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authorchai <215380520@qq.com>2023-05-05 10:11:50 +0800
committerchai <215380520@qq.com>2023-05-05 10:11:50 +0800
commit81976db8c051ed7031fe3e3c2c4c41d4c149b2aa (patch)
tree04266bd9bd861d518a1a4d93b30b57105c9edef3 /marching/Assets/Scripts
parent848097c88bbcf24934a375dff39cf4defa2819dd (diff)
*misc
Diffstat (limited to 'marching/Assets/Scripts')
-rw-r--r--marching/Assets/Scripts/Projectiles/BladeScript.cs21
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs7
-rw-r--r--marching/Assets/Scripts/Unit/Enemies.meta8
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs24
-rw-r--r--marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta11
5 files changed, 71 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Projectiles/BladeScript.cs b/marching/Assets/Scripts/Projectiles/BladeScript.cs
index f5f613c..8a71c27 100644
--- a/marching/Assets/Scripts/Projectiles/BladeScript.cs
+++ b/marching/Assets/Scripts/Projectiles/BladeScript.cs
@@ -1,3 +1,4 @@
+using MH;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -38,4 +39,24 @@ public class BladeScript : ProjectileBase
sr.flipX = flip;
}
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ Debug.Log(other.gameObject.name);
+ LayerMask layerMask = LayerMask.GetMask("Hurtbox");
+ if ((layerMask & (1 << other.transform.gameObject.layer)) != 0)
+ {
+ //Debug.Log(other.GetType().Name);
+ Rigidbody2D rig = other.transform.parent.GetComponent<Rigidbody2D>();
+ if(rig != null)
+ {
+ Debug.Log("force");
+ UnitBase hero = UnitManager.hero;
+ Vector2 pos = transform.position;
+ Vector2 heroPos = hero.transform.position;
+ Vector2 dir = (heroPos - pos).normalized;
+
+ rig.AddForce(-dir * 100);
+ }
+ }
+ }
}
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
index 29b182c..a271693 100644
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
@@ -6,6 +6,11 @@ using static UnityEditor.PlayerSettings;
namespace MH
{
+ public class UnitManager
+ {
+ public static UnitBase hero;
+ }
+
public class SamuraiScript : UnitBase
{
[SerializeField] private WaypointScript m_Waypoint;
@@ -29,6 +34,8 @@ namespace MH
m_Sprite = GetComponent<SpriteRenderer>();
m_TimeSinceLastMove = float.MaxValue;
StartCoroutine(CoAttack(1f));
+
+ UnitManager.hero = this;
}
protected override void Update()
diff --git a/marching/Assets/Scripts/Unit/Enemies.meta b/marching/Assets/Scripts/Unit/Enemies.meta
new file mode 100644
index 0000000..0256866
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cc665e807c1d03e43b9b106fcb1ae902
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
new file mode 100644
index 0000000..f38b354
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs
@@ -0,0 +1,24 @@
+using MH;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SpiritScript : UnitBase
+{
+ public float speed = 10f;
+
+ protected override void Update()
+ {
+ base.Update();
+ UnitBase hero = UnitManager.hero;
+ Vector2 pos = transform.position;
+ Vector2 heroPos = hero.transform.position;
+ Vector2 dir = (heroPos - pos).normalized;
+ pos += dir * Time.deltaTime * speed;
+ this.GetComponent<SpriteRenderer>().flipX = dir.x < 0;
+
+ transform.position = pos;
+ }
+
+
+}
diff --git a/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
new file mode 100644
index 0000000..57d99b0
--- /dev/null
+++ b/marching/Assets/Scripts/Unit/Enemies/SpiritScript.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b3f7267bb8a6746409b3dbbaf48a575b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: