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path: root/WorldlineKeepers/Assets/Scripts/Rendering/SpriteAnimationController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace WK.Rendering
{

    public class SpriteAnimationController : MonoBehaviour
    {
        #region 序列化
        [SerializeField] private SpriteAnimation m_SpriteAnimation;
        [SerializeField] private bool m_AutoPlay;
        #endregion

        #region 公共字段

        #endregion

        #region 私有字段

        #endregion

        private void Awake()
        {
            // 私有字段赋值

            // 公共字段赋值

            // 初始化
        }

    }

}