diff options
author | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
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committer | chai <215380520@qq.com> | 2024-05-23 10:08:29 +0800 |
commit | 8722a9920c1f6119bf6e769cba270e63097f8e25 (patch) | |
tree | 2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs | |
parent | 3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff) |
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs new file mode 100644 index 0000000..9e4ae89 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs @@ -0,0 +1,76 @@ +using UnityEngine; +using System.Collections.Generic; + +namespace Pathfinding.Examples.RTS { + [HelpURL("https://arongranberg.com/astar/documentation/stable/rtsbuildingbarracks.html")] + public class RTSBuildingBarracks : MonoBehaviour { + [System.Serializable] + public class UnitItem { + public GameObject prefab; + public int cost; + public float buildingTime; + public RTSUI.MenuItem menuItem; + } + + public UnitItem[] items; + public Transform spawnPoint; + public Transform rallyPoint; + public int maxQueueSize = 4; + RTSUnit unit; + RTSUI.Menu menu; + + float queueStartTime = 0; + [System.NonSerialized] + public List<UnitItem> queue = new List<UnitItem>(); + + public float queueProgressFraction { + get { + if (queue.Count == 0) return 0; + return (Time.time - queueStartTime) / queue[0].buildingTime; + } + } + + void Awake () { + unit = GetComponent<RTSUnit>(); + + unit.onMakeActiveUnit += (bool active) => { + if (active) { + menu = RTSUI.active.ShowMenu(); + for (int i = 0; i < items.Length; i++) { + var item = items[i]; + menu.AddItem(item.menuItem, () => { + if (queue.Count >= maxQueueSize) return; + if (RTSManager.instance.GetPlayer(1).resources.GetResource(RTSUnit.Type.ResourceCrystal) < item.cost) { + RTSManager.instance.audioManager.Play(RTSUI.active.notEnoughResources); + } else { + RTSManager.instance.GetPlayer(1).resources.AddResource(RTSUnit.Type.ResourceCrystal, -item.cost); + AddToQueue(item); + } + }); + } + } else if (menu != null) menu.Hide(); + }; + } + + void AddToQueue (UnitItem item) { + queue.Add(item); + if (queue.Count == 1) queueStartTime = Time.time; + } + + void Spawn (UnitItem item) { + var go = GameObject.Instantiate(item.prefab, spawnPoint.position, spawnPoint.rotation) as GameObject; + var spawned = go.GetComponent<RTSUnit>(); + + spawned.team = unit.team; + spawned.SetDestination(rallyPoint.position, MovementMode.AttackMove); + } + + void Update () { + if (queue.Count > 0 && Time.time - queueStartTime >= queue[0].buildingTime) { + Spawn(queue[0]); + queue.RemoveAt(0); + queueStartTime = Time.time; + } + } + } +} |