab { + TexEnv* GetTexEnvForBinding( const TextureBinding& binding, const PropertySheet* props ); // pass.cpp +} + +static const unsigned int kBlendModeGL[] = { + GL_ZERO, GL_ONE, GL_DST_COLOR, GL_SRC_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, + GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA_SATURATE, GL_ONE_MINUS_SRC_ALPHA, +}; + +static const unsigned int kBlendFuncGL[] = { + GL_FUNC_ADD, GL_FUNC_SUBTRACT, + GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX, +}; + +static const unsigned int kCmpFuncGL[] = { + GL_NEVER, GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS +}; + +static const unsigned int kStencilOpGL[] = { + GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, + GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP +}; + +static const GLenum kColorMatModeGL[kColorMatTypeCount] = { 0, GL_EMISSION, GL_AMBIENT_AND_DIFFUSE }; + +static const unsigned long kTexDimTableGL[kTexDimCount] = {0, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB, 0}; + +static GLenum kWrapModeGL[kTexWrapCount] = { GL_REPEAT, GL_CLAMP_TO_EDGE }; + +static const GLint kMinFilterGL[kTexFilterCount] = { GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR }; + +static const unsigned int kFogModeGL[kFogModeCount] = { GL_LINEAR, GL_LINEAR, GL_EXP, GL_EXP2 }; + +GLenum kTopologyGL[kPrimitiveTypeCount] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_QUADS, GL_LINES, GL_LINE_STRIP, GL_POINTS }; + + +GfxThreadableDevice* CreateGLGfxDevice(); +const unsigned long* GetGLTextureDimensionTable(); +unsigned int GetGLShaderImplTarget( ShaderImplType implType ); +void InvalidateActiveShaderStateGL( ShaderType type ); + +#if SUPPORT_REPRODUCE_LOG_GFX_TRACE +#include "Runtime/Misc/ReproductionLog.h" +#define GFX_LOG(pattern) LogToScreenshotLog(__FUNCTION__+(" "+Format pattern)) +#else +#define GFX_LOG(pattern) +#endif + + +static inline void ActivateTextureUnitGL (int unit) +{ + // When using the fixed-function texture, the correct assert is: + //Assert(unit >= 0 && unit < gGraphicsCaps.maxTexUnits); + + Assert(unit >= 0 && unit < gGraphicsCaps.maxTexImageUnits); + + GFX_LOG(("%d", unit)); + if (gGraphicsCaps.maxTexImageUnits > 1) + OGL_CALL(glActiveTextureARB(GL_TEXTURE0_ARB + unit)); +} + + +// -------------------------------------------------------------------------- + +struct DeviceBlendStateGL : public DeviceBlendState +{ + UInt32 alphaFunc; +}; + + +struct DeviceDepthStateGL : public DeviceDepthState +{ + UInt32 depthFunc; +}; + +struct DeviceStencilStateGL : public DeviceStencilState +{ + GLenum stencilFuncFront; + GLenum stencilFailOpFront; + GLenum depthFailOpFront; + GLenum depthPassOpFront; + GLenum stencilFuncBack; + GLenum stencilFailOpBack; + GLenum depthFailOpBack; + GLenum depthPassOpBack; +}; + + + +typedef std::map< GfxBlendState, DeviceBlendStateGL, memcmp_less<GfxBlendState> > CachedBlendStates; +typedef std::map< GfxDepthState, DeviceDepthStateGL, memcmp_less<GfxDepthState> > CachedDepthStates; +typedef std::map< GfxStencilState, DeviceStencilStateGL, memcmp_less<GfxStencilState> > CachedStencilStates; +typedef std::map< GfxRasterState, DeviceRasterState, memcmp_less<GfxRasterState> > CachedRasterStates; + + +// -------------------------------------------------------------------------- + + +struct TextureUnitStateGL +{ + GLuint texID; + TextureDimension texDim; + unsigned int combColor, combAlpha; + Vector4f color; + TexGenMode texGen; + float bias; + + void Invalidate(); + void Verify( int unit ); +}; + +void TextureUnitStateGL::Invalidate() +{ + texID = -1; + texDim = kTexDimUnknown; + combColor = combAlpha = 0xFFFFFFFF; + color.Set( -1, -1, -1, -1 ); + texGen = kTexGenUnknown; + bias = 1.0e6f; +} + +// -------------------------------------------------------------------------- + + +struct VertexLightStateGL +{ + int enabled; // 0/1 or -1 if unknown + float attenQuad; + float spotAngle; + + void Invalidate(); + void Verify( int unit ); +}; + +void VertexLightStateGL::Invalidate() +{ + enabled = -1; + attenQuad = -1.0f; + spotAngle = -1000.0f; // -1.0f is used to flag non-spot lights, so it would be a valid value +} + +// -------------------------------------------------------------------------- + + +struct DeviceStateGL +{ + GLuint m_SharedFBO; + GLuint m_HelperFBO; + int m_TextureIDGenerator; + + int depthFunc; + int depthWrite; // 0/1 or -1 + + int blending; + int srcBlend, destBlend, srcBlendAlpha, destBlendAlpha; // GL modes + int blendOp, blendOpAlpha; // GL modes + CompareFunction alphaFunc; + float alphaValue; + int alphaToMask; + + CullMode culling; + bool appBackfaceMode, userBackfaceMode; + bool wireframe; + NormalizationMode normalization; + int scissor; + + + int lighting; + Vector4f matDiffuse, matAmbient, matSpecular, matEmissive; + Vector4f ambient; + float matShininess; + ColorMaterialMode colorMaterial; + + float offsetFactor, offsetUnits; + + GpuProgram* activeGpuProgram[kShaderTypeCount]; + const GpuProgramParameters* activeGpuProgramParams[kShaderTypeCount]; + ShaderImplType shaderEnabledImpl[kShaderTypeCount]; + int shaderEnabledID[kShaderTypeCount]; + + int separateSpecular; + + int colorWriteMask; // ColorWriteMask combinations + + TextureUnitStateGL textures[kMaxSupportedTextureUnits]; + VertexLightStateGL vertexLights[kMaxSupportedVertexLights]; + + DynamicVBO* m_DynamicVBO; + + int viewport[4]; + int scissorRect[4]; + + GfxPrimitiveType m_ImmediateMode; + dynamic_array<UInt8> m_ImmediateVertices; + + #if GFX_USES_VIEWPORT_OFFSET + float viewportOffsetX, viewportOffsetY; + #endif + + CachedBlendStates m_CachedBlendStates; + CachedDepthStates m_CachedDepthStates; + CachedStencilStates m_CachedStencilStates; + CachedRasterStates m_CachedRasterStates; + + DeviceBlendStateGL* m_CurrBlendState; + DeviceDepthStateGL* m_CurrDepthState; + const DeviceStencilStateGL* m_CurrStencilState; + int m_StencilRef; + DeviceRasterState* m_CurrRasterState; + Matrix4x4f m_WorldMatrix; + + void Invalidate(BuiltinShaderParamValues& builtins); + void Verify(); +}; + +static void ApplyBackfaceMode( const DeviceStateGL& state ); + + +void DeviceStateGL::Invalidate (BuiltinShaderParamValues& builtins) +{ + int i; + + depthFunc = kFuncUnknown; + depthWrite = -1; + + blending = -1; // unknown + srcBlend = destBlend = srcBlendAlpha = destBlendAlpha = -1; // won't match any GL mode + blendOp = blendOpAlpha = -1; // won't match any GL mode + alphaFunc = kFuncUnknown; + alphaValue = -1.0f; + alphaToMask = -1; // unknown + + culling = kCullUnknown; + normalization = kNormalizationUnknown; + scissor = -1; + + lighting = -1; + matDiffuse.Set( -1, -1, -1, -1 ); + matAmbient.Set( -1, -1, -1, -1 ); + matSpecular.Set( -1, -1, -1, -1 ); + matEmissive.Set( -1, -1, -1, -1 ); + ambient.Set( -1, -1, -1, -1 ); + matShininess = -1.0f; + colorMaterial = kColorMatUnknown; + + offsetFactor = offsetUnits = -1000.0f; + for( i = 0; i < kShaderTypeCount; ++i ) + { + activeGpuProgram[i] = NULL; + activeGpuProgramParams[i] = NULL; + shaderEnabledImpl[i] = kShaderImplUndefined; + shaderEnabledID[i] = -1; + } + + separateSpecular = -1; + + colorWriteMask = -1; // TBD ? + + m_StencilRef = -1; + + for( i = 0; i < kMaxSupportedTextureUnits; ++i ) + textures[i].Invalidate(); + for( i = 0; i < kMaxSupportedVertexLights; ++i ) + vertexLights[i].Invalidate(); + InvalidateChannelStateGL(); + InvalidateFPParamCacheGL(); + + // make sure we aren't using any programs + if( gGraphicsCaps.gl.hasGLSL ) + glUseProgramObjectARB( 0 ); + glDisable( GL_VERTEX_PROGRAM_ARB ); + glDisable( GL_FRAGMENT_PROGRAM_ARB ); + + // misc. state + glHint (GL_FOG_HINT, GL_NICEST); + glLightModelf (GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0F); + + // Setup GL_EYE_PLANE for R coordinate to reasonable value. This has to be done initially, + // and NOT when some arbitrary matrix is already set up. So it's important + // to load identity matrix here and only then setup GL_EYE_PLANE value. + glLoadIdentity(); + m_WorldMatrix.SetIdentity(); + builtins.GetWritableMatrixParam(kShaderMatView).SetIdentity(); + builtins.GetWritableMatrixParam(kShaderMatProj).SetIdentity(); + builtins.GetWritableMatrixParam(kShaderMatViewProj).SetIdentity(); + const float zplane[4] = {0.0f,0.0f,1.0f,0.0f}; + for( i = 0; i < gGraphicsCaps.maxTexUnits; ++i ) + { + ActivateTextureUnitGL (i); + glTexGenfv (GL_R, GL_EYE_PLANE, zplane); + } + + // make sure backface mode is in synch + ApplyBackfaceMode( *this ); + + // make sure no vertex buffers are bound + UnbindVertexBuffersGL(); + + m_ImmediateMode = kPrimitiveTriangles; + m_ImmediateVertices.clear(); + + #if GFX_DEVICE_VERIFY_ENABLE + Verify(); + #endif +} + +#include "GfxDeviceGL.h" + +// GLContext.cpp +#if UNITY_WIN +bool CreateMasterGraphicsContext(); +#endif +void CleanupMasterContext(); + + +GfxThreadableDevice* CreateGLGfxDevice() +{ + #if UNITY_WIN + SetMasterContextClassName(L"WindowGLClassName"); + if( !CreateMasterGraphicsContext() ) + return NULL; + #endif + GraphicsContextHandle context = GetMasterGraphicsContext(); + if( !context.IsValid() ) + return NULL; + + SetMainGraphicsContext( context ); + ActivateGraphicsContext (context, true); + + InitGLExtensions(); + gGraphicsCaps.InitGL(); + GLAssert(); + + return UNITY_NEW_AS_ROOT(GFX_GL_IMPL(), kMemGfxDevice, "GLGfxDevice", ""); +} + + +GFX_GL_IMPL::GFX_GL_IMPL() +{ + #if !GFX_DEVICE_VIRTUAL + impl = new GfxDeviceImpl(); + #endif + STATE.m_SharedFBO = 0; + STATE.m_HelperFBO = 0; + STATE.m_TextureIDGenerator = 0; + STATE.appBackfaceMode = false; + STATE.userBackfaceMode = false; + STATE.m_DynamicVBO = NULL; + STATE.wireframe = false; + #if GFX_USES_VIEWPORT_OFFSET + STATE.viewportOffsetX = 0; + STATE.viewportOffsetY = 0; + #endif + + OnCreate(); + InvalidateState(); + + m_Renderer = kGfxRendererOpenGL; + m_UsesOpenGLTextureCoords = true; + m_UsesHalfTexelOffset = false; + // Should be safe to assume we can get 24 bits for the framebuffer on desktop. + m_FramebufferDepthFormat = kDepthFormat24; + m_IsThreadable = true; + + STATE.m_CurrBlendState = NULL; + STATE.m_CurrDepthState = NULL; + STATE.m_CurrStencilState = NULL; + STATE.m_CurrRasterState = NULL; + + STATE.m_WorldMatrix.SetIdentity(); + + m_MaxBufferedFrames = -1; // no limiting + + STATE.viewport[0] = STATE.viewport[1] = STATE.viewport[2] = STATE.viewport[3] = 0; + STATE.scissorRect[0] = STATE.scissorRect[1] = STATE.scissorRect[2] = STATE.scissorRect[3] = 0; + + extern RenderSurfaceBase* CreateBackBufferColorSurfaceGL(); + SetBackBufferColorSurface(CreateBackBufferColorSurfaceGL()); + + extern RenderSurfaceBase* CreateBackBufferDepthSurfaceGL(); + SetBackBufferDepthSurface(CreateBackBufferDepthSurfaceGL()); +} + +GFX_GL_IMPL::~GFX_GL_IMPL() +{ +#if !ENABLE_GFXDEVICE_REMOTE_PROCESS_WORKER + PluginsSetGraphicsDevice (NULL, kGfxRendererOpenGL, kGfxDeviceEventShutdown); +#endif + if (STATE.m_SharedFBO) + glDeleteFramebuffersEXT (1, &STATE.m_SharedFBO); + if (STATE.m_HelperFBO) + glDeleteFramebuffersEXT (1, &STATE.m_HelperFBO); + delete STATE.m_DynamicVBO; + + #if !GFX_DEVICE_VIRTUAL + delete impl; + #endif + + #if UNITY_WIN + CleanupMasterContext(); + #endif + CleanupGLExtensions(); +} + +void GFX_GL_IMPL::OnDeviceCreated (bool callingFromRenderThread) +{ + // needs to activate graphics context on both main & render threads + ActivateGraphicsContext (GetMainGraphicsContext(), true); +} + +void GFX_GL_IMPL::InvalidateState() +{ + m_FogParams.Invalidate(); + STATE.Invalidate(m_BuiltinParamValues); + + // Disable fog initially. At least on Mac/Intel, initial state seems to be off + // for fixed function (correct), but on for fragment/vertex programs (incorrect). + glFogf( GL_FOG_DENSITY, 0.0f ); + glDisable( GL_FOG ); + m_FogParams.mode = kFogDisabled; + m_FogParams.density = 0.0f; +} + + +const int kFPParamCacheSize = 32; // don't make this larger than 32 (won't fit into s_FPParamCacheValid mask) +extern UInt32 s_FPParamCacheValid; +extern Vector4f s_FPParamCache[kFPParamCacheSize]; + + +#define SET_LOCAL_MATRIX_PARAM( type, index, ptr ) \ + OGL_CALL(glProgramLocalParameter4fARB( type, index+0, ptr[0], ptr[4], ptr[8], ptr[12] )); \ + OGL_CALL(glProgramLocalParameter4fARB( type, index+1, ptr[1], ptr[5], ptr[9], ptr[13] )); \ + OGL_CALL(glProgramLocalParameter4fARB( type, index+2, ptr[2], ptr[6], ptr[10], ptr[14] )); \ + OGL_CALL(glProgramLocalParameter4fARB( type, index+3, ptr[3], ptr[7], ptr[11], ptr[15] )); \ + + +#define SET_ENV_MATRIX_PARAM( type, index, ptr ) \ + OGL_CALL(glProgramEnvParameter4fARB( type, index+0, ptr[0], ptr[4], ptr[8], ptr[12] )); \ + OGL_CALL(glProgramEnvParameter4fARB( type, index+1, ptr[1], ptr[5], ptr[9], ptr[13] )); \ + OGL_CALL(glProgramEnvParameter4fARB( type, index+2, ptr[2], ptr[6], ptr[10], ptr[14] )); \ + OGL_CALL(glProgramEnvParameter4fARB( type, index+3, ptr[3], ptr[7], ptr[11], ptr[15] )); \ + + +static void GLSetShaderMatrixConstant (ShaderImplType type, int index, int rows, int cols, const float* ptr) +{ + if (type == kShaderImplVertex) + { + SET_LOCAL_MATRIX_PARAM(GL_VERTEX_PROGRAM_ARB, index, ptr); + } + else if (type == kShaderImplFragment) + { + if (gGraphicsCaps.gl.cacheFPParamsWithEnvs) + { + // don't care here about cache + UInt32 mask0 = index+0 < kFPParamCacheSize ? 1 << (index+0) : 0; + UInt32 mask1 = index+1 < kFPParamCacheSize ? 1 << (index+1) : 0; + UInt32 mask2 = index+2 < kFPParamCacheSize ? 1 << (index+2) : 0; + UInt32 mask3 = index+3 < kFPParamCacheSize ? 1 << (index+3) : 0; + + s_FPParamCacheValid &= ~mask0; + s_FPParamCacheValid &= ~mask1; + s_FPParamCacheValid &= ~mask2; + s_FPParamCacheValid &= ~mask3; + + SET_ENV_MATRIX_PARAM(GL_FRAGMENT_PROGRAM_ARB, index, ptr); + } + else + { + SET_LOCAL_MATRIX_PARAM(GL_FRAGMENT_PROGRAM_ARB, index, ptr); + } + } + else if (type == kShaderImplBoth) + { + Assert(rows == 4 && cols == 4); + OGL_CALL(glUniformMatrix4fvARB(index, 1, false, ptr)); + } + else + { + AssertString("unknown shader type"); + } +} + + +#undef SET_ENV_MATRIX_PARAM +#undef SET_LOCAL_MATRIX_PARAM + +static void GLSetShaderVectorConstant (ShaderImplType shaderType, ShaderParamType type, int index, int dim, const Vector4f& val) +{ + if (shaderType == kShaderImplVertex) + { + OGL_CALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, index, val.GetPtr())); + } + else if (shaderType == kShaderImplFragment) + { + if (gGraphicsCaps.gl.cacheFPParamsWithEnvs) + { + UInt32 mask = 1 << index; + if (index >= kFPParamCacheSize) + { + OGL_CALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index, val.GetPtr())); + } + else + { + if( !(s_FPParamCacheValid & mask) || s_FPParamCache[index] != val ) + { + OGL_CALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index, val.GetPtr())); + s_FPParamCache[index] = val; + } + s_FPParamCacheValid |= mask; + } + } + else + OGL_CALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, index, val.GetPtr())); + } + else if (shaderType == kShaderImplBoth) + { + if (type == kShaderParamFloat) + { + switch (dim) { + case 1: OGL_CALL(glUniform1fvARB(index, 1, val.GetPtr())); break; + case 2: OGL_CALL(glUniform2fvARB(index, 1, val.GetPtr())); break; + case 3: OGL_CALL(glUniform3fvARB(index, 1, val.GetPtr())); break; + case 4: OGL_CALL(glUniform4fvARB(index, 1, val.GetPtr())); break; + default: AssertString ("unknown uniform dimension"); break; + } + } + else + { + // In theory Uniform*f can also be used to load bool uniforms, in practice + // some drivers don't like that. So load both integers and bools via *i functions. + int ival[4] = {val.x, val.y, val.z, val.w}; + switch (dim) { + case 1: OGL_CALL(glUniform1ivARB(index, 1, ival)); break; + case 2: OGL_CALL(glUniform2ivARB(index, 1, ival)); break; + case 3: OGL_CALL(glUniform3ivARB(index, 1, ival)); break; + case 4: OGL_CALL(glUniform4ivARB(index, 1, ival)); break; + default: AssertString ("unknown uniform dimension"); break; + } + } + } + else + { + AssertString("unknown shader type"); + } +} + + +struct SetValuesFunctorGL +{ + SetValuesFunctorGL(GfxDevice& device, const ShaderImplType* shaderEnabledImpl) : m_Device(device), m_ShaderEnabledImpl(shaderEnabledImpl) { } + GfxDevice& m_Device; + const ShaderImplType* m_ShaderEnabledImpl; + void SetVectorVal (ShaderType shaderType, ShaderParamType type, int index, const float* ptr, int cols, const GpuProgramParameters& params, int cbIndex) + { + GLSetShaderVectorConstant (m_ShaderEnabledImpl[shaderType], type, index, cols, *(const Vector4f*)ptr); + } + void SetMatrixVal (ShaderType shaderType, int index, const Matrix4x4f* ptr, int rows, const GpuProgramParameters& params, int cbIndex) + { + GLSetShaderMatrixConstant (m_ShaderEnabledImpl[shaderType], index, rows, 4, (const float*)ptr); + } + void SetTextureVal (ShaderType shaderType, int index, int samplerIndex, TextureDimension dim, TextureID texID) + { + UInt32 texIndex = UInt32(index) >> 24; + m_Device.SetTexture (shaderType, texIndex, samplerIndex, texID, dim, std::numeric_limits<float>::infinity()); + } +}; + + +void GFX_GL_IMPL::BeforeDrawCall( bool immediateMode ) +{ + GFX_LOG(("%d",immediateMode)); + + // Special Matrix parameters (defined by Unity as built-ins + // but not present in GL default state) + const BuiltinShaderParamIndices& paramsVS = *m_BuiltinParamIndices[kShaderVertex]; + const BuiltinShaderParamIndices& paramsFS = *m_BuiltinParamIndices[kShaderFragment]; + + // M matrix + if (paramsVS.mat[kShaderInstanceMatM].gpuIndex >= 0) + { + BuiltinShaderParamIndices::MatrixParamData matParam = paramsVS.mat[kShaderInstanceMatM]; + const Matrix4x4f& mat = STATE.m_WorldMatrix; + Assert(matParam.rows == 4 && matParam.cols == 4); + GLSetShaderMatrixConstant (STATE.shaderEnabledImpl[kShaderVertex], matParam.gpuIndex, matParam.rows, matParam.cols, mat.GetPtr()); + } + if (paramsFS.mat[kShaderInstanceMatM].gpuIndex >= 0) + { + BuiltinShaderParamIndices::MatrixParamData matParam = paramsFS.mat[kShaderInstanceMatM]; + const Matrix4x4f& mat = STATE.m_WorldMatrix; + Assert(matParam.rows == 4 && matParam.cols == 4); + GLSetShaderMatrixConstant (STATE.shaderEnabledImpl[kShaderFragment], matParam.gpuIndex, matParam.rows, matParam.cols, mat.GetPtr()); + } + // Inverse M matrix + if (paramsVS.mat[kShaderInstanceMatInvM].gpuIndex >= 0 || paramsFS.mat[kShaderInstanceMatInvM].gpuIndex >= 0) + { + Matrix4x4f mat = STATE.m_WorldMatrix; + if (STATE.normalization == kNormalizationScale) + { + // Kill scale in the world matrix before inverse + float invScale = m_BuiltinParamValues.GetInstanceVectorParam(kShaderInstanceVecScale).w; + mat.Get (0, 0) *= invScale; + mat.Get (1, 0) *= invScale; + mat.Get (2, 0) *= invScale; + mat.Get (0, 1) *= invScale; + mat.Get (1, 1) *= invScale; + mat.Get (2, 1) *= invScale; + mat.Get (0, 2) *= invScale; + mat.Get (1, 2) *= invScale; + mat.Get (2, 2) *= invScale; + } + Matrix4x4f inverseMat; + Matrix4x4f::Invert_General3D (mat, inverseMat); + if (paramsVS.mat[kShaderInstanceMatInvM].gpuIndex >= 0) + { + BuiltinShaderParamIndices::MatrixParamData matParam = paramsVS.mat[kShaderInstanceMatInvM]; + Assert(matParam.rows == 4 && matParam.cols == 4); + GLSetShaderMatrixConstant (STATE.shaderEnabledImpl[kShaderVertex], matParam.gpuIndex, matParam.rows, matParam.cols, inverseMat.GetPtr()); + } + if (paramsFS.mat[kShaderInstanceMatInvM].gpuIndex >= 0) + { + BuiltinShaderParamIndices::MatrixParamData matParam = paramsFS.mat[kShaderInstanceMatInvM]; + Assert(matParam.rows == 4 && matParam.cols == 4); + GLSetShaderMatrixConstant (STATE.shaderEnabledImpl[kShaderFragment], matParam.gpuIndex, matParam.rows, matParam.cols, inverseMat.GetPtr()); + } + } + + // Set instance vector parameters + for (int i = 0; i < kShaderInstanceVecCount; ++i) + { + const BuiltinShaderParamIndices::VectorParamData& parVS = paramsVS.vec[i]; + if (parVS.gpuIndex >= 0) + GLSetShaderVectorConstant (STATE.shaderEnabledImpl[kShaderVertex], kShaderParamFloat, parVS.gpuIndex, parVS.dim, m_BuiltinParamValues.GetInstanceVectorParam((ShaderBuiltinInstanceVectorParam)i)); + const BuiltinShaderParamIndices::VectorParamData& parFS = paramsFS.vec[i]; + if (parFS.gpuIndex >= 0) + GLSetShaderVectorConstant (STATE.shaderEnabledImpl[kShaderFragment], kShaderParamFloat, parFS.gpuIndex, parFS.dim, m_BuiltinParamValues.GetInstanceVectorParam((ShaderBuiltinInstanceVectorParam)i)); + } + + SetValuesFunctorGL setValuesFunc(*this, STATE.shaderEnabledImpl); + ApplyMaterialPropertyBlockValues(m_MaterialProperties, STATE.activeGpuProgram, STATE.activeGpuProgramParams, setValuesFunc); +} + + +DeviceBlendState* GFX_GL_IMPL::CreateBlendState(const GfxBlendState& state) +{ + + std::pair<CachedBlendStates::iterator, bool> result = STATE.m_CachedBlendStates.insert(std::make_pair(state, DeviceBlendStateGL())); + if (!result.second) + return &result.first->second; + + DeviceBlendStateGL& glstate = result.first->second; + memcpy(&glstate.sourceState, &state, sizeof(GfxBlendState)); + DebugAssertIf(kFuncUnknown==state.alphaTest); + glstate.alphaFunc = kCmpFuncGL[state.alphaTest]; + + return &result.first->second; +} + + +DeviceDepthState* GFX_GL_IMPL::CreateDepthState(const GfxDepthState& state) +{ + std::pair<CachedDepthStates::iterator, bool> result = STATE.m_CachedDepthStates.insert(std::make_pair(state, DeviceDepthStateGL())); + if (!result.second) + return &result.first->second; + + DeviceDepthStateGL& glstate = result.first->second; + memcpy(&glstate.sourceState, &state, sizeof(GfxDepthState)); + glstate.depthFunc = kCmpFuncGL[state.depthFunc]; + return &result.first->second; +} + +DeviceStencilState* GFX_GL_IMPL::CreateStencilState(const GfxStencilState& state) +{ + std::pair<CachedStencilStates::iterator, bool> result = STATE.m_CachedStencilStates.insert(std::make_pair(state, DeviceStencilStateGL())); + if (!result.second) + return &result.first->second; + + DeviceStencilStateGL& st = result.first->second; + memcpy (&st.sourceState, &state, sizeof(state)); + st.stencilFuncFront = kCmpFuncGL[state.stencilFuncFront]; + st.stencilFailOpFront = kStencilOpGL[state.stencilFailOpFront]; + st.depthFailOpFront = kStencilOpGL[state.stencilZFailOpFront]; + st.depthPassOpFront = kStencilOpGL[state.stencilPassOpFront]; + st.stencilFuncBack = kCmpFuncGL[state.stencilFuncBack]; + st.stencilFailOpBack = kStencilOpGL[state.stencilFailOpBack]; + st.depthFailOpBack = kStencilOpGL[state.stencilZFailOpBack]; + st.depthPassOpBack = kStencilOpGL[state.stencilPassOpBack]; + return &result.first->second; +} + + +DeviceRasterState* GFX_GL_IMPL::CreateRasterState(const GfxRasterState& state) +{ + std::pair<CachedRasterStates::iterator, bool> result = STATE.m_CachedRasterStates.insert(std::make_pair(state, DeviceRasterState())); + if (!result.second) + return &result.first->second; + + DeviceRasterState& glstate = result.first->second; + memcpy(&glstate.sourceState, &state, sizeof(DeviceRasterState)); + + return &result.first->second; +} + +void GFX_GL_IMPL::SetBlendState(const DeviceBlendState* state, float alphaRef) +{ + DeviceBlendStateGL* devstate = (DeviceBlendStateGL*)state; + + if (STATE.m_CurrBlendState == devstate && alphaRef == STATE.alphaValue) + return; + + STATE.m_CurrBlendState = devstate; + if (!STATE.m_CurrBlendState) + return; + + int mask = devstate->sourceState.renderTargetWriteMask; + if (!IsActiveRenderTargetWithColorGL()) + mask = 0; + if( mask != STATE.colorWriteMask ) { + OGL_CALL(glColorMask( (mask & kColorWriteR) != 0, (mask & kColorWriteG) != 0, (mask & kColorWriteB) != 0, (mask & kColorWriteA) != 0 )); + STATE.colorWriteMask = mask; + } + + const GfxBlendState& desc = state->sourceState; + const CompareFunction mode = state->sourceState.alphaTest; + const GLenum glsrc = kBlendModeGL[desc.srcBlend]; + const GLenum gldst = kBlendModeGL[desc.dstBlend]; + const GLenum glsrca = kBlendModeGL[desc.srcBlendAlpha]; + const GLenum gldsta = kBlendModeGL[desc.dstBlendAlpha]; + const GLenum glfunc = kBlendFuncGL[desc.blendOp]; + const GLenum glfunca = kBlendFuncGL[desc.blendOpAlpha]; + const bool blendDisabled = (glsrc == GL_ONE && gldst == GL_ZERO && glsrca == GL_ONE && gldsta == GL_ZERO); + + GFX_LOG(("%d, %d, %d, %f", desc.srcBlend, desc.dstBlend, mode, alphaRef)); + + // alpha blending states + + if( blendDisabled ) + { + if( STATE.blending != 0 ) + { + OGL_CALL(glDisable (GL_BLEND)); + STATE.blending = 0; + } + } + else + { + if( glsrc != STATE.srcBlend || gldst != STATE.destBlend || glsrca != STATE.srcBlendAlpha || gldsta != STATE.destBlendAlpha ) + { + if (gGraphicsCaps.hasSeparateAlphaBlend) + OGL_CALL(glBlendFuncSeparateEXT (glsrc, gldst, glsrca, gldsta)); + else + OGL_CALL(glBlendFunc( glsrc, gldst )); + STATE.srcBlend = glsrc; + STATE.destBlend = gldst; + STATE.srcBlendAlpha = glsrca; + STATE.destBlendAlpha = gldsta; + } + if (glfunc != STATE.blendOp || glfunca != STATE.blendOpAlpha) + { + bool supports = true; + if( (glfunc == GL_FUNC_SUBTRACT || glfunc == GL_FUNC_REVERSE_SUBTRACT) && !gGraphicsCaps.hasBlendSub ) + supports = false; + if( (glfunca == GL_FUNC_SUBTRACT || glfunca == GL_FUNC_REVERSE_SUBTRACT) && !gGraphicsCaps.hasBlendSub ) + supports = false; + if( (glfunc == GL_MIN || glfunc == GL_MAX) && !gGraphicsCaps.hasBlendMinMax ) + supports = false; + if( (glfunca == GL_MIN || glfunca == GL_MAX) && !gGraphicsCaps.hasBlendMinMax ) + supports = false; + + if(supports) + { + if (gGraphicsCaps.hasSeparateAlphaBlend) + OGL_CALL(glBlendEquationSeparateEXT (glfunc, glfunca)); + else + OGL_CALL(glBlendEquation (glfunc)); + STATE.blendOp = glfunc; + STATE.blendOpAlpha = glfunca; + } + } + if( STATE.blending != 1 ) + { + OGL_CALL(glEnable( GL_BLEND )); + STATE.blending = 1; + } + } + + // alpha testing states +#if UNITY_EDITOR // gles2.0 doesn't have FF alpha testing(only discard/clip on shader side), so disable on editor while emulating + bool skipAlphaTestFF = (gGraphicsCaps.IsEmulatingGLES20() && IsShaderActive(kShaderFragment)); + // possible that vertex shader will be used with FF "frag shader" (like Transparent/vertexlit.shader), + // which will change alphatesting. So later on when real frag shaders come, we need to force disable alpha + // testing or enjoy nasty artefacts (like active alpha testing messing up the whole scene). + if ( skipAlphaTestFF && STATE.alphaFunc!=kFuncDisabled ) + { + OGL_CALL(glDisable (GL_ALPHA_TEST)); + STATE.alphaFunc = kFuncDisabled; + } + + if ( !skipAlphaTestFF ) + { +#endif + if( mode != STATE.alphaFunc || alphaRef != STATE.alphaValue ) + { + if( mode != kFuncDisabled ) + { + OGL_CALL(glAlphaFunc( kCmpFuncGL[mode], alphaRef )); + OGL_CALL(glEnable( GL_ALPHA_TEST )); + } + else + { + OGL_CALL(glDisable (GL_ALPHA_TEST)); + } + + STATE.alphaFunc = mode; + STATE.alphaValue = alphaRef; + } +#if UNITY_EDITOR + } +#endif + +#if 0 + int atomask = alphaToMask ? 1 : 0; + if( atomask != STATE.alphaToMask && gGraphicsCaps.hasMultiSample ) + { + if( atomask ) + OGL_CALL(glEnable( GL_SAMPLE_ALPHA_TO_COVERAGE )); + else + OGL_CALL(glDisable( GL_SAMPLE_ALPHA_TO_COVERAGE )); + STATE.alphaToMask = atomask; + } +#endif +} + + +void GFX_GL_IMPL::SetRasterState(const DeviceRasterState* state) +{ + DeviceRasterState* devstate = (DeviceRasterState*)state; + if(!devstate) + { + STATE.m_CurrRasterState = NULL; + return; + } + + STATE.m_CurrRasterState = devstate; + + CullMode cull = devstate->sourceState.cullMode; + if( cull != STATE.culling ) + { + switch (cull) { + case kCullOff: + OGL_CALL(glDisable (GL_CULL_FACE)); + break; + case kCullFront: + OGL_CALL(glCullFace (GL_FRONT)); + OGL_CALL(glEnable (GL_CULL_FACE)); + break; + case kCullBack: + OGL_CALL(glCullFace (GL_BACK)); + OGL_CALL(glEnable (GL_CULL_FACE)); + break; + } + STATE.culling = cull; + } + + float zFactor = devstate->sourceState.slopeScaledDepthBias; + float zUnits = devstate->sourceState.depthBias; + if( zFactor != STATE.offsetFactor || zUnits != STATE.offsetUnits ) + { + OGL_CALL(glPolygonOffset( zFactor, zUnits )); + if( zFactor || zUnits ) + OGL_CALL(glEnable (GL_POLYGON_OFFSET_FILL)); + else + OGL_CALL(glDisable (GL_POLYGON_OFFSET_FILL)); + + STATE.offsetFactor = zFactor; + STATE.offsetUnits = zUnits; + } +} + + +void GFX_GL_IMPL::SetDepthState(const DeviceDepthState* state) +{ + DeviceDepthStateGL* devstate = (DeviceDepthStateGL*)state; + if (STATE.m_CurrDepthState == devstate) + return; + + STATE.m_CurrDepthState = devstate; + + if (!STATE.m_CurrDepthState) + return; + + const CompareFunction testFunc = devstate->sourceState.depthFunc; + if( testFunc != STATE.depthFunc ) + { + if( testFunc != kFuncDisabled ) { + OGL_CALL(glDepthFunc (kCmpFuncGL[testFunc])); + OGL_CALL(glEnable (GL_DEPTH_TEST)); + } else { + OGL_CALL(glDisable (GL_DEPTH_TEST)); + } + + STATE.depthFunc = testFunc; + } + + const int writeMode = devstate->sourceState.depthWrite ? GL_TRUE : GL_FALSE; + if( writeMode != STATE.depthWrite ) + { + OGL_CALL(glDepthMask (writeMode)); + STATE.depthWrite = writeMode; + } +} + +void GFX_GL_IMPL::SetStencilState (const DeviceStencilState* state, int stencilRef) +{ + if (STATE.m_CurrStencilState == state && STATE.m_StencilRef == stencilRef) + return; + const DeviceStencilStateGL* st = static_cast<const DeviceStencilStateGL*>(state); + STATE.m_CurrStencilState = st; + if (!st) + return; + + if (st->sourceState.stencilEnable) + glEnable (GL_STENCIL_TEST); + else + glDisable (GL_STENCIL_TEST); + if (gGraphicsCaps.hasTwoSidedStencil) + { + glStencilFuncSeparate (GL_FRONT, st->stencilFuncFront, stencilRef, st->sourceState.readMask); + glStencilOpSeparate (GL_FRONT, st->stencilFailOpFront, st->depthFailOpFront, st->depthPassOpFront); + glStencilFuncSeparate (GL_BACK, st->stencilFuncBack, stencilRef, st->sourceState.readMask); + glStencilOpSeparate (GL_BACK, st->stencilFailOpBack, st->depthFailOpBack, st->depthPassOpBack); + } + else + { + glStencilFunc (st->stencilFuncFront, stencilRef, st->sourceState.readMask); + glStencilOp (st->stencilFailOpFront, st->depthFailOpFront, st->depthPassOpFront); + } + glStencilMask (st->sourceState.writeMask); + + STATE.m_StencilRef = stencilRef; +} + + +void GFX_GL_IMPL::SetSRGBWrite (bool enable) +{ + if (!gGraphicsCaps.hasSRGBReadWrite) + return; + + if (enable) + OGL_CALL(glEnable(GL_FRAMEBUFFER_SRGB_EXT)); + else + OGL_CALL(glDisable(GL_FRAMEBUFFER_SRGB_EXT)); +} + +bool GFX_GL_IMPL::GetSRGBWrite () +{ + return gGraphicsCaps.hasSRGBReadWrite ? + glIsEnabled(GL_FRAMEBUFFER_SRGB_EXT): + false; +} + +void GFX_GL_IMPL::Clear (UInt32 clearFlags, const float color[4], float depth, int stencil) +{ + GFX_LOG(("%d, {%f, %f, %f, %f}, %f, %d", clearFlags, color[0], color[1], color[2], color[3], depth, stencil)); + + if (!IsActiveRenderTargetWithColorGL()) + clearFlags &= ~kGfxClearColor; + + // In OpenGL, clears are affected by color write mask and depth writing parameters. + // So make sure to set them! + GLbitfield flags = 0; + if (clearFlags & kGfxClearColor) + { + if (STATE.colorWriteMask != 15) + { + OGL_CALL(glColorMask( true, true, true, true )); + STATE.colorWriteMask = 15; + STATE.m_CurrBlendState = NULL; + } + flags |= GL_COLOR_BUFFER_BIT; + glClearColor (color[0], color[1], color[2], color[3]); + } + if (clearFlags & kGfxClearDepth) + { + OGL_CALL(glDepthMask (GL_TRUE)); + STATE.depthWrite = GL_TRUE; + STATE.m_CurrDepthState = NULL; + flags |= GL_DEPTH_BUFFER_BIT; + glClearDepth (depth); + } + if (clearFlags & kGfxClearStencil) + { + //@TODO: need to set stencil writes on? + flags |= GL_STENCIL_BUFFER_BIT; + glClearStencil (stencil); + } + glClear (flags); +} + + +static void ApplyBackfaceMode( const DeviceStateGL& state ) +{ + const bool bFlip = (state.appBackfaceMode != state.userBackfaceMode); + + if( bFlip ) + OGL_CALL(glFrontFace( GL_CCW )); + else + OGL_CALL(glFrontFace( GL_CW )); + + if(state.culling == kCullUnknown || state.culling == kCullOff) + return; + + DeviceRasterState* devstate = state.m_CurrRasterState; + if(!devstate) + return; + + GfxDevice &device = GetRealGfxDevice(); + device.SetRasterState(0); + device.SetRasterState(devstate); +} + + +void GFX_GL_IMPL::SetUserBackfaceMode( bool enable ) +{ + GFX_LOG(("%d", enable)); + if( STATE.userBackfaceMode == enable ) + return; + STATE.userBackfaceMode = enable; + ApplyBackfaceMode( STATE ); +} + + +void GFX_GL_IMPL::SetWireframe( bool wire ) +{ + if( wire ) + { + OGL_CALL(glEnable (GL_POLYGON_OFFSET_LINE)); + OGL_CALL(glPolygonMode (GL_FRONT_AND_BACK, GL_LINE)); + STATE.wireframe = true; + } + else + { + OGL_CALL(glDisable (GL_POLYGON_OFFSET_LINE)); + OGL_CALL(glPolygonMode (GL_FRONT_AND_BACK, GL_FILL)); + STATE.wireframe = false; + } +} + +bool GFX_GL_IMPL::GetWireframe() const +{ + return STATE.wireframe; +} + + + +void GFX_GL_IMPL::SetInvertProjectionMatrix (bool enable) +{ + Assert (!enable); // projection should never be flipped upside down on OpenGL +} + +bool GFX_GL_IMPL::GetInvertProjectionMatrix() const +{ + return false; +} + +#if GFX_USES_VIEWPORT_OFFSET +void GFX_GL_IMPL::SetViewportOffset( float x, float y ) +{ + GFX_LOG(("%f, %f", x, y)); + STATE.viewportOffsetX = x; + STATE.viewportOffsetY = y; +} + +void GFX_GL_IMPL::GetViewportOffset( float &x, float &y ) const +{ + x = STATE.viewportOffsetX; + y = STATE.viewportOffsetY; +} +#endif + +void GFX_GL_IMPL::SetProjectionMatrix (const Matrix4x4f& matrix) +{ + GFX_LOG(("{%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}", + matrix[0], matrix[1], matrix[2], matrix[3], + matrix[4], matrix[5], matrix[6], matrix[7], + matrix[8], matrix[9], matrix[10], matrix[11], + matrix[12], matrix[13], matrix[14], matrix[15])); + + Matrix4x4f& projMat = m_BuiltinParamValues.GetWritableMatrixParam(kShaderMatProj); + CopyMatrix (matrix.GetPtr(), projMat.GetPtr()); + OGL_CALL(glMatrixMode( GL_PROJECTION )); + OGL_CALL(glLoadMatrixf (matrix.GetPtr())); + OGL_CALL(glMatrixMode( GL_MODELVIEW )); +} + +void GFX_GL_IMPL::SetWorldMatrix( const float matrix[16] ) +{ + GFX_LOG(("{%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}", + matrix[0], matrix[1], matrix[2], matrix[3], + matrix[4], matrix[5], matrix[6], matrix[7], + matrix[8], matrix[9], matrix[10], matrix[11], + matrix[12], matrix[13], matrix[14], matrix[15])); + + CopyMatrix(matrix, STATE.m_WorldMatrix.GetPtr()); + + OGL_CALL(glLoadMatrixf(m_BuiltinParamValues.GetMatrixParam(kShaderMatView).GetPtr())); + OGL_CALL(glMultMatrixf(matrix)); +} + +void GFX_GL_IMPL::SetViewMatrix( const float matrix[16] ) +{ + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(matrix); + + const Matrix4x4f& projMat = m_BuiltinParamValues.GetMatrixParam(kShaderMatProj); + Matrix4x4f& viewMat = m_BuiltinParamValues.GetWritableMatrixParam(kShaderMatView); + Matrix4x4f& viewProjMat = m_BuiltinParamValues.GetWritableMatrixParam(kShaderMatViewProj); + CopyMatrix (matrix, viewMat.GetPtr()); + MultiplyMatrices4x4 (&projMat, &viewMat, &viewProjMat); + STATE.m_WorldMatrix.SetIdentity(); +} + + +void GFX_GL_IMPL::GetMatrix( float outMatrix[16] ) const +{ + OGL_CALL(glGetFloatv( GL_MODELVIEW_MATRIX, outMatrix )); +} + + +const float* GFX_GL_IMPL::GetWorldMatrix() const +{ + return STATE.m_WorldMatrix.GetPtr(); +} + +const float* GFX_GL_IMPL::GetViewMatrix() const +{ + return m_BuiltinParamValues.GetMatrixParam(kShaderMatView).GetPtr(); +} + +const float* GFX_GL_IMPL::GetProjectionMatrix() const +{ + return m_BuiltinParamValues.GetMatrixParam(kShaderMatProj).GetPtr(); +} + +const float* GFX_GL_IMPL::GetDeviceProjectionMatrix() const +{ + return GetProjectionMatrix(); +} + + + +void GFX_GL_IMPL::SetNormalizationBackface( NormalizationMode mode, bool backface ) +{ + GFX_LOG(("%d, %d", mode, backface)); + + if( mode != STATE.normalization ) + { + if( mode == kNormalizationDisabled ) + { + OGL_CALL(glDisable (GL_NORMALIZE)); + OGL_CALL(glDisable (GL_RESCALE_NORMAL)); + } + else if( mode == kNormalizationScale ) + { + OGL_CALL(glDisable (GL_NORMALIZE)); + OGL_CALL(glEnable (GL_RESCALE_NORMAL)); + } + else + { + OGL_CALL(glEnable (GL_NORMALIZE)); + OGL_CALL(glDisable (GL_RESCALE_NORMAL)); + } + + STATE.normalization = mode; + } + if( STATE.appBackfaceMode != backface ) + { + STATE.appBackfaceMode = backface; + ApplyBackfaceMode( STATE ); + } +} + +void GFX_GL_IMPL::SetFFLighting( bool on, bool separateSpecular, ColorMaterialMode colorMaterial ) +{ + GFX_LOG(("%d, %d, %d", on, separateSpecular, colorMaterial)); + + int lighting = on ? 1 : 0; + if( lighting != STATE.lighting ) + { + if( lighting ) + OGL_CALL(glEnable( GL_LIGHTING )); + else + OGL_CALL(glDisable( GL_LIGHTING )); + STATE.lighting = lighting; + } + + int sepSpec = separateSpecular ? 1 : 0; + + if (STATE.separateSpecular != sepSpec) + { + // Never set separate specular and color sum to different values. + // Otherwise SIS 76x on OpenGL will hang up the machine. + // And we probably never need them to be different anyway :) + if( separateSpecular ) + { + OGL_CALL(glLightModeli( GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR )); + OGL_CALL(glEnable( GL_COLOR_SUM_EXT )); + } + else + { + OGL_CALL(glLightModeli( GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR )); + OGL_CALL(glDisable( GL_COLOR_SUM_EXT )); + } + STATE.separateSpecular = sepSpec; + } + + if( colorMaterial != STATE.colorMaterial ) + { + if( colorMaterial != kColorMatDisabled ) + { + OGL_CALL(glColorMaterial( GL_FRONT_AND_BACK, kColorMatModeGL[colorMaterial] )); + OGL_CALL(glEnable( GL_COLOR_MATERIAL )); + } + else + { + OGL_CALL(glDisable( GL_COLOR_MATERIAL )); + + // looks like by disabling ColorMaterial OpenGL driver will reset material props + // therefore we invalidate materials cache + STATE.matAmbient.Set(-1, -1, -1, -1); + STATE.matDiffuse.Set(-1, -1, -1, -1); + STATE.matSpecular.Set(-1, -1, -1, -1); + STATE.matEmissive.Set(-1, -1, -1, -1); + } + + STATE.colorMaterial = colorMaterial; + } +} + +void GFX_GL_IMPL::SetMaterial( const float ambient[4], const float diffuse[4], const float specular[4], const float emissive[4], const float shininess ) +{ + GFX_LOG(("{%f, %f, %f, %f}, {%f, %f, %f, %f}, {%f, %f, %f, %f}, {%f, %f, %f, %f}, %f", + ambient[0], ambient[1], ambient[2], ambient[3], + diffuse[0], diffuse[1], diffuse[2], diffuse[3], + specular[0], specular[1], specular[2], specular[3], + emissive[0], emissive[1], emissive[2], emissive[3], + shininess)); + if (STATE.matAmbient != ambient) { + OGL_CALL(glMaterialfv (GL_FRONT, GL_AMBIENT, ambient)); + STATE.matAmbient.Set (ambient); + } + + if (STATE.matDiffuse != diffuse) { + OGL_CALL(glMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse)); + STATE.matDiffuse.Set (diffuse); + } + + if (STATE.matSpecular != specular) { + OGL_CALL(glMaterialfv (GL_FRONT, GL_SPECULAR, specular)); + STATE.matSpecular.Set (specular); + } + + if (STATE.matEmissive != emissive) { + OGL_CALL(glMaterialfv (GL_FRONT, GL_EMISSION, emissive)); + STATE.matEmissive.Set (emissive); + } + + if( STATE.matShininess != shininess ) { + float glshine = std::max<float>( std::min<float>(shininess,1.0f), 0.0f) * 128.0f; + OGL_CALL(glMaterialf (GL_FRONT, GL_SHININESS, glshine)); + STATE.matShininess = shininess; + } + + // From shaderstate, the material is set after the ColorMaterial. + // So here if color material is used, setup invalid values to material + // cache; otherwise they would get out of sync. + + switch( STATE.colorMaterial ) { + case kColorMatEmission: STATE.matEmissive.Set(-1, -1, -1, -1); break; + case kColorMatAmbientAndDiffuse: + STATE.matAmbient.Set(-1, -1, -1, -1); + STATE.matDiffuse.Set(-1, -1, -1, -1); + break; + } +} + + +void GFX_GL_IMPL::SetColor( const float color[4] ) +{ + GFX_LOG(("{%f, %f, %f, %f}", color[0], color[1], color[2], color[3])); + OGL_CALL(glColor4fv( color )); +} + + +void GFX_GL_IMPL::SetViewport( int x, int y, int width, int height ) +{ + GFX_LOG(("{%d, %d, %d, %d}", x, y, width, height)); + STATE.viewport[0] = x; + STATE.viewport[1] = y; + STATE.viewport[2] = width; + STATE.viewport[3] = height; + OGL_CALL(glViewport( x, y, width, height )); +} + +void GFX_GL_IMPL::GetViewport( int* port ) const +{ + port[0] = STATE.viewport[0]; + port[1] = STATE.viewport[1]; + port[2] = STATE.viewport[2]; + port[3] = STATE.viewport[3]; +} + +void GFX_GL_IMPL::SetScissorRect( int x, int y, int width, int height ) +{ + GFX_LOG(("{%d, %d, %d, %d}", x, y, width, height)); + if (STATE.scissor != 1) + { + OGL_CALL(glEnable( GL_SCISSOR_TEST )); + STATE.scissor = 1; + } + + STATE.scissorRect[0] = x; + STATE.scissorRect[1] = y; + STATE.scissorRect[2] = width; + STATE.scissorRect[3] = height; + OGL_CALL(glScissor( x, y, width, height )); + +} + +void GFX_GL_IMPL::DisableScissor() +{ + GFX_LOG(("")); + if (STATE.scissor != 0) + { + OGL_CALL(glDisable( GL_SCISSOR_TEST )); + STATE.scissor = 0; + } +} + +bool GFX_GL_IMPL::IsScissorEnabled() const +{ + return STATE.scissor == 1; +} + +void GFX_GL_IMPL::GetScissorRect( int scissor[4] ) const +{ + scissor[0] = STATE.scissorRect[0]; + scissor[1] = STATE.scissorRect[1]; + scissor[2] = STATE.scissorRect[2]; + scissor[3] = STATE.scissorRect[3]; +} + +bool GFX_GL_IMPL::IsCombineModeSupported( unsigned int combiner ) +{ + return TextureCombinersGL::IsCombineModeSupported( combiner ); +} + +TextureCombinersHandle GFX_GL_IMPL::CreateTextureCombiners( int count, const ShaderLab::TextureBinding* texEnvs, const ShaderLab::PropertySheet* props, bool hasVertexColorOrLighting, bool usesAddSpecular ) +{ + GFX_LOG(("%d, %d, %d", count, hasVertexColorOrLighting, usesAddSpecular)); + TextureCombinersGL* implGL = TextureCombinersGL::Create( count, texEnvs, props ); + return TextureCombinersHandle( implGL ); +} + +void GFX_GL_IMPL::DeleteTextureCombiners( TextureCombinersHandle& textureCombiners ) +{ + GFX_LOG(("")); + TextureCombinersGL* implGL = OBJECT_FROM_HANDLE(textureCombiners,TextureCombinersGL); + delete implGL; + textureCombiners.Reset(); +} + +static void ClearTextureUnitGL (DeviceStateGL& state, int unit) +{ + GFX_LOG(("%d", unit)); + DebugAssert (unit >= 0 && unit < gGraphicsCaps.maxTexUnits); + + TextureUnitStateGL& currTex = state.textures[unit]; + if (currTex.texDim == kTexDimNone) + return; + + if (state.shaderEnabledImpl[kShaderFragment] == kShaderImplUndefined) + { + ActivateTextureUnitGL (unit); + + if( currTex.texDim != kTexDimUnknown ) + { + OGL_CALL(glDisable( kTexDimTableGL[currTex.texDim] )); + } + else + { + OGL_CALL(glDisable( GL_TEXTURE_2D )); + OGL_CALL(glDisable( GL_TEXTURE_1D )); + OGL_CALL(glDisable( GL_TEXTURE_CUBE_MAP_ARB )); + if( gGraphicsCaps.has3DTexture ) + OGL_CALL(glDisable( GL_TEXTURE_3D )); + } + currTex.texDim = kTexDimNone; + } + else + { + currTex.texDim = kTexDimUnknown; + } +} + + +void GFX_GL_IMPL::SetTextureCombinersThreadable( TextureCombinersHandle textureCombiners, const TexEnvData* texEnvData, const Vector4f* texColors ) +{ + TextureCombinersGL* implGL = OBJECT_FROM_HANDLE(textureCombiners,TextureCombinersGL); + AssertIf( !implGL ); + AssertIf (IsShaderActive( kShaderFragment )); + + int i = 0; + for( ; i < gGraphicsCaps.maxTexUnits && i < implGL->count; ++i ) + { + const ShaderLab::TextureBinding& binding = implGL->texEnvs[i]; + + // set the texture + ApplyTexEnvData (i, i, texEnvData[i]); + // apply the combiner + Vector4f texcolorVal = texColors[i]; + TextureUnitStateGL& unitState = STATE.textures[i]; + + // TODO: on Joe's machine this is sometimes failing (FPS tutorial, rotate scene view). + // So we just don't check, which disables the cache. + //if (current.texColor != texcolorVal) { + unitState.color = texcolorVal; + OGL_CALL(glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, texcolorVal.GetPtr() )); + //} + + // setup combine modes + ApplyCombinerGL( unitState.combColor, unitState.combAlpha, binding.m_CombColor, binding.m_CombAlpha ); + } + + // clear unused textures + for (; i < gGraphicsCaps.maxTexUnits; ++i) + ClearTextureUnitGL (STATE, i); + + // Get us back to TU 0, so we know where we stand + ActivateTextureUnitGL (0); +} + +void GFX_GL_IMPL::SetTextureCombiners( TextureCombinersHandle textureCombiners, const ShaderLab::PropertySheet* props ) +{ + TextureCombinersGL* implGL = OBJECT_FROM_HANDLE(textureCombiners,TextureCombinersGL); + AssertIf( !implGL ); + + int count = std::min(implGL->count, gGraphicsCaps.maxTexUnits); + + // Fill in arrays + TexEnvData* texEnvData; + ALLOC_TEMP (texEnvData, TexEnvData, count); + for( int i = 0; i < count; ++i ) + { + ShaderLab::TexEnv *te = ShaderLab::GetTexEnvForBinding( implGL->texEnvs[i], props ); + Assert( te != NULL ); + te->PrepareData (implGL->texEnvs[i].m_TextureName.index, implGL->texEnvs[i].m_MatrixName, props, &texEnvData[i]); + } + + Vector4f* texColors; + ALLOC_TEMP (texColors, Vector4f, count); + for( int i = 0; i < count; ++i ) + { + const ShaderLab::TextureBinding& binding = implGL->texEnvs[i]; + texColors[i] = binding.GetTexColor().Get (props); + } + GFX_GL_IMPL::SetTextureCombinersThreadable(textureCombiners, texEnvData, texColors); +} + +const unsigned long* GetGLTextureDimensionTable() { return kTexDimTableGL; } + +void GFX_GL_IMPL::SetTexture (ShaderType shaderType, int unit, int samplerUnit, TextureID texture, TextureDimension dim, float bias) +{ + GFX_LOG(("%d, %d, %d", unit, texture.m_ID, dim)); + DebugAssertIf( dim < kTexDim2D || dim > kTexDimCUBE ); + + GLuint targetTex = (GLuint)TextureIdMap::QueryNativeTexture(texture); + if(targetTex == 0) + return; + + TextureUnitStateGL& currTex = STATE.textures[unit]; + + DebugAssertIf( unit < 0 || unit >= gGraphicsCaps.maxTexImageUnits ); + ActivateTextureUnitGL (unit); + + int dimGLTarget = kTexDimTableGL[dim]; + + + if (!IsShaderActive(kShaderFragment)) + { + switch( currTex.texDim ) { + case kTexDimUnknown: + // We don't know which target is enabled, so disable all but the one we + // want to set, and enable only that one + if( dim != kTexDimDeprecated1D ) OGL_CALL(glDisable( GL_TEXTURE_1D )); + if( dim != kTexDim2D ) OGL_CALL(glDisable( GL_TEXTURE_2D )); + if( dim != kTexDimCUBE ) OGL_CALL(glDisable( GL_TEXTURE_CUBE_MAP_ARB )); + if( dim != kTexDim3D && gGraphicsCaps.has3DTexture ) OGL_CALL(glDisable( GL_TEXTURE_3D )); + OGL_CALL(glEnable( dimGLTarget )); + break; + case kTexDimNone: + // Texture unit was disabled. So simply enable our target. + OGL_CALL(glEnable( dimGLTarget )); + break; + default: + // Disable current and enable ours if they're different. + if( currTex.texDim != dim ) { + OGL_CALL(glDisable( kTexDimTableGL[currTex.texDim] )); + OGL_CALL(glEnable( dimGLTarget )); + } + break; + } + currTex.texDim = dim; + } + else + { + currTex.texDim = kTexDimUnknown; + } + + if( targetTex != currTex.texID ) + { + OGL_CALL(glBindTexture(dimGLTarget, targetTex)); + currTex.texID = targetTex; + } + m_Stats.AddUsedTexture(texture); + if (gGraphicsCaps.hasMipLevelBias && bias != currTex.bias && bias != std::numeric_limits<float>::infinity()) + { + OGL_CALL(glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias )); + currTex.bias = bias; + } +} + + +void GFX_GL_IMPL::SetTextureTransform( int unit, TextureDimension dim, TexGenMode texGen, bool identity, const float matrix[16]) +{ + GFX_LOG(("%d, %d, %d, %d, {%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}", + unit, dim, texGen, identity, + matrix[0], matrix[1], matrix[2], matrix[3], + matrix[4], matrix[5], matrix[6], matrix[7], + matrix[8], matrix[9], matrix[10], matrix[11], + matrix[12], matrix[13], matrix[14], matrix[15] + )); + + Assert (unit >= 0 && unit < kMaxSupportedTextureCoords); + + // This assumes the current texture unit is already set!!! + TextureUnitStateGL& unitState = STATE.textures[unit]; + + // -------- texture matrix + + if (unit < gGraphicsCaps.maxTexUnits) + { + OGL_CALL(glMatrixMode( GL_TEXTURE )); + OGL_CALL(glLoadMatrixf( matrix )); + OGL_CALL(glMatrixMode( GL_MODELVIEW )); + } + + // -------- texture coordinate generation + + if( IsShaderActive(kShaderVertex) ) + { + // Ok, in theory we could just return here, as texgen is completely ignored + // with vertex shaders. However, on Mac OS X 10.4.10, Radeon X1600 and GeForce 8600M, + // there seems to be a bug. Repro case: shader that uses a single cubemap texture and + // CubeReflect texgen, and use glow on the camera = glow is wrong. + // + // On Windows / GeForce 7600 on OpenGL (93.71) the behaviour is correct. But I feel safer + // just using the workaround everywhere... + // + // So: with vertex shaders, force texgen to be disabled. The redundant change check below + // will catch most of the cases cheaply anyway. + texGen = kTexGenDisabled; + } + + if( texGen == unitState.texGen ) + return; + + switch( texGen ) + { + case kTexGenDisabled: + OGL_CALL(glDisable (GL_TEXTURE_GEN_S)); + OGL_CALL(glDisable (GL_TEXTURE_GEN_T)); + OGL_CALL(glDisable (GL_TEXTURE_GEN_R)); + break; + case kTexGenSphereMap: + OGL_CALL(glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP)); + OGL_CALL(glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_S)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_T)); + OGL_CALL(glDisable(GL_TEXTURE_GEN_R)); + break; + case kTexGenObject: { + float zplane[4] = {0,0,1,0}; + OGL_CALL(glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR)); + OGL_CALL(glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR)); + OGL_CALL(glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR)); + OGL_CALL(glTexGenfv (GL_R, GL_OBJECT_PLANE, zplane)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_S)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_T)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_R)); + break; + } + case kTexGenEyeLinear: { + OGL_CALL(glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)); + OGL_CALL(glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)); + OGL_CALL(glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_S)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_T)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_R)); + break; + } + case kTexGenCubeReflect: + OGL_CALL(glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB)); + OGL_CALL(glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB)); + OGL_CALL(glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_S)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_T)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_R)); + break; + case kTexGenCubeNormal: + OGL_CALL(glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB)); + OGL_CALL(glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB)); + OGL_CALL(glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_S)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_T)); + OGL_CALL(glEnable(GL_TEXTURE_GEN_R)); + break; + } + + unitState.texGen = texGen; +} + +void GFX_GL_IMPL::SetTextureParams( TextureID texture, TextureDimension texDim, TextureFilterMode filter, TextureWrapMode wrap, int anisoLevel, bool hasMipMap, TextureColorSpace colorSpace ) +{ + GFX_LOG(("%d, %d, %d, %d, %d, %d, %d", texture.m_ID, texDim, filter, wrap, anisoLevel, hasMipMap, colorSpace)); + + TextureIdMapGL_QueryOrCreate(texture); + + GLuint target = GetGLTextureDimensionTable()[texDim]; + SetTexture (kShaderFragment, 0, 0, texture, texDim, std::numeric_limits<float>::infinity()); + + // Anisotropic texturing... + if( gGraphicsCaps.hasAnisoFilter && target != GL_TEXTURE_3D ) + { + anisoLevel = std::min( anisoLevel, gGraphicsCaps.maxAnisoLevel ); + OGL_CALL(glTexParameteri( target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoLevel )); + } + + OGL_CALL(glTexParameteri( target, GL_TEXTURE_WRAP_S, kWrapModeGL[wrap] )); + OGL_CALL(glTexParameteri( target, GL_TEXTURE_WRAP_T, kWrapModeGL[wrap] )); + if( target == GL_TEXTURE_3D || target == GL_TEXTURE_CUBE_MAP_ARB ) + OGL_CALL(glTexParameteri( target, GL_TEXTURE_WRAP_R, kWrapModeGL[wrap] )); + + if( !hasMipMap && filter == kTexFilterTrilinear ) + filter = kTexFilterBilinear; + + OGL_CALL(glTexParameteri( target, GL_TEXTURE_MAG_FILTER, filter != kTexFilterNearest ? GL_LINEAR : GL_NEAREST )); + if( hasMipMap ) + OGL_CALL(glTexParameteri( target, GL_TEXTURE_MIN_FILTER, kMinFilterGL[filter] )); + else + OGL_CALL(glTexParameteri (target, GL_TEXTURE_MIN_FILTER, filter != kTexFilterNearest ? GL_LINEAR : GL_NEAREST)); +} + + + + +// Dark corner of OpenGL: +// (this is at least on OS X 10.4.9, MacBook Pro) +// Before switching to new context, unbind any textures/shaders/whatever in the previous one! +// +// Otherwise is some _rare_ cases the textures will leak VRAM. Cases like this: +// 1) create a depth render texture (this creates actual GL texture; as copy is required) +// 2) create another render texture, render into it using the depth texture +// 3) release both depth RT and this other RT +// 4) the memory used by GL texture from step 1 is leaked! +// +// It seems like OS X is refcounting resources between contexts, yet when +// a context is destroyed the refcounts are not released. Or something like that. +// +// The texture leak also happens if shader programs are not unbound (hard to correlate why, but...)! +void GFX_GL_IMPL::UnbindObjects() +{ + GFX_GL_IMPL& device = static_cast<GFX_GL_IMPL&>(GetRealGfxDevice()); + + // unbind textures + int texUnits = gGraphicsCaps.maxTexUnits; + for( int i = 0; i < texUnits; ++i ) + ClearTextureUnitGL (GetGLDeviceState(device), i); + // unbind shaders + ShaderLab::SubProgram* programs[kShaderTypeCount] = {0}; + GraphicsHelper::SetShaders (*this, programs, NULL); + // unbind VBOs + UnbindVertexBuffersGL(); +} + + + +unsigned int GetGLShaderImplTarget( ShaderImplType implType ) +{ + switch( implType ) + { + case kShaderImplVertex: return GL_VERTEX_PROGRAM_ARB; + case kShaderImplFragment: return GL_FRAGMENT_PROGRAM_ARB; + } + DebugAssertIf( true ); + return 0; +} + +void InvalidateActiveShaderStateGL( ShaderType type ) +{ + GfxDevice& device = GetRealGfxDevice(); + AssertIf( device.GetRenderer() != kGfxRendererOpenGL ); + GFX_GL_IMPL& deviceGL = static_cast<GFX_GL_IMPL&>( device ); + + DeviceStateGL& state = GetGLDeviceState(deviceGL); + state.activeGpuProgram[type] = NULL; + state.activeGpuProgramParams[type] = NULL; + state.shaderEnabledImpl[type] = kShaderImplUndefined; + state.shaderEnabledID[type] = -1; +} + + +static void InternalSetShader( DeviceStateGL& state, GfxDeviceStats& stats, FogMode fog, ShaderType type, GpuProgram* program, const GpuProgramParameters* params ) +{ + if( program ) + { + GpuProgramGL& shaderGL = static_cast<GpuProgramGL&>(*program); + ShaderImplType implType = shaderGL.GetImplType(); + GLShaderID id = 0; + if (implType == kShaderImplBoth) { + id = static_cast<GlslGpuProgram&>(shaderGL).GetGLProgram(fog, const_cast<GpuProgramParameters&>(*params)); + } else { + id = static_cast<ArbGpuProgram&>(shaderGL).GetGLProgram(fog); + } + // set the shader + DebugAssert (id > 0); + + ShaderImplType oldType = state.shaderEnabledImpl[type]; + if( oldType != implType ) + { + // impl type is different, disable old one and enable new one + if( oldType == kShaderImplBoth ) + OGL_CALL(glUseProgramObjectARB( 0 )); + else if( oldType != kShaderImplUndefined ) + OGL_CALL(glDisable( GetGLShaderImplTarget(oldType) )); + else { + // we don't know which one is currently enabled, so disable everything we have! + if (type == kShaderVertex) + OGL_CALL(glDisable(GL_VERTEX_PROGRAM_ARB)); + if (type == kShaderFragment) + OGL_CALL(glDisable(GL_FRAGMENT_PROGRAM_ARB)); + } + + if( implType == kShaderImplBoth ) + { + Assert (type == kShaderVertex); + OGL_CALL(glUseProgramObjectARB( id )); + } + else + { + GLenum gltarget = GetGLShaderImplTarget( implType ); + OGL_CALL(glEnable( gltarget )); + OGL_CALL(glBindProgramARB( gltarget, id )); + } + + state.shaderEnabledImpl[type] = implType; + state.shaderEnabledID[type] = id; + } + else + { + // impl type is the same, just use new shader (if different) + + if( state.shaderEnabledID[type] != id ) + { + if( implType == kShaderImplBoth ) + { + OGL_CALL(glUseProgramObjectARB( id )); + } + else + { + OGL_CALL(glBindProgramARB( GetGLShaderImplTarget(implType), id )); + } + state.shaderEnabledID[type] = id; + } + } + } + else + { + // clear the shader + if( state.shaderEnabledID[type] == 0 ) + { + // shader disabled, do nothing + DebugAssertIf( state.shaderEnabledImpl[type] != kShaderImplUndefined ); + } + else if( state.shaderEnabledID[type] == -1 ) + { + // shader state unknown, disable everything + DebugAssertIf( state.shaderEnabledImpl[type] != kShaderImplUndefined ); + if( gGraphicsCaps.gl.hasGLSL ) + OGL_CALL(glUseProgramObjectARB( 0 )); + if( type == kShaderVertex ) + { + OGL_CALL(glDisable( GL_VERTEX_PROGRAM_ARB )); + } + else if( type == kShaderFragment ) + { + OGL_CALL(glDisable( GL_FRAGMENT_PROGRAM_ARB )); + } + else + { + AssertIf( true ); + } + state.shaderEnabledID[type] = 0; + } + else + { + // some shader enabled, disable just that one + ShaderImplType oldType = state.shaderEnabledImpl[type]; + DebugAssertIf( oldType == kShaderImplUndefined ); + if( oldType == kShaderImplBoth ) + { + OGL_CALL(glUseProgramObjectARB( 0 )); + } + else + OGL_CALL(glDisable( GetGLShaderImplTarget(oldType) )); + state.shaderEnabledImpl[type] = kShaderImplUndefined; + state.shaderEnabledID[type] = 0; + } + } + + // Note: set activeGpuProgram after doing everything above. Above code might be + // creating shader combinations for Fog on demand, which can reset activeGpuProgram to NULL. + state.activeGpuProgram[type] = program; + state.activeGpuProgramParams[type] = params; +} + +void GFX_GL_IMPL::SetShadersThreadable(GpuProgram* programs[kShaderTypeCount], const GpuProgramParameters* params[kShaderTypeCount], UInt8 const * const paramsBuffer[kShaderTypeCount]) +{ + GpuProgram* vertexProgram = programs[kShaderVertex]; + GpuProgram* fragmentProgram = programs[kShaderFragment]; + + GFX_LOG(("%d, %d", + (vertexProgram? vertexProgram->GetImplType() : kShaderImplUndefined), + (fragmentProgram? fragmentProgram->GetImplType() : kShaderImplUndefined))); + + // GLSL is only supported like this: + // vertex shader actually is both vertex & fragment linked program + // fragment shader is unused + + FogMode fogMode = m_FogParams.mode; + if (vertexProgram && vertexProgram->GetImplType() == kShaderImplBoth) + { + Assert (fragmentProgram == 0 || fragmentProgram->GetImplType() == kShaderImplBoth); + + InternalSetShader( STATE, m_Stats, m_FogParams.mode, kShaderVertex, vertexProgram, params[kShaderVertex] ); + } + else + { + Assert ((fragmentProgram ? fragmentProgram->GetImplType() != kShaderImplBoth : true)); + + InternalSetShader( STATE, m_Stats, fogMode, kShaderVertex, vertexProgram, params[kShaderVertex] ); + InternalSetShader( STATE, m_Stats, fogMode, kShaderFragment, fragmentProgram, params[kShaderFragment] ); + } + + for (int pt = 0; pt < kShaderTypeCount; ++pt) + { + if (programs[pt]) + { + programs[pt]->ApplyGpuProgram (*params[pt], paramsBuffer[pt]); + m_BuiltinParamIndices[pt] = ¶ms[pt]->GetBuiltinParams(); + } + else + { + m_BuiltinParamIndices[pt] = &m_NullParamIndices; + } + } +} + + +void GFX_GL_IMPL::CreateShaderParameters( ShaderLab::SubProgram* program, FogMode fogMode ) +{ + GpuProgramGL& shaderGL = static_cast<GpuProgramGL&>(program->GetGpuProgram()); + ShaderImplType implType = shaderGL.GetImplType(); + if (implType == kShaderImplBoth) { + static_cast<GlslGpuProgram&>(shaderGL).GetGLProgram(fogMode, program->GetParams(fogMode)); + } else { + static_cast<ArbGpuProgram&>(shaderGL).GetGLProgram(fogMode); + } +} + +bool GFX_GL_IMPL::IsShaderActive( ShaderType type ) const +{ + return STATE.shaderEnabledImpl[type] != kShaderImplUndefined; +} + +void GFX_GL_IMPL::DestroySubProgram( ShaderLab::SubProgram* subprogram ) +{ + GpuProgram& program = subprogram->GetGpuProgram(); + GpuProgramGL& shaderGL = static_cast<GpuProgramGL&>(program); + ShaderType lastType = kShaderFragment; + if (shaderGL.GetImplType() == kShaderImplBoth) + lastType = kShaderVertex; + + for (int i = 0; i < kFogModeCount; ++i) + { + GLShaderID id = shaderGL.GetGLProgramIfCreated(FogMode(i)); + for (int j = kShaderVertex; j <= lastType; ++j) + { + if (id && STATE.shaderEnabledID[j] == id) + { + STATE.activeGpuProgram[j] = NULL; + STATE.activeGpuProgramParams[j] = NULL; + STATE.shaderEnabledID[j] = -1; + STATE.shaderEnabledImpl[j] = kShaderImplUndefined; + } + } + } + delete subprogram; +} + +void GFX_GL_IMPL::DisableLights( int startLight ) +{ + GFX_LOG(("%d", startLight)); + + DebugAssertIf( startLight < 0 || startLight > kMaxSupportedVertexLights ); + const Vector4f black(0.0F, 0.0F, 0.0F, 0.0F); + + const int maxLights = gGraphicsCaps.maxLights; + for (int i = startLight; i < maxLights; ++i) + { + if( STATE.vertexLights[i].enabled != 0 ) + { + OGL_CALL(glLightfv (GL_LIGHT0 + i, GL_DIFFUSE, black.GetPtr())); + OGL_CALL(glDisable( GL_LIGHT0 + i )); + + STATE.vertexLights[i].enabled = 0; + } + } + + for (int i = startLight; i < gGraphicsCaps.maxLights; ++i) + { + m_BuiltinParamValues.SetVectorParam(BuiltinShaderVectorParam(kShaderVecLight0Diffuse + i), black); + } +} + +void GFX_GL_IMPL::SetLight( int light, const GfxVertexLight& data) +{ + GFX_LOG(("%d, [{%f, %f, %f, %f}, {%f, %f, %f, %f}, {%f, %f, %f, %f}, %f, %f, %f, %d]", + light, + data.position.x, data.position.y, data.position.z, data.position.w, + data.spotDirection.x, data.spotDirection.y, data.spotDirection.z, data.spotDirection.w, + data.color.x, data.color.y, data.color.z, data.color.w, + data.range, data.quadAtten, data.spotAngle, data.type)); + + DebugAssert(light >= 0 && light < kMaxSupportedVertexLights); + + VertexLightStateGL& state = STATE.vertexLights[light]; + + if (state.enabled != 1) + { + OGL_CALL(glEnable( GL_LIGHT0 + light )); + state.enabled = 1; + } + + float dir[4]; + + // position + if( data.position.w == 0.0f ) + { + // negate directional light for OpenGL + dir[0] = -data.position.x; + dir[1] = -data.position.y; + dir[2] = -data.position.z; + dir[3] = 0.0f; + OGL_CALL(glLightfv( GL_LIGHT0 + light, GL_POSITION, dir )); + } + else + { + OGL_CALL(glLightfv( GL_LIGHT0 + light, GL_POSITION, data.position.GetPtr() )); + } + + // spot direction + if( data.spotAngle != -1.0f ) + OGL_CALL(glLightfv( GL_LIGHT0 + light, GL_SPOT_DIRECTION, data.spotDirection.GetPtr() )); + + // colors + OGL_CALL(glLightfv( GL_LIGHT0 + light, GL_DIFFUSE, data.color.GetPtr() )); + OGL_CALL(glLightfv( GL_LIGHT0 + light, GL_SPECULAR, data.color.GetPtr() )); + static float zeroColor[4] = { 0, 0, 0, 0 }; + OGL_CALL(glLightfv( GL_LIGHT0 + light, GL_AMBIENT, zeroColor )); + + // attenuation + if( state.attenQuad != data.quadAtten ) { + OGL_CALL(glLightf( GL_LIGHT0 + light, GL_CONSTANT_ATTENUATION, 1.0f )); + OGL_CALL(glLightf( GL_LIGHT0 + light, GL_QUADRATIC_ATTENUATION, data.quadAtten )); + state.attenQuad = data.quadAtten; + } + + // angles + if( state.spotAngle != data.spotAngle ) + { + if( data.spotAngle == -1.0f ) + { + // non-spot light + OGL_CALL(glLightf( GL_LIGHT0 + light, GL_SPOT_CUTOFF, 180.0f )); + } + else + { + // spot light + OGL_CALL(glLightf( GL_LIGHT0 + light, GL_SPOT_CUTOFF, data.spotAngle * 0.5f )); + OGL_CALL(glLightf( GL_LIGHT0 + light, GL_SPOT_EXPONENT, 18.0f - data.spotAngle * 0.1f )); + } + state.spotAngle = data.spotAngle; + } + + SetupVertexLightParams (light, data); +} + + +void GFX_GL_IMPL::SetAmbient( const float ambient[4] ) +{ + GFX_LOG(("{%f, %f, %f, %f}", ambient[0], ambient[1], ambient[2], ambient[3])); + if( STATE.ambient != ambient ) + { + OGL_CALL(glLightModelfv( GL_LIGHT_MODEL_AMBIENT, ambient )); + STATE.ambient.Set( ambient ); + } +} + +void GFX_GL_IMPL::EnableFog (const GfxFogParams& fog) +{ + GFX_LOG(("%d, %f, %f, %f, {%f, %f, %f, %f}", fog.mode, fog.start, fog.end, fog.density, fog.color.x, fog.color.y, fog.color.z, fog.color.w)); + + DebugAssertIf( fog.mode <= kFogDisabled ); + if( m_FogParams.mode != fog.mode ) + { + OGL_CALL(glFogi( GL_FOG_MODE, kFogModeGL[fog.mode] )); + OGL_CALL(glEnable( GL_FOG )); + m_FogParams.mode = fog.mode; + } + if( m_FogParams.start != fog.start ) + { + OGL_CALL(glFogf( GL_FOG_START, fog.start )); + m_FogParams.start = fog.start; + } + if( m_FogParams.end != fog.end ) + { + OGL_CALL(glFogf( GL_FOG_END, fog.end )); + m_FogParams.end = fog.end; + } + if( m_FogParams.density != fog.density ) + { + OGL_CALL(glFogf( GL_FOG_DENSITY, fog.density )); + m_FogParams.density = fog.density; + } + if( m_FogParams.color != fog.color ) + { + OGL_CALL(glFogfv( GL_FOG_COLOR, fog.color.GetPtr() )); + m_FogParams.color = fog.color; + } +} + +void GFX_GL_IMPL::DisableFog() +{ + GFX_LOG(("")); + + if( m_FogParams.mode != kFogDisabled ) + { + OGL_CALL(glFogf( GL_FOG_DENSITY, 0.0f )); + OGL_CALL(glDisable( GL_FOG )); + + m_FogParams.mode = kFogDisabled; + m_FogParams.density = 0.0f; + } +} + + +VBO* GFX_GL_IMPL::CreateVBO() +{ + VBO* vbo = new ARBVBO(); + OnCreateVBO(vbo); + return vbo; +} + +void GFX_GL_IMPL::DeleteVBO( VBO* vbo ) +{ + OnDeleteVBO(vbo); + delete vbo; +} + +DynamicVBO& GFX_GL_IMPL::GetDynamicVBO() +{ + if( STATE.m_DynamicVBO == NULL ) + { + // DynamicARBVBO is slower! Just don't use it for now. + // STATE.m_DynamicVBO = new DynamicARBVBO( 1024 * 1024 ); // initial size: 1MiB VB + STATE.m_DynamicVBO = new DynamicNullVBO(); + } + return *STATE.m_DynamicVBO; +} + + + +// ---------- render textures + + +// defined in RenderTextureGL +RenderSurfaceHandle CreateRenderColorSurfaceGL (TextureID textureID, int width, int height, int samples, TextureDimension dim, UInt32 createFlags, RenderTextureFormat format, GLuint globalSharedFBO); +RenderSurfaceHandle CreateRenderDepthSurfaceGL (TextureID textureID, int width, int height, int samples, UInt32 createFlags, DepthBufferFormat depthFormat, GLuint globalSharedFBO); +void DestroyRenderSurfaceGL (RenderSurfaceHandle& rsHandle); +bool SetRenderTargetGL (int count, RenderSurfaceHandle* colorHandles, RenderSurfaceHandle depthHandle, int mipLevel, CubemapFace face, GLuint globalSharedFBO); +RenderSurfaceHandle GetActiveRenderColorSurfaceGL(int index); +RenderSurfaceHandle GetActiveRenderDepthSurfaceGL(); +void ResolveDepthIntoTextureGL (RenderSurfaceHandle colorHandle, RenderSurfaceHandle depthHandle, GLuint globalSharedFBO, GLuint helperFBO); +void GrabIntoRenderTextureGL (RenderSurfaceHandle rs, int x, int y, int width, int height, GLuint globalSharedFBO); + + +static GLuint GetFBO (GLuint* fbo) +{ + if (!