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-rw-r--r--ActiveRagdoll/Assets/TABG/Materials.meta8
-rw-r--r--ActiveRagdoll/Assets/TABG/Materials/default_material.mat (renamed from ActiveRagdoll/Assets/default_material.mat)0
-rw-r--r--ActiveRagdoll/Assets/TABG/Materials/default_material.mat.meta (renamed from ActiveRagdoll/Assets/default_material.mat.meta)0
-rw-r--r--ActiveRagdoll/Assets/TABG/PhysicsMaterial.meta8
-rw-r--r--ActiveRagdoll/Assets/TABG/PhysicsMaterial/foot_physics_mat.physicMaterial (renamed from ActiveRagdoll/Assets/foot_physics_mat.physicMaterial)0
-rw-r--r--ActiveRagdoll/Assets/TABG/PhysicsMaterial/foot_physics_mat.physicMaterial.meta (renamed from ActiveRagdoll/Assets/foot_physics_mat.physicMaterial.meta)0
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action.meta (renamed from ActiveRagdoll/Assets/TABG/Scripts/Actions.meta)0
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs25
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs.meta (renamed from ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs.meta)0
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs20
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data.meta8
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs16
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs22
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs30
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs.meta (renamed from ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs.meta)0
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs23
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs.meta11
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs25
-rw-r--r--ActiveRagdoll/Assets/TABG/Test.unity2
33 files changed, 378 insertions, 46 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Materials.meta b/ActiveRagdoll/Assets/TABG/Materials.meta
new file mode 100644
index 0000000..1f820ff
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Materials.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4d56ebd3a60a0b34cacb559789b9b5ba
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/default_material.mat b/ActiveRagdoll/Assets/TABG/Materials/default_material.mat
index 15e6e7e..15e6e7e 100644
--- a/ActiveRagdoll/Assets/default_material.mat
+++ b/ActiveRagdoll/Assets/TABG/Materials/default_material.mat
diff --git a/ActiveRagdoll/Assets/default_material.mat.meta b/ActiveRagdoll/Assets/TABG/Materials/default_material.mat.meta
index 6528863..6528863 100644
--- a/ActiveRagdoll/Assets/default_material.mat.meta
+++ b/ActiveRagdoll/Assets/TABG/Materials/default_material.mat.meta
diff --git a/ActiveRagdoll/Assets/TABG/PhysicsMaterial.meta b/ActiveRagdoll/Assets/TABG/PhysicsMaterial.meta
new file mode 100644
index 0000000..22f4c20
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/PhysicsMaterial.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a814187bd4c507a4283aacfd675f84f9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/foot_physics_mat.physicMaterial b/ActiveRagdoll/Assets/TABG/PhysicsMaterial/foot_physics_mat.physicMaterial
index 88768d9..88768d9 100644
--- a/ActiveRagdoll/Assets/foot_physics_mat.physicMaterial
+++ b/ActiveRagdoll/Assets/TABG/PhysicsMaterial/foot_physics_mat.physicMaterial
diff --git a/ActiveRagdoll/Assets/foot_physics_mat.physicMaterial.meta b/ActiveRagdoll/Assets/TABG/PhysicsMaterial/foot_physics_mat.physicMaterial.meta
index caf6f78..caf6f78 100644
--- a/ActiveRagdoll/Assets/foot_physics_mat.physicMaterial.meta
+++ b/ActiveRagdoll/Assets/TABG/PhysicsMaterial/foot_physics_mat.physicMaterial.meta
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Actions.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action.meta
index 3a85b48..3a85b48 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Actions.meta
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action.meta
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs
new file mode 100644
index 0000000..2319599
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class Balance : MonoBehaviour
+ {
+
+ public Rigidbody[] rigsToLift; //Head, Torso
+
+ public float force;
+
+ private void FixedUpdate()
+ {
+
+
+ }
+
+ }
+
+}
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs.meta
new file mode 100644
index 0000000..62d3cd9
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Balance.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3851d441af2bef4448b208a0a2d481bb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
new file mode 100644
index 0000000..91365a4
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class Standing : MonoBehaviour
+ {
+
+ public Rigidbody[] rigsToLift; //Head, Torso
+
+ public float force;
+
+ private void FixedUpdate()
+ {
+ foreach (var rig in rigsToLift)
+ {
+ rig.AddForce(Vector3.up * force, ForceMode.Acceleration);
+ }
+ }
+
+ }
+
+}
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs.meta
index 53a760d..53a760d 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs.meta
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs.meta
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs
deleted file mode 100644
index 6c1b070..0000000
--- a/ActiveRagdoll/Assets/TABG/Scripts/Actions/Standing.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Standing : MonoBehaviour
-{
-
- public Rigidbody[] rigsToLift; //Head, Torso
-
- public float force;
-
- private void FixedUpdate()
- {
- foreach(var rig in rigsToLift)
- {
- rig.AddForce(Vector3.up * force, ForceMode.Acceleration);
- }
- }
-
-}
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data.meta
