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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs76
1 files changed, 76 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs
new file mode 100644
index 0000000..9e4ae89
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSBuildingBarracks.cs
@@ -0,0 +1,76 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace Pathfinding.Examples.RTS {
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/rtsbuildingbarracks.html")]
+ public class RTSBuildingBarracks : MonoBehaviour {
+ [System.Serializable]
+ public class UnitItem {
+ public GameObject prefab;
+ public int cost;
+ public float buildingTime;
+ public RTSUI.MenuItem menuItem;
+ }
+
+ public UnitItem[] items;
+ public Transform spawnPoint;
+ public Transform rallyPoint;
+ public int maxQueueSize = 4;
+ RTSUnit unit;
+ RTSUI.Menu menu;
+
+ float queueStartTime = 0;
+ [System.NonSerialized]
+ public List<UnitItem> queue = new List<UnitItem>();
+
+ public float queueProgressFraction {
+ get {
+ if (queue.Count == 0) return 0;
+ return (Time.time - queueStartTime) / queue[0].buildingTime;
+ }
+ }
+
+ void Awake () {
+ unit = GetComponent<RTSUnit>();
+
+ unit.onMakeActiveUnit += (bool active) => {
+ if (active) {
+ menu = RTSUI.active.ShowMenu();
+ for (int i = 0; i < items.Length; i++) {
+ var item = items[i];
+ menu.AddItem(item.menuItem, () => {
+ if (queue.Count >= maxQueueSize) return;
+ if (RTSManager.instance.GetPlayer(1).resources.GetResource(RTSUnit.Type.ResourceCrystal) < item.cost) {
+ RTSManager.instance.audioManager.Play(RTSUI.active.notEnoughResources);
+ } else {
+ RTSManager.instance.GetPlayer(1).resources.AddResource(RTSUnit.Type.ResourceCrystal, -item.cost);
+ AddToQueue(item);
+ }
+ });
+ }
+ } else if (menu != null) menu.Hide();
+ };
+ }
+
+ void AddToQueue (UnitItem item) {
+ queue.Add(item);
+ if (queue.Count == 1) queueStartTime = Time.time;
+ }
+
+ void Spawn (UnitItem item) {
+ var go = GameObject.Instantiate(item.prefab, spawnPoint.position, spawnPoint.rotation) as GameObject;
+ var spawned = go.GetComponent<RTSUnit>();
+
+ spawned.team = unit.team;
+ spawned.SetDestination(rallyPoint.position, MovementMode.AttackMove);
+ }
+
+ void Update () {
+ if (queue.Count > 0 && Time.time - queueStartTime >= queue[0].buildingTime) {
+ Spawn(queue[0]);
+ queue.RemoveAt(0);
+ queueStartTime = Time.time;
+ }
+ }
+ }
+}