(*fbo) && gGraphicsCaps.hasRenderToTexture) + { + glGenFramebuffersEXT (1, fbo); + } + return *fbo; +} + +static GLuint GetSharedFBO (DeviceStateGL& state) +{ + return GetFBO (&state.m_SharedFBO); +} + +static GLuint GetHelperFBO (DeviceStateGL& state) +{ + return GetFBO (&state.m_HelperFBO); +} + +RenderSurfaceHandle GFX_GL_IMPL::CreateRenderColorSurface (TextureID textureID, int width, int height, int samples, int depth, TextureDimension dim, RenderTextureFormat format, UInt32 createFlags) +{ + GFX_LOG(("%d, %d, %d, %d, %d", textureID.m_ID, width, height, createFlags, format)); + GLuint fbo = GetSharedFBO(STATE); + RenderSurfaceHandle rs = CreateRenderColorSurfaceGL (textureID, width, height, samples, dim, createFlags, format, fbo); + #if GFX_DEVICE_VERIFY_ENABLE + VerifyState(); + #endif + return rs; +} +RenderSurfaceHandle GFX_GL_IMPL::CreateRenderDepthSurface (TextureID textureID, int width, int height, int samples, TextureDimension dim, DepthBufferFormat depthFormat, UInt32 createFlags) +{ + GFX_LOG(("%d, %d, %d, %d", textureID.m_ID, width, height, depthFormat)); + GLuint fbo = GetSharedFBO(STATE); + RenderSurfaceHandle rs = CreateRenderDepthSurfaceGL (textureID, width, height, samples, createFlags, depthFormat, fbo); + #if GFX_DEVICE_VERIFY_ENABLE + VerifyState(); + #endif + return rs; +} +void GFX_GL_IMPL::DestroyRenderSurface (RenderSurfaceHandle& rs) +{ + GFX_LOG(("")); + + // Early out if render surface is not created (don't do flush in that case) + if( !rs.IsValid() ) + return; + + DestroyRenderSurfaceGL (rs); + + #if UNITY_WIN + // Invalidating state causes problems with Windows OpenGL editor (case 490767). + int flags = kGLContextSkipInvalidateState; + #else + // Not invalidating state makes the cached state not match the actual state on OS X (case 494066). + int flags = 0; + #endif + + GraphicsContextHandle ctx = GetMainGraphicsContext(); + if( ctx.IsValid() ) + ActivateGraphicsContext (ctx, false, flags); + + #if GFX_DEVICE_VERIFY_ENABLE + VerifyState(); + #endif +} +void GFX_GL_IMPL::SetRenderTargets (int count, RenderSurfaceHandle* colorHandles, RenderSurfaceHandle depthHandle, int mipLevel, CubemapFace face) +{ + GFX_LOG(("%d", face)); + #if GFX_DEVICE_VERIFY_ENABLE + VerifyState(); + #endif + SetRenderTargetGL (count, colorHandles, depthHandle, mipLevel, face, GetSharedFBO(STATE)); + // changing render target might mean different color clear flags; so reset current state + STATE.m_CurrBlendState = NULL; + #if GFX_DEVICE_VERIFY_ENABLE + VerifyState(); + #endif +} +void GFX_GL_IMPL::ResolveDepthIntoTexture (RenderSurfaceHandle colorHandle, RenderSurfaceHandle depthHandle) +{ + GFX_LOG(("")); + ::ResolveDepthIntoTextureGL (colorHandle, depthHandle, GetSharedFBO(STATE), GetHelperFBO(STATE)); +} +void GFX_GL_IMPL::ResolveColorSurface (RenderSurfaceHandle srcHandle, RenderSurfaceHandle dstHandle) +{ + void ResolveColorSurfaceGL (RenderSurfaceHandle srcHandle, RenderSurfaceHandle dstHandle, GLuint globalSharedFBO, GLuint helperFBO); + + ResolveColorSurfaceGL (srcHandle, dstHandle, GetSharedFBO(STATE), GetHelperFBO(STATE)); +} +RenderSurfaceHandle GFX_GL_IMPL::GetActiveRenderColorSurface(int index) +{ + return GetActiveRenderColorSurfaceGL(index); +} +RenderSurfaceHandle GFX_GL_IMPL::GetActiveRenderDepthSurface() +{ + return GetActiveRenderDepthSurfaceGL(); +} +void GFX_GL_IMPL::SetSurfaceFlags (RenderSurfaceHandle surf, UInt32 flags, UInt32 keepFlags) +{ +} + +// ---------- uploading textures + +void GFX_GL_IMPL::UploadTexture2D( TextureID texture, TextureDimension dimension, UInt8* srcData, int srcSize, int width, int height, TextureFormat format, int mipCount, UInt32 uploadFlags, int skipMipLevels, TextureUsageMode usageMode, TextureColorSpace colorSpace ) +{ + GFX_LOG(("%d, %d, %d, %d, %d, %d, %d, %d, %d, %d", texture.m_ID, dimension, width, height, format, mipCount, uploadFlags, skipMipLevels, usageMode, colorSpace)); + ::UploadTexture2DGL( texture, dimension, srcData, width, height, format, mipCount, uploadFlags, skipMipLevels, usageMode, colorSpace ); +} + +void GFX_GL_IMPL::UploadTextureSubData2D( TextureID texture, UInt8* srcData, int srcSize, int mipLevel, int x, int y, int width, int height, TextureFormat format, TextureColorSpace colorSpace ) +{ + GFX_LOG(("%d, %d, %d, %d, %d, %d, %d, %d", texture.m_ID, mipLevel, x, y, width, height, format, colorSpace)); + ::UploadTextureSubData2DGL( texture, srcData, mipLevel, x, y, width, height, format, colorSpace ); +} + +void GFX_GL_IMPL::UploadTextureCube( TextureID texture, UInt8* srcData, int srcSize, int faceDataSize, int size, TextureFormat format, int mipCount, UInt32 uploadFlags, TextureColorSpace colorSpace ) +{ + GFX_LOG(("%d, %d, %d, %d, %d, %d, %d", texture.m_ID, faceDataSize, size, format, mipCount, uploadFlags, colorSpace)); + ::UploadTextureCubeGL( texture, srcData, faceDataSize, size, format, mipCount, uploadFlags, colorSpace ); +} + +void GFX_GL_IMPL::UploadTexture3D( TextureID texture, UInt8* srcData, int srcSize, int width, int height, int depth, TextureFormat format, int mipCount, UInt32 uploadFlags ) +{ + GFX_LOG(("%d, %d, %d, %d, %d, %d, %d", texture.m_ID, width, height, depth, format, mipCount, uploadFlags )); + ::UploadTexture3DGL( texture, srcData, width, height, depth, format, mipCount, uploadFlags ); +} + +void GFX_GL_IMPL::DeleteTexture( TextureID texture ) +{ + GFX_LOG(("%d", texture.m_ID)); + GLuint texname = (GLuint)TextureIdMap::QueryNativeTexture(texture); + if(texname == 0) + return; + + REGISTER_EXTERNAL_GFX_DEALLOCATION(texture.m_ID); + glDeleteTextures( 1, &texname ); + + // invalidate texture unit states that used this texture + for( int i = 0; i < kMaxSupportedTextureUnits; ++i ) + { + TextureUnitStateGL& currTex = STATE.textures[i]; + if( currTex.texID == texname ) + currTex.Invalidate(); + } + + TextureIdMap::RemoveTexture(texture); +} + + +// ---------- context + +GfxDevice::PresentMode GFX_GL_IMPL::GetPresentMode() +{ + return kPresentBeforeUpdate; +} +void GFX_GL_IMPL::BeginFrame() +{ + GFX_LOG(("")); + m_InsideFrame = true; +} +void GFX_GL_IMPL::EndFrame() +{ + GFX_LOG(("")); + m_InsideFrame = false; +} +bool GFX_GL_IMPL::IsValidState() +{ + #if UNITY_LINUX + // The Linux webplayer sometimes appears to lose sync with the GL cache. + // This is a quick, best-guess test for that which allows us to recover gracefully. + float temp; + glGetFloatv (GL_FRONT_FACE, &temp); + return CompareApproximately(temp,(STATE.appBackfaceMode != STATE.userBackfaceMode)?GL_CCW:GL_CW,0.0001f); + #endif + return true; +} + +void GFX_GL_IMPL::PresentFrame() +{ + GFX_LOG(("")); + PresentContextGL( GetMainGraphicsContext() ); + #if GFX_DEVICE_VERIFY_ENABLE + VerifyState(); + #endif +} + +void GFX_GL_IMPL::FinishRendering() +{ + GFX_LOG(("")); + OGL_CALL(glFinish()); +} + + +// ---------- immediate mode rendering + +template <class T> +void WriteToArray(const T& data, dynamic_array<UInt8>& dest) +{ + int offset = dest.size(); + dest.resize_uninitialized(offset + sizeof(T), true); + *reinterpret_cast<T*>(&dest[offset]) = data; +} + + +void GFX_GL_IMPL::ImmediateVertex( float x, float y, float z ) +{ + GFX_LOG(("%f, %f, %f", x, y ,z)); + WriteToArray(UInt32(kImmediateVertex), STATE.m_ImmediateVertices); + WriteToArray(Vector3f(x, y, z), STATE.m_ImmediateVertices); +} + +void GFX_GL_IMPL::ImmediateNormal( float x, float y, float z ) +{ + GFX_LOG(("%f, %f, %f", x, y ,z)); + WriteToArray(UInt32(kImmediateNormal), STATE.m_ImmediateVertices); + WriteToArray(Vector3f(x, y, z), STATE.m_ImmediateVertices); +} + +void GFX_GL_IMPL::ImmediateColor( float r, float g, float b, float a ) +{ + GFX_LOG(("%f, %f, %f, %f", r, g, b, a)); + WriteToArray(UInt32(kImmediateColor), STATE.m_ImmediateVertices); + WriteToArray(ColorRGBAf(r, g, b, a), STATE.m_ImmediateVertices); +} + +void GFX_GL_IMPL::ImmediateTexCoordAll( float x, float y, float z ) +{ + GFX_LOG(("%f, %f, %f", x, y ,z)); + WriteToArray(UInt32(kImmediateTexCoordAll), STATE.m_ImmediateVertices); + WriteToArray(Vector3f(x, y, z), STATE.m_ImmediateVertices); +} + +void GFX_GL_IMPL::ImmediateTexCoord( int unit, float x, float y, float z ) +{ + GFX_LOG(("%d, %f, %f, %f", unit, x, y ,z)); + WriteToArray(UInt32(kImmediateTexCoord), STATE.m_ImmediateVertices); + WriteToArray(UInt32(unit), STATE.m_ImmediateVertices); + WriteToArray(Vector3f(x, y, z), STATE.m_ImmediateVertices); +} + +void GFX_GL_IMPL::ImmediateBegin( GfxPrimitiveType type ) +{ + GFX_LOG(("%d", type)); + STATE.m_ImmediateMode = type; + STATE.m_ImmediateVertices.clear(); +} + +void GFX_GL_IMPL::ImmediateEnd() +{ + GFX_LOG(("")); + + int size = STATE.m_ImmediateVertices.size(); + if (size == 0) + return; + + // when beginning immediate mode, turn off any vertex array components that might be + // activated + UnbindVertexBuffersGL(); + ClearActiveChannelsGL(); + ActivateChannelsGL(); + BeforeDrawCall( true ); + glBegin (kTopologyGL[STATE.m_ImmediateMode]); + + const UInt8* src = STATE.m_ImmediateVertices.data(); + const UInt8* end = src + size; + int vertexCount = 0; + while (src < end) + { + UInt32 type = *reinterpret_cast<const UInt32*>(src); + src += sizeof(UInt32); + switch (type) + { + case kImmediateVertex: + { + const Vector3f& v = *reinterpret_cast<const Vector3f*>(src); + src += sizeof(Vector3f); + glVertex3f( v.x, v.y, v.z ); + ++vertexCount; + break; + } + case kImmediateNormal: + { + const Vector3f& v = *reinterpret_cast<const Vector3f*>(src); + src += sizeof(Vector3f); + glNormal3f( v.x, v.y, v.z ); + break; + } + case kImmediateColor: + { + const ColorRGBAf& col = *reinterpret_cast<const ColorRGBAf*>(src); + src += sizeof(ColorRGBAf); + glColor4f( col.r, col.g, col.b, col.a ); + break; + } + case kImmediateTexCoordAll: + { + const Vector3f& v = *reinterpret_cast<const Vector3f*>(src); + src += sizeof(Vector3f); + for( int i = gGraphicsCaps.maxTexCoords; i--; ) + { + if( STATE.textures[i].texGen <= kTexGenDisabled ) + glMultiTexCoord3fARB( GL_TEXTURE0_ARB + i, v.x, v.y, v.z ); + } + break; + } + case kImmediateTexCoord: + { + UInt32 unit = *reinterpret_cast<const UInt32*>(src); + src += sizeof(UInt32); + const Vector3f& v = *reinterpret_cast<const Vector3f*>(src); + src += sizeof(Vector3f); + glMultiTexCoord3fARB( GL_TEXTURE0_ARB + unit, v.x, v.y, v.z ); + break; + } + default: + ErrorString("Unknown immediate type!"); + break; + } + } + + glEnd(); + // NOTE: all immediate mode calls CAN'T call glGetError - this will result in an error! + // So all of Immediate* calls do not use OGL_CALL macro; instead we're just checking + // for errors after glEnd. + GLAssert(); + + STATE.m_ImmediateVertices.clear(); + + // stats + switch( STATE.m_ImmediateMode ) { + case kPrimitiveTriangles: + m_Stats.AddDrawCall( vertexCount / 3, vertexCount ); + break; + case kPrimitiveTriangleStripDeprecated: + m_Stats.AddDrawCall( vertexCount - 2, vertexCount ); + break; + case kPrimitiveQuads: + m_Stats.AddDrawCall( vertexCount / 4 * 2, vertexCount ); + break; + case kPrimitiveLines: + m_Stats.AddDrawCall( vertexCount / 2, vertexCount ); + break; + } +} + +extern GLint gDefaultFBOGL; + + +void GLReadPixelsWrapper (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + // When running in Safari 64-bit, we cannot just perform a normal glReadPixels. + // This is because we are rendering into an FBO which is allocated by the Safari process. + // Apparently there are some memory access restrictions, I have not been able to read from that fbo. + // Also, reading from FBOs with FSAA is not possible. + // We work around this by allocating an FBO of our own, blitting into that, and reading from there. + + GLuint fbo; + GLuint fboTexture; + GLint oldTexture; + bool useWorkaround = (gDefaultFBOGL != 0); + + if (useWorkaround) + { + GLint curFBO; + glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &curFBO); + if (curFBO != gDefaultFBOGL) + useWorkaround = false; + } + if (useWorkaround) + { + if( !gGraphicsCaps.gl.hasFrameBufferBlit ) + { + ErrorString ("Cannot read from image without framebuffer blit extension!"); + return; + } + + glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture); + + // Create FBO + glGenTextures(1, &fboTexture); + glBindTexture(GL_TEXTURE_2D, fboTexture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glGenFramebuffersEXT(1, &fbo); + glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fbo ); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fboTexture, 0); + GLAssert(); + + // Blit into it + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, gDefaultFBOGL); + glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo); + glBlitFramebufferEXT(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); + GLAssert(); + } + + glReadPixels( x, y, width, height, format, type, pixels ); + + if (useWorkaround) + { + // Restore old state + glBindTexture(GL_TEXTURE_2D, oldTexture); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gDefaultFBOGL); + + // Destroy FBO + glDeleteFramebuffersEXT( 1, &fbo ); + glDeleteTextures(1, &fboTexture); + GLAssert(); + } +} + +bool GFX_GL_IMPL::CaptureScreenshot( int left, int bottom, int width, int height, UInt8* rgba32 ) +{ + GFX_LOG(("%d, %d, %d, %d", left, bottom, width, height)); + GLReadPixelsWrapper ( left, bottom, width, height, GL_RGBA, GL_UNSIGNED_BYTE, rgba32 ); + return true; +} + +bool GFX_GL_IMPL::ReadbackImage( ImageReference& image, int left, int bottom, int width, int height, int destX, int destY ) +{ + GFX_LOG(("%d, %d, %d, %d, %d, %d", left, bottom, width, height, destX, destY)); + return ReadbackTextureGL( image, left, bottom, width, height, destX, destY ); +} + +void GFX_GL_IMPL::GrabIntoRenderTexture (RenderSurfaceHandle rs, RenderSurfaceHandle rd, int x, int y, int width, int height ) +{ + GFX_LOG(("%d, %d, %d, %d", x, y, width, height)); + ::GrabIntoRenderTextureGL (rs, x, y, width, height, GetHelperFBO (STATE)); +} + +RenderTextureFormat GFX_GL_IMPL::GetDefaultRTFormat() const { return kRTFormatARGB32; } +RenderTextureFormat GFX_GL_IMPL::GetDefaultHDRRTFormat() const { return kRTFormatARGBHalf; } + +void* GFX_GL_IMPL::GetNativeTexturePointer(TextureID id) +{ + return (void*)TextureIdMap::QueryNativeTexture(id); +} + + +void GFX_GL_IMPL::SetActiveContext (void* ctx) +{ + GraphicsContextGL* glctx = reinterpret_cast<GraphicsContextGL*> (ctx); + ActivateGraphicsContextGL (*glctx, kGLContextSkipInvalidateState | kGLContextSkipUnbindObjects | kGLContextSkipFlush); +} + + +#if ENABLE_PROFILER + +GfxTimerQuery* GFX_GL_IMPL::CreateTimerQuery() +{ + TimerQueryGL* query = new TimerQueryGL; + return query; +} + +void GFX_GL_IMPL::DeleteTimerQuery(GfxTimerQuery* query) +{ + delete query; +} + +void GFX_GL_IMPL::BeginTimerQueries() +{ + if( !gGraphicsCaps.hasTimerQuery ) + return; + + g_TimerQueriesGL.BeginTimerQueries(); +} + +void GFX_GL_IMPL::EndTimerQueries() +{ + if (!gGraphicsCaps.hasTimerQuery ) + return; + + g_TimerQueriesGL.EndTimerQueries(); +} + +bool GFX_GL_IMPL::TimerQueriesIsActive() +{ + if (!gGraphicsCaps.hasTimerQuery ) + return false; + + return g_TimerQueriesGL.IsActive(); +} + +#endif // ENABLE_PROFILER + +// -------- editor-only functions + +#if UNITY_EDITOR + +void GFX_GL_IMPL::SetAntiAliasFlag( bool aa ) +{ + if( aa ) + { + OGL_CALL(glHint (GL_LINE_SMOOTH_HINT, GL_NICEST)); + OGL_CALL(glEnable (GL_LINE_SMOOTH)); + } + else + { + OGL_CALL(glHint (GL_LINE_SMOOTH_HINT, GL_FASTEST)); + OGL_CALL(glDisable (GL_LINE_SMOOTH)); + } +} + + +void GFX_GL_IMPL::DrawUserPrimitives( GfxPrimitiveType type, int vertexCount, UInt32 vertexChannels, const void* data, int stride ) +{ + if( vertexCount == 0 ) + return; + + AssertIf( !data || vertexCount < 0 || vertexChannels == 0 ); + + UnbindVertexBuffersGL(); + ClearActiveChannelsGL(); + int offset = 0; + for( int i = 0; i < kShaderChannelCount; ++i ) + { + if( !( vertexChannels & (1<<i) ) ) + continue; + VertexComponent destComponent = kSuitableVertexComponentForChannel[i]; + SetChannelDataGL( (ShaderChannel)i, destComponent, (const UInt8*)data + offset, stride ); + offset += VBO::GetDefaultChannelByteSize(i); + } + ActivateChannelsGL(); + BeforeDrawCall(false); + + OGL_CALL(glDrawArrays(kTopologyGL[type], 0, vertexCount)); + + // stats + switch (type) { + case kPrimitiveTriangles: + m_Stats.AddDrawCall( vertexCount / 3, vertexCount ); + break; + case kPrimitiveQuads: + m_Stats.AddDrawCall( vertexCount / 4 * 2, vertexCount ); + break; + case kPrimitiveLines: + m_Stats.AddDrawCall( vertexCount / 2, vertexCount ); + break; + case kPrimitiveLineStrip: + m_Stats.AddDrawCall( vertexCount-1, vertexCount ); + break; + } +} + +int GFX_GL_IMPL::GetCurrentTargetAA() const +{ + int fsaa = 0; + if( gGraphicsCaps.hasMultiSample ) + glGetIntegerv( GL_SAMPLES_ARB, &fsaa ); + return fsaa; +} + +#if UNITY_WIN + GfxDeviceWindow* GFX_GL_IMPL::CreateGfxWindow( HWND window, int width, int height, DepthBufferFormat depthFormat, int antiAlias ) + { + return new GLWindow(window, width, height, depthFormat, antiAlias); + } +#endif + + +#endif // UNITY_EDITOR + + + +// -------------------------------------------------------------------------- +// -------- verification of state + + + +#if GFX_DEVICE_VERIFY_ENABLE + + +void VerifyGLState(GLenum gl, float val, const char *str); +#define VERIFY(s,t) VerifyGLState (s, t, #s " (" #t ")") +void VerifyGLStateI(GLenum gl, int val, const char *str); +#define VERIFYI(s,t) VerifyGLStateI (s, t, #s " (" #t ")") +void VerifyGLState4(GLenum gl, const float *val, const char *str); +#define VERIFY4(s,t) VerifyGLState4 (s, t, #s " (" #t ")") + +void VerifyEnabled(GLenum gl, bool val, const char *str); +#define VERIFYENAB(s,t) VerifyEnabled ( s, t, #s " (" #t ")") + +void VerifyMaterial (GLenum gl, const float *val, const char *str); +#define VERIFYMAT(s,t) VerifyMaterial ( s, t, #s " (" #t ")") + +void VerifyTexParam (int target, GLenum gl, float val, const char *str); +#define VERIFYTP(s,t) VerifyTexParam (target, s, t, #s " (" #t ")") + +void VerifyTexEnv (GLenum target, GLenum gl, int val, const char *str); +#define VERIFYTE(g,s,t) VerifyTexEnv (g, s, t, #s " (" #t ")") + +void VerifyTexEnv4 (GLenum target, GLenum gl, const float *val, const char *str); +#define VERIFYTE4(g,s,t) VerifyTexEnv4(g, s, t, #s " (" #t ")") + +void VerifyTexGen (GLenum coord, GLenum gl, int val, const char *str); +#define VERIFYTG(c,s,t) VerifyTexGen (c, s, t, #s " (" #t ")") + + +static void VERIFY_PRINT( const char* format, ... ) +{ + va_list va; + va_start (va, format); + ErrorString( VFormat( format, va ) ); + va_end (va); +} + +const float kVerifyDelta = 0.0001f; + +void VerifyGLState(GLenum gl, float val, const char *str) +{ + float temp; + glGetFloatv (gl, &temp); + if( !CompareApproximately(temp,val,kVerifyDelta) ) { + VERIFY_PRINT ("%s differs from cache (%f != %f)\n", str, val, temp); + } +} + +void VerifyGLStateI(GLenum gl, int val, const char *str) +{ + int temp; + glGetIntegerv (gl, &temp); + if (temp != val) { + VERIFY_PRINT ("%s differs from cache (0x%x != 0x%x)\n", str, val, temp); + } +} + +void VerifyGLState4 (GLenum gl, const float *val, const char *str) +{ + GLfloat temp[4]; + glGetFloatv (gl, temp); + if( !CompareApproximately(temp[0],val[0],kVerifyDelta) || + !CompareApproximately(temp[1],val[1],kVerifyDelta) || + !CompareApproximately(temp[2],val[2],kVerifyDelta) || + !CompareApproximately(temp[3],val[3],kVerifyDelta) ) + { + VERIFY_PRINT ("%s differs from cache (%f,%f,%f,%f) != (%f,%f,%f,%f)\n", str, val[0],val[1],val[2],val[3], temp[0],temp[1],temp[2],temp[3]); + } +} + +void VerifyEnabled(GLenum gl, bool val, const char *str) +{ + bool temp = glIsEnabled (gl) ? true : false; + if (temp != val) { + VERIFY_PRINT ("%s differs from cache (%d != %d)\n", str, val, temp); + } +} + +void VerifyMaterial (GLenum gl, const float *val, const char *str) +{ + GLfloat temp[4]; + glGetMaterialfv (GL_FRONT, gl, temp); + if( !CompareApproximately(temp[0],val[0],kVerifyDelta) || + !CompareApproximately(temp[1],val[1],kVerifyDelta) || + !CompareApproximately(temp[2],val[2],kVerifyDelta) || + !CompareApproximately(temp[3],val[3],kVerifyDelta) ) + { + VERIFY_PRINT ("%s differs from cache (%f,%f,%f,%f) != (%f,%f,%f,%f)\n",str, val[0],val[1],val[2],val[3], temp[0],temp[1],temp[2],temp[3]); + } +} + +void VerifyTexParam (int target, GLenum gl, float val, const char *str) +{ + float temp; + glGetTexParameterfv (target, gl, &temp); + if( !CompareApproximately(temp,val,kVerifyDelta) ) { + VERIFY_PRINT ("%s differs from cache (%f != %f)\n", str, val, temp); + } +} + +void VerifyTexEnv (GLenum target, GLenum gl, int val, const char *str) +{ + GLint temp; + glGetTexEnviv (target, gl, &temp); + if (temp != val) { + VERIFY_PRINT ("%s differs from cache (%d != %d)\n", str, (int)val, (int)temp); + } +} + +void VerifyTexEnv4( GLenum target, GLenum gl, const float *val, const char *str ) +{ + GLfloat temp[4]; + glGetTexEnvfv(target, gl, temp); + float val0 = clamp01(val[0]); + float val1 = clamp01(val[1]); + float val2 = clamp01(val[2]); + float val3 = clamp01(val[3]); + if( !CompareApproximately(temp[0],val0,kVerifyDelta) || + !CompareApproximately(temp[1],val1,kVerifyDelta) || + !CompareApproximately(temp[2],val2,kVerifyDelta) || + !CompareApproximately(temp[3],val3,kVerifyDelta) ) + { + VERIFY_PRINT ("%s differs from cache (%f,%f,%f,%f) != (%f,%f,%f,%f)\n", str, val0,val1,val2,val3, temp[0],temp[1],temp[2],temp[3]); + } +} + + +void VerifyTexGen(GLenum coord, GLenum gl, int val, const char *str) +{ + GLint temp; + glGetTexGeniv (coord, gl, &temp); + if (temp != val) { + VERIFY_PRINT ("TexGen %s differs from cache (%d != %d)\n", str, val, (int)temp); + } +} + + +void GFX_GL_IMPL::VerifyState() +{ + STATE.Verify(); + + if( m_FogParams.mode != kFogUnknown ) + { + VERIFYENAB( GL_FOG, m_FogParams.mode != 0 ); + //VERIFY( GL_FOG_MODE, GetFogMode()[m_FogParams.mode] ); // TBD + if( m_FogParams.mode != kFogDisabled ) + { + VERIFY( GL_FOG_START, m_FogParams.start ); + VERIFY( GL_FOG_END, m_FogParams.end ); + VERIFY( GL_FOG_DENSITY, m_FogParams.density ); + float clampedFogColor[4]; + clampedFogColor[0] = clamp01(m_FogParams.color.x); + clampedFogColor[1] = clamp01(m_FogParams.color.y); + clampedFogColor[2] = clamp01(m_FogParams.color.z); + clampedFogColor[3] = clamp01(m_FogParams.color.w); + + VERIFY4( GL_FOG_COLOR, clampedFogColor ); + } + } +} + + +void DeviceStateGL::Verify() +{ + GLAssert(); + if( depthFunc != kFuncUnknown ) { + VERIFYENAB( GL_DEPTH_TEST, depthFunc != kFuncDisabled ); + if( depthFunc != kFuncDisabled ) { + VERIFY( GL_DEPTH_FUNC, kCmpFuncGL[depthFunc] ); + } + } + if( depthWrite != -1 ) { + GLboolean temp; + glGetBooleanv( GL_DEPTH_WRITEMASK, &temp ); + if( temp != depthWrite ) + printf_console( "DepthWrite mismatch (%d != %d)\n", (int)temp, (int)depthWrite ); + } + if( blending != -1 ) { + VERIFYENAB( GL_BLEND, blending != 0 ); + if( blending ) { + VERIFYI( GL_BLEND_SRC, srcBlend ); + VERIFYI( GL_BLEND_DST, destBlend ); + VERIFYI( GL_BLEND_EQUATION_RGB, blendOp ); + if( gGraphicsCaps.hasSeparateAlphaBlend ) { + VERIFYI( GL_BLEND_SRC_ALPHA, srcBlendAlpha ); + VERIFYI( GL_BLEND_DST_ALPHA, destBlendAlpha ); + VERIFYI( GL_BLEND_EQUATION_ALPHA, blendOpAlpha ); + } + + } + } + + if( alphaFunc != kFuncUnknown ) { + VERIFYENAB( GL_ALPHA_TEST, alphaFunc != kFuncDisabled ); + if( alphaFunc != kFuncDisabled ) { + VERIFY( GL_ALPHA_TEST_FUNC, kCmpFuncGL[alphaFunc] ); + if( alphaValue != -1 ) + VERIFY( GL_ALPHA_TEST_REF, alphaValue ); + } + } + + if( culling != kCullUnknown ) { + VERIFYENAB( GL_CULL_FACE, culling != kCullOff ); + switch (culling) { + case kCullOff: break; + case kCullFront: VERIFY (GL_CULL_FACE_MODE, GL_FRONT); break; + case kCullBack: VERIFY (GL_CULL_FACE_MODE, GL_BACK); break; + default: printf_console( "Invalid face cull mode: %d\n", (int)culling ); break; + } + } + VERIFY( GL_FRONT_FACE, (appBackfaceMode != userBackfaceMode) ? GL_CCW : GL_CW ); + + if( scissor != -1 ) { + VERIFYENAB( GL_SCISSOR_TEST, scissor != 0 ); + } + + if( lighting != -1 ) { + VERIFYENAB( GL_LIGHTING, lighting != 0 ); + if( lighting && colorMaterial == kColorMatDisabled ) { + if( matAmbient.x != -1.0f ) + VERIFYMAT( GL_AMBIENT, matAmbient.GetPtr() ); + if( matDiffuse.x != -1.0f ) + VERIFYMAT( GL_DIFFUSE, matDiffuse.GetPtr() ); + if( matSpecular.x != -1.0f ) + VERIFYMAT( GL_SPECULAR, matSpecular.GetPtr() ); + if( matEmissive.x != -1.0f ) + VERIFYMAT( GL_EMISSION, matEmissive.GetPtr() ); + if( matShininess != -1.0f ) + { + GLfloat temp; + glGetMaterialfv( GL_FRONT, GL_SHININESS, &temp ); + if( !CompareApproximately(temp, matShininess * 128.0f, kVerifyDelta) ) + printf_console( "Shininess mismatch: %f != %f\n", (float)temp, (float)matShininess ); + } + } + } + + // verify bound/enabled programs + for( int type = kShaderVertex; type < kShaderTypeCount; ++type ) + { + ShaderImplType currType = shaderEnabledImpl[type]; + if( currType == kShaderImplBoth ) + { + GLhandleARB gl = glGetHandleARB( GL_PROGRAM_OBJECT_ARB ); + if( gl != shaderEnabledID[type] ) + { + VERIFY_PRINT( "GLSL program differs from cache (%d != %d)\n", gl, shaderEnabledID[type] ); + } + } + else if( currType == kShaderImplUndefined ) + { + AssertIf( shaderEnabledID[type] != -1 && shaderEnabledID[type] != 0 ); + if( shaderEnabledID[type] == 0 ) + { + if( type == kShaderVertex ) + { + VERIFYENAB( GL_VERTEX_PROGRAM_ARB, false ); + } + else + { + VERIFYENAB( GL_FRAGMENT_PROGRAM_ARB, false ); + } + } + } + else + { + GLenum gltarget = GetGLShaderImplTarget( currType ); + VERIFYENAB( gltarget, true ); + int gl; + glGetProgramivARB( gltarget, GL_PROGRAM_BINDING_ARB, &gl ); + if( gl != shaderEnabledID[type] ) + { + VERIFY_PRINT( "Program #%i differs from cache (%d != %d)\n", type, gl, shaderEnabledID[type] ); + } + } + } + + // Verify all texture units + for( int i = 0; i < gGraphicsCaps.maxTexUnits; ++i ) { + textures[i].Verify(i); + } +} + +static const unsigned long kTextureBindingTable[6] = {0, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB}; + +void TextureUnitStateGL::Verify( int texUnit ) +{ + if( gGraphicsCaps.maxTexUnits <= 1 ) // do not crash on no-multi-texture machines + return; + + if( texDim == kTexDimUnknown ) + return; + + glActiveTextureARB(GL_TEXTURE0_ARB + texUnit); + + VERIFYI(GL_TEXTURE_2D, texDim == kTexDim2D); + VERIFYI(GL_TEXTURE_CUBE_MAP_ARB, texDim == kTexDimCUBE); + if( gGraphicsCaps.has3DTexture ) { + VERIFYI(GL_TEXTURE_3D, texDim == kTexDim3D); + } + + if( color.x != -1 && color.y != -1 && color.z != -1 && color.w != -1 ) + VERIFYTE4( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color.GetPtr() ); + + if( texDim != kTexDimNone && texID != -1 ) + VERIFYI( kTextureBindingTable[texDim], texID ); + + if( texGen != kTexGenUnknown ) + { + switch( texGen ) + { + case kTexGenDisabled: + VERIFYENAB( GL_TEXTURE_GEN_S, false ); + VERIFYENAB( GL_TEXTURE_GEN_T, false ); + VERIFYENAB( GL_TEXTURE_GEN_R, false ); + break; + case kTexGenSphereMap: + VERIFYTG(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); + VERIFYTG(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); + VERIFYENAB( GL_TEXTURE_GEN_S, true ); + VERIFYENAB( GL_TEXTURE_GEN_T, true ); + VERIFYENAB( GL_TEXTURE_GEN_R, false ); + break; + case kTexGenObject: { + VERIFYTG(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + VERIFYTG(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + VERIFYTG(GL_R, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + VERIFYENAB( GL_TEXTURE_GEN_S, true ); + VERIFYENAB( GL_TEXTURE_GEN_T, true ); + VERIFYENAB( GL_TEXTURE_GEN_R, true ); + break; + } + case kTexGenEyeLinear: { + VERIFYTG(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); + VERIFYTG(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); + VERIFYTG(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); + VERIFYENAB( GL_TEXTURE_GEN_S, true ); + VERIFYENAB( GL_TEXTURE_GEN_T, true ); + VERIFYENAB( GL_TEXTURE_GEN_R, true ); + break; + } + case kTexGenCubeReflect: + VERIFYTG(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); + VERIFYTG(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); + VERIFYTG(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB); + VERIFYENAB( GL_TEXTURE_GEN_S, true ); + VERIFYENAB( GL_TEXTURE_GEN_T, true ); + VERIFYENAB( GL_TEXTURE_GEN_R, true ); + break; + case kTexGenCubeNormal: + VERIFYTG(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); + VERIFYTG(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); + VERIFYTG(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB); + VERIFYENAB( GL_TEXTURE_GEN_S, true ); + VERIFYENAB( GL_TEXTURE_GEN_T, true ); + VERIFYENAB( GL_TEXTURE_GEN_R, true ); + break; + } + } +} + + +#endif // GFX_DEVICE_VERIFY_ENABLE diff --git a/Runtime/GfxDevice/opengl/GfxDeviceGL.h b/Runtime/GfxDevice/opengl/GfxDeviceGL.h new file mode 100644 index 0000000..59831a2 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GfxDeviceGL.h @@ -0,0 +1,191 @@ +#pragma once + +#if GFX_DEVICE_VIRTUAL + +class GFX_GL_IMPL : public GfxThreadableDevice { +public: + GFX_GL_IMPL(); + GFX_API ~GFX_GL_IMPL(); + GFX_API void OnDeviceCreated (bool callingFromRenderThread); + + GFX_API void InvalidateState(); + #if GFX_DEVICE_VERIFY_ENABLE + GFX_API void VerifyState(); + #endif + + GFX_API void Clear (UInt32 clearFlags, const float color[4], float depth, int stencil); + GFX_API void SetUserBackfaceMode( bool enable ); + GFX_API void