new file mode 100644
index 0000000..7174dc4
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9e52e68795616b44cb572428847aae49
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs
new file mode 100644
index 0000000..bc20e7c
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class AnimationHandler : MonoBehaviour
+ {
+
+
+
+
+ }
+
+}
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs.meta
new file mode 100644
index 0000000..4e6f2db
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/AnimationHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0152a635e0b8d6547a566f7d1d7f34f8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs
new file mode 100644
index 0000000..7490043
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class CharacterGearHandler : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs.meta
new file mode 100644
index 0000000..10db5d5
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c879c488e6c58d741aab956a53d99deb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs
new file mode 100644
index 0000000..f087185
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class Gravity : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs.meta
new file mode 100644
index 0000000..465c0f4
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/Gravity.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 55cb274536c1d874db0ddeaab163a7a1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs
new file mode 100644
index 0000000..ae3eb00
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+ public class MovementDataHandler : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+}
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs.meta
new file mode 100644
index 0000000..c293176
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4cacc0017abb9f54b81913df2d2f00d5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
new file mode 100644
index 0000000..ee3c350
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs
@@ -0,0 +1,30 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ // 保存所有14个骨骼
+ public class RigidbodyHolder : MonoBehaviour
+ {
+ public Rigidbody[] allRigs;
+
+ //private WeaponHandler weapons;
+
+ private void Start()
+ {
+ allRigs = GetComponentsInChildren<Rigidbody>();
+ //weapons = GetComponent<WeaponHandler>();
+ }
+
+ private void Update()
+ {
+ }
+
+ public Rigidbody[] GetAllRigs()
+ {
+ return allRigs;
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs.meta
index cbc4eea..cbc4eea 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs.meta
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/RigidbodyHolder.cs.meta
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs
new file mode 100644
index 0000000..cb4b4e6
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class SetRigidbodySettings : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs.meta
new file mode 100644
index 0000000..2fb4c79
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/SetRigidbodySettings.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 143d6df5e12320e4d9b77b9c46858e12
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs
new file mode 100644
index 0000000..588f089
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class StandingDataHandler : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs.meta
new file mode 100644
index 0000000..58842ab
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StandingDataHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 65e8b62425fa0464cb55fe503c4ecf6f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs
new file mode 100644
index 0000000..cf178c5
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class StepHandler : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs.meta
new file mode 100644
index 0000000..657ccd8
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a073593a74173184787a2ac44c2a46f2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs
new file mode 100644
index 0000000..6967953
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Data
+{
+
+ public class Strength : MonoBehaviour
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+
+} \ No newline at end of file
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs.meta
new file mode 100644
index 0000000..fa8dbfb
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/Strength.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 19fba01e0aed0674aa94ea0f474f499d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs b/ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs
deleted file mode 100644
index d003697..0000000
--- a/ActiveRagdoll/Assets/TABG/Scripts/RigidbodyHolder.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-// 保存所有14个骨骼
-public class RigidbodyHolder : MonoBehaviour
-{
- public Rigidbody[] allRigs;
-
- //private WeaponHandler weapons;
-
- private void Start()
- {
- allRigs = GetComponentsInChildren<Rigidbody>();
- //weapons = GetComponent<WeaponHandler>();
- }
-
- private void Update()
- {
- }
-
- public Rigidbody[] GetAllRigs()
- {
- return allRigs;
- }
-}
diff --git a/ActiveRagdoll/Assets/TABG/Test.unity b/ActiveRagdoll/Assets/TABG/Test.unity
index 40465d3..36f21b0 100644
--- a/ActiveRagdoll/Assets/TABG/Test.unity
+++ b/ActiveRagdoll/Assets/TABG/Test.unity
@@ -1465,7 +1465,7 @@ PrefabInstance:
- target: {fileID: 1666344766112317020, guid: fce18bbf37be1384eb1a089a94aac81d,
type: 3}
propertyPath: m_LocalPosition.y
- value: 0
+ value: 0.909
objectReference: {fileID: 0}
- target: {fileID: 1666344766112317020, guid: fce18bbf37be1384eb1a089a94aac81d,
type: 3}