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authorchai <215380520@qq.com>2024-05-23 10:08:29 +0800
committerchai <215380520@qq.com>2024-05-23 10:08:29 +0800
commit8722a9920c1f6119bf6e769cba270e63097f8e25 (patch)
tree2eaf9865de7fb1404546de4a4296553d8f68cc3b /Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSManager.cs
parent3ba4020b69e5971bb0df7ee08b31d10ea4d01937 (diff)
+ astar project
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSManager.cs')
-rw-r--r--Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSManager.cs40
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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSManager.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSManager.cs
new file mode 100644
index 0000000..0d96401
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSManager.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+namespace Pathfinding.Examples.RTS {
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/rtsmanager.html")]
+ public class RTSManager : VersionedMonoBehaviour {
+ public static RTSManager instance;
+
+ public RTSUnitManager units;
+
+ [UnityEngine.Serialization.FormerlySerializedAs("audio")]
+ public RTSAudio audioManager;
+
+ RTSPlayer[] players;
+
+ protected override void Awake () {
+ if (instance != null) throw new System.Exception("Multiple RTSManager instances in the scene. You should only have one.");
+ instance = this;
+
+ units = new RTSUnitManager();
+ units.Awake();
+
+ players = new RTSPlayer[3];
+ for (int i = 0; i < players.Length; i++) {
+ players[i] = new RTSPlayer();
+ players[i].index = i;
+ }
+ }
+
+ void OnDestroy () {
+ units.OnDestroy();
+ instance = null;
+ }
+
+ public int PlayerCount => players.Length;
+
+ public RTSPlayer GetPlayer (int team) {
+ return players[team];
+ }
+ }
+}