SetWireframe(bool wire); + GFX_API bool GetWireframe() const; + + GFX_API void SetInvertProjectionMatrix( bool enable ); + GFX_API bool GetInvertProjectionMatrix() const; + #if GFX_USES_VIEWPORT_OFFSET + GFX_API void SetViewportOffset( float x, float y ); + GFX_API void GetViewportOffset( float &x, float &y ) const; + #endif + + GFX_API void SetWorldMatrix( const float matrix[16] ); + GFX_API void SetViewMatrix( const float matrix[16] ); + + GFX_API void SetProjectionMatrix (const Matrix4x4f& matrix); + GFX_API void GetMatrix( float outMatrix[16] ) const; + + GFX_API const float* GetWorldMatrix() const ; + GFX_API const float* GetViewMatrix() const; + GFX_API const float* GetProjectionMatrix() const; + GFX_API const float* GetDeviceProjectionMatrix() const; + + GFX_API void SetNormalizationBackface( NormalizationMode mode, bool backface ); + GFX_API void SetFFLighting( bool on, bool separateSpecular, ColorMaterialMode colorMaterial ); + GFX_API void SetMaterial( const float ambient[4], const float diffuse[4], const float specular[4], const float emissive[4], const float shininess ); + GFX_API void SetColor( const float color[4] ); + GFX_API void SetViewport( int x, int y, int width, int height ); + GFX_API void GetViewport( int* values ) const; + + GFX_API void SetScissorRect( int x, int y, int width, int height ); + GFX_API void DisableScissor(); + GFX_API bool IsScissorEnabled() const; + GFX_API void GetScissorRect( int values[4] ) const; + GFX_API void DiscardContents (RenderSurfaceHandle& rs) {} + + GFX_API GPUSkinningInfo *CreateGPUSkinningInfo() { return NULL; } + GFX_API void DeleteGPUSkinningInfo(GPUSkinningInfo *info) { AssertBreak(false); } + GFX_API void SkinOnGPU( GPUSkinningInfo * info, bool lastThisFrame ) { AssertBreak(false); } + GFX_API void UpdateSkinSourceData(GPUSkinningInfo *info, const void *vertData, const BoneInfluence *skinData, bool dirty) { AssertBreak(false); } + GFX_API void UpdateSkinBonePoses(GPUSkinningInfo *info, const int boneCount, const Matrix4x4f* poses) { AssertBreak(false); } + + GFX_API bool IsCombineModeSupported( unsigned int combiner ); + GFX_API TextureCombinersHandle CreateTextureCombiners( int count, const ShaderLab::TextureBinding* texEnvs, const ShaderLab::PropertySheet* props, bool hasVertexColorOrLighting, bool usesAddSpecular ); + GFX_API void DeleteTextureCombiners( TextureCombinersHandle& textureCombiners ); + GFX_API void SetTextureCombinersThreadable( TextureCombinersHandle textureCombiners, const TexEnvData* texEnvData, const Vector4f* texColors ); + GFX_API void SetTextureCombiners( TextureCombinersHandle textureCombiners, const ShaderLab::PropertySheet* props ); + + GFX_API void SetTexture (ShaderType shaderType, int unit, int samplerUnit, TextureID texture, TextureDimension dim, float bias); + GFX_API void SetTextureParams( TextureID texture, TextureDimension texDim, TextureFilterMode filter, TextureWrapMode wrap, int anisoLevel, bool hasMipMap, TextureColorSpace colorSpace ); + GFX_API void SetTextureTransform( int unit, TextureDimension dim, TexGenMode texGen, bool identity, const float matrix[16]); + GFX_API void SetTextureName ( TextureID texture, const char* name ) { } + + GFX_API void SetShadersThreadable (GpuProgram* programs[kShaderTypeCount], const GpuProgramParameters* params[kShaderTypeCount], UInt8 const * const paramsBuffer[kShaderTypeCount]); + GFX_API void CreateShaderParameters( ShaderLab::SubProgram* program, FogMode fogMode ); + GFX_API bool IsShaderActive( ShaderType type ) const; + GFX_API void DestroySubProgram( ShaderLab::SubProgram* subprogram ); + + GFX_API void DisableLights( int startLight ); + GFX_API void SetLight( int light, const GfxVertexLight& data); + GFX_API void SetAmbient( const float ambient[4] ); + + GFX_API void EnableFog (const GfxFogParams& fog); + GFX_API void DisableFog(); + + GFX_API VBO* CreateVBO(); + GFX_API void DeleteVBO( VBO* vbo ); + GFX_API DynamicVBO& GetDynamicVBO(); + + GFX_API RenderSurfaceHandle CreateRenderColorSurface (TextureID textureID, int width, int height, int samples, int depth, TextureDimension dim, RenderTextureFormat format, UInt32 createFlags); + GFX_API RenderSurfaceHandle CreateRenderDepthSurface (TextureID textureID, int width, int height, int samples, TextureDimension dim, DepthBufferFormat depthFormat, UInt32 createFlags); + GFX_API void DestroyRenderSurface (RenderSurfaceHandle& rs); + GFX_API void SetRenderTargets (int count, RenderSurfaceHandle* colorHandles, RenderSurfaceHandle depthHandle, int mipLevel, CubemapFace face = kCubeFaceUnknown); + GFX_API void ResolveColorSurface (RenderSurfaceHandle srcHandle, RenderSurfaceHandle dstHandle); + GFX_API void ResolveDepthIntoTexture (RenderSurfaceHandle colorHandle, RenderSurfaceHandle depthHandle); + GFX_API RenderSurfaceHandle GetActiveRenderColorSurface (int index); + GFX_API RenderSurfaceHandle GetActiveRenderDepthSurface (); + GFX_API void SetSurfaceFlags(RenderSurfaceHandle surf, UInt32 flags, UInt32 keepFlags); + + GFX_API void UploadTexture2D( TextureID texture, TextureDimension dimension, UInt8* srcData, int srcSize, int width, int height, TextureFormat format, int mipCount, UInt32 uploadFlags, int skipMipLevels, TextureUsageMode usageMode, TextureColorSpace colorSpace); + GFX_API void UploadTextureSubData2D( TextureID texture, UInt8* srcData, int srcSize, int mipLevel, int x, int y, int width, int height, TextureFormat format, TextureColorSpace colorSpace ); + GFX_API void UploadTextureCube( TextureID texture, UInt8* srcData, int srcSize, int faceDataSize, int size, TextureFormat format, int mipCount, UInt32 uploadFlags, TextureColorSpace colorSpace ); + GFX_API void UploadTexture3D( TextureID texture, UInt8* srcData, int srcSize, int width, int height, int depth, TextureFormat format, int mipCount, UInt32 uploadFlags ); + GFX_API void DeleteTexture( TextureID texture ); + + GFX_API PresentMode GetPresentMode(); + + GFX_API void BeginFrame(); + GFX_API void EndFrame(); + GFX_API void PresentFrame(); + GFX_API bool IsValidState(); + + GFX_API void FinishRendering(); + + // Immediate mode rendering + GFX_API void ImmediateVertex( float x, float y, float z ); + GFX_API void ImmediateNormal( float x, float y, float z ); + GFX_API void ImmediateColor( float r, float g, float b, float a ); + GFX_API void ImmediateTexCoordAll( float x, float y, float z ); + GFX_API void ImmediateTexCoord( int unit, float x, float y, float z ); + GFX_API void ImmediateBegin( GfxPrimitiveType type ); + GFX_API void ImmediateEnd(); + + GFX_API bool CaptureScreenshot( int left, int bottom, int width, int height, UInt8* rgba32 ); + GFX_API bool ReadbackImage( ImageReference& image, int left, int bottom, int width, int height, int destX, int destY ); + GFX_API void GrabIntoRenderTexture( RenderSurfaceHandle rs, RenderSurfaceHandle rd, int x, int y, int width, int height ); + + GFX_API void BeforeDrawCall( bool immediateMode ); + + GFX_API void SetBlendState(const DeviceBlendState* state, float alphaRef); + GFX_API void SetRasterState(const DeviceRasterState* state); + GFX_API void SetDepthState(const DeviceDepthState* state); + GFX_API void SetStencilState(const DeviceStencilState* state, int stencilRef); + GFX_API void SetSRGBWrite (const bool); + GFX_API bool GetSRGBWrite (); + + GFX_API DeviceBlendState* CreateBlendState(const GfxBlendState& state); + GFX_API DeviceDepthState* CreateDepthState(const GfxDepthState& state); + GFX_API DeviceStencilState* CreateStencilState(const GfxStencilState& state); + GFX_API DeviceRasterState* CreateRasterState(const GfxRasterState& state); + + GFX_API RenderTextureFormat GetDefaultRTFormat() const; + GFX_API RenderTextureFormat GetDefaultHDRRTFormat() const; + + GFX_API bool IsPositionRequiredForTexGen (int texStageIndex) const { return false; } + GFX_API bool IsNormalRequiredForTexGen (int texStageIndex) const { return false; } + GFX_API bool IsPositionRequiredForTexGen() const { return false; } + GFX_API bool IsNormalRequiredForTexGen() const { return false; } + + GFX_API void SetActiveContext (void* ctx); + GFX_API void UnbindObjects (); + + GFX_API void* GetNativeTexturePointer(TextureID id); + + #if ENABLE_PROFILER + GFX_API GfxTimerQuery* CreateTimerQuery(); + GFX_API void DeleteTimerQuery(GfxTimerQuery* query); + GFX_API void BeginTimerQueries(); + GFX_API void EndTimerQueries(); + GFX_API bool TimerQueriesIsActive(); + #endif + + #if UNITY_EDITOR + GFX_API void SetAntiAliasFlag( bool aa ); + GFX_API void DrawUserPrimitives( GfxPrimitiveType type, int vertexCount, UInt32 vertexChannels, const void* data, int stride ); + GFX_API int GetCurrentTargetAA() const; + + #if UNITY_WIN + GFX_API GfxDeviceWindow* CreateGfxWindow( HWND window, int width, int height, DepthBufferFormat depthFormat, int antiAlias ); + #endif + + #endif + + DeviceStateGL& GetState() { return m_State; } + +private: + DeviceStateGL m_State; +}; + +#define STATE this->m_State +#define GetGLDeviceState(device) device.GetState() + +#else + +struct GfxDeviceImpl { +#if UNITY_WII + DeviceStateWii state; +#else + DeviceStateGL state; +#endif +}; + +#define STATE impl->state +#define GetGLDeviceState(device) device.GetImpl()->state + +#endif diff --git a/Runtime/GfxDevice/opengl/GpuProgramsGL.cpp b/Runtime/GfxDevice/opengl/GpuProgramsGL.cpp new file mode 100644 index 0000000..430f342 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GpuProgramsGL.cpp @@ -0,0 +1,562 @@ +#include "UnityPrefix.h" +#include "GpuProgramsGL.h" +#include "External/shaderlab/Library/ShaderLabErrors.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "Runtime/Math/Vector4.h" +#include "UnityGL.h" +#include "GLAssert.h" +#include "Runtime/GfxDevice/ChannelAssigns.h" +#include "External/shaderlab/Library/shaderlab.h" +#include "External/shaderlab/Library/texenv.h" +#include "External/shaderlab/Library/program.h" +#include "Runtime/Utilities/GLSLUtilities.h" + + +#define DEBUG_GLSL_BINDINGS 0 + + +unsigned int GetGLShaderImplTarget( ShaderImplType implType ); // GfxDeviceGL.cpp +void InvalidateActiveShaderStateGL( ShaderType type ); // GfxDeviceGL.cpp + +void InvalidateFPParamCacheGL(); + + +// -------------------------------------------------------------------------- +// GLSL + +// AttributeConversionTable +const static int kAttribLookupTableSize = 12; +const static char* s_GLSLAttributes[kAttribLookupTableSize] = { + "gl_Vertex", "gl_Color", "gl_Normal", + "gl__unused__", // unused + "gl_MultiTexCoord0", "gl_MultiTexCoord1", "gl_MultiTexCoord2", "gl_MultiTexCoord3", + "gl_MultiTexCoord4", "gl_MultiTexCoord5", "gl_MultiTexCoord6", "gl_MultiTexCoord7" +}; +const static char* s_UnityAttributes[kAttribLookupTableSize] = { + "Vertex", "Color", "Normal", + "", // unused + "TexCoord", "TexCoord1", "TexCoord2", "TexCoord3", // TODO: all the rest texcoord channels! + "TexCoord4", "TexCoord5", "TexCoord6", "TexCoord7" +}; + +GlslGpuProgram::GlslGpuProgram( const std::string& source, CreateGpuProgramOutput& output ) +{ + m_ImplType = kShaderImplBoth; + output.SetPerFogModeParamsEnabled(true); + m_GpuProgramLevel = kGpuProgramSM2; + for (int i = 0; i < kFogModeCount; ++i) + { + m_GLSLVertexShader[i] = 0; + m_GLSLFragmentShader[i] = 0; + m_FogFailed[i] = false; + } + // Fragment shaders come out as dummy GLSL text. Just ignore them; the real shader was part of + // the vertex shader text anyway. + if (source.empty()) + return; + if (Create (source, output.CreateShaderErrors())) + { + GpuProgramParameters& params = output.CreateParams(); + FillParams (m_Programs[kFogDisabled], params, NULL); + FillChannels (output.CreateChannelAssigns()); +// GpuProgramParameters& params = parent.GetParams (kFogDisabled); +// FillParams (m_Programs[kFogDisabled], params, outNames); +// FillChannels (parent.GetChannels()); + if (params.GetTextureParams().size() > gGraphicsCaps.maxTexImageUnits) + m_NotSupported = true; + } + else + { + m_NotSupported = true; + } +} + +GlslGpuProgram::~GlslGpuProgram () +{ + Assert (m_ImplType == kShaderImplBoth); + + for (int i = 0; i < kFogModeCount; ++i) + { + if (m_GLSLVertexShader[i]) glDeleteObjectARB (m_GLSLVertexShader[i]); + if (m_GLSLFragmentShader[i]) glDeleteObjectARB (m_GLSLFragmentShader[i]); + if (m_Programs[i]) glDeleteObjectARB (m_Programs[i]); + } +} + + + + +static bool ParseGLSLErrors (GLuint handle , GLSLErrorType errorType, ShaderErrors& outErrors) +{ + bool hadErrors = false; + + int status; + char log[4096]; + GLsizei infoLogLength = 0; + switch(errorType) + { + case kErrorCompileVertexShader: + case kErrorCompileFragShader: + glGetObjectParameterivARB(handle, GL_OBJECT_COMPILE_STATUS_ARB, &status); + hadErrors = status == 0; + glGetInfoLogARB(handle, sizeof(log), &infoLogLength, log); + break; + case kErrorLinkProgram: + glGetObjectParameterivARB(handle, GL_OBJECT_LINK_STATUS_ARB, &status); + hadErrors = status == 0; + glGetInfoLogARB(handle, sizeof(log), &infoLogLength, log); + break; + default: + FatalErrorMsg("Unknown error type"); + break; + } + + if(!hadErrors)return false; + + OutputGLSLShaderError(log, errorType, outErrors); + + return hadErrors; +} + + +static void AddSizedVectorParam (GpuProgramParameters& params, ShaderParamType type, int vectorSize, int uniformNumber, int arraySize, const char* name, char* indexName, PropertyNamesSet* outNames) +{ + if (arraySize <= 1) + { + params.AddVectorParam (uniformNumber, type, vectorSize, name, -1, outNames); + } + else + { + for (int j = 0; j < arraySize; ++j) { + if (j < 10) { + indexName[0] = '0' + j; + indexName[1] = 0; + } else { + indexName[0] = '0' + j/10; + indexName[1] = '0' + j%10; + indexName[2] = 0; + } + params.AddVectorParam (uniformNumber+j, type, vectorSize, name, -1, outNames); + } + } +} + +static void AddSizedMatrixParam (GpuProgramParameters& params, int rows, int cols, int uniformNumber, int arraySize, const char* name, char* indexName, PropertyNamesSet* outNames) +{ + if (arraySize <= 1) + { + params.AddMatrixParam (uniformNumber, name, rows, cols, -1, outNames); + } + else + { + for (int j = 0; j < arraySize; ++j) { + if (j < 10) { + indexName[0] = '0' + j; + indexName[1] = 0; + } else { + indexName[0] = '0' + j/10; + indexName[1] = '0' + j%10; + indexName[2] = 0; + } + params.AddMatrixParam (uniformNumber+j, name, rows, cols, -1, outNames); + } + } +} + +static GLShaderID CompileVertexShader (const std::string& source, ShaderErrors& outErrors) +{ + const char* text = source.c_str(); + GLShaderID vertexId = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); + glShaderSourceARB (vertexId, 1, &text, NULL); + glCompileShaderARB (vertexId); + + if (ParseGLSLErrors( vertexId, kErrorCompileVertexShader, outErrors)) + { + glDeleteObjectARB(vertexId); + return 0; + } + + return vertexId; +} + +static GLShaderID CompileFragmentShader (const std::string& source, ShaderErrors& outErrors) +{ + const char* text = source.c_str(); + GLShaderID fragId = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB ); + glShaderSourceARB (fragId, 1, &text, NULL); + glCompileShaderARB (fragId); + + if (ParseGLSLErrors( fragId, kErrorCompileFragShader, outErrors)) + { + glDeleteObjectARB(fragId); + return 0; + } + + return fragId; +} + + + +bool GlslGpuProgram::Create (const std::string &shaderString, ShaderErrors& outErrors) +{ + if( !gGraphicsCaps.gl.hasGLSL ) + return false; + + GLAssert(); // Clear any GL errors + + m_Programs[0] = glCreateProgramObjectARB(); + + m_ImplType = kShaderImplBoth; + m_GpuProgramLevel = kGpuProgramSM2; + + std::string vertexShaderSource; + std::string fragmentShaderSource; + + + vertexShaderSource = "#define VERTEX\n" + shaderString; + fragmentShaderSource = "#define FRAGMENT\n" + shaderString; + + if( (m_GLSLVertexShader[0] = CompileVertexShader(vertexShaderSource, outErrors)) == 0 ) + { + return false; + } + + if( (m_GLSLFragmentShader[0] = CompileFragmentShader(fragmentShaderSource, outErrors)) == 0 ) + { + return false; + } + + glAttachObjectARB(m_Programs[0], m_GLSLVertexShader[0]); + glAttachObjectARB(m_Programs[0], m_GLSLFragmentShader[0]); + glLinkProgramARB(m_Programs[0]); + + if (ParseGLSLErrors (m_Programs[0], kErrorLinkProgram, outErrors)) + { + return false; + } + + m_SourceForFog = shaderString; + + GLAssert(); + return true; +} + + +void GlslGpuProgram::FillChannels (ChannelAssigns& channels) +{ + if (!m_Programs[0]) + return; + + // Figure out the attributes (vertex inputs) + const int kBufSize = 1024; + char name[kBufSize]; + + GLAssert(); + + GLenum type; + int arraySize=0, nameLength=0, activeCount=0; + glGetObjectParameterivARB(m_Programs[0], GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, &activeCount); + + for(int i = 0; i < activeCount; i++) + { + glGetActiveAttribARB(m_Programs[0], i, kBufSize, &nameLength, &arraySize, &type, name); + int attribNumber = 0; + std::string stringName( name ); + // Find number for gl_ attribs in conversion table + if (!strncmp (name, "gl_", 3)) { + for(int j = 0; j < kAttribLookupTableSize; j++) + { + if(!strncmp(s_GLSLAttributes[j], stringName.c_str(), strlen(s_GLSLAttributes[j]))) + { + attribNumber = j+1; + stringName = s_UnityAttributes[j]; + break; + } + } + if( attribNumber == 0 ) + ErrorString( "Unrecognized vertex attribute: " + stringName ); // TODO: SL error + } + else + { + // Check in names for non gl_ attribs. if not gl_ name get number: + attribNumber = glGetAttribLocationARB(m_Programs[0], name) + kVertexCompAttrib0; + } + + ShaderChannel shaderChannel = GetShaderChannelFromName(stringName); + if( shaderChannel != kShaderChannelNone ) + { + channels.Bind (shaderChannel, (VertexComponent)attribNumber); + } + } + + GLAssert(); +} + +void GlslGpuProgram::FillParams (GLShaderID programID, GpuProgramParameters& params, PropertyNamesSet* outNames) +{ + if (!programID) + return; + + // Figure out the attributes (vertex inputs) + const int kBufSize = 1024; + char name[kBufSize]; + + GLAssert(); + + GLenum type; + int arraySize=0, nameLength=0, activeCount=0; + + // Figure out the uniforms + glGetObjectParameterivARB (programID, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount); + for(int i=0; i < activeCount; i++) + { + glGetActiveUniformARB (programID, i, kBufSize, &nameLength, &arraySize, &type, name); + if (!strncmp (name, "gl_", 3)) + continue; + + if (!strcmp (name, "_unity_FogParams") || !strcmp(name, "_unity_FogColor")) + continue; + + int uniformNumber = glGetUniformLocationARB (programID, name); + char* indexName = name; + + bool isElemZero = false; + bool isArray = IsShaderParameterArray(name, nameLength, arraySize, &isElemZero); + if (isArray) + { + // for array parameters, transform name a bit: Foo[0] becomes Foo0 + if (arraySize >= 100) { + ErrorString( "GLSL: array sizes larger than 99 not supported" ); // TODO: SL error + arraySize = 99; + } + if (isElemZero) + { + indexName = name+nameLength-3; + indexName[0] = '0'; + indexName[1] = 0; + } + else + { + indexName = name+nameLength; + } + } + + if (type == GL_FLOAT) + AddSizedVectorParam (params, kShaderParamFloat, 1, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_FLOAT_VEC2_ARB) + AddSizedVectorParam (params, kShaderParamFloat, 2, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_FLOAT_VEC3_ARB) + AddSizedVectorParam (params, kShaderParamFloat, 3, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_FLOAT_VEC4_ARB) + AddSizedVectorParam (params, kShaderParamFloat, 4, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_INT) + AddSizedVectorParam (params, kShaderParamInt, 1, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_INT_VEC2_ARB) + AddSizedVectorParam (params, kShaderParamInt, 2, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_INT_VEC3_ARB) + AddSizedVectorParam (params, kShaderParamInt, 3, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_INT_VEC4_ARB) + AddSizedVectorParam (params, kShaderParamInt, 4, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_BOOL) + AddSizedVectorParam (params, kShaderParamBool, 1, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_BOOL_VEC2_ARB) + AddSizedVectorParam (params, kShaderParamBool, 2, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_BOOL_VEC3_ARB) + AddSizedVectorParam (params, kShaderParamBool, 3, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_BOOL_VEC4_ARB) + AddSizedVectorParam (params, kShaderParamBool, 4, uniformNumber, arraySize, name, indexName, outNames); + else if (type == GL_FLOAT_MAT4_ARB) + AddSizedMatrixParam (params, 4, 4, uniformNumber, arraySize, name, indexName, outNames); + // For all the textures, we could just statically bind the uniform to the sequential texture index, + // and save all the glUniform1i calls later. However one gfx test on Linux is failing with the change, + // and I can't figure out why. So instead I'll pack the uniform number & the index :( + else if (type == GL_SAMPLER_2D_ARB || type == GL_SAMPLER_2D_RECT_ARB || type == GL_SAMPLER_2D_SHADOW_ARB) + { + const UInt32 texIndex = params.GetTextureParams().size(); + const UInt32 packedIndex = (texIndex << 24) | (uniformNumber & 0xFFFFFF); + params.AddTextureParam (packedIndex, -1, name, kTexDim2D, outNames); + } + else if (type == GL_SAMPLER_CUBE_ARB) + { + const UInt32 texIndex = params.GetTextureParams().size(); + const UInt32 packedIndex = (texIndex << 24) | (uniformNumber & 0xFFFFFF); + params.AddTextureParam (packedIndex, -1, name, kTexDimCUBE, outNames); + } + else if (type == GL_SAMPLER_3D_ARB) + { + const UInt32 texIndex = params.GetTextureParams().size(); + const UInt32 packedIndex = (texIndex << 24) | (uniformNumber & 0xFFFFFF); + params.AddTextureParam (packedIndex, -1, name, kTexDim3D, outNames); + } + else { + AssertString( "Unrecognized GLSL uniform type" ); + } + } + + GLAssert(); +} + + +void GlslGpuProgram::ApplyGpuProgram (const GpuProgramParameters& params, const UInt8* buffer) +{ + #if DEBUG_GLSL_BINDINGS + printf_console("GLSL: apply program id=%i\n", m_ShaderID); + #endif + + // Fog parameters if needed + const GfxFogParams& fog = GetRealGfxDevice().GetFogParams(); + if (fog.mode > kFogDisabled && m_Programs[fog.mode]) + { + OGL_CALL(glUniform4fvARB (m_FogColorIndex[fog.mode], 1, fog.color.GetPtr())); + float params[4]; + params[0] = fog.density * 1.2011224087f ; // density / sqrt(ln(2)) + params[1] = fog.density * 1.4426950408f; // density / ln(2) + if (fog.mode == kFogLinear) + { + float diff = fog.end - fog.start; + float invDiff = Abs(diff) > 0.0001f ? 1.0f/diff : 0.0f; + params[2] = -invDiff; + params[3] = fog.end * invDiff; + } + else + { + params[2] = 0.0f; + params[3] = 0.0f; + } + OGL_CALL(glUniform4fvARB (m_FogParamsIndex[fog.mode], 1, params)); + } + + const GpuProgramParameters::ValueParameterArray& valueParams = params.GetValueParams(); + GpuProgramParameters::ValueParameterArray::const_iterator valueParamsEnd = valueParams.end(); + for( GpuProgramParameters::ValueParameterArray::const_iterator i = valueParams.begin(); i != valueParamsEnd; ++i ) + { + if(i->m_RowCount == 1 && i->m_ArraySize == 1) + { + // Apply float/vector parameters + const Vector4f& val = *reinterpret_cast<const Vector4f*>(buffer); + if (i->m_Type == kShaderParamFloat) + { + if (i->m_ColCount == 1) + OGL_CALL(glUniform1fvARB (i->m_Index, 1, val.GetPtr())); + else if(i->m_ColCount == 2) + OGL_CALL(glUniform2fvARB (i->m_Index, 1, val.GetPtr())); + else if(i->m_ColCount == 3) + OGL_CALL(glUniform3fvARB (i->m_Index, 1, val.GetPtr())); + else if(i->m_ColCount == 4) + OGL_CALL(glUniform4fvARB (i->m_Index, 1, val.GetPtr())); + } + else + { + // In theory Uniform*f can also be used to load bool uniforms, in practice + // some drivers don't like that. So load both integers and bools via *i functions. + int ival[4] = {val.x, val.y, val.z, val.w}; + if (i->m_ColCount == 1) + OGL_CALL(glUniform1ivARB (i->m_Index, 1, ival)); + else if(i->m_ColCount == 2) + OGL_CALL(glUniform2ivARB (i->m_Index, 1, ival)); + else if(i->m_ColCount == 3) + OGL_CALL(glUniform3ivARB (i->m_Index, 1, ival)); + else if(i->m_ColCount == 4) + OGL_CALL(glUniform4ivARB (i->m_Index, 1, ival)); + } + #if DEBUG_GLSL_BINDINGS + printf_console(" vector %i dim=%i\n", i->m_Index, i->m_Dim ); + #endif + buffer += sizeof(Vector4f); + } + else + { + // Apply matrix parameters + DebugAssert(i->m_RowCount == 4); + int size = *reinterpret_cast<const int*> (buffer); buffer += sizeof(int); + DebugAssert (size == 16); + const Matrix4x4f* mat = reinterpret_cast<const Matrix4x4f*>(buffer); + const float *ptr = mat->GetPtr (); + OGL_CALL(glUniformMatrix4fvARB (i->m_Index, 1, false, ptr)); + #if DEBUG_GLSL_BINDINGS + printf_console(" matrix %i (%s)\n", i->m_Index, i->m_Name.GetName() ); + #endif + buffer += size * sizeof(float); + } + } + + // Apply textures + const GpuProgramParameters::TextureParameterList& textureParams = params.GetTextureParams(); + GpuProgramParameters::TextureParameterList::const_iterator textureParamsEnd = textureParams.end(); + for( GpuProgramParameters::TextureParameterList::const_iterator i = textureParams.begin(); i != textureParamsEnd; ++i ) + { + const GpuProgramParameters::TextureParameter& t = *i; + const TexEnvData* texdata = reinterpret_cast<const TexEnvData*>(buffer); + int texIndex = int(UInt32(t.m_Index) >> 24); + Assert(texIndex < gGraphicsCaps.maxTexImageUnits); + UInt32 uniformIndex = t.m_Index & 0xFFFFFF; + OGL_CALL(glUniform1ivARB( uniformIndex, 1, &texIndex )); + #if DEBUG_GLSL_BINDINGS + printf_console(" sampler %i to unit %i (%s)\n", uniformIndex, texIndex, t.m_Name.GetName() ); + #endif + ApplyTexEnvData (texIndex, texIndex, *texdata); + buffer += sizeof(*texdata); + } + + GLAssert(); +} + + +GLShaderID GlslGpuProgram::GetGLProgram (FogMode fog, GpuProgramParameters& outParams) +{ + int index = 0; + if (fog > kFogDisabled && !m_SourceForFog.empty() && !m_FogFailed[fog]) + { + index = fog; + Assert (index >= 0 && index < kFogModeCount); + + // create patched fog program if needed + if (!m_Programs[index]) + { + std::string src = m_SourceForFog; + if (PatchShaderFogGLSL (src, fog)) + { + // create program, fragment shader, link + m_Programs[index] = glCreateProgramObjectARB(); + ShaderErrors errors; + if( + (m_GLSLVertexShader[index] = CompileVertexShader("#define VERTEX\n" + src, errors)) != 0 && + (m_GLSLFragmentShader[index] = CompileFragmentShader("#define FRAGMENT\n" + src, errors)) != 0 ) + { + glAttachObjectARB(m_Programs[index], m_GLSLVertexShader[index]); + glAttachObjectARB(m_Programs[index], m_GLSLFragmentShader[index]); + glLinkProgramARB(m_Programs[index]); + if (!ParseGLSLErrors (m_Programs[index], kErrorLinkProgram, errors)) + { + FillParams (m_Programs[index], outParams, NULL); + m_FogParamsIndex[index] = glGetUniformLocationARB(m_Programs[index], "_unity_FogParams"); + m_FogColorIndex[index] = glGetUniformLocationARB(m_Programs[index], "_unity_FogColor"); + } + else + { + glDeleteObjectARB(m_GLSLVertexShader[index]); m_GLSLVertexShader[index] = 0; + glDeleteObjectARB(m_GLSLFragmentShader[index]); m_GLSLFragmentShader[index] = 0; + glDeleteObjectARB(m_Programs[index]); m_Programs[index] = 0; + m_FogFailed[index] = true; + index = 0; + } + } + else + { + glDeleteObjectARB(m_GLSLVertexShader[index]); m_GLSLVertexShader[index] = 0; + glDeleteObjectARB(m_GLSLFragmentShader[index]); m_GLSLFragmentShader[index] = 0; + glDeleteObjectARB(m_Programs[index]); m_Programs[index] = 0; + m_FogFailed[index] = true; + index = 0; + } + } + else + { + m_FogFailed[index] = true; + index = 0; + } + } + } + return m_Programs[index]; +} diff --git a/Runtime/GfxDevice/opengl/GpuProgramsGL.h b/Runtime/GfxDevice/opengl/GpuProgramsGL.h new file mode 100644 index 0000000..f9649dd --- /dev/null +++ b/Runtime/GfxDevice/opengl/GpuProgramsGL.h @@ -0,0 +1,28 @@ +#pragma once + +#include "Runtime/GfxDevice/GpuProgram.h" +#include "Runtime/GfxDevice/ChannelAssigns.h" + +class ShaderErrors; + +class GlslGpuProgram : public GpuProgramGL { +public: + GlslGpuProgram( const std::string& source, CreateGpuProgramOutput& output ); + virtual ~GlslGpuProgram(); + + virtual void ApplyGpuProgram (const GpuProgramParameters& params, const UInt8* buffer); + + GLShaderID GetGLProgram (FogMode fog, GpuProgramParameters& outParams); + +private: + bool Create( const std::string& source, ShaderErrors& outErrors ); + static void FillParams (GLShaderID programID, GpuProgramParameters& params, PropertyNamesSet* outNames); + void FillChannels (ChannelAssigns& channels); + +private: + GLShaderID m_GLSLVertexShader[kFogModeCount]; + GLShaderID m_GLSLFragmentShader[kFogModeCount]; + int m_FogColorIndex[kFogModeCount]; + int m_FogParamsIndex[kFogModeCount]; + bool m_FogFailed[kFogModeCount]; +}; diff --git a/Runtime/GfxDevice/opengl/GraphicsCapsGL.cpp b/Runtime/GfxDevice/opengl/GraphicsCapsGL.cpp new file mode 100644 index 0000000..407b3c3 --- /dev/null +++ b/Runtime/GfxDevice/opengl/GraphicsCapsGL.cpp @@ -0,0 +1,1176 @@ +#include "UnityPrefix.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "UnityGL.h" +#include <string> +#include "Runtime/Utilities/Word.h" +#include "Runtime/GfxDevice/GfxDeviceTypes.h" +#include "Runtime/Utilities/Utility.h" +#include "Runtime/Shaders/ShaderKeywords.h" +#include "GLContext.h" + +#define GL_RT_COMMON_GL 1 +#include "Runtime/GfxDevice/GLRTCommon.h" +#undef GL_RT_COMMON_GL + + +#if UNITY_OSX +#include <OpenGL/OpenGL.h> +#include "GLContext.h" +#endif + +#if UNITY_LINUX +#include <dirent.h> +#include <GL/glx.h> +#endif + +using namespace std; + + +bool QueryExtensionGL (const char* ext) +{ + static const char* extensions = NULL; + if (!extensions) + extensions = (const char*)glGetString(GL_EXTENSIONS); + return FindGLExtension (extensions, ext); +} + +#if UNITY_LINUX +static bool QueryExtensionGLX (const char* ext) +{ + static const char* glxExtensions = NULL; + if (!glxExtensions) { + Display *display = reinterpret_cast<Display*> (GetScreenManager ().GetDisplay ()); + glxExtensions = glXQueryExtensionsString (display, 0); + printf_console ("GLX Extensions: %s\n", glxExtensions); + } + return FindGLExtension (glxExtensions, ext); +} +#endif + + +#if UNITY_WIN + +#include "PlatformDependent/Win/wglext.h" +#include "PlatformDependent/Win/WinDriverUtils.h" + +static bool WglQueryExtension( const char* extension ) +{ + static bool gotExtensions = false; + static const char* extensions = NULL; + + if( !gotExtensions ) + { + gotExtensions = true; + + if (wglGetExtensionsStringARB) + extensions = wglGetExtensionsStringARB( wglGetCurrentDC() ); + else if (wglGetExtensionsStringEXT) + extensions = wglGetExtensionsStringEXT(); + + // always print WGL extensions + if( extensions ) + printf_console( " WGL extensions: %s\n", extensions ); + else + printf_console( " WGL extensions: none!\n" ); + } + + if( extensions == NULL || extensions[0] == '\0' ) + return false; + + int extLen = strlen( extension ); + const char* start; + const char* where, *terminator; + start = extensions; + for(;;) { + where = strstr(start, extension); + if(!where) break; + terminator = where + extLen; + if( where == start || *(where - 1) == ' ' ) { + if(*terminator == ' ' || *terminator == '\0') + return true; + } + start = terminator; + } + + return false; +} + +#endif + + +// Checks if all given formats are supported. Terminate the array with -1. +static bool CheckCompressedFormatsSupport( const GLint* formats ) +{ + if( !QueryExtensionGL( "GL_EXT_texture_compression_s3tc" ) ) + return false; + + GLint numSupportedFormats = 0; + glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numSupportedFormats ); + GLint* supportedFormats = new GLint[numSupportedFormats+1]; + glGetIntegerv( GL_COMPRESSED_TEXTURE_FORMATS_ARB, supportedFormats ); + GLint* supportedFormatsEnd = supportedFormats + numSupportedFormats; + + bool result = true; + + // for each given format, try to find it in the supported formats list + while( *formats != -1 ) + { + if( std::find( supportedFormats, supportedFormatsEnd, *formats ) == supportedFormatsEnd ) + { + result = false; + break; + } + ++formats; + } + + delete[] supportedFormats; + + return result; +} + +static bool IsRendererAppleFX5200( const std::string& renderer ) +{ + return + (renderer.find("NVIDIA NV34MAP OpenGL Engine") != string::npos) || + (renderer.find("NVIDIA GeForce FX 5200") != string::npos); +} + + +#if UNITY_WIN +static void GetVideoCardIDsWin (int& outVendorID, int& outDeviceID) +{ + outVendorID = 0; + outDeviceID = 0; + + DISPLAY_DEVICEA dev; + dev.cb = sizeof(dev); + int i = 0; + while (EnumDisplayDevicesA(NULL, i, &dev, 0)) + { + if (dev.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) + { + const char* sVendorID = strstr (dev.DeviceID, "VEN_"); + if (sVendorID) + sscanf(sVendorID, "VEN_%x", &outVendorID); + const char *sDeviceID = strstr (dev.DeviceID, "DEV_"); + if (sDeviceID) + sscanf(sDeviceID, "DEV_%x", &outDeviceID); + return; + } + ++i; + } +} +#endif + +#if UNITY_OSX +static UInt32 GetOSXVersion() +{ + UInt32 response = 0; + + Gestalt(gestaltSystemVersion, (MacSInt32*) &response); + return response; +} + +static CFTypeRef SearchPortForProperty(io_registry_entry_t dspPort, CFStringRef propertyName) +{ + return IORegistryEntrySearchCFProperty(dspPort, + kIOServicePlane, + propertyName, + kCFAllocatorDefault, + kIORegistryIterateRecursively | kIORegistryIterateParents); +} + +static UInt32 IntValueOfCFData(CFDataRef d) +{ + UInt32 value = 0; + if (d) { + const UInt32 *vp = reinterpret_cast<const UInt32*>(CFDataGetBytePtr(d)); + if (vp != NULL) + value = *vp; + } + return value; +} + +static void GetVideoCardIDsOSX (int& outVendorID, int& outDeviceID) +{ + CFStringRef strVendorID = CFStringCreateWithCString (NULL, "vendor-id", kCFStringEncodingASCII); + CFStringRef strDeviceID = CFStringCreateWithCString (NULL, "device-id", kCFStringEncodingASCII); + + CGDirectDisplayID displayID = kCGDirectMainDisplay; + io_registry_entry_t dspPort = CGDisplayIOServicePort (displayID); + CFTypeRef vendorIDRef = SearchPortForProperty (dspPort, strVendorID); + CFTypeRef deviceIDRef = SearchPortForProperty (dspPort, strDeviceID); + + CFRelease (strDeviceID); + CFRelease (strVendorID); + + outVendorID = IntValueOfCFData ((CFDataRef)vendorIDRef); + outDeviceID = IntValueOfCFData ((CFDataRef)deviceIDRef); + + if (vendorIDRef) CFRelease (vendorIDRef); + if (deviceIDRef) CFRelease (deviceIDRef); +} + +static float GetVideoMemoryMBOSX() +{ + float vramMB = 0.0f; + + // Adapted from "Custom Cocoa OpenGL" sample. + // We used code from VideoHardwareInfo sample before, but that reports wrong VRAM + // amount in some cases (e.g. Intel GMA 950 reports 256MB, but it has 64MB; GeForce 9600 reports + // 256MB, but it has 512MB). + + const int kMaxDisplays = 8; + CGDirectDisplayID displays[kMaxDisplays]; + CGDisplayCount displayCount; + CGGetActiveDisplayList( kMaxDisplays, displays, &displayCount ); + CGOpenGLDisplayMask openGLDisplayMask = CGDisplayIDToOpenGLDisplayMask(displays[0]); + + CGLRendererInfoObj info; + CGLint numRenderers = 0; + CGLError err = CGLQueryRendererInfo( openGLDisplayMask, &info, &numRenderers ); + if( 0 == err ) { + CGLDescribeRenderer( info, 0, kCGLRPRendererCount, &numRenderers ); + for( int j = 0; j < numRenderers; ++j ) + { + CGLint rv = 0; + // find accelerated renderer (assume only one) + CGLDescribeRenderer( info, j, kCGLRPAccelerated, &rv ); + if( true == rv ) + { + CGLint vram = 0; + CGLDescribeRenderer( info, j, kCGLRPVideoMemory, &vram ); + vramMB = double(vram)/1024.0/1024.0; + break; + } + } + CGLDestroyRendererInfo (info); + } + + // safe guards + if( vramMB == 0.0f ) // if some device reports zero (integrated cards?), treat as 64MB + vramMB = 64.0f; + return vramMB; +} +#endif + +#if UNITY_LINUX +typedef struct { + unsigned int vendor; + unsigned int device; + unsigned long vramSize; +} card_info_t; + +static void GetPrimaryGraphicsCardInfo(card_info_t *info) +{ + struct dirent *pDir; + + // Open the /sys/devices directory and iterate over for PCI busses + // It appears that most modern graphics cards will be mapped as a PCI device. + // That includes integrated chipsets and AGP cards as well. AGP cards get connected + // through an AGP to PCI bus link + const char *dirPath = "/sys/devices/"; + const char *PCI_BASE_CLASS_DISPLAY = "0x03"; + + DIR *devicesDir = opendir(dirPath); + while ((pDir=readdir(devicesDir)) != NULL) + { + if(strncmp(pDir->d_name, "pci", 3) == 0) + { + char busID[PATH_MAX]; + memcpy(busID, pDir->d_name+3, strlen(pDir->d_name)); + + // Now iterate over each directory for this bus + struct dirent *pPCIDir; + char domainPath[PATH_MAX]; + strcpy(domainPath, dirPath); + strcat(domainPath, pDir->d_name); + DIR *pciDeviceDir = opendir(domainPath); + while ((pPCIDir=readdir(pciDeviceDir)) != NULL) + { + if(strstr(pPCIDir->d_name, busID) != NULL) + { + char filePath[PATH_MAX]; + char line[512]; + char pciSubDevPath[PATH_MAX]; + char domain[PATH_MAX]; + struct dirent *pSubDevDir; + + // Get a copy of the PCI domain + memcpy(domain, pPCIDir->d_name, 4); + + // Ok, now open and read the first line of the class file. + // We're only concerned with display class devices + sprintf(filePath, "%s/%s", domainPath, pPCIDir->d_name); + + FILE *classFile = fopen(filePath, "r"); + fgets(line, sizeof(line), classFile); + fclose(classFile); + + // Now iterate over each directory for this device + + sprintf(pciSubDevPath, "%s/%s", domainPath, pPCIDir->d_name); + DIR *pciSubDeviceDir = opendir(pciSubDevPath); + while ((pSubDevDir=readdir(pciSubDeviceDir)) != NULL) + { + char devPath[PATH_MAX]; + + // Ok, now open and read the first line of the class file. + // We're only concerned with display class devices + sprintf(filePath, "%s/%s", pciSubDevPath, pSubDevDir->d_name); + strcpy(devPath, filePath); + strcat(filePath, "/class"); + + FILE *classFile = fopen(filePath, "r"); + if(classFile) + { + fgets(line, sizeof(line), classFile); + fclose(classFile); + + if(strstr(line, PCI_BASE_CLASS_DISPLAY) != NULL) + { + // Device ID is in the device file + strcpy(filePath, devPath); + strcat(filePath, "/device"); + FILE *f = fopen(filePath, "r"); + if(f) + { + fgets(line, sizeof(line), f); + fclose(f); + info->device = strtol(line, NULL, 16); + } + + // Vendor ID is in the vendor file + strcpy(filePath, devPath); + strcat(filePath, "/vendor"); + f = fopen(filePath, "r"); + if(f) + { + fgets(line, sizeof(line), f); + fclose(f); + info->vendor = strtol(line, NULL, 16); + } + + // Now for the tricky part. VRAM size. + // Each line in the resource file represents the memory range of a PCI resource + // Start address, end address and flags. Separated by spaces. VRAM is most often + // the only prefetchable resource so we can identify it by checking for that flag. + strcpy(filePath, devPath); + strcat(filePath, "/resource"); + f = fopen(filePath, "r"); + if(f) + { + // Loop through each resource + while(fgets(line, sizeof(line), f)) + { + unsigned long low, high, flags; + char *next = line; + low = strtoull(next, &next, 16); + high = strtoull(next, &next, 16); + flags = strtoull(next, &next, 16); + // Check for the prefetchable flag + if((flags & 0x08)) + { + info->vramSize += (high-low)+1; + } + } + fclose(f); + } + } + } + } + } + } + closedir(pciDeviceDir); + } + } + closedir(devicesDir); +} + +static card_info_t gCardInfo; +static void InitCardInfoLinux(){ + gCardInfo.device = 0; + gCardInfo.vendor = 0; + gCardInfo.vramSize = 0; + GetPrimaryGraphicsCardInfo(&gCardInfo); + + if(gCardInfo.vramSize < (64*1024*1024)){ + // Default to 64MB + gCardInfo.vramSize = 64*1024*1024; + } +} + +static void GetVideoCardIDsLinux (int& outVendorID, int& outDeviceID) +{ + outVendorID = gCardInfo.vendor; + outDeviceID = gCardInfo.device; +} + +static float GetVideoMemoryMBLinux() +{ + // Nvidia + if (QueryExtensionGL ("GL_NVX_gpu_memory_info")) { + GLint vram = 0; + glGetIntegerv (GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &vram); + printf_console ("GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: %ld\n", vram); + GLAssert (); + return vram / 1024.0f; + } + // ATI + if (QueryExtensionGL ("GL_ATI_meminfo")) { + GLint vram[4] = {0,0,0,0}; + glGetIntegerv (VBO_FREE_MEMORY_ATI, vram); + printf_console ("VBO_FREE_MEMORY_ATI: %ld\n", vram[0]); + glGetIntegerv (RENDERBUFFER_FREE_MEMORY_ATI, vram); + printf_console ("RENDERBUFFER_FREE_MEMORY_ATI: %ld\n", vram[0]); + glGetIntegerv (TEXTURE_FREE_MEMORY_ATI, vram); + printf_console ("TEXTURE_FREE_MEMORY_ATI: %ld\n", vram[0]); + GLAssert (); + return vram[0] / 1024.0f; + } + + // Fallback to pci aperture size + return gCardInfo.vramSize / 1048576.0f; +} +#endif + + +void GraphicsCaps::InitGL() +{ + // Figure out major & minor version numbers. + // Some drivers do not report this according to the spec, and sometimes mix in some letters and whatnot (e.g. "1.08a" - SIS, I'm looking at you). + // So try to parse one full number, a period and one digit, and stop parsing on anything that we can' t recognize. + const char *versionStr = (const char *)glGetString (GL_VERSION); + driverVersionString = versionStr; + int major = 0, minor = 0; + bool gotMajor = false; + while( versionStr && *versionStr ) { + char c = *versionStr; + if( isdigit(c) ) + { + if( !gotMajor ) + { + major = major * 10 + (c-'0'); + } + else + { + minor = c-'0'; + break; // only take first digit of minor version + } + } + else if( c == '.' ) + { + gotMajor = true; + } + else + { + // unknown symbol, stop parsing + break; + } + ++versionStr; + } + + // Important: only take first digit of minor version. + // Some cards have version like 1.12. + int version = major * 10 + minor % 10; + + rendererString = (const char*)glGetString( GL_RENDERER ); + vendorString = (const char*)glGetString( GL_VENDOR ); + + // some drivers are absolutely horrible! + AdjustBuggyVersionGL( version, major, minor ); + + gl.glVersion = version; + + char buffer[200]; + snprintf( buffer, 200, "OpenGL %d.%d [%s]", major, minor, driverVersionString.c_str() ); + fixedVersionString = buffer; + + #if UNITY_WIN + GetVideoCardIDsWin (vendorID, rendererID); + #elif UNITY_OSX + GetVideoCardIDsOSX (vendorID, rendererID); + #elif UNITY_LINUX + InitCardInfoLinux(); + GetVideoCardIDsLinux(vendorID, rendererID); + #else + #error "Unknown platform" + #endif + + #if UNITY_OSX + videoMemoryMB = GetVideoMemoryMBOSX(); + #elif UNITY_LINUX + videoMemoryMB = GetVideoMemoryMBLinux(); + #endif + + driverLibraryString = "n/a"; + + // On windows, we always output GL info. There is so much variety that + // it always helps! + printf_console( "OpenGL:\n" ); + printf_console( " Version: %s\n", fixedVersionString.c_str() ); + printf_console( " Renderer: %s\n", rendererString.c_str() ); + printf_console( " Vendor: %s\n", vendorString.c_str() ); + #if UNITY_WIN + windriverutils::VersionInfo driverVersion; + std::string driverName; + if( windriverutils::GetDisplayDriverInfoRegistry( NULL, &driverName, driverVersion ) ) + { + driverLibraryString = Format("%s %i.%i.%i.%i", + driverName.c_str(), + driverVersion.hipart >> 16, driverVersion.hipart & 0xFFFF, + driverVersion.lopart >> 16, driverVersion.lopart & 0xFFFF ); + printf_console( " Driver: %s\n", driverLibraryString.c_str() ); + } + const char* vramMethod = ""; + int vramMB = windriverutils::GetVideoMemorySizeMB (MonitorFromWindow(GetDesktopWindow(),MONITOR_DEFAULTTOPRIMARY), &vramMethod); + videoMemoryMB = vramMB; + printf_console( " VRAM: %i MB (via %s)\n", (int)videoMemoryMB, vramMethod ); + #else + driverLibraryString = driverVersionString; + printf_console( " VRAM: %i MB\n", (int)videoMemoryMB ); + #endif + + printf_console( " Extensions: %s\n", glGetString(GL_EXTENSIONS) ); + +#if UNITY_OSX + maxVSyncInterval = 4; +#elif UNITY_LINUX + if (QueryExtensionGLX ("GLX_SGI_swap_control")) + maxVSyncInterval = 4; + printf_console ("Setting maxVSyncInterval to %d\n", maxVSyncInterval); +#else +// TODO: What should max vsync interval be? +#endif + has16BitFloatVertex = QueryExtensionGL( "GL_ARB_half_float_vertex" ); + needsToSwizzleVertexColors = false; + + glGetIntegerv( GL_MAX_LIGHTS, &maxLights ); + maxLights = clamp<int>( maxLights, 0, 8 ); + + glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize ); + glGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeMapSize ); + maxRenderTextureSize = maxTextureSize; + + hasBlendSquare = QueryExtensionGL( "GL_NV_blend_square" ); + hasSeparateAlphaBlend = QueryExtensionGL ("GL_EXT_blend_func_separate"); + + // Treat blendOps supported only if we have a full set (minmax & subtract; separate + // blend equation if have separate alpha func) + hasBlendSub = QueryExtensionGL("GL_EXT_blend_subtract"); + hasBlendMinMax = QueryExtensionGL("GL_EXT_blend_minmax"); + if (hasSeparateAlphaBlend) + { + hasBlendSub &= QueryExtensionGL("GL_EXT_blend_equation_separate"); + hasBlendMinMax &= QueryExtensionGL("GL_EXT_blend_equation_separate"); + } + + // GLSL Vertex/Fragment shaders + gl.hasGLSL = QueryExtensionGL("GL_ARB_shader_objects") && QueryExtensionGL("GL_ARB_vertex_shader") && QueryExtensionGL("GL_ARB_fragment_shader"); + + + gl.nativeVPInstructions = gl.vertexAttribCount = 0; + // Instruction count + glGetProgramivARB (GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl.nativeVPInstructions); + // Vertex atrribute count + glGetProgramivARB (GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ATTRIBS_ARB, &gl.vertexAttribCount); + if( gl.vertexAttribCount > 16 ) + gl.vertexAttribCount = 16; + + gl.nativeFPInstructions = gl.nativeFPTemporaries = gl.nativeFPALUInstructions = gl.nativeFPTexInstructions = 0; + // FP capabilities + glGetProgramivARB (GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl.nativeFPInstructions); + glGetProgramivARB (GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl.nativeFPTemporaries); + glGetProgramivARB (GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &gl.nativeFPALUInstructions); + glGetProgramivARB (GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, &gl.nativeFPTexInstructions); + + gl.hasTextureEnvCombine3ATI = QueryExtensionGL( "GL_ATI_texture_env_combine3" ); + gl.hasTextureEnvCombine3NV = QueryExtensionGL( "GL_NV_texture_env_combine4" ); + + maxTexUnits = maxTexImageUnits = maxTexCoords = 1; + glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, (GLint *)&maxTexUnits); + glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS_ARB, (GLint *)&maxTexImageUnits); + glGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, (GLint *)&maxTexCoords ); + + // Clamp max counts. Some recent GPUs (e.g. Radeon 5xxx on Windows) + // report 16 texture coordinates, which wreak havoc in the channel bindings + // (those assume 8 coords maximum, and more than that starts overwriting + // generic attribute bindings) + maxTexCoords = std::min<int> (maxTexCoords, kMaxSupportedTextureCoords); + maxTexImageUnits = std::min<int> (maxTexImageUnits, kMaxSupportedTextureUnits); + maxTexUnits = std::max<int>( std::min<int>( maxTexUnits, kMaxSupportedTextureUnits ), 1 ); + + hasAnisoFilter = QueryExtensionGL( "GL_EXT_texture_filter_anisotropic" ); + if( hasAnisoFilter ) + glGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisoLevel ); + else + maxAnisoLevel = 1; + hasMipLevelBias = version >= 14 || QueryExtensionGL( "GL_EXT_texture_lod_bias" ); + + static GLint requiredCompressedFormats[] = { GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, -1 }; + hasS3TCCompression = CheckCompressedFormatsSupport( requiredCompressedFormats ); + + // Set bits defined by GL version + gl.hasArbMapBufferRange = QueryExtensionGL ("GL_ARB_map_buffer_range"); + + // ARB_sync seems to be flaky on OS X 10.7 + // Discovered as part of case 441958, when switching fullscreen mode. + // it will fall back to GL_APPLE_fence which seems to work reliably + gl.hasArbSync = UNITY_LINUX && QueryExtensionGL ("GL_ARB_sync"); + + #if UNITY_OSX + gl.hasAppleFence = QueryExtensionGL ("GL_APPLE_fence"); + gl.hasAppleFlushBufferRange = QueryExtensionGL ("GL_APPLE_flush_buffer_range"); + #endif + + has3DTexture = QueryExtensionGL ("GL_EXT_texture3D") || version >= 12; + + npot = QueryExtensionGL ("GL_ARB_texture_non_power_of_two") ? kNPOTFull : kNPOTNone; + // On OS X, pre-DX10 ATI cards can't really fully handle it. +#if UNITY_OSX + if (npot == kNPOTFull && gl.nativeFPInstructions < 4096) { + npot = kNPOTRestricted; + } +#endif + npotRT = npot; + + hasTimerQuery = QueryExtensionGL ("GL_EXT_timer_query"); + + // has multi sampling? + #if UNITY_WIN + hasMultiSample = QueryExtensionGL( "GL_ARB_multisample" ) && WglQueryExtension( "WGL_ARB_multisample" ); + gl.hasWglARBPixelFormat = WglQueryExtension( "WGL_ARB_pixel_format" ) && wglGetPixelFormatAttribivARB && wglChoosePixelFormatARB; + if( !gl.hasWglARBPixelFormat ) + { + hasMultiSample = false; + printf_console( "GL: disabling multisample because WGL_ARB_pixel_format not fully supported\n" ); + } + #else + hasMultiSample = QueryExtensionGL ("GL_ARB_multisample"); + #endif + + hasMultiSample &= QueryExtensionGL ("GL_EXT_framebuffer_multisample"); + gl.maxSamples = 1; + if (hasMultiSample) + glGetIntegerv(GL_MAX_SAMPLES_EXT, &gl.maxSamples); + + // has WGL swap control? + #if UNITY_WIN + gl.hasWglSwapControl = WglQueryExtension( "WGL_EXT_swap_control" ); + #endif + + hasSRGBReadWrite = QueryExtensionGL("GL_EXT_texture_sRGB"); + hasSRGBReadWrite = hasSRGBReadWrite && QueryExtensionGL("GL_EXT_framebuffer_sRGB"); + + // Has render textures? We only support FBOs, not p-buffers. + hasRenderToTexture = QueryExtensionGL("GL_EXT_framebuffer_object"); + hasRenderToCubemap = hasRenderToTexture; + hasRenderTargetStencil = QueryExtensionGL("GL_EXT_packed_depth_stencil"); + if (QueryExtensionGL("GL_ARB_draw_buffers")) + { + glGetIntegerv (GL_MAX_DRAW_BUFFERS_ARB, &maxMRTs); + maxMRTs = clamp<int> (maxMRTs, 1, kMaxSupportedRenderTargets); + } + else + { + maxMRTs = 1; + } + hasStencil = true; + hasTwoSidedStencil = (version >= 20); + hasNativeDepthTexture = true; + hasStencilInDepthTexture = true; + + + #pragma message ("Properly implement supported formats!") + for (int q = 0; q < kTexFormatPCCount; ++q) + supportsTextureFormat[q] = true; + + + supportsRenderTextureFormat[kRTFormatARGB32] = hasRenderToTexture; + supportsRenderTextureFormat[kRTFormatDepth] = QueryExtensionGL ("GL_ARB_depth_texture"); + supportsRenderTextureFormat[kRTFormatA2R10G10B10] = false; + supportsRenderTextureFormat[kRTFormatARGB64] = false; + + if( hasRenderToTexture ) + { + FBColorFormatCheckerGL checker; + + supportsRenderTextureFormat[kRTFormatRGB565] = checker.CheckFormatSupported(GL_RGB5, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); + supportsRenderTextureFormat[kRTFormatARGB4444] = checker.CheckFormatSupported(GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4); + supportsRenderTextureFormat[kRTFormatARGB1555] = checker.CheckFormatSupported(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1); + } + + { + const bool supportFloatTex = QueryExtensionGL("GL_ARB_texture_float"); + const bool supportsHalfRT = supportFloatTex && QueryExtensionGL("GL_ARB_half_float_pixel"); + const bool supportsFloatRT = supportFloatTex && (QueryExtensionGL("GL_ARB_color_buffer_float") || QueryExtensionGL("GL_APPLE_float_pixels")); + const bool supportsIntRT = QueryExtensionGL("GL_EXT_texture_integer"); + const bool supportsRG = QueryExtensionGL("GL_ARB_texture_rg"); + + supportsRenderTextureFormat[kRTFormatARGBHalf] = hasRenderToTexture && supportsHalfRT; + supportsRenderTextureFormat[kRTFormatARGBFloat] = hasRenderToTexture && supportsFloatRT; + supportsRenderTextureFormat[kRTFormatR8] = hasRenderToTexture && supportsRG; + supportsRenderTextureFormat[kRTFormatRHalf] = hasRenderToTexture && supportsHalfRT && supportsRG; + supportsRenderTextureFormat[kRTFormatRFloat] = hasRenderToTexture && supportsFloatRT && supportsRG; + supportsRenderTextureFormat[kRTFormatRGHalf] = hasRenderToTexture && supportsHalfRT && supportsRG; + supportsRenderTextureFormat[kRTFormatRGFloat] = hasRenderToTexture && supportsFloatRT && supportsRG; + } + + supportsRenderTextureFormat[kRTFormatDefault] = hasRenderToTexture; + + hasNativeShadowMap = supportsRenderTextureFormat[kRTFormatDepth] && QueryExtensionGL("GL_ARB_fragment_program_shadow"); + // GL_ARB_fragment_program_shadow does not work on OS X (at least on 10.4.8-10.4.10) + // Seems to work on 10.6.7 & 10.7.x (nvidia), so for safety just disable it on < 10.6.7. + #if UNITY_OSX + if (GetOSXVersion() < 0x01067) + hasNativeShadowMap = false; + #endif + gl.originalHasNativeShadowMaps = hasNativeShadowMap; + supportsRenderTextureFormat[kRTFormatShadowMap] = hasNativeShadowMap; + + // Framebuffer blit + gl.hasFrameBufferBlit = QueryExtensionGL( "GL_EXT_framebuffer_blit" ); + + hasAutoMipMapGeneration = version >= 14 || QueryExtensionGL("GL_SGIS_generate_mipmap"); + + //// *** Unity bug workarounds following: + + // Driver bugs/workarounds following + DetectDriverBugsGL( version ); + + // in the very end, figure out shader capabilities level (after all workarounds are applied) + if (gl.nativeFPInstructions < 1024 || gl.nativeFPTexInstructions < 512 || gl.nativeFPALUInstructions < 512 || gl.nativeFPTemporaries < 32) + { + // under 1024 instructions (512 tex + 512 alu) or under 32 temps: 2.x shaders + shaderCaps = kShaderLevel2; + } + else + { + // has everything we care about! + shaderCaps = kShaderLevel3; + } +} + +static bool DisableGraphicsWorkarounds() +{ + // Disable workarounds if we have env set + if( getenv ("UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS") && StrICmp (getenv ("UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS"), "yes") == 0 ) + { + printf_console( "GL: disabling graphics workarounds\n" ); + return true; + } + return false; +} + +void GraphicsCaps::AdjustBuggyVersionGL( int& version, int& major, int& minor ) const +{ + if( DisableGraphicsWorkarounds() ) + return; + + // SiS stuff + if( (vendorString.find("SiS") == 0) ) + { + // Compatible VGA / MMX: reports as 2.06a.00, seems like 1.1 + if( (rendererString.find("Compatible VGA") != string::npos) && version >= 20 ) + { + printf_console("GL: Wrong GL version reported, treating as GL 1.1\n"); + version = 11; + major = 1; + minor = 1; + return; + } + // 630/730 / MMX: reports as 2.03 to 2.08, seems like 1.1 + if( (rendererString.find("630/730") != string::npos) && version >= 20 ) + { + printf_console("GL: Wrong GL version reported, treating as GL 1.1\n"); + version = 11; + major = 1; + minor = 1; + return; + } + } +} + +#if UNITY_WIN +#include "PlatformDependent/Win/WinUtils.h" +#endif + +void GraphicsCaps::DetectDriverBugsGL( int version ) +{ + gl.buggyArbPrecisionHint = false; + gl.force24DepthForFBO = false; + gl.cacheFPParamsWithEnvs = false; + gl.forceColorBufferWithDepthFBO = false; + gl.buggyPackedDepthStencil = false; + gl.mustWriteToDepthBufferBeforeClear = false; + + const bool isNvidia = (vendorString.find("NVIDIA") != string::npos) || (vendorString.find("Nvidia") != string::npos); + const bool isRadeon = (rendererString.find("RADEON") != string::npos) || (rendererString.find("Radeon") != string::npos); + +#if UNITY_WIN || UNITY_LINUX + // vendorString on Intel Gfx / Linux contains Tungsten graphics instead of Intel so we check the rendererString too... + bool isIntel = (vendorString.find ("INTEL") != string::npos) || (vendorString.find ("Intel") != string::npos) || (rendererString.find("Intel") != string::npos); +#endif + + + // Driver version numbers +#if UNITY_WIN || UNITY_LINUX + int majorVersion = 0, minorVersion = 0; + bool parsedDriverVersion = false; +#endif +#if UNITY_WIN + int buildVersion = 0; +#endif +#if UNITY_LINUX + int seriesVersion = 0; + bool parsedSeriesVersion = false; +#endif + +#if UNITY_WIN + int driverFields = sscanf( driverVersionString.c_str(), "%i.%i.%i", &majorVersion, &minorVersion, &buildVersion ); + parsedDriverVersion = (driverFields == 3); +#endif +#if UNITY_LINUX + if (isNvidia) + { + int temp1, temp2, temp3 = 0; + int driverFields = sscanf (driverVersionString.c_str(), "%i.%i.%i NVIDIA %i.%i", &temp1, &temp2, &temp3, &majorVersion, &minorVersion); + parsedDriverVersion = (driverFields == 5); + } + if (isRadeon) + { + char temp[BUFSIZ]; + int seriesFields = sscanf (rendererString.c_str(), "%s Radeon HD %i %*", temp, &seriesVersion); + parsedSeriesVersion = (seriesFields == 2); + } +#endif + + if( DisableGraphicsWorkarounds() ) + return; + + + // Timer queries are broken on OS X + older NVIDIA cards. Before 10.8 they just return bogus data; + // starting with 10.8 they actually lock up. It seems that everything before GeForce 6xx is affected + // (8800, 9400, 9600, GT120, 320, GT330). But GT650 is not affected and has GPU profiler working properly. + // From https://developer.apple.com/graphicsimaging/opengl/capabilities/ looks like earlier GPUs have ~60 + // varying floats, and 6xx has ~120, so let's detect on that. + #if UNITY_OSX + if (isNvidia && gl.hasGLSL) + { + // Case 562054: + // It looks that timer queries are broken on OS X + Nvidia cards again. + // For now, just disable timer queries on all Nvidia cars + OS X. + + //GLint maxVarying = 0; + //glGetIntegerv (GL_MAX_VARYING_FLOATS, &maxVarying); + //if (maxVarying < 100) + hasTimerQuery = false; + } + #endif // #if UNITY_OSX + + + // DynamicVBO with tangents is buggy. From comment by rej in dynamic batching code: + // "For some (yet) unkown reason DynamicNullVBO under OpenGL fail rendering geometry with Tangents + // we have to avoid batching for geometry with Tangents as long as DynamicNullVBO is going to be used" + // No one remembers the OS/GPU details by now (was around Unity 3.0 release), and looks like it's not a problem + // around Unity 4.0 release. So we'll assume that some recent OS X fixed the underlying issue. Let's say + // starting with 10.6.8 the problem does not exist... +#if UNITY_OSX + if (GetOSXVersion() < 0x01068) + buggyDynamicVBOWithTangents = true; +#endif + +#if UNITY_LINUX + if (isNvidia && parsedDriverVersion && (majorVersion <= 195)) + { + printf_console ("GL: enabling buggyPackedDepthStencil due to driver bug\n"); + gl.buggyPackedDepthStencil = true; + buggyTextureBothColorAndDepth = true; + } +#endif + +#if UNITY_OSX || UNITY_LINUX + bool isGMA950 = (rendererString == "Intel GMA 950 OpenGL Engine"); + bool isGMA3100 = (rendererString == "Intel GMA X3100 OpenGL Engine"); +#endif + + +#if UNITY_OSX + bool hasLeakingFBOWhenUsingMipMaps = rendererString == "NVIDIA GeForce 8600M GT OpenGL Engine"; + if (hasLeakingFBOWhenUsingMipMaps) + { + printf_console( "GL: disabling mip map calculation on Render Textures due to memory leak on NVIDIA GeForce 8600 graphics drivers.\n"); + hasAutoMipMapGeneration = false; + } +#endif + + +#if UNITY_OSX + // On OS X, trying to create depth texture/buffer in 16 bits fails on pre-10.6. + if (GetOSXVersion() < 0x01062) + { + gl.force24DepthForFBO = true; + } +#endif + + // Macs with Radeon HD cards (2400-4850) have bugs when using depthstencil texture + // as both depth buffer for testing and reading as a texture. Happens at least on 10.5.8 to 10.6.4. + // Same happens on Radeon X1600 as well, so we just do the workaround for all Radeons. + // + // Also, 10.6.4 graphics driver update broke regular sampling of depth stencil textures. Some words from + // Apple's Matt Collins: + // "What I suspect is happening is that ATI doesn't handle sampling from depth + // textures correctly if Hi-Z/Z-compression is on AND that texture has no mipmapping. I want to see + // if we can force the driver to alloc mipmaps for you. Typically we check a couple things to + // determine whether to allocate: whether the app has requested mipmaps, whether one the sampling mode is + // a mipmap filter, if mipmaps have been manually specified, or if MAX_LEVELS has been changed from + // the default value." + // Setting TEXTURE_MAX_LEVELS to zero before creating the texture fixes this particular problem; but sampling + // of the texture while using it for depth testing is still broken. +#if UNITY_OSX + if (hasRenderTargetStencil && isRadeon) + { + printf_console( "GL: buggy packed depth stencil; Deferred rendering will use slower rendering path\n" ); + gl.buggyPackedDepthStencil = true; + buggyTextureBothColorAndDepth = true; + } +#endif + + // Disable 16-bit float vertex channels on Radeon cards as the driver hits a super slow path + // when using three 16-bit components of a normal and 16-bits of padding to keep it aligned. + if (isRadeon) + has16BitFloatVertex = false; + +#if UNITY_OSX && WEBPLUG + if (GetOSXVersion() >= 0x01072 && isNvidia) + gl.mustWriteToDepthBufferBeforeClear = true; +#endif + +#if UNITY_OSX + // Macs with GeForce 7300 cards have broken packed depth stencil implementation. Happens at least + // up to OS X 10.6.3. We can tell pre-DX10 cards by looking at max. texture size; it is always less + // than 8192 on Macs. + const bool isGeForcePreDX10 = isNvidia && (maxTextureSize < 8192); + if (hasRenderTargetStencil && isGeForcePreDX10) + { + printf_console( "GL: disabling deferred lighting (buggy packed depth stencil on pre-DX10 GeForce cards)\n" ); + hasRenderTargetStencil = false; + buggyTextureBothColorAndDepth = true; + gl.force24DepthForFBO = true; // looks like that still can't handle 16 bit FBO depth (OS X 10.6.3) + } + + // Also, GeForce 7300 seems to bail out on anti-aliasing switches. OS X 10.5.8; anti-aliasing switching + // graphics tests produce "NVDA(OpenGL): Channel exception! status = 0xffff info32 = 0x6 = Fifo: Parse Error". + if (isGeForcePreDX10 && GetOSXVersion() < 0x01062) + { + printf_console( "GL: disabling anti-aliasing (buggy drivers on OS X 10.5 on pre-DX10 GeForce cards)\n" ); + hasMultiSample = false; + } + +# if WEBPLUG + if (isNvidia && GetOSXVersion () < 0x01090) + { + // NVIDIA drivers crash on OS X earlier than 10.9.0 when multisampling is enabled (case 521161): + // - when right-clicking the Unity content in Firefox + // - when exiting fullscreen in Chrome and Safari + printf_console( "GL: disabling anti-aliasing (buggy drivers on OS X pre-10.9.0 on NVIDIA cards give kernel panics)\n" ); + hasMultiSample = false; + } +# endif +#endif + +#if UNITY_OSX + // OS X with GMA X3100: lots of problems! (on OS X earlier than 10.5.3) + if( isGMA3100 && GetOSXVersion() < 0x01053 ) + { + // Crashes if depth component FBO is used without color attachment. + if( hasRenderToTexture ) + gl.forceColorBufferWithDepthFBO = true; + + // Depth textures just contain garbage + printf_console( "GL: disabling shadows (buggy on GMA X3100 pre-10.5.3)\n" ); + supportsRenderTextureFormat[kRTFormatDepth] = false; + // Cubemap pbuffers/FBOs contain garbage + printf_console( "GL: disabling render to cubemap (buggy on GMA X3100 pre-10.5.3)\n" ); + hasRenderToCubemap = false; + } + + // OS X 10.5.3 and 10.5.4 with non-updated drivers on Radeon X1xxx cards: shadows and render textures broken! + // Do not disable them though, sometimes they work... just show error message. + if( rendererString.find("ATI Radeon X1") != string::npos && GetOSXVersion() >= 0x01053 ) + { + // Driver 2.0 ATI-1.5.28 is broken (10.5.3, looks like 10.5.4 has the same driver). + // Pre-release driver 2.0 ATI-1.5.30 is good. + int driverBuild = 0; + sscanf( driverVersionString.c_str(), "2.0 ATI-1.5.