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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK.Rendering
{
public class SpriteAnimationController : MonoBehaviour
{
#region 序列化
[SerializeField] private SpriteAnimation m_SpriteAnimation;
[SerializeField] private bool m_AutoPlay;
#endregion
#region 公共字段
#endregion
#region 私有字段
#endregion
private void Awake()
{
// 私有字段赋值
// 公共字段赋值
// 初始化
}
}
}
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