%i", &driverBuild ); + if( driverBuild >= 28 && driverBuild < 30 ) { + ErrorString( "GL: broken Radeon X1xxx driver, shadows and render textures might behave funny. Wait for Apple to fix it..." ); + } + } +#endif + +#if UNITY_WIN || UNITY_OSX || UNITY_LINUX + // When creating the FBO and not attaching any color buffer, the FBO will return 'FBO fail: INCOMPLETE_DIMENSIONS'. + gl.forceColorBufferWithDepthFBO = true; +#endif + +#if UNITY_OSX + bool isGeForceGT650M = (rendererString == "NVIDIA GeForce GT 650M OpenGL Engine"); + if (isGeForceGT650M) + { + // MBP Retina June 2012 with OS X 10.8.2 freezes when at least one dimension of the texture is 8192 + maxTextureSize = 4096; + } +#endif + +#if UNITY_OSX + // Some NVIDIA cards have a broken ARB precision hint. We postprocess all fragment + // programs to not use it. + // It is definitely broken on a GeForce 5200 mobility on tiger 10.4.1 + gl.buggyArbPrecisionHint |= IsRendererAppleFX5200(rendererString); +#endif + +#if UNITY_OSX + if( isGMA950 ) + { + printf_console("GL: Disabling soft shadows because of GMA950 driver bugs\n"); + disableSoftShadows = true; + + // OS X: occasional crashes in auto FBO mipmap generation, OS X 10.5 & 10.6, case 372004 + printf_console( "GL: disabling mip map calculation on Render Textures due to GMA950 driver bugs\n"); + hasAutoMipMapGeneration = false; + + // Something wrong with FBOs on GMA 950, try disabling depth+stencil & color+depth FBOs. + hasRenderTargetStencil = false; + buggyTextureBothColorAndDepth = true; + } +#endif + +#if UNITY_OSX && UNITY_LITTLE_ENDIAN + // On Intel Macs with ATI cards, use Env parameters for fragment programs instead of Local + // ones, and cache the redundant changes. + // Do not do this on any other cards, as that will make shadows randomly disappear on PPC Macs. + gl.cacheFPParamsWithEnvs |= vendorString.find("ATI Technologies") != string::npos; +#endif + + +#if UNITY_WIN + if( isIntel ) + { + // Intel 965 seems to be randomly broken with shadows, and sometimes with render + // textures. Sometimes they hang with them (e.g. in terrain unit test). Just disable. + if( rendererString.find("965/963") != string::npos || rendererString.find("Broadwater") != string::npos ) + { + if( hasRenderToTexture ) + { + printf_console( "GL: Disabling render to texture on Intel card (buggy)\n" ); + hasRenderToTexture = false; + hasRenderToCubemap = false; + hasAutoMipMapGeneration = false; + for (int i = 0; i < kRTFormatCount; ++i) + supportsRenderTextureFormat[i] = false; + maxMRTs = 1; + } + } + } +#endif + +#if UNITY_LINUX + // Hardware shadow maps on spot light shadows seem to be weird, + // at least on gfx test agent (GeForce GTX 260 OpenGL 3.3 [3.3.0 NVIDIA 295.40]) + buggySpotNativeShadowMap = true; +#endif + +#if UNITY_WIN || UNITY_LINUX + if( isIntel ) + { + // Intel 9xx have lots of problems with shadows. Just disable them. + printf_console( "GL: disabling shadows on Intel 9xx (buggy)\n" ); + supportsRenderTextureFormat[kRTFormatDepth] = false; + hasRenderToCubemap = false; + hasAutoMipMapGeneration = false; + } +#endif + +#if UNITY_LINUX + if (isIntel) + { + printf_console ("GL: disabling framebuffer blit, antialiasing, SRGB on Intel\n"); + gl.hasFrameBufferBlit = false; + hasMultiSample = false; + hasSRGBReadWrite = false; + + } +#endif + + // S3 UniChrome does not have 3D textures, even if they say it's OpenGL 1.2. + // To be safe just disable them on all S3 cards that don't explicitly expose it. + if( (vendorString.find("S3 ") == 0) && !QueryExtensionGL("GL_EXT_texture3D") ) + { + printf_console( "GL: Disabling 3D textures because the card does not actually have them\n" ); + has3DTexture = false; + } + + + // Many Radeon drivers on windows are quite bad +#if UNITY_WIN + if( (isRadeon || (rendererString.find("FIREGL") != string::npos) || (rendererString.find("FireGL") != string::npos)) && (vendorString.find("ATI ") != string::npos) ) + { + // FireGL with version 2.0.5284 crashes when destroying render textures. The driver is + // from about year 2005. Disable RTs. + if( parsedDriverVersion && version <= 20 && buildVersion <= 5284 && rendererString.find("FireGL") != string::npos ) + { + hasRenderToTexture = hasRenderToCubemap = false; + for (int i = 0; i < kRTFormatCount; ++i) + supportsRenderTextureFormat[i] = false; + maxMRTs = 1; + printf_console( "GL: disabling render textures due to FireGL driver bugs\n" ); + } + + /* The issue description from Emil Persson <epersson@ati.com>: + + The problem is that the shaders are using constructs like this: + PARAM c[4] = { program.local[0..2], { 2 } }; + Older drivers didn't handle mixed declaration well. Are you using Cg to + compile the shaders? They switched to using mixed declarations quite a + while ago, which exposed the bug. If you revert to an older version of + the compiler (I think it was 1.3 that caused the problem, so try 1.2) + that should dodge the problem for 5.3. + <...> + It's not the range, but the mix of params and immediate values that + causes the problem. Both work fine separately, but if you put both in + the same array it's going to break. So what you can do is split it into + two arrays, one for program.local and one for immediate values. + PARAM c[4] = { program.local[0..2], { 2 } }; + becomes + PARAM c[3] = { program.local[0..2] }; + PARAM d[1] = { { 2 } }; + Then you'll have to replace all occurrences of c[3] with d[0] in the + shader. + */ + + // Even with latest drivers today (7.4, May 2007) render-to-cubemap + // does not quite work (faces inverted/flipped/etc.). Disable! + printf_console( "GL: disabling render-to-cubemap due to Radeon driver bugs\n" ); + hasRenderToCubemap = false; + + // Mip-mapped render textures seem to crash randomly, at least + // on MBP/Vista (GL version 2.0.6347). E.g. the mipmapped RT unit test scene crashes. + // Does work correctly on XP. + // + // The same also crashes on iMac Radeon HD 2600, Windows XP (GL version 2.0.6641). So we detect Vista + // or Radeon HD and disable. + if( winutils::GetWindowsVersion() >= winutils::kWindowsVista || rendererString.find("Radeon HD") != string::npos ) + { + printf_console( "GL: disabling mipmapped render textures due to Radeon driver bugs\n" ); + hasAutoMipMapGeneration = false; + } + } +#endif + + // Sanitize VRAM amount + if( videoMemoryMB < 32 ) { + printf_console("GL: VRAM amount suspiciously low (less than 32MB for fragment program card)\n"); + videoMemoryMB = 32; + } +} diff --git a/Runtime/GfxDevice/opengl/NullVBO.cpp b/Runtime/GfxDevice/opengl/NullVBO.cpp new file mode 100644 index 0000000..acc802f --- /dev/null +++ b/Runtime/GfxDevice/opengl/NullVBO.cpp @@ -0,0 +1,168 @@ +#include "UnityPrefix.h" +#include "NullVBO.h" +#include "UnityGL.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "ChannelsGL.h" + + +extern GLenum kTopologyGL[kPrimitiveTypeCount]; + + + +DynamicNullVBO::DynamicNullVBO() +: DynamicVBO() +, m_VBChunk(NULL) +, m_VBChunkSize(0) +, m_IBChunk(NULL) +, m_IBChunkSize(0) +{ +} + +DynamicNullVBO::~DynamicNullVBO () +{ + delete[] m_VBChunk; + delete[] m_IBChunk; +} + +void DynamicNullVBO::DrawChunk (const ChannelAssigns& channels) +{ + // just return if nothing to render + if( !m_LastChunkShaderChannelMask ) + return; + + Assert(m_LastChunkShaderChannelMask && m_LastChunkStride); + Assert(!m_LendedChunk); + + // setup VBO + UnbindVertexBuffersGL(); + ClearActiveChannelsGL(); + UInt32 targetMap = channels.GetTargetMap(); + for( int i = 0; i < kVertexCompCount; ++i ) + { + if( !( targetMap & (1<<i) ) ) + continue; + ShaderChannel src = channels.GetSourceForTarget( (VertexComponent)i ); + if( !( m_LastChunkShaderChannelMask & (1<<src) ) ) + continue; + + SetChannelDataGL( src, (VertexComponent)i, (UInt8*)m_BufferChannel[src], m_LastChunkStride ); + } + GfxDevice& device = GetRealGfxDevice(); + ActivateChannelsGL(); + device.BeforeDrawCall( false ); + + // draw + int primCount = 0; + if( m_LastRenderMode == kDrawTriangleStrip ) + { + Assert(m_LastChunkIndices == 0); + OGL_CALL(glDrawArrays( GL_TRIANGLE_STRIP, 0, m_LastChunkVertices )); + primCount = m_LastChunkVertices-2; + } + else if (m_LastRenderMode == kDrawQuads) + { + Assert(m_LastChunkIndices == 0); + OGL_CALL(glDrawArrays( GL_QUADS, 0, m_LastChunkVertices )); + primCount = m_LastChunkVertices/2; + } + else if (m_LastRenderMode == kDrawIndexedTriangleStrip) + { + DebugAssert(m_LastChunkIndices > 0); + OGL_CALL(glDrawElements( GL_TRIANGLE_STRIP, m_LastChunkIndices, GL_UNSIGNED_SHORT, m_IBChunk )); + primCount = m_LastChunkIndices-2; + } + else if (m_LastRenderMode == kDrawIndexedLines) + { + DebugAssert(m_LastChunkIndices > 0); + OGL_CALL(glDrawElements( GL_LINES, m_LastChunkIndices, GL_UNSIGNED_SHORT, m_IBChunk )); + primCount = m_LastChunkIndices/2; + } + else if (m_LastRenderMode == kDrawIndexedPoints) + { + DebugAssert(m_LastChunkIndices > 0); + OGL_CALL(glDrawElements( GL_POINTS, m_LastChunkIndices, GL_UNSIGNED_SHORT, m_IBChunk )); + primCount = m_LastChunkIndices; + } + else + { + DebugAssert(m_LastChunkIndices > 0); + OGL_CALL(glDrawElements( GL_TRIANGLES, m_LastChunkIndices, GL_UNSIGNED_SHORT, m_IBChunk )); + primCount = m_LastChunkIndices/3; + } + device.GetFrameStats().AddDrawCall (primCount, m_LastChunkVertices); +} + +bool DynamicNullVBO::GetChunk( UInt32 shaderChannelMask, UInt32 maxVertices, UInt32 maxIndices, RenderMode renderMode, void** outVB, void** outIB ) +{ + Assert( !m_LendedChunk ); + Assert( maxVertices < 65536 && maxIndices < 65536*3 ); + DebugAssert( outVB != NULL && maxVertices > 0 ); + DebugAssert( + (renderMode == kDrawIndexedQuads && (outIB != NULL && maxIndices > 0)) || + (renderMode == kDrawIndexedPoints && (outIB != NULL && maxIndices > 0)) || + (renderMode == kDrawIndexedLines && (outIB != NULL && maxIndices > 0)) || + (renderMode == kDrawIndexedTriangles && (outIB != NULL && maxIndices > 0)) || + (renderMode == kDrawIndexedTriangleStrip && (outIB != NULL && maxIndices > 0)) || + (renderMode == kDrawTriangleStrip && (outIB == NULL && maxIndices == 0)) || + (renderMode == kDrawQuads && (outIB == NULL && maxIndices == 0))); + + m_LendedChunk = true; + m_LastChunkShaderChannelMask = shaderChannelMask; + m_LastRenderMode = renderMode; + if( maxVertices == 0 ) + maxVertices = 8; + + m_LastChunkStride = 0; + for( int i = 0; i < kShaderChannelCount; ++i ) { + if( shaderChannelMask & (1<<i) ) + m_LastChunkStride += VBO::GetDefaultChannelByteSize(i); + } + + UInt32 vbCapacity = maxVertices * m_LastChunkStride; + if( vbCapacity > m_VBChunkSize ) + { + delete[] m_VBChunk; + m_VBChunk = new UInt8[ vbCapacity ]; + m_VBChunkSize = vbCapacity; + } + *outVB = m_VBChunk; + + const bool indexed = (renderMode != kDrawQuads) && (renderMode != kDrawTriangleStrip); + if( maxIndices && indexed) + { + UInt32 ibCapacity = maxIndices * kVBOIndexSize; + if( ibCapacity > m_IBChunkSize ) + { + delete[] m_IBChunk; + m_IBChunk = new UInt8[ ibCapacity ]; + m_IBChunkSize = ibCapacity; + } + *outIB = m_IBChunk; + } + + return true; +} + +void DynamicNullVBO::ReleaseChunk( UInt32 actualVertices, UInt32 actualIndices ) +{ + Assert( m_LendedChunk ); + Assert( m_LastRenderMode == kDrawIndexedTriangleStrip || m_LastRenderMode == kDrawIndexedQuads || m_LastRenderMode == kDrawIndexedPoints || m_LastRenderMode == kDrawIndexedLines || actualIndices % 3 == 0 ); + m_LendedChunk = false; + + m_LastChunkVertices = actualVertices; + m_LastChunkIndices = actualIndices; + + const bool indexed = (m_LastRenderMode != kDrawQuads) && (m_LastRenderMode != kDrawTriangleStrip); + if( !actualVertices || (indexed && !actualIndices) ) { + m_LastChunkShaderChannelMask = 0; + return; + } + + UInt8* channelOffset = (UInt8*)m_VBChunk; + for( int i = 0; i < kShaderChannelCount; ++i ) { + if( m_LastChunkShaderChannelMask & (1<<i) ) { + m_BufferChannel[i] = channelOffset; + channelOffset += VBO::GetDefaultChannelByteSize(i); + } + } +} diff --git a/Runtime/GfxDevice/opengl/NullVBO.h b/Runtime/GfxDevice/opengl/NullVBO.h new file mode 100644 index 0000000..a916f5a --- /dev/null +++ b/Runtime/GfxDevice/opengl/NullVBO.h @@ -0,0 +1,27 @@ +#ifndef NULL_VBO_H +#define NULL_VBO_H + +#include "Runtime/Shaders/BufferedVBO.h" +#include "Configuration/UnityConfigure.h" + + +class DynamicNullVBO : public DynamicVBO { +public: + DynamicNullVBO(); + virtual ~DynamicNullVBO(); + + virtual bool GetChunk( UInt32 shaderChannelMask, UInt32 maxVertices, UInt32 maxIndices, RenderMode renderMode, void** outVB, void** outIB ); + virtual void ReleaseChunk( UInt32 actualVertices, UInt32 actualIndices ); + virtual void DrawChunk (const ChannelAssigns& channels); + +private: + void* m_BufferChannel[kShaderChannelCount]; + + UInt8* m_VBChunk; + UInt32 m_VBChunkSize; + UInt8* m_IBChunk; + UInt32 m_IBChunkSize; +}; + + +#endif diff --git a/Runtime/GfxDevice/opengl/RenderTextureGL.cpp b/Runtime/GfxDevice/opengl/RenderTextureGL.cpp new file mode 100644 index 0000000..c20c3e5 --- /dev/null +++ b/Runtime/GfxDevice/opengl/RenderTextureGL.cpp @@ -0,0 +1,751 @@ +#include "UnityPrefix.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "UnityGL.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "GLAssert.h" +#include "GLContext.h" +#include "Runtime/Graphics/Image.h" +#include "Runtime/Utilities/ArrayUtility.h" +#include "Runtime/Graphics/RenderTexture.h" +#include "Runtime/Graphics/RenderSurface.h" +#include "TexturesGL.h" +#include "TextureIdMapGL.h" + +#if UNITY_OSX +#include <OpenGL/OpenGL.h> +#elif UNITY_WIN +#include <windows.h> +#include "PlatformDependent/Win/wglext.h" +#elif UNITY_LINUX +#include <GL/glext.h> +#else +#error "Unknown platform" +#endif + +#define GL_RT_COMMON_GL 1 +#include "Runtime/GfxDevice/GLRTCommon.h" +#undef GL_RT_COMMON_GL + + +extern GLint gDefaultFBOGL = 0; + +// define to 1 to print lots of activity info +#define DEBUG_RENDER_TEXTURES 0 + + +struct RenderColorSurfaceGL : public RenderSurfaceBase +{ + GLuint m_ColorBuffer; + RenderTextureFormat format; + TextureDimension dim; +}; + +struct RenderDepthSurfaceGL : public RenderSurfaceBase +{ + GLuint m_DepthBuffer; + DepthBufferFormat depthFormat; +}; + +const unsigned long* GetGLTextureDimensionTable(); // GfxDeviceGL.cpp + + +static RenderColorSurfaceGL* s_ActiveColorTargets[kMaxSupportedRenderTargets]; +static int s_ActiveColorTargetCount = 0; +static int s_AttachedColorTargetCount = 0; +static RenderDepthSurfaceGL* s_ActiveDepthTarget = NULL; +static int s_ActiveMip = 0; +static CubemapFace s_ActiveFace = kCubeFaceUnknown; + +static const char* GetFBOStatusError( GLenum status ) +{ + Assert(status != GL_FRAMEBUFFER_COMPLETE_EXT); // should not be called when everything is ok... + switch( status ) + { + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: return "INCOMPLETE_ATTACHMENT"; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: return "INCOMPLETE_MISSING_ATTACHMENT"; + case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: return "INCOMPLETE_DUPLICATE_ATTACHMENT"; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: return "INCOMPLETE_DIMENSIONS"; + case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: return "INCOMPLETE_FORMATS"; + case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: return "INCOMPLETE_DRAW_BUFFER"; + case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: return "INCOMPLETE_READ_BUFFER"; + case GL_FRAMEBUFFER_UNSUPPORTED_EXT: return "UNSUPPORTED"; + default: return "unknown error"; + } +} + +static void DetachPreviousColorTargets (int startIndex, int endIndex) +{ + // Detach color buffers from the attachments that were not touched this time + for (int i = startIndex; i < endIndex; ++i) + { + GLenum colorAttach = GL_COLOR_ATTACHMENT0_EXT + i; + + // Even though we were attaching a 2D texture, a cubemap face or a render buffer, + // we can detach either of them like a 2D texture. + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, colorAttach, GL_TEXTURE_2D, 0, 0); + } +} + +bool SetRenderTargetGL (int count, RenderSurfaceHandle* colorHandles, RenderSurfaceHandle depthHandle, int mipLevel, CubemapFace face, GLuint globalSharedFBO) +{ + RenderColorSurfaceGL* rcolorZero = reinterpret_cast<RenderColorSurfaceGL*>(colorHandles[0].object); + RenderDepthSurfaceGL* rdepth = reinterpret_cast<RenderDepthSurfaceGL*>( depthHandle.object ); + + #if DEBUG_RENDER_TEXTURES + printf_console( "RT: SetRenderTargetGL color=%i depth=%i mip=%i face=%i\n", + rcolorZero ? rcolorZero->textureID.m_ID : 0, + rdepth ? rdepth->textureID.m_ID : 0, + mipLevel, face ); + #endif + + // Exit if nothing to do + if (count == s_ActiveColorTargetCount && s_ActiveDepthTarget == rdepth && s_ActiveMip == mipLevel && s_ActiveFace == face) + { + bool colorsSame = true; + for (int i = 0; i < count; ++i) + { + if (s_ActiveColorTargets[i] != reinterpret_cast<RenderColorSurfaceGL*>(colorHandles[i].object)) + colorsSame = false; + } + if (colorsSame) + return false; + } + + Assert (gGraphicsCaps.hasRenderToTexture); + GetRealGfxDevice().GetFrameStats().AddRenderTextureChange(); // stats + + // cant mix default fbo and user fbo + Assert(colorHandles[0].IsValid() && depthHandle.IsValid()); + Assert(colorHandles[0].object->backBuffer == depthHandle.object->backBuffer); + + + if (!rcolorZero->backBuffer) + { + // color surfaces + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, globalSharedFBO); + GLenum drawBuffers[kMaxSupportedRenderTargets]; + bool readBufferNone = false; + for (int i = 0; i < count; ++i) + { + GLenum colorAttach = GL_COLOR_ATTACHMENT0_EXT + i; + RenderColorSurfaceGL* rcolor = reinterpret_cast<RenderColorSurfaceGL*>(colorHandles[i].object); + Assert (rcolor->colorSurface); + if (rcolor->textureID.m_ID) + { + #if DEBUG_RENDER_TEXTURES + printf_console( " RT: color buffer texture %i\n", rcolor->textureID.m_ID ); + #endif + drawBuffers[i] = colorAttach; + GLuint targetTex = (GLuint)TextureIdMap::QueryNativeTexture(rcolor->textureID); + if (rcolor->dim == kTexDimCUBE) + { + glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, colorAttach, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + clamp<int>(face,0,5), targetTex, mipLevel ); + } + else + { + glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, colorAttach, GL_TEXTURE_2D, targetTex, mipLevel ); + } + } + else + { + if (rcolor->m_ColorBuffer) + { + #if DEBUG_RENDER_TEXTURES + printf_console( " RT: color buffer plain %i\n", rcolor->m_ColorBuffer ); + #endif + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, colorAttach, GL_RENDERBUFFER_EXT, rcolor->m_ColorBuffer); + drawBuffers[i] = colorAttach; + } + else + { + #if DEBUG_RENDER_TEXTURES + printf_console( " RT: color buffer none\n" ); + #endif + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, colorAttach, GL_TEXTURE_2D, 0); + drawBuffers[i] = GL_NONE; + if (i == 0) + readBufferNone = true; + } + } + } + + DetachPreviousColorTargets (count, s_AttachedColorTargetCount); + s_AttachedColorTargetCount = count; + + if (count <= 1 || gGraphicsCaps.maxMRTs <= 1) + glDrawBuffer (drawBuffers[0]); + else + glDrawBuffersARB (count, drawBuffers); + glReadBuffer (readBufferNone ? GL_NONE : GL_COLOR_ATTACHMENT0_EXT); + + // depth surface + Assert (!rdepth->colorSurface); + bool bindDepthTexture = true; + if (gGraphicsCaps.gl.buggyPackedDepthStencil) + { + if (rcolorZero && rcolorZero->textureID.m_ID && rdepth->depthFormat == kDepthFormat24) + { + bindDepthTexture = false; + } + } + + if (rdepth->textureID.m_ID && bindDepthTexture) + { + #if DEBUG_RENDER_TEXTURES + printf_console( " RT: depth buffer texture %i\n", rdepth->textureID.m_ID ); + #endif + + GLuint targetTex = (GLuint)TextureIdMap::QueryNativeTexture(rdepth->textureID); + + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, targetTex, 0); + if (gGraphicsCaps.hasRenderTargetStencil && rdepth->depthFormat == kDepthFormat24 && !gGraphicsCaps.gl.buggyPackedDepthStencil) + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, targetTex, 0); + else + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, 0, 0); + } + else + { + #if DEBUG_RENDER_TEXTURES + printf_console( " RT: depth buffer plain %i\n", rdepth->m_DepthBuffer ); + #endif + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rdepth->m_DepthBuffer); + if (gGraphicsCaps.hasRenderTargetStencil && rdepth->depthFormat == kDepthFormat24) + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rdepth->m_DepthBuffer); + else + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); + } + + #if GFX_DEVICE_VERIFY_ENABLE + GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) + { + std::string msg = Format("OpenGL failed to activate FBO: %s (color tex %i buf %i fmt %i) (depth tex %i buf %i fmt %i)", + GetFBOStatusError(status), + rcolorZero->textureID.m_ID, + rcolorZero->m_ColorBuffer, + rcolorZero->format, + rdepth->textureID.m_ID, + rdepth->m_DepthBuffer, + rdepth->depthFormat + ); + AssertString (msg); + } + #endif + } + else + { + Assert (rcolorZero->backBuffer && rdepth->backBuffer); // OpenGL can't mix FBO and native window at once + #if DEBUG_RENDER_TEXTURES + printf_console( " RT: backbuffer\n" ); + #endif + glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, gDefaultFBOGL ); + } + + // If we previously had a mip-mapped render texture, generate mip levels + // for it now. Just using GL_GENERATE_MIPMAP does not work on OS X, and the explicit + // should probably be faster. + if (s_ActiveColorTargets[0] && + (s_ActiveColorTargets[0]->flags & kSurfaceCreateMipmap) && + (s_ActiveColorTargets[0]->flags & kSurfaceCreateAutoGenMips)) + { + const int textureTarget = GetGLTextureDimensionTable()[s_ActiveColorTargets[0]->dim]; + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, s_ActiveColorTargets[0]->textureID, s_ActiveColorTargets[0]->dim, std::numeric_limits<float>::infinity()); + glGenerateMipmapEXT(textureTarget); + } + + for (int i = 0; i < count; ++i) + s_ActiveColorTargets[i] = reinterpret_cast<RenderColorSurfaceGL*>(colorHandles[i].object); + s_ActiveColorTargetCount = count; + s_ActiveDepthTarget = rdepth; + s_ActiveMip = mipLevel; + s_ActiveFace = face; + return true; +} + +RenderSurfaceHandle GetActiveRenderColorSurfaceGL(int index) +{ + return RenderSurfaceHandle(s_ActiveColorTargets[index]); +} +RenderSurfaceHandle GetActiveRenderDepthSurfaceGL() +{ + return RenderSurfaceHandle(s_ActiveDepthTarget); +} + +bool IsActiveRenderTargetWithColorGL() +{ + return !s_ActiveColorTargets[0] || s_ActiveColorTargets[0]->backBuffer || !IsDepthRTFormat (s_ActiveColorTargets[0]->format); +} + +static int GetBytesFromGLFormat( GLenum fmt ) +{ + switch(fmt) { + case 0: return 0; + case GL_RGBA4: return 2; + case GL_RGB5: return 2; + case GL_RGBA8: return 4; + case GL_DEPTH_COMPONENT16: return 2; + case GL_DEPTH_COMPONENT24: return 4; // all hardware uses 4 bytes for 24 bit depth + case GL_DEPTH_COMPONENT32: return 4; + case GL_DEPTH24_STENCIL8_EXT: return 4; + default: + AssertString("unknown GL format"); + return 0; + } +} + +static void CreateFBORenderColorSurfaceGL (RenderColorSurfaceGL& rs) +{ + int textureTarget = GetGLTextureDimensionTable()[rs.dim]; + + if( !IsDepthRTFormat(rs.format) ) + { + GLenum internalFormat = (rs.flags & kSurfaceCreateSRGB) ? RTColorInternalFormatSRGBGL(rs.format) : RTColorInternalFormatGL(rs.format); + GLenum textureFormat = RTColorTextureFormatGL(rs.format); + GLenum textureType = RTColorTextureTypeGL(rs.format); + + // Create texture to render for color + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, rs.textureID, rs.dim, std::numeric_limits<float>::infinity()); + if (rs.dim == kTexDimCUBE) + { + // cubemap: initialize all faces + for( int f = 0; f < 6; ++f ) + { + glTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + f, 0, internalFormat, rs.width, rs.height, 0, textureFormat, textureType, NULL ); + } + if (rs.flags & kSurfaceCreateMipmap) + { + // establish mip map chain if needed + glGenerateMipmapEXT (textureTarget); + } + } + else if (!rs.textureID.m_ID) + { + // MSAA render buffer + glGenRenderbuffersEXT( 1, &rs.m_ColorBuffer ); + glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rs.m_ColorBuffer ); + for (int samples = std::min(rs.samples, gGraphicsCaps.gl.maxSamples); samples >= 1; samples--) + { + if (samples > 1) + { + glRenderbufferStorageMultisampleEXT( GL_RENDERBUFFER_EXT, samples, internalFormat, rs.width, rs.height ); + if (glGetError() == GL_NO_ERROR) + break; + } + else + { + glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, internalFormat, rs.width, rs.height ); + GLAssert(); + } + } + } + else + { + // regular texture: initialize + glTexImage2D( textureTarget, 0, internalFormat, rs.width, rs.height, 0, textureFormat, textureType, NULL ); + if (rs.flags & kSurfaceCreateMipmap) + { + // establish mip map chain if needed + glGenerateMipmapEXT (textureTarget); + } + } + } + else + { + // Depth render texture + // We're prefer to just have no color buffer, but some GL implementations don't like that + // (PPC NVIDIA drivers on OS X). So if we have that, we try color buffers starting from + // low-memory formats. + if (gGraphicsCaps.gl.forceColorBufferWithDepthFBO) + { + glGenRenderbuffersEXT( 1, &rs.m_ColorBuffer ); + glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rs.m_ColorBuffer ); + glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_RGBA8, rs.width, rs.height ); + } + } +} + + +static void CreateFBORenderDepthSurfaceGL (RenderDepthSurfaceGL& rs) +{ + int textureTarget = GetGLTextureDimensionTable()[kTexDim2D]; + + GLenum depthFormat; + GLenum genericFormat; + GLenum typeFormat; + if (rs.depthFormat == kDepthFormat16) + { + depthFormat = GL_DEPTH_COMPONENT16; + genericFormat = GL_DEPTH_COMPONENT; + typeFormat = GL_UNSIGNED_BYTE; + } + else if (gGraphicsCaps.hasRenderTargetStencil && rs.depthFormat == kDepthFormat24) + { + depthFormat = GL_DEPTH24_STENCIL8_EXT; + genericFormat = GL_DEPTH_STENCIL_EXT; + typeFormat = GL_UNSIGNED_INT_24_8_EXT; + } + else + { + depthFormat = GL_DEPTH_COMPONENT24; + genericFormat = GL_DEPTH_COMPONENT; + typeFormat = GL_UNSIGNED_BYTE; + } + if (depthFormat == GL_DEPTH_COMPONENT16 && gGraphicsCaps.gl.force24DepthForFBO) + depthFormat = GL_DEPTH_COMPONENT24; + if (!rs.textureID.m_ID) + { + // create just depth surface + if( rs.depthFormat != kDepthFormatNone ) + { + glGenRenderbuffersEXT( 1, &rs.m_DepthBuffer ); + glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, rs.m_DepthBuffer ); + for (int samples = std::min(rs.samples, gGraphicsCaps.gl.maxSamples); samples >= 1; samples--) + { + if (samples > 1) + { + glRenderbufferStorageMultisampleEXT( GL_RENDERBUFFER_EXT, samples, depthFormat, rs.width, rs.height ); + if (glGetError() == GL_NO_ERROR) + break; + } + else + { + glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, depthFormat, rs.width, rs.height ); + GLAssert(); + } + } + } + } + else + { + // create depth texture + + // If packed depth stencil is buggy as a texture, create just the depth texture. We still need packed depth + // stencil for the non-texture case, so do not do this above in the format selection. + if (gGraphicsCaps.gl.buggyPackedDepthStencil && genericFormat == GL_DEPTH_STENCIL_EXT) + { + depthFormat = GL_DEPTH_COMPONENT24; + genericFormat = GL_DEPTH_COMPONENT; + typeFormat = GL_UNSIGNED_BYTE; + } + + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, rs.textureID, kTexDim2D, std::numeric_limits<float>::infinity()); + glTexImage2D( textureTarget, 0, depthFormat, rs.width, rs.height, 0, genericFormat, typeFormat, NULL ); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + if (rs.flags & kSurfaceCreateShadowmap) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); + } + } +} + + +RenderSurfaceHandle CreateRenderColorSurfaceGL (TextureID textureID, int width, int height, int samples, TextureDimension dim, UInt32 createFlags, RenderTextureFormat format, GLuint globalSharedFBO) +{ + RenderSurfaceHandle rsHandle; + + Assert(GetMainGraphicsContext().IsValid()); + + if( !gGraphicsCaps.hasRenderToTexture ) + return rsHandle; + if( !gGraphicsCaps.supportsRenderTextureFormat[format] ) + return rsHandle; + + RenderColorSurfaceGL* rs = new RenderColorSurfaceGL(); + RenderSurfaceBase_InitColor(*rs); + rs->width = width; + rs->height = height; + rs->samples = samples; + rs->format = format; + rs->textureID = textureID; + rs->dim = dim; + rs->flags = createFlags; + rs->m_ColorBuffer = 0; + + if(textureID.m_ID) + TextureIdMapGL_QueryOrCreate(textureID); + + #if DEBUG_RENDER_TEXTURES + printf_console ("RT: create color id=%i, %ix%i, flags=%i, fmt=%i\n", textureID.m_ID, width, height, createFlags, format); + #endif + + CreateFBORenderColorSurfaceGL (*rs); + + rsHandle.object = rs; + return rsHandle; +} + + +RenderSurfaceHandle CreateRenderDepthSurfaceGL (TextureID textureID, int width, int height, int samples, UInt32 createFlags, DepthBufferFormat depthFormat, GLuint globalSharedFBO) +{ + RenderSurfaceHandle rsHandle; + + Assert(GetMainGraphicsContext().IsValid()); + + if( !gGraphicsCaps.hasRenderToTexture ) + return rsHandle; + + RenderDepthSurfaceGL* rs = new RenderDepthSurfaceGL; + RenderSurfaceBase_InitDepth(*rs); + rs->width = width; + rs->height = height; + rs->samples = samples; + rs->depthFormat = depthFormat; + rs->textureID = textureID; + rs->flags = createFlags; + + rs->m_DepthBuffer = 0; + + #if DEBUG_RENDER_TEXTURES + printf_console ("RT: create depth id=%i, %ix%i, d=%i flags=%i\n", textureID.m_ID, width, height, depthFormat, createFlags); + #endif + + if(textureID.m_ID) + TextureIdMapGL_QueryOrCreate(textureID); + + CreateFBORenderDepthSurfaceGL (*rs); + + rsHandle.object = rs; + return rsHandle; +} + + +static void InternalDestroyRenderSurfaceGL (RenderSurfaceBase* rs) +{ + Assert(rs); + + #if DEBUG_RENDER_TEXTURES + printf_console( "RT: destroy id=%i, %ix%i\n", rs->textureID.m_ID, rs->width, rs->height ); + #endif + + if (rs->textureID.m_ID) + GetRealGfxDevice().DeleteTexture( rs->textureID ); + GLAssert (); + + RenderSurfaceHandle defaultColor = GetRealGfxDevice().GetBackBufferColorSurface(); + RenderSurfaceHandle defaultDepth = GetRealGfxDevice().GetBackBufferDepthSurface(); + + + if (s_ActiveDepthTarget == rs) + { + ErrorString( "RenderTexture warning: Destroying active render texture. Switching to main context." ); + SetRenderTargetGL (1, &defaultColor, defaultDepth, 0, kCubeFaceUnknown, gDefaultFBOGL); + } + for (int i = 0; i < s_ActiveColorTargetCount; ++i) + { + if (s_ActiveColorTargets[i] == rs) + { + ErrorString( "RenderTexture warning: Destroying active render texture. Switching to main context." ); + SetRenderTargetGL (1, &defaultColor, defaultDepth, 0, kCubeFaceUnknown, gDefaultFBOGL); + } + } + if (rs->colorSurface) + { + RenderColorSurfaceGL* rsc = static_cast<RenderColorSurfaceGL*>(rs); + if( rsc->m_ColorBuffer ) + glDeleteRenderbuffersEXT( 1, &rsc->m_ColorBuffer ); + } + else + { + RenderDepthSurfaceGL* rsd = static_cast<RenderDepthSurfaceGL*>(rs); + if( rsd->m_DepthBuffer ) + glDeleteRenderbuffersEXT( 1, &rsd->m_DepthBuffer ); + } +} + +static void AssertFBOIsCurrentFBO (GLuint currentFBO) +{ +#if !UNITY_RELEASE + // verify that globalSharedFBO is currently bound, + // don't query OpenGL in release mode though + GLint realCurrentFBO; + glGetIntegerv (GL_FRAMEBUFFER_BINDING_EXT, &realCurrentFBO); + DebugAssert (realCurrentFBO == currentFBO); +#endif +} + +void ResolveColorSurfaceGL (RenderSurfaceHandle srcHandle, RenderSurfaceHandle dstHandle, GLuint globalSharedFBO, GLuint helperFBO) +{ + Assert (srcHandle.IsValid()); + Assert (dstHandle.IsValid()); + RenderColorSurfaceGL* src = reinterpret_cast<RenderColorSurfaceGL*>(srcHandle.object); + RenderColorSurfaceGL* dst = reinterpret_cast<RenderColorSurfaceGL*>(dstHandle.object); + if (!src->colorSurface || !dst->colorSurface) + { + WarningString("RenderTexture: Resolving non-color surfaces."); + return; + } + + GLuint targetTex = (GLuint)TextureIdMapGL_QueryOrCreate(dst->textureID); + if (!src->m_ColorBuffer || !targetTex) + { + WarningString("RenderTexture: Resolving NULL buffers."); + return; + } + + DebugAssert(gGraphicsCaps.gl.hasFrameBufferBlit); + AssertFBOIsCurrentFBO(globalSharedFBO); + GLuint currentFBO = globalSharedFBO; + + // attach source render buffer + glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, currentFBO ); + glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, src->m_ColorBuffer ); + + // attach destination texture + glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, helperFBO ); + glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, targetTex, 0 ); + + // perform blit + glBindFramebufferEXT( GL_READ_FRAMEBUFFER_EXT, currentFBO ); + glBindFramebufferEXT( GL_DRAW_FRAMEBUFFER_EXT, helperFBO ); + + // set read & draw buffers to be from FBO color attachemnts + glReadBuffer (GL_COLOR_ATTACHMENT0_EXT); + glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT); + + glBlitFramebufferEXT( 0, 0, src->width, src->height, 0, 0, dst->width, dst->height, GL_COLOR_BUFFER_BIT, GL_NEAREST ); + GLAssert(); + + // clean up helperFBO + glFramebufferTexture2DEXT( GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0 ); + + // restore the previously bound FBO + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, currentFBO); +} + +void DestroyRenderSurfaceGL (RenderSurfaceHandle& rsHandle) +{ + if(rsHandle.object->backBuffer) + return; + + RenderSurfaceBase* rs = rsHandle.object; + InternalDestroyRenderSurfaceGL (rs); + delete rs; + rsHandle.object = NULL; +} + +void ResolveDepthIntoTextureGL (RenderSurfaceHandle colorHandle, RenderSurfaceHandle depthHandle, GLuint globalSharedFBO, GLuint helperFBO) +{ + RenderDepthSurfaceGL* rdepth = reinterpret_cast<RenderDepthSurfaceGL*>(depthHandle.object); + + // use the full size of the depth buffer, sub-rects are not needed and might not work on some hardware + GLint x = 0; + GLint y = 0; + GLint width = rdepth->width; + GLint height = rdepth->height; + + if (gGraphicsCaps.gl.hasFrameBufferBlit) + { + AssertFBOIsCurrentFBO (globalSharedFBO); + GLuint currentFBO = globalSharedFBO; + + // bind helper FBO + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, helperFBO); + + // attach the color buffer if needed (see gGraphicsCaps.gl.forceColorBufferWithDepthFBO) + RenderColorSurfaceGL* rcolor = reinterpret_cast<RenderColorSurfaceGL*>(colorHandle.object); + const bool attachColorBuffer = (!rcolor->textureID.m_ID && rcolor->m_ColorBuffer); + + if (attachColorBuffer) + glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rcolor->m_ColorBuffer); + + // attach the depth buffer + GLuint targetTex = (GLuint)TextureIdMap::QueryNativeTexture(rdepth->textureID); + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, targetTex, 0); + glDrawBuffer (GL_NONE); + glReadBuffer (GL_NONE); + + // check the FBO + GLenum framebufferStatus = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + AssertMsg (framebufferStatus == GL_FRAMEBUFFER_COMPLETE_EXT, GetFBOStatusError (framebufferStatus)); + + // blit + glBindFramebufferEXT (GL_READ_FRAMEBUFFER_EXT, currentFBO); + glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, helperFBO); + glBlitFramebufferEXT (x, y, x + width, y + height, x, y, x + width, y + height, GL_DEPTH_BUFFER_BIT, GL_NEAREST); + + // clean up helperFBO + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, 0, 0); + if (attachColorBuffer) + glFramebufferRenderbufferEXT (GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, 0); + + // restore the previously bound FBO + glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, currentFBO); + } + else + { + GetRealGfxDevice ().SetTexture (kShaderFragment, 0, 0, rdepth->textureID, kTexDim2D, std::numeric_limits<float>::infinity ()); + glCopyTexSubImage2D (GL_TEXTURE_2D, 0, x, y, x, y, width, height); + } + GLAssert(); +} + +void GrabIntoRenderTextureGL (RenderSurfaceHandle rsHandle, int x, int y, int width, int height, GLuint helperFBO) +{ + if( !rsHandle.IsValid() ) + return; + + RenderColorSurfaceGL* rs = reinterpret_cast<RenderColorSurfaceGL*>( rsHandle.object ); + + // If we are not using the back buffer, we cannot copy using glTexSubImage2D + // when we have a proxy FBO with FSAA. This also affects Safari with + // the CoreAnimation drawing model. + // So, instead we blit from the proxy FBO to a helper FBO with our output texture attached. + // (Related issue in GLReadPixelsWrapper()) + GLint curFBO; + glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &curFBO); + if (gDefaultFBOGL != 0 && gDefaultFBOGL == curFBO && gGraphicsCaps.gl.hasFrameBufferBlit) + { + GLuint targetTex = (GLuint)TextureIdMap::QueryNativeTexture(rs->textureID); + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, helperFBO); + glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, targetTex, 0 ); + + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, gDefaultFBOGL); + glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, helperFBO); + + // Ensure that color0 is always set here, + // because we attach to color0 when setting up the FBO for scaled fullscreen mode + glReadBuffer (GL_COLOR_ATTACHMENT0_EXT); + glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT); + + glBlitFramebufferEXT(x, y, x+width, y+height, x, y, x+width, y+height, GL_COLOR_BUFFER_BIT, GL_NEAREST); + + // clean up helperFBO + glFramebufferTexture2DEXT (GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0 ); + + glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, curFBO ); + } + else + { + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, rs->textureID, kTexDim2D, std::numeric_limits<float>::infinity()); + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + glCopyTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, x, y, width, height); + } + GLAssert (); +} + + +RenderSurfaceBase* CreateBackBufferColorSurfaceGL() +{ + RenderColorSurfaceGL* rs = new RenderColorSurfaceGL(); + ::memset(rs, 0x00, sizeof(RenderColorSurfaceGL)); + RenderSurfaceBase_InitColor(*rs); + rs->backBuffer = true; + + return rs; +} +RenderSurfaceBase* CreateBackBufferDepthSurfaceGL() +{ + RenderDepthSurfaceGL* rs = new RenderDepthSurfaceGL(); + ::memset(rs, 0x00, sizeof(RenderDepthSurfaceGL)); + RenderSurfaceBase_InitDepth(*rs); + rs->backBuffer = true; + + return rs; +} + diff --git a/Runtime/GfxDevice/opengl/TextureIdMapGL.h b/Runtime/GfxDevice/opengl/TextureIdMapGL.h new file mode 100644 index 0000000..3781901 --- /dev/null +++ b/Runtime/GfxDevice/opengl/TextureIdMapGL.h @@ -0,0 +1,16 @@ +#pragma once + +#include "Configuration/UnityConfigure.h" +#include "Runtime/GfxDevice/TextureIdMap.h" + +inline GLuint TextureIdMapGL_QueryOrCreate(TextureID texid) +{ + GLuint ret = (GLuint)TextureIdMap::QueryNativeTexture(texid); + if(ret == 0) + { + glGenTextures(1, &ret); + TextureIdMap::UpdateTexture(texid, ret); + } + + return ret; +} diff --git a/Runtime/GfxDevice/opengl/TexturesGL.cpp b/Runtime/GfxDevice/opengl/TexturesGL.cpp new file mode 100644 index 0000000..8d79219 --- /dev/null +++ b/Runtime/GfxDevice/opengl/TexturesGL.cpp @@ -0,0 +1,494 @@ +#include "UnityPrefix.h" +#include "TexturesGL.h" +#include "Runtime/GfxDevice/GfxDeviceTypes.h" +#include "Runtime/Graphics/Image.h" +#include "Runtime/GfxDevice/GfxDevice.h" +#include "Runtime/Utilities/BitUtility.h" +#include "Runtime/Graphics/S3Decompression.h" +#include "UnityGL.h" +#include "GLAssert.h" +#include "TextureIdMapGL.h" +#include "Runtime/Shaders/GraphicsCaps.h" +#include "Runtime/GfxDevice/VramLimits.h" +#include "Runtime/GfxDevice/TextureUploadUtils.h" + + +// define to 1 to print lots of texture creation/destroy info +#define DEBUG_GL_TEXTURE 0 + +static inline bool SupportsS3Compression () { return gGraphicsCaps.hasS3TCCompression; } + +const static int kTextureFormatTable[kTexFormatPCCount*4] = +{ + // internal format, internal format sRGB, input format, datatype + 0, 0, 0, 0, + GL_ALPHA, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, // Alpha8 + GL_RGBA, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, // ARGB4444 + GL_RGB, GL_SRGB8_EXT, GL_RGB, GL_UNSIGNED_BYTE, // RGB24 + GL_RGBA, GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE, // RGBA32 +#if UNITY_BIG_ENDIAN + GL_RGBA, GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, // ARGB32 +#else + GL_RGBA, GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, // ARGB32 +#endif + 0, 0, 0, 0, // ARGBFloat + GL_RGB, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, // RGB565 ///////@TODO: What to do with 16 bit textures????? + GL_RGB, GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, // BGR24 + GL_ALPHA16, GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, // AlphaLum16 + GL_COMPRESSED_RGB_S3TC_DXT1_EXT,GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, -1, -1, // DXT1 + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, -1, -1,// DXT3 + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, -1, -1,// DXT5 + GL_RGBA, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, // RGBA4444 +}; + + +static void GetUncompressedTextureFormat (int inFormat, bool sRGB, int* internalFormat, int* inputFormat, int* dataType) +{ + DebugAssertIf( IsAnyCompressedTextureFormat(inFormat) ); + *internalFormat = kTextureFormatTable[inFormat*4+(sRGB ? 1 : 0)]; + *inputFormat = kTextureFormatTable[inFormat*4+2]; + *dataType = kTextureFormatTable[inFormat*4+3]; +} + +static void GetCompressedTextureFormat (int inFormat, bool sRGB, int width, int height, int* internalFormat, int* size) +{ + *internalFormat = kTextureFormatTable[inFormat*4+(sRGB ? 1 : 0)]; + switch (inFormat) + { + case kTexFormatDXT1: + case kTexFormatATC_RGB4: + *size = ((width + 3) / 4) * ((height + 3) / 4) * 8; + break; + case kTexFormatDXT3: + case kTexFormatDXT5: + case kTexFormatATC_RGBA8: + *size = ((width + 3) / 4) * ((height + 3) / 4) * 16; + break; + case kTexFormatETC_RGB4: + *size = 8 * ((width+3)>>2) * ((height+3)>>2); // 8 bytes per 4x4 block + break; + default: + Assert(false && "Texture is not compressed"); + } +} + +#if THREADED_LOADING_DEBUG +float totalTextureUploadTime = 0.0F; +double GetTimeSinceStartup(); +#endif + + + + +void UploadTexture2DGL( + TextureID tid, TextureDimension dimension, UInt8* srcData, int width, int height, + TextureFormat format, int mipCount, UInt32 uploadFlags, int masterTextureLimit, TextureUsageMode usageMode, TextureColorSpace colorSpace) +{ +#if THREADED_LOADING_DEBUG + double begin = GetTimeSinceStartup(); +#endif + + AssertIf( srcData == NULL ); + AssertIf( (!IsPowerOfTwo(width) || !IsPowerOfTwo(height)) && !IsNPOTTextureAllowed(mipCount > 1) ); + if( dimension != kTexDim2D ) + { + ErrorString( "Incorrect texture dimension!" ); + return; + } + + bool uploadIsCompressed, decompressOnTheFly; + HandleFormatDecompression (format, &usageMode, colorSpace, &uploadIsCompressed, &decompressOnTheFly); + + TextureFormat uploadFormat; + if( decompressOnTheFly ) + { + uploadFormat = kTexFormatRGBA32; + uploadIsCompressed = false; + } + else + { + uploadFormat = format; + + if (usageMode == kTexUsageLightmapDoubleLDR || usageMode == kTexUsageNormalmapPlain) + { + // make sure we have a format with alpha + uploadFormat = kTexFormatRGBA32; + } + + uploadIsCompressed = IsAnyCompressedTextureFormat( format ); + } + + int baseLevel, maxLevel, texWidth, texHeight; + size_t textureSize; + SkipLevelsForMasterTextureLimit (masterTextureLimit, format, uploadFormat, mipCount, uploadIsCompressed, &srcData, &width, &height, &baseLevel, &maxLevel, &texWidth, &texHeight, &textureSize); + + if (!glIsTexture(tid.m_ID)) + uploadFlags |= GfxDevice::kUploadTextureDontUseSubImage; + +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture: upload %i (%ix%i). Unity format: %d\n", tid, texWidth, texHeight ,format ); +#endif + GLAssert (); + REGISTER_EXTERNAL_GFX_DEALLOCATION(tid.m_ID); + + TextureIdMapGL_QueryOrCreate(tid); + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, tid, dimension, std::numeric_limits<float>::infinity()); + + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + // glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); + + UInt8* decompressBuffer = NULL; + UInt8* tempBuffer = NULL; + UInt8* scaleBuffer = NULL; + + int bufferPitch; + + int internalFormat = 0, datatype = 0, inputFormat = 0, size = 0; + int uploadedSize = 0; + for( int level = baseLevel; level <= maxLevel; ++level ) + { + UInt8* feedSourceData; + const int uploadLevel = level-baseLevel; + + if( decompressOnTheFly ) + { + ConvertCompressedTextureUpload (width, height, format, srcData, decompressBuffer, bufferPitch, usageMode, colorSpace, level); + feedSourceData = decompressBuffer; + } + // Allocate temporary memory and swizzle texture + else if (uploadFormat != format || usageMode != kTexUsageNone) + { + InitImageBuffer (width, height, decompressBuffer, uploadFormat); + bufferPitch = GetRowBytesFromWidthAndFormat(width, uploadFormat); + feedSourceData = decompressBuffer; + + prcore::Surface srcSurface (width, height, GetRowBytesFromWidthAndFormat (width, format), GetProphecyPixelFormat(format), srcData); + prcore::Surface dstSurface (width, height, GetRowBytesFromWidthAndFormat (width, uploadFormat), GetProphecyPixelFormat(uploadFormat), feedSourceData); + + if (!ConvertUncompressedTextureUpload(srcSurface, dstSurface, prcore::Surface::BLIT_COPY, uploadFormat, usageMode, colorSpace, width, height, feedSourceData, bufferPitch, GetProphecyPixelFormat(uploadFormat), tempBuffer, bufferPitch)) + { + dstSurface.BlitImage( srcSurface, prcore::Surface::BLIT_COPY ); + } + } + // Just feed the data + else + { + feedSourceData = srcData; + } + + // Don't use SubImage when uploading smaller than 4*4 compressed texture + if( uploadIsCompressed && (texWidth < 4 || texHeight < 4) ) + uploadFlags |= GfxDevice::kUploadTextureDontUseSubImage; + + // Now, if we're uploading non-mipmapped texture that is too large, the actual + // data has to be downscaled. + UInt8* feedRealData = feedSourceData; + if( !uploadIsCompressed && (width != texWidth || height != texHeight) ) { + if( !scaleBuffer ) + scaleBuffer = new UInt8[CalculateImageSize( texWidth, texHeight, uploadFormat )]; + feedRealData = scaleBuffer; + prcore::Surface srcSurface( width, height, GetRowBytesFromWidthAndFormat(width,uploadFormat), GetProphecyPixelFormat(uploadFormat), feedSourceData ); + prcore::Surface dstSurface( texWidth, texHeight, GetRowBytesFromWidthAndFormat(texWidth,uploadFormat), GetProphecyPixelFormat(uploadFormat), feedRealData ); + dstSurface.BlitImage( srcSurface, prcore::Surface::BLIT_SCALE ); + } + + // Complete texture image + if (uploadFlags & GfxDevice::kUploadTextureDontUseSubImage) + { + if (uploadIsCompressed) + { + GetCompressedTextureFormat (uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, texWidth, texHeight, &internalFormat, &size); +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture: glCompressedTexImage2DARB: level=%i ifmt=%i width=%i height=%i size=%i data=%x\n", uploadLevel, internalFormat, texWidth, texHeight, size, (UInt32)feedRealData ); +#endif + glCompressedTexImage2DARB (GL_TEXTURE_2D, uploadLevel, internalFormat, texWidth, texHeight, 0, size, feedRealData); + } + else + { + GetUncompressedTextureFormat (uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, &internalFormat, &inputFormat, &datatype); +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture: glTexImage2D: level=%i ifmt=%i width=%i height=%i fmt=%i type=%i data=%x\n", uploadLevel, internalFormat, texWidth, texHeight, inputFormat,datatype, (UInt32)feedRealData ); +#endif + glTexImage2D (GL_TEXTURE_2D, uploadLevel, internalFormat, texWidth, texHeight, 0, inputFormat, datatype, feedRealData); + } + } + // Upload texture with subimage + else + { + if (uploadIsCompressed) + { + GetCompressedTextureFormat (uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, texWidth, texHeight, &internalFormat, &size); +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture: glCompressedTexSubImage2DARB: level=%i width=%i height=%i fmt=%i size=%i data=%x\n", uploadLevel, texWidth, texHeight, internalFormat, size, (UInt32)feedRealData ); +#endif + glCompressedTexSubImage2DARB (GL_TEXTURE_2D, uploadLevel, 0, 0, texWidth, texHeight, internalFormat, size, feedRealData); + } + else + { + GetUncompressedTextureFormat (uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, &internalFormat, &inputFormat, &datatype); +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture: glTexSubImage2D: level=%i width=%i height=%i fmt=%i type=%i data=%x\n", uploadLevel, texWidth, texHeight, inputFormat,datatype, (UInt32)feedRealData ); +#endif + glTexSubImage2D (GL_TEXTURE_2D, uploadLevel, 0, 0, texWidth, texHeight, inputFormat, datatype, feedRealData); + } + } + uploadedSize += CalculateImageSize( texWidth, texHeight, uploadFormat ); + // Go to next mip level + AssertIf( width == 1 && height == 1 && level != maxLevel ); + AdvanceToNextMipLevel (format, srcData, width, height, texWidth, texHeight); + } + REGISTER_EXTERNAL_GFX_ALLOCATION_REF(tid.m_ID,uploadedSize,tid.m_ID); + AssertIf( baseLevel > maxLevel ); + + GLAssert (); + + delete[] decompressBuffer; + delete[] tempBuffer; + delete[] scaleBuffer; + + // glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); + +#if THREADED_LOADING_DEBUG + totalTextureUploadTime += GetTimeSinceStartup() - begin; + printf_console("Total Texture upload time %f\n", totalTextureUploadTime); +#endif +} + + +void UploadTextureSubData2DGL( + TextureID tid, UInt8* srcData, + int mipLevel, int x, int y, int width, int height, TextureFormat format, TextureColorSpace colorSpace ) +{ + AssertIf( IsAnyCompressedTextureFormat( format ) ); + + GLuint targetTex = (GLuint)TextureIdMap::QueryNativeTexture(tid); + + Assert(targetTex != 0); + if(targetTex == 0) + return; + + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, tid, kTexDim2D, std::numeric_limits<float>::infinity()); + + TextureFormat uploadFormat = format; + + UInt8* decompressBuffer = NULL; + + UInt8* feedData = srcData; + // Allocate temporary memory and swizzle texture + if( uploadFormat != format ) + { + int decompressedSize = CalculateImageSize (width, height, uploadFormat); + if (decompressBuffer == NULL) + decompressBuffer = new UInt8[decompressedSize]; + feedData = decompressBuffer; + + ImageReference src (width, height, GetRowBytesFromWidthAndFormat (width, format), format, srcData); + ImageReference dst (width, height, GetRowBytesFromWidthAndFormat (width, uploadFormat), uploadFormat, feedData); + dst.BlitImage( src ); + } + + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + int internalFormat, datatype, inputFormat; + GetUncompressedTextureFormat (uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, &internalFormat, &inputFormat, &datatype); + glTexSubImage2D( GL_TEXTURE_2D, mipLevel, x, y, width, height, inputFormat, datatype, feedData ); + + GLAssert (); + + if( decompressBuffer ) + delete[] decompressBuffer; +} + + +void UploadTextureCubeGL( + TextureID tid, UInt8* srcData, int faceDataSize, int size, + TextureFormat format, int mipCount, UInt32 uploadFlags, TextureColorSpace colorSpace ) +{ + if (!glIsTexture(tid.m_ID)) + uploadFlags |= GfxDevice::kUploadTextureDontUseSubImage; + REGISTER_EXTERNAL_GFX_DEALLOCATION(tid.m_ID); + + TextureIdMapGL_QueryOrCreate(tid); + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, tid, kTexDimCUBE, std::numeric_limits<float>::infinity()); + + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + // We have a compressed format but the hardware doesnt support it. + // - setup format to be uncompressed + // - dont use client storage (we are using temporary memory to store the texture) + TextureFormat uploadFormat; + bool uploadIsCompressed; + const bool decompressOnTheFly = IsAnyCompressedTextureFormat(format) && !gGraphicsCaps.hasS3TCCompression; + if( decompressOnTheFly ) + { + uploadFormat = kTexFormatRGBA32; + uploadIsCompressed = false; + } + else + { + uploadFormat = format; + uploadIsCompressed = IsAnyCompressedTextureFormat( format ); + } + + UInt8* decompressBuffer = NULL; + + const GLenum faces[6] = + { + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB + }; + + int maxLevel = mipCount - 1; + int uploadSize = 0; + for (int face=0;face<6;face++) + { + int mipSize = size; + UInt8* data = srcData + face * faceDataSize; + int internalFormat = 0, datatype = 0, inputFormat = 0, size = 0; + + for( int level=0;level<=maxLevel;level++ ) + { + UInt8* feedData; + + // Allocate temporary memory and decompress texture + if( decompressOnTheFly ) + { + int dstSize = std::max( mipSize, 4 ); + int decompressedSize = CalculateImageSize( dstSize, dstSize, uploadFormat ); + if( decompressBuffer == NULL ) + decompressBuffer = new UInt8[decompressedSize]; + feedData = decompressBuffer; + + DecompressNativeTextureFormat( format, mipSize, mipSize, (UInt32*)data, dstSize, dstSize, (UInt32*)feedData ); + } + // Allocate temporary memory and swizzle texture + else if( uploadFormat != format ) + { + int decompressedSize = CalculateImageSize (mipSize, mipSize, uploadFormat); + if (decompressBuffer == NULL) + decompressBuffer = new UInt8[decompressedSize]; + feedData = decompressBuffer; + + ImageReference src (mipSize, mipSize, GetRowBytesFromWidthAndFormat (mipSize, format), format, data); + ImageReference dst (mipSize, mipSize, GetRowBytesFromWidthAndFormat (mipSize, uploadFormat), uploadFormat, feedData); + dst.BlitImage( src ); + } + // Just feed the data + else + { + feedData = data; + } + + // Upload + if( uploadIsCompressed ) + { + GetCompressedTextureFormat( uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, mipSize, mipSize, &internalFormat, &size ); + glCompressedTexImage2DARB (faces[face], level, internalFormat, mipSize, mipSize, 0, size, feedData); + } + else + { + GetUncompressedTextureFormat( uploadFormat, colorSpace == kTexColorSpaceSRGBXenon || colorSpace == kTexColorSpaceSRGB, &internalFormat, &inputFormat, &datatype ); + glTexImage2D (faces[face], level, internalFormat, mipSize, mipSize, 0, inputFormat, datatype, feedData); + } + + GLAssert (); + int levelSize = CalculateImageSize( mipSize, mipSize, format ); + uploadSize += levelSize; + data += levelSize; + AssertIf( mipSize == 1 && level != maxLevel ); + + mipSize = std::max( mipSize / 2, 1 ); + } + } + REGISTER_EXTERNAL_GFX_ALLOCATION_REF(tid.m_ID,uploadSize,tid.m_ID); + if( decompressBuffer ) + delete[] decompressBuffer; +} + + +void UploadTexture3DGL( + TextureID tid, UInt8* srcData, int width, int height, int depth, + TextureFormat format, int mipCount, UInt32 uploadFlags ) +{ + if (!gGraphicsCaps.has3DTexture) + return; + + if (!glIsTexture(tid.m_ID)) + uploadFlags |= GfxDevice::kUploadTextureDontUseSubImage; + +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture 3D: upload %i (%ix%ix%i)\n", tid, width, height, depth ); +#endif + REGISTER_EXTERNAL_GFX_DEALLOCATION(tid.m_ID); + + TextureIdMapGL_QueryOrCreate(tid); + GetRealGfxDevice().SetTexture (kShaderFragment, 0, 0, tid, kTexDim3D, std::numeric_limits<float>::infinity()); + + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + int internalFormat, datatype, inputFormat; + int maxLevel = mipCount - 1; + int bpp = GetBytesFromTextureFormat(format); + int uploadSize = 0; + + for (int level=0;level<=maxLevel;level++) + { + GetUncompressedTextureFormat (format, false, &internalFormat, &inputFormat, &datatype); +#if DEBUG_GL_TEXTURE + printf_console( "GLDebug texture 3D: glTexImage3D: level=%i ifmt=%i width=%i height=%i depth=%i fmt=%i type=%i data=%x\n", level, internalFormat, width, height, depth, inputFormat,datatype, (UInt32)srcData ); +#endif + glTexImage3D (GL_TEXTURE_3D, level, internalFormat, width, height, depth, 0, inputFormat, datatype, srcData); + GLAssert (); + uploadSize += width*height*depth*bpp; + + // Go to next level + srcData += CalculateImageSize(width, height, format) * depth; + width = std::max(width / 2, 1); + height = std::max(height / 2, 1); + depth = std::max(depth / 2, 1); + } + REGISTER_EXTERNAL_GFX_ALLOCATION_REF(tid.m_ID,uploadSize,tid.m_ID); +} + + +void GLReadPixelsWrapper (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + +bool ReadbackTextureGL( ImageReference& image, int left, int bottom, int width, int height, int destX, int destY ) +{ + int internalFormat, datatype, inputFormat; + GetUncompressedTextureFormat( image.GetFormat(), false, &internalFormat, &inputFormat, &datatype ); + + // The whole image we're reading into can be larger than the rect we read. + // So setup the alignment. + glPixelStorei( GL_PACK_ROW_LENGTH, image.GetRowBytes() / GetBytesFromTextureFormat(image.GetFormat()) ); + glPixelStorei( GL_PACK_ALIGNMENT, 1 ); + + switch( image.GetFormat() ) { + case kTexFormatARGB32: + GLReadPixelsWrapper(left,bottom,width,height,inputFormat,datatype,image.GetRowPtr(destY) + destX * 4); + break; + case kTexFormatRGB24: + GLReadPixelsWrapper(left,bottom,width,height,inputFormat,datatype,image.GetRowPtr(destY) + destX * 3); + break; + case kTexFormatAlpha8: + GLReadPixelsWrapper(left,bottom,width,height,inputFormat,datatype,image.GetRowPtr(destY) + destX); + break; + default: + AssertString ("Not Supported"); + glPixelStorei( GL_PACK_ROW_LENGTH, 0 ); + return false; + } + + glPixelStorei( GL_PACK_ROW_LENGTH, 0 ); + + return true; +} diff --git a/Runtime/GfxDevice/opengl/TexturesGL.h b/Runtime/GfxDevice/opengl/TexturesGL.h new file mode 100644 index 0000000..746c342 --- /dev/null +++ b/Runtime/GfxDevice/opengl/TexturesGL.h @@ -0,0 +1,25 @@ +#pragma once + +#include "Runtime/Graphics/TextureFormat.h" +#include "Runtime/GfxDevice/GfxDeviceTypes.h" +#include "Configuration/UnityConfigure.h" + +class ImageReference; + +void UploadTexture2DGL( + TextureID tid, TextureDimension dimension, UInt8* srcData, int width, int height, + TextureFormat format, int mipCount, UInt32 uploadFlags, int masterTextureLimit, TextureUsageMode usageMode, TextureColorSpace colorSpace ); + +void UploadTextureSubData2DGL( + TextureID tid, UInt8* srcData, + int mipLevel, int x, int y, int width, int height, TextureFormat format, TextureColorSpace colorSpace ); + +void UploadTextureCubeGL( + TextureID tid, UInt8* srcData, int faceDataSize, int size, + TextureFormat format, int mipCount, UInt32 uploadFlags, TextureColorSpace colorSpace ); + +void UploadTexture3DGL( + TextureID tid, UInt8* srcData, int width, int height, int depth, + TextureFormat format, int mipCount, UInt32 uploadFlags ); + +bool ReadbackTextureGL( ImageReference& image, int left, int bottom, int width, int height, int destX, int destY ); diff --git a/Runtime/GfxDevice/opengl/TimerQueryGL.cpp b/Runtime/GfxDevice/opengl/TimerQueryGL.cpp new file mode 100644 index 0000000..8f218d8 --- /dev/null +++ b/Runtime/GfxDevice/opengl/TimerQueryGL.cpp @@ -0,0 +1,162 @@ +#include "UnityPrefix.h" +#if ENABLE_PROFILER +#include "UnityGL.h" +#include "TimerQueryGL.h" +#include "Runtime/Shaders/GraphicsCaps.h" + +TimerQueryGL::TimerQueryGL() +{ + m_Query = g_TimerQueriesGL.AllocateQuery(); +} + +TimerQueryGL::~TimerQueryGL() +{ + g_TimerQueriesGL.ReleaseQuery(m_Query); +} + +void TimerQueryGL::Measure() +{ + // Finish previous timer query + OGL_CALL(glEndQueryARB(GL_TIME_ELAPSED_EXT)); + + MeasureBegin(); +} + +void TimerQueryGL::MeasureBegin() +{ + // Flush previous result + GetElapsed(kWaitRenderThread); + + OGL_CALL(glBeginQueryARB(GL_TIME_ELAPSED_EXT, m_Query)); + + g_TimerQueriesGL.AddActiveTimerQuery(this); + m_Time = kInvalidProfileTime; +} + +ProfileTimeFormat TimerQueryGL::GetElapsed(UInt32 flags) +{ + bool wait = (flags & kWaitRenderThread) != 0; + // We need to return a valid time if waiting + if (wait && m_Time == kInvalidProfileTime) + m_Time = 0; + while (IsInList()) + { + if (!g_TimerQueriesGL.PollNextTimerQuery(wait)) + break; + } + return m_Time; +} + +bool TimerQueryGL::PollResult(UInt64& prevTime, bool wait) +{ + for (;;) + { + // Currently we always wait on result + //GLint available = 0; + //OGL_CALL(glGetQueryObjectivARB(m_Query, GL_QUERY_RESULT_AVAILABLE, &available)); + //if (available) + { + GLuint64EXT time; + OGL_CALL(glGetQueryObjectui64vEXT(m_Query, GL_QUERY_RESULT, &time)); + // Some Nvidia cards return invalid results, sanity check! + if (time > GLuint64EXT(0xffffffff)) + gGraphicsCaps.buggyTimerQuery = true; + // We actually want previous query's time elapsed + // Save current returned result for next query + m_Time = prevTime; + prevTime = time; + return true; + } + if (!wait) + break; + } + return false; +} + +TimerQueriesGL::TimerQueriesGL() +{ + memset(m_FreeQueries, 0, sizeof(m_FreeQueries)); + m_NumFreeQueries = 0; + m_LastQueryTime = 0; + memset(m_StartTimeQueries, 0, sizeof(m_StartTimeQueries)); + m_StartTimeQueryIndex = 0; + m_Active = false; +} + +GLuint TimerQueriesGL::AllocateQuery() +{ + if (m_NumFreeQueries == 0) + { + OGL_CALL(glGenQueriesARB(kMaxFreeQueries, m_FreeQueries)); + m_NumFreeQueries = kMaxFreeQueries; + } + return m_FreeQueries[--m_NumFreeQueries]; +} + +void TimerQueriesGL::ReleaseQuery(GLuint query) +{ + if (m_NumFreeQueries == kMaxFreeQueries) + { + OGL_CALL(glDeleteQueriesARB(kMaxFreeQueries, m_FreeQueries)); + m_NumFreeQueries = 0; + } + m_FreeQueries[m_NumFreeQueries++] = query; +} + +void TimerQueriesGL::AddActiveTimerQuery(TimerQueryGL* query) +{ + m_ActiveTimerQueries.push_back(*query); +} + +void TimerQueriesGL::BeginTimerQueries() +{ + Assert(!m_Active); + int& index = m_StartTimeQueryIndex; + if(m_StartTimeQueries[index] == NULL) + { + m_StartTimeQueries[index] = new TimerQueryGL; + } + m_StartTimeQueries[index]->MeasureBegin(); + index = (index + 1) % kStartTimeQueryCount; + m_Active = true; +} + +void TimerQueriesGL::EndTimerQueries() +{ + Assert(m_Active); + OGL_CALL(glEndQueryARB(GL_TIME_ELAPSED_EXT)); + OGL_CALL(glFlush()); + + // Move queries from active to polled list + m_PolledTimerQueries.append(m_ActiveTimerQueries); + + g_TimerQueriesGL.PollTimerQueries(true); + m_Active = false; +} + +void TimerQueriesGL::PollTimerQueries(bool wait) +{ + for (;;) + { + if (!PollNextTimerQuery(wait)) + break; + } +} + +bool TimerQueriesGL::PollNextTimerQuery(bool wait) +{ + if (m_PolledTimerQueries.empty()) + return false; + + TimerQueryGL& query = m_PolledTimerQueries.front(); + if (query.PollResult(m_LastQueryTime, wait)) + { + m_PolledTimerQueries.pop_front(); + return true; + } + return false; +} + +TimerQueriesGL g_TimerQueriesGL; + +#endif diff --git a/Runtime/GfxDevice/opengl/TimerQueryGL.h b/Runtime/GfxDevice/opengl/TimerQueryGL.h new file mode 100644 index 0000000..eb95f56 --- /dev/null +++ b/Runtime/GfxDevice/opengl/TimerQueryGL.h @@ -0,0 +1,63 @@ +#ifndef TIMERQUERYGL_H +#define TIMERQUERYGL_H + +#if ENABLE_PROFILER + +#include "Runtime/GfxDevice/GfxTimerQuery.h" + +class TimerQueryGL : public GfxTimerQuery +{ +public: + TimerQueryGL(); + ~TimerQueryGL(); + + virtual void Measure(); + void MeasureBegin(); + virtual ProfileTimeFormat GetElapsed(UInt32 flags); + + bool PollResult(UInt64& prevTime, bool wait); + +private: + GLuint m_Query; + ProfileTimeFormat m_Time; +}; + +class TimerQueriesGL +{ +public: + TimerQueriesGL(); + + GLuint AllocateQuery(); + void ReleaseQuery(GLuint query); + + void BeginTimerQueries(); + void EndTimerQueries(); + + bool IsActive() const { return m_Active; } + + void AddActiveTimerQuery(TimerQueryGL* query); + void PollTimerQueries(bool wait); + bool PollNextTimerQuery(bool wait); + +private: + enum + { + kStartTimeQueryCount = 3, + kMaxFreeQueries = 128 + }; + + GLuint m_FreeQueries[kMaxFreeQueries]; + int m_NumFreeQueries; + UInt64 m_LastQueryTime; + TimerQueryGL* m_StartTimeQueries[kStartTimeQueryCount]; + int m_StartTimeQueryIndex; + typedef List<TimerQueryGL> TimerQueryList; + TimerQueryList m_ActiveTimerQueries; + TimerQueryList m_PolledTimerQueries; + bool m_Active; +}; + +extern TimerQueriesGL g_TimerQueriesGL; + +#endif +#endif diff --git a/Runtime/GfxDevice/opengl/UnityGL.h b/Runtime/GfxDevice/opengl/UnityGL.h new file mode 100644 index 0000000..e7f4bb2 --- /dev/null +++ b/Runtime/GfxDevice/opengl/UnityGL.h @@ -0,0 +1,176 @@ +#ifndef UNITYGL_H +#define UNITYGL_H + +#ifdef GLES_INCLUDES_H +# error "Don't include UnityGL.h and GLESIncludes.h at the same time!" +#endif + +#if UNITY_OSX + #include "unity_gl.h" + #undef GL_VERSION_1_2 + #include "unity_glext.h" +#elif UNITY_WIN + #undef NOMINMAX + #define NOMINMAX 1 + #include <windows.h> + #include "unity_gl.h" + #undef GL_VERSION_1_2 + #include "unity_glext.h" + #include "PlatformDependent/Win/wglext.h" +#elif UNITY_WII + #include <revolution.h> +#elif UNITY_ANDROID + #include <GLES/gl.h> +#elif UNITY_LINUX + #include "unity_gl.h" + #undef GL_VERSION_1_2 + #include "unity_glext.h" +#else +#error "Unknown platform" +#endif + +#if UNITY_WII + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +void glBegin (GLenum mode); +void glEnd (void); + +void glVertex2f (GLfloat x, GLfloat y); +void glVertex3f (GLfloat x, GLfloat y, GLfloat z); +void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +void glVertex3fv (const GLfloat *v); +void glColor4fv (const GLfloat *v); +void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void glTexCoord1f (GLfloat s); +void glTexCoord2f (GLfloat s, GLfloat t); +void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void glTexCoord1fv (const GLfloat *v); +void glTexCoord2fv (const GLfloat *v); +void glTexCoord3fv (const GLfloat *v); +void glTexCoord4fv (const GLfloat *v); +//void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +void glNormal3fv (const GLfloat *v); +void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); + +void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void glDisableClientState (GLenum array); +void glClientActiveTextureARB (GLenum); +void glPolygonMode (GLenum face, GLenum mode); +void glActiveTextureARB (GLenum); +void glMultiTexCoord3fvARB (GLenum, const GLfloat *); +void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +void glMultiTexCoord4fvARB (GLenum, const GLfloat *); +void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void glDrawArrays (GLenum mode, GLint first, GLsizei count); +void glDisableVertexAttribArrayARB (GLuint); +void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +void glBindTexture (GLenum target, GLuint texture); +void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +void glTexParameteri (GLenum target, GLenum pname, GLint param); +void glTranslatef (GLfloat x, GLfloat y, GLfloat z); +void glScalef (GLfloat x, GLfloat y, GLfloat z); + +void glMatrixMode (GLenum mode); +void glMultMatrixf (const GLfloat *m); +void glPushMatrix (void); +void glPopMatrix (void); +void glLoadIdentity (void); + +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 + +#define GL_ZERO 0 +#define GL_ONE 1 +//#define GL_SRC_COLOR 0x0300 +//#define GL_ONE_MINUS_SRC_COLOR 0x0301 +//#define GL_SRC_ALPHA 0x0302 +//#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +//#define GL_DST_ALPHA 0x0304 +//#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +#define GL_FRONT_AND_BACK 0x0408 + +#define GL_LINES 0x0001 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_QUADS 0x0007 + +#define GL_TEXTURE_2D 0x0DE1 + +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A + +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +#define GL_COLOR_ARRAY 0x8076 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_TEXTURE_COORD_ARRAY 0x8078 + +#define GL_TEXTURE0_ARB 0x84C0 + +#elif UNITY_ANDROID +#else + +#if GFX_SUPPORTS_OPENGL +#define DEF(a,b) extern a UNITYGL_##b +#include "GLExtensionDefs.h" +#undef DEF +#endif + +#endif + +#if GFX_SUPPORTS_OPENGL +void InitGLExtensions(); +void CleanupGLExtensions(); +void UnbindVertexBuffersGL(); // defined in GfxDeviceGL.cpp +#include "GLAssert.h" +#endif + + +//#define DUMMY_OPENGL_CALLS + + +#ifndef DUMMY_OPENGL_CALLS +#define OGL_CALL(x) do { x; GLAssert(); } while(0) +#else +void DummyOpenGLFunction(); +#define OGL_CALL(x) DummyOpenGLFunction() +#endif + + + +#endif diff --git a/Runtime/GfxDevice/opengl/unity_gl.h b/Runtime/GfxDevice/opengl/unity_gl.h new file mode 100644 index 0000000..2097ef3 --- /dev/null +++ b/Runtime/GfxDevice/opengl/unity_gl.h @@ -0,0 +1,1914 @@ +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** The contents of this file are subject to the GLX Public License Version 1.0 +** (the "License"). You may not use this file except in compliance with the +** License. You may obtain a copy of the License at Silicon Graphics, Inc., +** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 +** or at http://www.sgi.com/software/opensource/glx/license.html. +** +** Software distributed under the License is distributed on an "AS IS" +** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY +** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR +** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific +** language governing rights and limitations under the License. +** +** The Original Software is GLX version 1.2 source code, released February, +** 1999. The developer of the Original Software is Silicon Graphics, Inc. +** Those portions of the Subject Software created by Silicon Graphics, Inc. +** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. +*/ + +#ifndef _WIN32 +#define WINGDIAPI +#define APIENTRY +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +/*************************************************************/ + +/* Version */ +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 + +/* Extensions */ +#define GL_ARB_imaging 1 +#define GL_ARB_multitexture 1 + +/* AccumOp */ +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* AttribMask */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* BlendEquationMode */ +/* GL_LOGIC_OP */ +/* GL_FUNC_ADD */ +/* GL_MIN */ +/* GL_MAX */ +/* GL_FUNC_SUBTRACT */ +/* GL_FUNC_REVERSE_SUBTRACT */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +/* GL_CONSTANT_COLOR */ +/* GL_ONE_MINUS_CONSTANT_COLOR */ +/* GL_CONSTANT_ALPHA */ +/* GL_ONE_MINUS_CONSTANT_ALPHA */ + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ +/* GL_CONSTANT_COLOR */ +/* GL_ONE_MINUS_CONSTANT_COLOR */ +/* GL_CONSTANT_ALPHA */ +/* GL_ONE_MINUS_CONSTANT_ALPHA */ + +/* Boolean */ +#define GL_TRUE 1 +#define GL_FALSE 0 + +/* ClearBufferMask */ +/* GL_COLOR_BUFFER_BIT */ +/* GL_ACCUM_BUFFER_BIT */ +/* GL_STENCIL_BUFFER_BIT */ +/* GL_DEPTH_BUFFER_BIT */ + +/* ClientArrayType */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ +/* GL_EMISSION */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ColorTableParameterPName */ +/* GL_COLOR_TABLE_SCALE */ +/* GL_COLOR_TABLE_BIAS */ + +/* ColorTableTarget */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_PROXY_COLOR_TABLE */ +/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + +/* ConvolutionBorderMode */ +/* GL_REDUCE */ +/* GL_IGNORE_BORDER */ +/* GL_CONSTANT_BORDER */ + +/* ConvolutionParameter */ +/* GL_CONVOLUTION_BORDER_MODE */ +/* GL_CONVOLUTION_FILTER_SCALE */ +/* GL_CONVOLUTION_FILTER_BIAS */ + +/* ConvolutionTarget */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ + +/* CullFaceMode */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* DrawBufferMode */ +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C + +/* Enable */ +/* GL_FOG */ +/* GL_LIGHTING */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_LINE_STIPPLE */ +/* GL_POLYGON_STIPPLE */ +/* GL_CULL_FACE */ +/* GL_ALPHA_TEST */ +/* GL_BLEND */ +/* GL_INDEX_LOGIC_OP */ +/* GL_COLOR_LOGIC_OP */ +/* GL_DITHER */ +/* GL_STENCIL_TEST */ +/* GL_DEPTH_TEST */ +/* GL_CLIP_PLANE0 */ +/* GL_CLIP_PLANE1 */ +/* GL_CLIP_PLANE2 */ +/* GL_CLIP_PLANE3 */ +/* GL_CLIP_PLANE4 */ +/* GL_CLIP_PLANE5 */ +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +/* GL_TEXTURE_GEN_S */ +/* GL_TEXTURE_GEN_T */ +/* GL_TEXTURE_GEN_R */ +/* GL_TEXTURE_GEN_Q */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_POINT_SMOOTH */ +/* GL_LINE_SMOOTH */ +/* GL_POLYGON_SMOOTH */ +/* GL_SCISSOR_TEST */ +/* GL_COLOR_MATERIAL */ +/* GL_NORMALIZE */ +/* GL_AUTO_NORMAL */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_POLYGON_OFFSET_POINT */ +/* GL_POLYGON_OFFSET_LINE */ +/* GL_POLYGON_OFFSET_FILL */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ +/* GL_SEPARABLE_2D */ +/* GL_HISTOGRAM */ +/* GL_MINMAX */ +/* GL_RESCALE_NORMAL */ +/* GL_TEXTURE_3D */ + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +/* GL_TABLE_TOO_LARGE */ + +/* FeedBackMode */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 + +/* FeedBackToken */ +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +/* GL_FOG_COLOR */ +/* GL_FOG_DENSITY */ +/* GL_FOG_END */ +/* GL_FOG_INDEX */ +/* GL_FOG_MODE */ +/* GL_FOG_START */ + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetColorTableParameterPName */ +/* GL_COLOR_TABLE_SCALE */ +/* GL_COLOR_TABLE_BIAS */ +/* GL_COLOR_TABLE_FORMAT */ +/* GL_COLOR_TABLE_WIDTH */ +/* GL_COLOR_TABLE_RED_SIZE */ +/* GL_COLOR_TABLE_GREEN_SIZE */ +/* GL_COLOR_TABLE_BLUE_SIZE */ +/* GL_COLOR_TABLE_ALPHA_SIZE */ +/* GL_COLOR_TABLE_LUMINANCE_SIZE */ +/* GL_COLOR_TABLE_INTENSITY_SIZE */ + +/* GetConvolutionParameterPName */ +/* GL_CONVOLUTION_BORDER_COLOR */ +/* GL_CONVOLUTION_BORDER_MODE */ +/* GL_CONVOLUTION_FILTER_SCALE */ +/* GL_CONVOLUTION_FILTER_BIAS */ +/* GL_CONVOLUTION_FORMAT */ +/* GL_CONVOLUTION_WIDTH */ +/* GL_CONVOLUTION_HEIGHT */ +/* GL_MAX_CONVOLUTION_WIDTH */ +/* GL_MAX_CONVOLUTION_HEIGHT */ + +/* GetHistogramParameterPName */ +/* GL_HISTOGRAM_WIDTH */ +/* GL_HISTOGRAM_FORMAT */ +/* GL_HISTOGRAM_RED_SIZE */ +/* GL_HISTOGRAM_GREEN_SIZE */ +/* GL_HISTOGRAM_BLUE_SIZE */ +/* GL_HISTOGRAM_ALPHA_SIZE */ +/* GL_HISTOGRAM_LUMINANCE_SIZE */ +/* GL_HISTOGRAM_SINK */ + +/* GetMapTarget */ +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* GetMinmaxParameterPName */ +/* GL_MINMAX_FORMAT */ +/* GL_MINMAX_SINK */ + +/* GetPixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* GetPointerTarget */ +/* GL_VERTEX_ARRAY_POINTER */ +/* GL_NORMAL_ARRAY_POINTER */ +/* GL_COLOR_ARRAY_POINTER */ +/* GL_INDEX_ARRAY_POINTER */ +/* GL_TEXTURE_COORD_ARRAY_POINTER */ +/* GL_EDGE_FLAG_ARRAY_POINTER */ + +/* GetTarget */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +/* GL_SMOOTH_POINT_SIZE_RANGE */ +/* GL_SMOOTH_POINT_SIZE_GRANULARITY */ +/* GL_SMOOTH_LINE_WIDTH_RANGE */ +/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ +/* GL_ALIASED_POINT_SIZE_RANGE */ +/* GL_ALIASED_LINE_WIDTH_RANGE */ +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +/* GL_TEXTURE_BINDING_1D */ +/* GL_TEXTURE_BINDING_2D */ +/* GL_TEXTURE_BINDING_3D */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_VERTEX_ARRAY_SIZE */ +/* GL_VERTEX_ARRAY_TYPE */ +/* GL_VERTEX_ARRAY_STRIDE */ +/* GL_NORMAL_ARRAY_TYPE */ +/* GL_NORMAL_ARRAY_STRIDE */ +/* GL_COLOR_ARRAY_SIZE */ +/* GL_COLOR_ARRAY_TYPE */ +/* GL_COLOR_ARRAY_STRIDE */ +/* GL_INDEX_ARRAY_TYPE */ +/* GL_INDEX_ARRAY_STRIDE */ +/* GL_TEXTURE_COORD_ARRAY_SIZE */ +/* GL_TEXTURE_COORD_ARRAY_TYPE */ +/* GL_TEXTURE_COORD_ARRAY_STRIDE */ +/* GL_EDGE_FLAG_ARRAY_STRIDE */ +/* GL_POLYGON_OFFSET_FACTOR */ +/* GL_POLYGON_OFFSET_UNITS */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ +/* GL_SEPARABLE_2D */ +/* GL_POST_CONVOLUTION_RED_SCALE */ +/* GL_POST_CONVOLUTION_GREEN_SCALE */ +/* GL_POST_CONVOLUTION_BLUE_SCALE */ +/* GL_POST_CONVOLUTION_ALPHA_SCALE */ +/* GL_POST_CONVOLUTION_RED_BIAS */ +/* GL_POST_CONVOLUTION_GREEN_BIAS */ +/* GL_POST_CONVOLUTION_BLUE_BIAS */ +/* GL_POST_CONVOLUTION_ALPHA_BIAS */ +/* GL_COLOR_MATRIX */ +/* GL_COLOR_MATRIX_STACK_DEPTH */ +/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ +/* GL_POST_COLOR_MATRIX_RED_SCALE */ +/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +/* GL_POST_COLOR_MATRIX_RED_BIAS */ +/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ +/* GL_HISTOGRAM */ +/* GL_MINMAX */ +/* GL_MAX_ELEMENTS_VERTICES */ +/* GL_MAX_ELEMENTS_INDICES */ +/* GL_RESCALE_NORMAL */ +/* GL_LIGHT_MODEL_COLOR_CONTROL */ +/* GL_PACK_SKIP_IMAGES */ +/* GL_PACK_IMAGE_HEIGHT */ +/* GL_UNPACK_SKIP_IMAGES */ +/* GL_UNPACK_IMAGE_HEIGHT */ +/* GL_TEXTURE_3D */ +/* GL_MAX_3D_TEXTURE_SIZE */ +/* GL_BLEND_COLOR */ +/* GL_BLEND_EQUATION */ +/* GL_ACTIVE_TEXTURE_ARB */ +/* GL_CLIENT_ACTIVE_TEXTURE_ARB */ +/* GL_MAX_TEXTURE_UNITS_ARB */ + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +/* GL_TEXTURE_RED_SIZE */ +/* GL_TEXTURE_GREEN_SIZE */ +/* GL_TEXTURE_BLUE_SIZE */ +/* GL_TEXTURE_ALPHA_SIZE */ +/* GL_TEXTURE_LUMINANCE_SIZE */ +/* GL_TEXTURE_INTENSITY_SIZE */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_RESIDENT */ +/* GL_TEXTURE_DEPTH */ +/* GL_TEXTURE_WRAP_R */ +/* GL_TEXTURE_MIN_LOD */ +/* GL_TEXTURE_MAX_LOD */ +/* GL_TEXTURE_BASE_LEVEL */ +/* GL_TEXTURE_MAX_LEVEL */ + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +/* GL_PERSPECTIVE_CORRECTION_HINT */ +/* GL_POINT_SMOOTH_HINT */ +/* GL_LINE_SMOOTH_HINT */ +/* GL_POLYGON_SMOOTH_HINT */ +/* GL_FOG_HINT */ + +/* HistogramTarget */ +/* GL_HISTOGRAM */ +/* GL_PROXY_HISTOGRAM */ + +/* IndexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* LightModelColorControl */ +/* GL_SINGLE_COLOR */ +/* GL_SEPARATE_SPECULAR_COLOR */ + +/* LightModelParameter */ +/* GL_LIGHT_MODEL_AMBIENT */ +/* GL_LIGHT_MODEL_LOCAL_VIEWER */ +/* GL_LIGHT_MODEL_TWO_SIDE */ +/* GL_LIGHT_MODEL_COLOR_CONTROL */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* InterleavedArrays */ +/* GL_V2F */ +/* GL_V3F */ +/* GL_C4UB_V2F */ +/* GL_C4UB_V3F */ +/* GL_C3F_V3F */ +/* GL_N3F_V3F */ +/* GL_C4F_N3F_V3F */ +/* GL_T2F_V3F */ +/* GL_T4F_V4F */ +/* GL_T2F_C4UB_V3F */ +/* GL_T2F_C3F_V3F */ +/* GL_T2F_N3F_V3F */ +/* GL_T2F_C4F_N3F_V3F */ +/* GL_T4F_C4F_N3F_V4F */ + +/* ListMode */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 + +/* ListNameType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_2_BYTES */ +/* GL_3_BYTES */ +/* GL_4_BYTES */ + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MapTarget */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ + +/* MaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* MeshMode1 */ +/* GL_POINT */ +/* GL_LINE */ + +/* MeshMode2 */ +/* GL_POINT */ +/* GL_LINE */ +/* GL_FILL */ + +/* MinmaxTarget */ +/* GL_MINMAX */ + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* PixelCopyType */ +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 + +/* PixelFormat */ +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +/* GL_ABGR */ + +/* PixelInternalFormat */ +/* GL_ALPHA4 */ +/* GL_ALPHA8 */ +/* GL_ALPHA12 */ +/* GL_ALPHA16 */ +/* GL_LUMINANCE4 */ +/* GL_LUMINANCE8 */ +/* GL_LUMINANCE12 */ +/* GL_LUMINANCE16 */ +/* GL_LUMINANCE4_ALPHA4 */ +/* GL_LUMINANCE6_ALPHA2 */ +/* GL_LUMINANCE8_ALPHA8 */ +/* GL_LUMINANCE12_ALPHA4 */ +/* GL_LUMINANCE12_ALPHA12 */ +/* GL_LUMINANCE16_ALPHA16 */ +/* GL_INTENSITY */ +/* GL_INTENSITY4 */ +/* GL_INTENSITY8 */ +/* GL_INTENSITY12 */ +/* GL_INTENSITY16 */ +/* GL_R3_G3_B2 */ +/* GL_RGB4 */ +/* GL_RGB5 */ +/* GL_RGB8 */ +/* GL_RGB10 */ +/* GL_RGB12 */ +/* GL_RGB16 */ +/* GL_RGBA2 */ +/* GL_RGBA4 */ +/* GL_RGB5_A1 */ +/* GL_RGBA8 */ +/* GL_RGB10_A2 */ +/* GL_RGBA12 */ +/* GL_RGBA16 */ + +/* PixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* PixelStore */ +/* GL_UNPACK_SWAP_BYTES */ +/* GL_UNPACK_LSB_FIRST */ +/* GL_UNPACK_ROW_LENGTH */ +/* GL_UNPACK_SKIP_ROWS */ +/* GL_UNPACK_SKIP_PIXELS */ +/* GL_UNPACK_ALIGNMENT */ +/* GL_PACK_SWAP_BYTES */ +/* GL_PACK_LSB_FIRST */ +/* GL_PACK_ROW_LENGTH */ +/* GL_PACK_SKIP_ROWS */ +/* GL_PACK_SKIP_PIXELS */ +/* GL_PACK_ALIGNMENT */ +/* GL_PACK_SKIP_IMAGES */ +/* GL_PACK_IMAGE_HEIGHT */ +/* GL_UNPACK_SKIP_IMAGES */ +/* GL_UNPACK_IMAGE_HEIGHT */ + +/* PixelTransfer */ +/* GL_MAP_COLOR */ +/* GL_MAP_STENCIL */ +/* GL_INDEX_SHIFT */ +/* GL_INDEX_OFFSET */ +/* GL_RED_SCALE */ +/* GL_RED_BIAS */ +/* GL_GREEN_SCALE */ +/* GL_GREEN_BIAS */ +/* GL_BLUE_SCALE */ +/* GL_BLUE_BIAS */ +/* GL_ALPHA_SCALE */ +/* GL_ALPHA_BIAS */ +/* GL_DEPTH_SCALE */ +/* GL_DEPTH_BIAS */ +/* GL_POST_CONVOLUTION_RED_SCALE */ +/* GL_POST_CONVOLUTION_GREEN_SCALE */ +/* GL_POST_CONVOLUTION_BLUE_SCALE */ +/* GL_POST_CONVOLUTION_ALPHA_SCALE */ +/* GL_POST_CONVOLUTION_RED_BIAS */ +/* GL_POST_CONVOLUTION_GREEN_BIAS */ +/* GL_POST_CONVOLUTION_BLUE_BIAS */ +/* GL_POST_CONVOLUTION_ALPHA_BIAS */ +/* GL_POST_COLOR_MATRIX_RED_SCALE */ +/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +/* GL_POST_COLOR_MATRIX_RED_BIAS */ +/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + +/* PixelType */ +#define GL_BITMAP 0x1A00 +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_BGR */ +/* GL_BGRA */ +/* GL_UNSIGNED_BYTE_3_3_2 */ +/* GL_UNSIGNED_SHORT_4_4_4_4 */ +/* GL_UNSIGNED_SHORT_5_5_5_1 */ +/* GL_UNSIGNED_INT_8_8_8_8 */ +/* GL_UNSIGNED_INT_10_10_10_2 */ +/* GL_UNSIGNED_SHORT_5_6_5 */ +/* GL_UNSIGNED_BYTE_2_3_3_REV */ +/* GL_UNSIGNED_SHORT_5_6_5_REV */ +/* GL_UNSIGNED_SHORT_4_4_4_4_REV */ +/* GL_UNSIGNED_SHORT_1_5_5_5_REV */ +/* GL_UNSIGNED_INT_8_8_8_8_REV */ +/* GL_UNSIGNED_INT_2_10_10_10_REV */ + +/* PolygonMode */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +/* ReadBufferMode */ +/* GL_FRONT_LEFT */ +/* GL_FRONT_RIGHT */ +/* GL_BACK_LEFT */ +/* GL_BACK_RIGHT */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_LEFT */ +/* GL_RIGHT */ +/* GL_AUX0 */ +/* GL_AUX1 */ +/* GL_AUX2 */ +/* GL_AUX3 */ + +/* RenderingMode */ +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 + +/* SeparableTarget */ +/* GL_SEPARABLE_2D */ + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureCoordName */ +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureGenMode */ +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 + +/* TextureGenParameter */ +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +/* GL_TEXTURE_BORDER_COLOR */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_WRAP_R */ +/* GL_TEXTURE_MIN_LOD */ +/* GL_TEXTURE_MAX_LOD */ +/* GL_TEXTURE_BASE_LEVEL */ +/* GL_TEXTURE_MAX_LEVEL */ + +/* TextureTarget */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_PROXY_TEXTURE_1D */ +/* GL_PROXY_TEXTURE_2D */ +/* GL_TEXTURE_3D */ +/* GL_PROXY_TEXTURE_3D */ + +/* TextureUnit */ +/* GL_TEXTURE0_ARB */ +/* GL_TEXTURE1_ARB */ +/* GL_TEXTURE2_ARB */ +/* GL_TEXTURE3_ARB */ +/* GL_TEXTURE4_ARB */ +/* GL_TEXTURE5_ARB */ +/* GL_TEXTURE6_ARB */ +/* GL_TEXTURE7_ARB */ +/* GL_TEXTURE8_ARB */ +/* GL_TEXTURE9_ARB */ +/* GL_TEXTURE10_ARB */ +/* GL_TEXTURE11_ARB */ +/* GL_TEXTURE12_ARB */ +/* GL_TEXTURE13_ARB */ +/* GL_TEXTURE14_ARB */ +/* GL_TEXTURE15_ARB */ +/* GL_TEXTURE16_ARB */ +/* GL_TEXTURE17_ARB */ +/* GL_TEXTURE18_ARB */ +/* GL_TEXTURE19_ARB */ +/* GL_TEXTURE20_ARB */ +/* GL_TEXTURE21_ARB */ +/* GL_TEXTURE22_ARB */ +/* GL_TEXTURE23_ARB */ +/* GL_TEXTURE24_ARB */ +/* GL_TEXTURE25_ARB */ +/* GL_TEXTURE26_ARB */ +/* GL_TEXTURE27_ARB */ +/* GL_TEXTURE28_ARB */ +/* GL_TEXTURE29_ARB */ +/* GL_TEXTURE30_ARB */ +/* GL_TEXTURE31_ARB */ + +/* TextureWrapMode */ +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +/* GL_CLAMP_TO_EDGE */ + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ClientAttribMask */ +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +/* polygon_offset */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* texture */ +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 + +/* texture_object */ +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_3D 0x806A + +/* vertex_array */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* bgra */ +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 + +/* blend_color */ +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* blend_minmax */ +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 + +/* blend_subtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* color_matrix */ +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + +/* color_table */ +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + +/* convolution */ +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +/* draw_range_elements */ +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +/* histogram */ +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 + +/* packed_pixels */ +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 + +/* rescale_normal */ +#define GL_RESCALE_NORMAL 0x803A + +/* separate_specular_color */ +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA + +/* texture3D */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 + +/* texture_edge_clamp */ +#define GL_CLAMP_TO_EDGE 0x812F + +/* texture_lod */ +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D + +/* GetTarget1_2 */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +/* multitexture */ +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +/* Extensions */ +#define GL_EXT_abgr 1 +#define GL_EXT_blend_color 1 +#define GL_EXT_blend_minmax 1 +#define GL_EXT_blend_subtract 1 +#define GL_EXT_texture_env_combine 1 +#define GL_EXT_texture_env_add 1 + +/* EXT_abgr */ +#define GL_ABGR_EXT 0x8000 + +/* EXT_blend_color */ +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +/* EXT_blend_minmax */ +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +/* EXT_blend_subtract */ +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +/* EXT_texture_env_combine */ +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +/* For compatibility with OpenGL v1.0 */ +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT + +/*************************************************************/ + +WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); +WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +WINGDIAPI void APIENTRY glArrayElement (GLint i); +WINGDIAPI void APIENTRY glBegin (GLenum mode); +WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); +WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +WINGDIAPI void APIENTRY glCallList (GLuint list); +WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +WINGDIAPI void APIENTRY glClear (GLbitfield mask); +WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); +WINGDIAPI void APIENTRY glClearIndex (GLfloat c); +WINGDIAPI void APIENTRY glClearStencil (GLint s); +WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); +WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); +WINGDIAPI void APIENTRY glColor3iv (const GLint *v); +WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); +WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); +WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); +WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); +WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); +WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +WINGDIAPI void APIENTRY glColor4iv (const GLint *v); +WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); +WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); +WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); +WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); +WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); +WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +WINGDIAPI void APIENTRY glCullFace (GLenum mode); +WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); +WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +WINGDIAPI void APIENTRY glDepthFunc (GLenum func); +WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); +WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +WINGDIAPI void APIENTRY glDisable (GLenum cap); +WINGDIAPI void APIENTRY glDisableClientState (GLenum array); +WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); +WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); +WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLboolean *pointer); +WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); +WINGDIAPI void APIENTRY glEnable (GLenum cap); +WINGDIAPI void APIENTRY glEnableClientState (GLenum array); +WINGDIAPI void APIENTRY glEnd (void); +WINGDIAPI void APIENTRY glEndList (void); +WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); +WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); +WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); +WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); +WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); +WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); +WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); +WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); +WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +WINGDIAPI void APIENTRY glFinish (void); +WINGDIAPI void APIENTRY glFlush (void); +WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glFrontFace (GLenum mode); +WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); +WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); +WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); +WINGDIAPI GLenum APIENTRY glGetError (void); +WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); +WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); +WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); +WINGDIAPI void APIENTRY glIndexMask (GLuint mask); +WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glIndexd (GLdouble c); +WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); +WINGDIAPI void APIENTRY glIndexf (GLfloat c); +WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); +WINGDIAPI void APIENTRY glIndexi (GLint c); +WINGDIAPI void APIENTRY glIndexiv (const GLint *c); +WINGDIAPI void APIENTRY glIndexs (GLshort c); +WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); +WINGDIAPI void APIENTRY glIndexub (GLubyte c); +WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); +WINGDIAPI void APIENTRY glInitNames (void); +WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); +WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); +WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); +WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); +WINGDIAPI void APIENTRY glLineWidth (GLfloat width); +WINGDIAPI void APIENTRY glListBase (GLuint base); +WINGDIAPI void APIENTRY glLoadIdentity (void); +WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); +WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); +WINGDIAPI void APIENTRY glLoadName (GLuint name); +WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); +WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); +WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); +WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); +WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); +WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); +WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); +WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); +WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +WINGDIAPI void APIENTRY glPassThrough (GLfloat token); +WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); +WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); +WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); +WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); +WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +WINGDIAPI void APIENTRY glPointSize (GLfloat size); +WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); +WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); +WINGDIAPI void APIENTRY glPopAttrib (void); +WINGDIAPI void APIENTRY glPopClientAttrib (void); +WINGDIAPI void APIENTRY glPopMatrix (void); +WINGDIAPI void APIENTRY glPopName (void); +WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); +WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); +WINGDIAPI void APIENTRY glPushMatrix (void); +WINGDIAPI void APIENTRY glPushName (GLuint name); +WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); +WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); +WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); +WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); +WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); +WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); +WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); +WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); +WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); +WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); +WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); +WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); +WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); +WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); +WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); +WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +WINGDIAPI void APIENTRY glShadeModel (GLenum mode); +WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +WINGDIAPI void APIENTRY glStencilMask (GLuint mask); +WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); +WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); +WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord1i (GLint s); +WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); +WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); +WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); +WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); +WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); +WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); +WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); +WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); +WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); +WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); +WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); +WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); +WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); +WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); +WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); +WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); +WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); +WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); +WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); +WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); +WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); +WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); +WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); +WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); +WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/Runtime/GfxDevice/opengl/unity_glext.h b/Runtime/GfxDevice/opengl/unity_glext.h new file mode 100644 index 0000000..b048ad8 --- /dev/null +++ b/Runtime/GfxDevice/opengl/unity_glext.h @@ -0,0 +1,6704 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_EXT_timer_query +#define GL_TIME_ELAPSED_EXT 0x88BF +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +/* The values of those in the official file and the extension spec are different. However, the values +in the headers on OS X are those. So we prefer OS X version. */ +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + + +/*************************************************************/ + +#include <stddef.h> +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(__sun__) || defined(__digital__) +#include <inttypes.h> +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include <inttypes.h> +#elif defined(__SCO__) || defined(__USLC__) +#include <stdint.h> +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include <inttypes.h> +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#if !(defined GL_ARB_sync || defined GL_VERSION_3_0) +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL3_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL3_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param); +GLAPI void glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#endif + +// http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define VBO_FREE_MEMORY_ATI 0x87FB +#define TEXTURE_FREE_MEMORY_ATI 0x87FC +#define RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif |